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== [[New Characters in "The Village Expansion"]] ==
== Advice to the Players ==


'''Werewolves:'''
* Voting against your partner is an effective way to deflect suspicion from yourself. Of course, this only works if the townsfolk notice.
* If someone suspect you being a werewolf, you can pretend to help the villagers to eliminate werewolves. This way less people will suspect you.
* You can pretend to be extraordinary villagers to find the real ones.
* Remember when there is cupido, there may be renegades among you, so watch out for those who ask for your partners to be eliminated!


'''The White Werewolf'''
'''Ordinary Villagers:'''
His objective is to be the only survivor. He wakes up every night with the werewolves. But one night out of two, he wakes up and kills a werewolf.
* This character can be decisive although they have no special powers.
* Do not campaign to be sheriff.
* The fortune teller theory: If the fortune teller dies on the first night, the person to his right is usually a werewolf.
* The pyromanic theory: If the pyromanic burns and fails to burn the werewolf, the person to the right of the burner is usually a werewolf.


'''The Raven'''
'''The Fortune Teller:'''
Each night, he can choose a player that will have a penalty of two voices for the vote.
* Always campaign yourself to be sheriff. Not only it avoids werewolves to be sheriff, but also you can use the sheriff passing to tell the results of the last checking.
* Be extremely careful if you have discovered a Werewolf. It may be worth the pain of revealing yourself in order to identify the player, but avoid doing this too early.
* If there is a barkeep, check him on the first night.


'''The Pyromaniac'''
'''The Witch:'''
Once in the game, he can burn a building. If the owner of the building is the target of the werewolf's attack, the owner survives and the werewolf to the right of the owner dies instead.
* This character becomes more powerful at the end of the game – do not waste your potions!
* You should use the healing potion on the first night to prevent important characters from dying.
* After you heal someone you should reveal yourself and the saved villager. You can also poison a werewolf to prove yourself to be the witch.


== [['''The Buildings]]==
'''The Hunter:'''
* When you are accused of being a werewolf, it is always wise to try to pass yourself off as the hunter.
* When you really need to shoot someone and you are not sure who is the fortune teller, you should not shoot any people who is claimed by fortune tellers.
* You should not shoot any people who claim to be extraordinary villagers unless you are sure they are not real ones.
* If there are a lot of people who claim to be ordinary villagers, you can shoot one of them, as werewolves usually claim to be ordinary villagers.


These are other powers that are given to some players randomly that are visible for all the players. Visible next to the player's username.'''
'''The Little Girl:'''
* A very powerful character, but very nerve-wrecking to play. Don’t hesitate to spy. It may be frightening, but it is necessary to profit quickly before being eliminated.


'''The Farm/Farmers'''
'''Cupido:'''
This is the only building of which there are several present. The farmers choose between them the captain.
*If you pick yourself as one of the lovers, do not choose a loud-mouth as your partner.


'''The Bakery/Baker'''
'''The Thief:'''
The baker can wake up when the animator says "The werewolves are going back to sleep."
* If you choose to be villager, reveal yourself and tell them what cards you saw.
* If you choose to be werewolf, you can pretend to be the villager you left.


'''The School/School Mistress'''
'''The Sheriff/Captain:'''
The School Mistress can't vote. Every day, she can also forbid two players from voting.
* Do not hesitate to nominate yourself for the position of Sheriff if you are a extraordinary villager.
* If you are a werewolf or ordinary villager, do not campaign too openly for the job.
* Be proud of this position, and wear the card proudly on your clothing.


'''The Manor'''
'''The White Werewolf:'''
Once during the game, the lord can save the village's victim.
* You can pretend to be the witch and say you will try to poison a werewolf. Then you eliminate one. If the witch also used the poison, you can say you accidentally poison the wrong one.
* If you are a barber, you can use this chance to eliminate a werewolf.


'''The Church'''
'''The Pyromaniac:'''
Once in the game, the priest can oblige a player to show him his character card.
* If you want to burn on the first night, choose the baker, barber or bailiff. Do not choose the barkeep.
* If you want to burn later on, you can burn the house with the fortune teller or the little girl.
* If you are sure that the barkeep is a werewolf, do not burn his house unless there is no other way to eliminate them.


'''The Raven:'''
* If you think you may die on that night, post the poster to tell who do you think is the werewolf.
* Don't post on the first day as you may end up killing an extraordinary villager.


'''The Tavern/Bartender'''
== Lauguage Between Players ==
Werewolves can't kill him and villagers can't vote against him. They vote before the other players. But if they vote for somebody that gets eliminated, they lose the immunity of being killed/lynched.
* ww: Werewolves
* ov: Ordinary Villager
* ev: Extraordinary Villager
* ft: Fortune Teller
* lg: Little Girl
* cupid: Cupido
* cap: Captain/Sheriff
* www: White Werewolf
* pyro: Pyromanic
* vaga: Vagabonds
* cow: Farmers
* shield: Lord
* bt: Bartender
* claim: Tell your role to others
* shave: Barber eliminate a villager


'''The Mace'''
== Common House Rules ==
Once in the game, the mace can give back the power to somebody that already used it.
* Thief must take Werewolf if possible (or has to swap)
* Secret lovers
* No talk at night (or without game info) or spamming
* Silence when hunter shoots
* No host-killing first night
* Anyone who violates the rules are red thumbed


'''The Notary's House/Bailiff'''
----
When players die, they can give their building to the other players.
All above content edited by User: Ariel Friedrich Gauss
 
'''The Barber's House/Barber'''
Once in the game, they can eliminate a player. But, if they aren't a werewolf, the Barber is also eliminated.
 
