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Game replay: Розніца паміж версіямі

З пляцоўкі Board Game Arena
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(Created page with "Game replay is managed by the framework (through replaying javascript notifications). You do not need to do anything special about it in your code.")
 
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{{Studio_Framework_Navigation}}
Game replay is managed by the framework (through replaying javascript notifications).
Game replay is managed by the framework (through replaying javascript notifications).
You do not need to do anything special about it in your code.
You do not need to do anything special about it in your code.
Game replay does NOT work in Studio. The button exists, but clicking it will give an error.

Актуальная версія на 17:37, 23 кастрычніка 2020

Studio Framework Navigation

File structure of a BGA game

Game logic (Server side)
Game interface (Client side)
Other components
BGA Studio game components reference
  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

Undocumented component (if somebody knows please help with docs)

  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Wrapper: a JS component to wrap a <div> element around its child, even if these elements are absolute positioned.
BGA Studio user guide


Game replay is managed by the framework (through replaying javascript notifications). You do not need to do anything special about it in your code.


Game replay does NOT work in Studio. The button exists, but clicking it will give an error.