This is a documentation for Board Game Arena: play board games online !
Tips werewolves: Розніца паміж версіямі
Перайсці да навігацыі
Перайсці да пошуку
Joshyjayjay (размовы | уклад) |
|||
(Не паказана 23 прамежкавыя версіі 3 удзельнікаў) | |||
Радок 1: | Радок 1: | ||
== | == Advice to the Players == | ||
'''Werewolves:''' | |||
* Voting against your partner is an effective way to deflect suspicion from yourself. Of course, this only works if the townsfolk notice. | |||
* If someone suspect you being a werewolf, you can pretend to help the villagers to eliminate werewolves. This way less people will suspect you. | |||
* You can pretend to be extraordinary villagers to find the real ones. | |||
* Remember when there is cupido, there may be renegades among you, so watch out for those who ask for your partners to be eliminated! | |||
''' | '''Ordinary Villagers:''' | ||
* This character can be decisive although they have no special powers. | |||
* Do not campaign to be sheriff. | |||
* The fortune teller theory: If the fortune teller dies on the first night, the person to his right is usually a werewolf. | |||
* The pyromanic theory: If the pyromanic burns and fails to burn the werewolf, the person to the right of the burner is usually a werewolf. | |||
'''The | '''The Fortune Teller:''' | ||
* Always campaign yourself to be sheriff. Not only it avoids werewolves to be sheriff, but also you can use the sheriff passing to tell the results of the last checking. | |||
* Be extremely careful if you have discovered a Werewolf. It may be worth the pain of revealing yourself in order to identify the player, but avoid doing this too early. | |||
* If there is a barkeep, check him on the first night. | |||
'''The | '''The Witch:''' | ||
* This character becomes more powerful at the end of the game – do not waste your potions! | |||
* You should use the healing potion on the first night to prevent important characters from dying. | |||
* After you heal someone you should reveal yourself and the saved villager. You can also poison a werewolf to prove yourself to be the witch. | |||
'''The Hunter:''' | |||
* When you are accused of being a werewolf, it is always wise to try to pass yourself off as the hunter. | |||
* When you really need to shoot someone and you are not sure who is the fortune teller, you should not shoot any people who is claimed by fortune tellers. | |||
* You should not shoot any people who claim to be extraordinary villagers unless you are sure they are not real ones. | |||
* If there are a lot of people who claim to be ordinary villagers, you can shoot one of them, as werewolves usually claim to be ordinary villagers. | |||
'''The Little Girl:''' | |||
* A very powerful character, but very nerve-wrecking to play. Don’t hesitate to spy. It may be frightening, but it is necessary to profit quickly before being eliminated. | |||
''' | '''Cupido:''' | ||
*If you pick yourself as one of the lovers, do not choose a loud-mouth as your partner. | |||
'''The | '''The Thief:''' | ||
* If you choose to be villager, reveal yourself and tell them what cards you saw. | |||
* If you choose to be werewolf, you can pretend to be the villager you left. | |||
'''The | '''The Sheriff/Captain:''' | ||
* Do not hesitate to nominate yourself for the position of Sheriff if you are a extraordinary villager. | |||
* If you are a werewolf or ordinary villager, do not campaign too openly for the job. | |||
* Be proud of this position, and wear the card proudly on your clothing. | |||
'''The | '''The White Werewolf:''' | ||
* You can pretend to be the witch and say you will try to poison a werewolf. Then you eliminate one. If the witch also used the poison, you can say you accidentally poison the wrong one. | |||
* If you are a barber, you can use this chance to eliminate a werewolf. | |||
'''The | '''The Pyromaniac:''' | ||
* If you want to burn on the first night, choose the baker, barber or bailiff. Do not choose the barkeep. | |||
* If you want to burn later on, you can burn the house with the fortune teller or the little girl. | |||
* If you are sure that the barkeep is a werewolf, do not burn his house unless there is no other way to eliminate them. | |||
'''The Raven:''' | |||
* If you think you may die on that night, post the poster to tell who do you think is the werewolf. | |||
* Don't post on the first day as you may end up killing an extraordinary villager. | |||
== Lauguage Between Players == | |||
* ww: Werewolves | |||
* ov: Ordinary Villager | |||
* ev: Extraordinary Villager | |||
* ft: Fortune Teller | |||
* lg: Little Girl | |||
* cupid: Cupido | |||
* cap: Captain/Sheriff | |||
* www: White Werewolf | |||
* pyro: Pyromanic | |||
* vaga: Vagabonds | |||
* cow: Farmers | |||
* shield: Lord | |||
* bt: Bartender | |||
* claim: Tell your role to others | |||
* shave: Barber eliminate a villager | |||
== Common House Rules == | |||
* Thief must take Werewolf if possible (or has to swap) | |||
* Secret lovers | |||
* No talk at night (or without game info) or spamming | |||
* Silence when hunter shoots | |||
* No host-killing first night | |||
* Anyone who violates the rules are red thumbed | |||
---- | |||
All above content edited by User: Ariel Friedrich Gauss | |||
Актуальная версія на 04:02, 9 верасня 2020
Advice to the Players
Werewolves:
- Voting against your partner is an effective way to deflect suspicion from yourself. Of course, this only works if the townsfolk notice.
