This is a documentation for Board Game Arena: play board games online !
Game material description: material.inc.php
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Game logic (Server side)
Game interface (Client side)
Other components
BGA Studio game components reference
BGA Studio user guide
- Main game logic: yourgamename.game.php
- Your game state machine: states.inc.php
- Game database model: dbmodel.sql
- Players actions: yourgamename.action.php
- Game material description: material.inc.php
- Game statistics: stats.inc.php
- Game interface logic: yourgamename.js
- Game art: img directory
- Game interface stylesheet: yourgamename.css
- Game layout: view and template: yourgamename.view.php and yourgamename_yourgamename.tpl
- Your game mobile version
- Translations (how to make your game translatable)
- Game options and preferences: gameoptions.inc.php
- Game meta-information: gameinfos.inc.php
- Game replay
- 3D
- Some usual board game elements image ressources
- Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
- Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
- Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
- Stock: a JS component to manage and display a set of game elements displayed at a position.
- Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).
Undocumented component (if somebody knows please help with docs)
- Draggable: a JS component to manage drag'n'drop actions.
- ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
- Wrapper: a JS component to wrap a <div> element around its child, even if these elements are absolute positioned.
- BGA game Lifecycle
- First steps with BGA Studio
- Tutorial reversi
- Tutorial gomoku
- Tutorial hearts
- Create a game in BGA Studio: Complete Walkthrough
- Tools and tips of BGA Studio - Tips and instructions on setting up development environment
- Practical debugging - Tips focused on debugging
- Studio logs - Instructions for log access
- BGA Studio Cookbook - Tips and instructions on using API's, libraries and frameworks
- BGA Studio Guidelines
- Troubleshooting - Most common "I am really stuck" situations
- Studio FAQ
- Pre-release checklist - Go throught this list if you think you done development
- Post-release phase
- BGA Code Sharing - Shared resources, projects on git hub, common code, other links
This PHP file describes all the material of your game.
This file is include by the constructor of your main game logic (yourgame.game.php), and then the variables defined here are accessible everywhere in your game logic file.
Using material.inc.php makes your PHP logic file smaller and clean.
Example from "Hearts": if you define this in material.inc.php:
$this->colors = array( 1 => array( 'name' => clienttranslate('spade'), 'nametr' => self::_('spade') ), 2 => array( 'name' => clienttranslate('heart'), 'nametr' => self::_('heart') ), 3 => array( 'name' => clienttranslate('club'), 'nametr' => self::_('club') ), 4 => array( 'name' => clienttranslate('diamond'), 'nametr' => self::_('diamond') ) );
... you can access "$this->colors" everywhere in your PHP game logic file.