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Tips werewolves

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Advice to the Players

Werewolves:

  • Voting against your partner is an effective way to deflect suspicion from yourself. Of course, this only works if the townsfolk notice.
  • If someone suspect you being a werewolf, you can pretend to help the villagers to eliminate werewolves. This way less people will suspect you.
  • You can pretend to be extraordinary villagers to find the real ones.
  • Remember when there is cupido, there may be renegades among you, so watch out for those who ask for your partners to be eliminated!

Ordinary Villagers:

  • This character can be decisive although they have no special powers.
  • Do not campaign to be sheriff.
  • The fortune teller theory: If the fortune teller dies on the first night, the person to his right is usually a werewolf.
  • The pyromanic theory: If the pyromanic burns and fails to burn the werewolf, the person to the right of the burner is usually a werewolf.

The Fortune Teller:

  • Always campaign yourself to be sheriff. Not only it avoids werewolves to be sheriff, but also you can use the sheriff passing to tell the results of the last checking.
  • Be extremely careful if you have discovered a Werewolf. It may be worth the pain of revealing yourself in order to identify the player, but avoid doing this too early.
  • If there is a barkeep, check him on the first night.

The Witch:

  • This character becomes more powerful at the end of the game – do not waste your potions!
  • You should use the healing potion on the first night to prevent important characters from dying.
  • After you heal someone you should reveal yourself and the saved villager. You can also poison a werewolf to prove yourself to be the witch.

The Hunter:

  • When you are accused of being a werewolf, it is always wise to try to pass yourself off as the hunter.
  • When you really need to shoot someone and you are not sure who is the fortune teller, you should not shoot any people who is claimed by fortune tellers.
  • You should not shoot any people who claim to be extraordinary villagers unless you are sure they are not real ones.
  • If there are a lot of people who claim to be ordinary villagers, you can shoot one of them, as werewolves usually claim to be ordinary villagers.

The Little Girl:

  • A very powerful character, but very nerve-wrecking to play. Don’t hesitate to spy. It may be frightening, but it is necessary to profit quickly before being eliminated.

Cupido:

  • If you pick yourself as one of the lovers, do not choose a loud-mouth as your partner.

The Thief:

  • If you choose to be villager, reveal yourself and tell them what cards you saw.
  • If you choose to be werewolf, you can pretend to be the villager you left.

The Sheriff/Captain:

  • Do not hesitate to nominate yourself for the position of Sheriff if you are a extraordinary villager.
  • If you are a werewolf or ordinary villager, do not campaign too openly for the job.
  • Be proud of this position, and wear the card proudly on your clothing.

The White Werewolf:

  • You can pretend to be the witch and say you will try to poison a werewolf. Then you eliminate one. If the witch also used the poison, you can say you accidentally poison the wrong one.
  • If you are a barber, you can use this chance to eliminate a werewolf.

The Pyromaniac:

  • If you want to burn on the first night, choose the baker, barber or bailiff. Do not choose the barkeep.
  • If you want to burn later on, you can burn the house with the fortune teller or the little girl.
  • If you are sure that the barkeep is a werewolf, do not burn his house unless there is no other way to eliminate them.

The Raven:

  • If you think you may die on that night, post the poster to tell who do you think is the werewolf.
  • Don't post on the first day as you may end up killing an extraordinary villager.

Lauguage Between Players

  • ww: Werewolves
  • ov: Ordinary Villager
  • ev: Extraordinary Villager
  • ft: Fortune Teller
  • lg: Little Girl
  • cupid: Cupido
  • cap: Captain/Sheriff
  • www: White Werewolf
  • pyro: Pyromanic
  • vaga: Vagabonds
  • cow: Farmers
  • shield: Lord
  • bt: Bartender
  • claim: Tell your role to others
  • shave: Barber eliminate a villager

Common House Rules

  • Thief must take Werewolf if possible (or has to swap)
  • Secret lovers
  • No talk at night (or without game info) or spamming
  • Silence when hunter shoots
  • No host-killing first night
  • Anyone who violates the rules are red thumbed

All above content edited by User: Ariel Friedrich Gauss