- If someone suspect you being a werewolf, you can pretend to help the villagers to eliminate werewolves. This way less people will suspect you.
- You can pretend to be extraordinary villagers to find the real ones.
- Remember when there is cupido, there may be renegades among you, so watch out for those who ask for your partners to be eliminated!
Ordinary Villagers:
- This character can be decisive although they have no special powers.
- Do not campaign to be sheriff.
- The fortune teller theory: If the fortune teller dies on the first night, the person to his right is usually a werewolf.
- The pyromanic theory: If the pyromanic burns and fails to burn the werewolf, the person to the right of the burner is usually a werewolf.
The Fortune Teller:
- Always campaign yourself to be sheriff. Not only it avoids werewolves to be sheriff, but also you can use the sheriff passing to tell the results of the last checking.
- Be extremely careful if you have discovered a Werewolf. It may be worth the pain of revealing yourself in order to identify the player, but avoid doing this too early.
- If there is a barkeep, check him on the first night.
The Witch:
- This character becomes more powerful at the end of the game – do not waste your potions!
- You should use the healing potion on the first night to prevent important characters from dying.
- After you heal someone you should reveal yourself and the saved villager. You can also poison a werewolf to prove yourself to be the witch.
The Hunter:
- When you are accused of being a werewolf, it is always wise to try to pass yourself off as the hunter.
- When you really need to shoot someone and you are not sure who is the fortune teller, you should not shoot any people who is claimed by fortune tellers.
- You should not shoot any people who claim to be extraordinary villagers unless you are sure they are not real ones.
- If there are a lot of people who claim to be ordinary villagers, you can shoot one of them, as werewolves usually claim to be ordinary villagers.
The Little Girl:
- A very powerful character, but very nerve-wrecking to play. Don’t hesitate to spy. It may be frightening, but it is necessary to profit quickly before being eliminated.
Cupido:
- If you pick yourself as one of the lovers, do not choose a loud-mouth as your partner.
The Thief:
- If you choose to be villager, reveal yourself and tell them what cards you saw.
- If you choose to be werewolf, you can pretend to be the villager you left.
The Sheriff/Captain:
- Do not hesitate to nominate yourself for the position of Sheriff if you are a extraordinary villager.
- If you are a werewolf or ordinary villager, do not campaign too openly for the job.
- Be proud of this position, and wear the card proudly on your clothing.
The White Werewolf:
- You can pretend to be the witch and say you will try to poison a werewolf. Then you eliminate one. If the witch also used the poison, you can say you accidentally poison the wrong one.
- If you are a barber, you can use this chance to eliminate a werewolf.
The Pyromaniac:
- If you want to burn on the first night, choose the baker, barber or bailiff. Do not choose the barkeep.
- If you want to burn later on, you can burn the house with the fortune teller or the little girl.
- If you are sure that the barkeep is a werewolf, do not burn his house unless there is no other way to eliminate them.
The Raven:
- If you think you may die on that night, post the poster to tell who do you think is the werewolf.
- Don't post on the first day as you may end up killing an extraordinary villager.
Lauguage Between Players
- ww: Werewolves
- ov: Ordinary Villager
- ev: Extraordinary Villager
- ft: Fortune Teller
- lg: Little Girl
- cupid: Cupido
- cap: Captain/Sheriff
- www: White Werewolf
- pyro: Pyromanic
- vaga: Vagabonds
- cow: Farmers
- shield: Lord
- bt: Bartender
- claim: Tell your role to others
- shave: Barber eliminate a villager
Common House Rules
- Thief must take Werewolf if possible (or has to swap)
- Secret lovers
- No talk at night (or without game info) or spamming
- Silence when hunter shoots
- No host-killing first night
- Anyone who violates the rules are red thumbed
All above content edited by User: Ariel Friedrich Gauss