This is a documentation for Board Game Arena: play board games online !
Tips werewolves
New Characters in "The Village Expansion"
The White Werewolf - His objective is to be the only survivor. He wakes up every night with the werewolves. But one night out of two, he wakes up and kills a werewolf.
The Raven - Each night, he can choose a player that will have a penalty of two voices for the vote.
The Pyromaniac - Once in the game, he can burn a building. If the owner of the building is the target of the werewolf's attack, the owner survives and the werewolf to the right of the owner dies instead.
The Buildings
These are other powers that are given to some players randomly that are visible for all the players. (Visible next to the player's username.)
Vagabond House Just a regular house with no particular powers. However, the School Mistress can't use their power against you.
The School/School Mistress - The School Mistress can't vote. Every day, she can also forbid two players from voting. Except for those in Vagabond houses.
The Farm/Farmers - This is the only building of which there are several present. The farmers choose between themselves for the role of captain. (Captain gets 2 votes at every village vote)
The Bakery/Baker - The baker wakes up when the werewolves are just going back to sleep. In this version there is a 25% chance of seeing a werewolf.
Bonesetter During the day, the bonesetter can choose a player and give them back their power if they have used it. (Used once per game)
The Manor - Once during the game, the lord can save the village's victim.
The Church - Once in the game, the priest can oblige a player to show him his character card.
The Tavern/Bartender - Werewolves can't kill him and villagers can't vote against him. They vote before the other players. But if they vote for somebody that gets eliminated, they lose the immunity of being killed/lynched.
The Mace - Once in the game, the mace can give back the power to somebody that already used it.
The Notary's House/Bailiff When players die, they can give their building to the other players.
The Barber's House/Barber Once in the game, they can eliminate a player. But, if they aren't a werewolf, the Barber is also eliminated.
ADVICE TO THE PLAYERS
Werewolves: Voting against your partner is an effective way to deflect suspicion from yourself of course, this only works if the townsfolk notice.
The Fortune Teller: Be extremely careful if you have discovered a Werewolf. It may be worth the pain of revealing yourself in order to identify the player, but avoid doing this too early.
Little Girl: A very powerful character, but very nerve-wrecking to play. Don’t hesitate to spy. It may be frightening, but it is necessary to profit quickly before being eliminated.
The Hunter: When you are accused of being a werewolf, it is always wise to try to pass yourself off as the Hunter.
Cupido: If you pick yourself as one of the lovers, do not choose a loud-mouth as your partner.
The Sheriff: Do not hesitate to nominate yourself for the position of Sheriff. But, if you are a werewolf, no not campaign too openly for the job. Be proud of this position, and wear the card proudly on your clothing.
Witch: This character becomes more powerful at the end of the game – do not waste your potions!