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Studio file reference: Розніца паміж версіямі

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{{Studio_Framework_Navigation}}


This is a quick reference for the files used to implement a game. For more information, follow the wiki links.
This is a quick reference for the files used to implement a game. For more information, follow the wiki links.
=== software versions ===
Versions currently used by BGA framework (as of May 2020):
* Dojo Toolkit 1.15
* PHP version: 7.2.12
* SDL: unknown? /fix me/
* JS/CSS/HTML: limited by what minimization tools support, see...[[Game_interface_logic:_yourgamename.js#Javascript_minimization_.28after_July_2020.29]]


=== img/ ===
=== img/ ===
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In this file you describe the meta-information for your game: game name, publisher name, number of player, game categories, etc...
In this file you describe the meta-information for your game: game name, publisher name, number of player, game categories, etc...


See [[Main game logic: yourgamename.game.php]].
See [[Game_meta-information:_gameinfos.inc.php]].


=== dbmodel.sql ===
=== dbmodel.sql ===
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=== modules/ ===
=== modules/ ===


Modules directory can contain additional php files which can be included in main game.php via include or require. This directory is checked in version control.
Modules directory can contain additional php files which can be included in main game.php via include or require. It also can contain addition js files. This directory is checked in version control.


=== misc/ ===
=== misc/ ===

Актуальная версія на 18:21, 25 кастрычніка 2020

Studio Framework Navigation

File structure of a BGA game

Game logic (Server side)
Game interface (Client side)
Other components
BGA Studio game components reference
  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

Undocumented component (if somebody knows please help with docs)

  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Wrapper: a JS component to wrap a <div> element around its child, even if these elements are absolute positioned.
BGA Studio user guide


This is a quick reference for the files used to implement a game. For more information, follow the wiki links.

software versions

Versions currently used by BGA framework (as of May 2020):

img/

This directory contains the images for your game (the game art).

See Game art: img directory

gameinfos.inc.php

In this file you describe the meta-information for your game: game name, publisher name, number of player, game categories, etc...

See Game_meta-information:_gameinfos.inc.php.

dbmodel.sql

File for creating specific database tables that you will need to persist data during the game (for example a table for cards).

See Game database model: dbmodel.sql

gameoptions.inc.php

File for describing your game options (or game variants).

See Game options and preferences: gameoptions.inc.php.

<gamename>.action.php

File used to describe methods that can be called from the client interface through javascript, get parameters and call the appropriate game functions.

See Players actions: yourgamename.action.php.

<gamename>.css

CSS styles specific to your game.

See Game interface stylesheet: yourgamename.css.

<gamename>.game.php

This is the main file for your game logic. Here you initialize the game, persist data, implement the rules and notify changes to the client interface.

See Main game logic: yourgamename.game.php.

<gamename>.js

This is the main file for your game interface. Here you will define:

  • which actions on the page will generate calls to the server
  • what happens when you get a notification for change from the server and how it will show in the browser.

See Game interface logic: yourgamename.js.

<gamename>.view.php and <gamename>_<gamename>.tpl

Files used to set up the page layout ('view') for the game.

See Game layout: view and template: yourgamename.view.php and yourgamename yourgamename.tpl.

material.inc.php

File used to describe all the game material (cards with their description, dices, tokens...). You can also use it to define game constants.

See Game material description: material.inc.php.

states.inc.php

This file describes the game states machine of your game (all the game states properties, and the transitions to get from one state to another).

See Your game state machine: states.inc.php.

stats.inc.php

File used to list statistics that you want to update during the game to be presented to players at the end of the game.

See Game statistics: stats.inc.php.

version.php

Don't edit this file. It is used internally by the build system.


modules/

Modules directory can contain additional php files which can be included in main game.php via include or require. It also can contain addition js files. This directory is checked in version control.

misc/

Directory containing files you would like to keep with project but not needed on production server. This directory is checked in version control. Total limit is 1 Mb for this directory.

<other files>

You can use other files but they won't be checked in source control and published in production. That includes any additional .js or .php files. If you need them use modules/ directory.