 
 
== '''ADVICE TO THE PLAYERS''' ==
 
'''Werewolves:''' Voting against your partner is an effective way to deflect suspicion from yourself of course, this only works if the townsfolk notice.
 
'''The Fortune Teller:''' Be extremely careful if you have discovered a Werewolf. It may be worth the pain of revealing yourself in order to identify the player, but avoid doing this too early.
 
'''Little Girl:''' A very powerful character, but very nerve-wrecking to play. Don’t hesitate to spy. It may be frightening, but it is necessary to profit quickly before being eliminated.
 
'''The Hunter:''' When you are accused of being a werewolf, it is always wise to try to pass yourself off as the Hunter.
 
'''Cupido:''' If you pick yourself as one of the lovers, do not choose a loud-mouth as your partner.
 
'''The Sheriff:''' Do not hesitate to nominate yourself for the position of Sheriff. But, if you are a werewolf, no not campaign too openly for the job. Be proud of this position, and wear the card proudly on your clothing.
 
'''Witch:''' This character becomes more powerful at the end of the game – do not waste your potions!

Актуальная версія на 04:02, 9 верасня 2020

Advice to the Players

Werewolves:

  • Voting against your partner is an effective way to deflect suspicion from yourself. Of course, this only works if the townsfolk notice.
  • If someone suspect you being a werewolf, you can pretend to help the villagers to eliminate werewolves. This way less people will suspect you.
  • You can pretend to be extraordinary villagers to find the real ones.
  • Remember when there is cupido, there may be renegades among you, so watch out for those who ask for your partners to be eliminated!

Ordinary Villagers:

  • This character can be decisive although they have no special powers.
  • Do not campaign to be sheriff.
  • The fortune teller theory: If the fortune teller dies on the first night, the person to his right is usually a werewolf.
  • The pyromanic theory: If the pyromanic burns and fails to burn the werewolf, the person to the right of the burner is usually a werewolf.

The Fortune Teller:

  • Always campaign yourself to be sheriff. Not only it avoids werewolves to be sheriff, but also you can use the sheriff passing to tell the results of the last checking.
  • Be extremely careful if you have discovered a Werewolf. It may be worth the pain of revealing yourself in order to identify the player, but avoid doing this too early.
  • If there is a barkeep, check him on the first night.

The Witch:

  • This character becomes more powerful at the end of the game – do not waste your potions!
  • You should use the healing potion on the first night to prevent important characters from dying.
  • After you heal someone you should reveal yourself and the saved villager. You can also poison a werewolf to prove yourself to be the witch.

The Hunter:

  • When you are accused of being a werewolf, it is always wise to try to pass yourself off as the hunter.
  • When you really need to shoot someone and you are not sure who is the fortune teller, you should not shoot any people who is claimed by fortune tellers.
  • You should not shoot any people who claim to be extraordinary villagers unless you are sure they are not real ones.
  • If there are a lot of people who claim to be ordinary villagers, you can shoot one of them, as werewolves usually claim to be ordinary villagers.

The Little Girl:

  • A very powerful character, but very nerve-wrecking to play. Don’t hesitate to spy. It may be frightening, but it is necessary to profit quickly before being eliminated.

Cupido:

  • If you pick yourself as one of the lovers, do not choose a loud-mouth as your partner.

The Thief:

  • If you choose to be villager, reveal yourself and tell them what cards you saw.
  • If you choose to be werewolf, you can pretend to be the villager you left.

The Sheriff/Captain:

  • Do not hesitate to nominate yourself for the position of Sheriff if you are a extraordinary villager.
  • If you are a werewolf or ordinary villager, do not campaign too openly for the job.
  • Be proud of this position, and wear the card proudly on your clothing.

The White Werewolf:

  • You can pretend to be the witch and say you will try to poison a werewolf. Then you eliminate one. If the witch also used the poison, you can say you accidentally poison the wrong one.
  • If you are a barber, you can use this chance to eliminate a werewolf.

The Pyromaniac:

  • If you want to burn on the first night, choose the baker, barber or bailiff. Do not choose the barkeep.
  • If you want to burn later on, you can burn the house with the fortune teller or the little girl.
  • If you are sure that the barkeep is a werewolf, do not burn his house unless there is no other way to eliminate them.

The Raven:

  • If you think you may die on that night, post the poster to tell who do you think is the werewolf.
  • Don't post on the first day as you may end up killing an extraordinary villager.

Lauguage Between Players

  • ww: Werewolves
  • ov: Ordinary Villager
  • ev: Extraordinary Villager
  • ft: Fortune Teller
  • lg: Little Girl
  • cupid: Cupido
  • cap: Captain/Sheriff
  • www: White Werewolf
  • pyro: Pyromanic
  • vaga: Vagabonds
  • cow: Farmers
  • shield: Lord
  • bt: Bartender
  • claim: Tell your role to others
  • shave: Barber eliminate a villager

Common House Rules

  • Thief must take Werewolf if possible (or has to swap)
  • Secret lovers
  • No talk at night (or without game info) or spamming
  • Silence when hunter shoots
  • No host-killing first night
  • Anyone who violates the rules are red thumbed

All above content edited by User: Ariel Friedrich Gauss