This is a documentation for Board Game Arena: play board games online !
Counter: Розніца паміж версіямі
Victoria La (размовы | уклад) дрНяма тлумачэння праўкі |
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(Не паказана 13 прамежкавых версій 6 удзельнікаў) | |||
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{{Studio_Framework_Navigation}} | |||
This is very simple control that allow to set/get numeric value from inner html of div/span, and provides animation on from/to value. | |||
== Dependency == | == Dependency == | ||
Don't forget to add '''ebg/counter''' as a dependency: | |||
// in your game js | |||
// in | |||
define([ | define([ | ||
"dojo","dojo/_base/declare", | "dojo","dojo/_base/declare", | ||
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"ebg/counter" /// <==== HERE], | "ebg/counter" /// <==== HERE], | ||
== | == Setup a counter == | ||
<pre> | |||
var counter = new ebg.counter(); | |||
counter.create(targetId); | |||
</pre> | |||
Where '''targetId''' either string or dom element, which already exists in the template, which will be used to display the counter value. | |||
For example: | |||
<pre> | |||
<span id="my_counter"></span> | |||
</pre> | |||
In reality you will have a counter per player, so probably want to cretae a counter per player, in this case target Id can be 'hand_size_player_' + player_id and you create it in the loop for all players | |||
and store as class member. See example below on how to inject per-player sections. | |||
== Functions on counter == | |||
;create(target) | |||
:associate counter with existing target dom element | |||
;getValue() | |||
:return current value | |||
;incValue(by); | |||
:increment value by "by" and animate from previous value | |||
;setValue(value); | |||
:set value, no animation | |||
;toValue(value); | |||
:set value with animation | |||
;disable() | |||
:display - instead. Note it just changes display value once, it does not actually disables it, i.e. if you set it again, it will be shown again | |||
== Players panels == | == Players panels == | ||
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=== Adding stuff to player's panel === | === Adding stuff to player's panel === | ||
First, create a new JS template string in your template (tpl) file. | |||
From the ''Gomoku'' example: | |||
<pre> | <pre> | ||
var jstpl_player_board = '\<div class="cp_board">\ | var jstpl_player_board = '\<div class="cp_board">\ | ||
Радок 33: | Радок 64: | ||
</pre> | </pre> | ||
Then, | Then, add this piece of code in the '''setup''' function of your JS file to add this template to each player panel: | ||
<pre> | <pre> | ||
// Setting up player boards | // Setting up player boards | ||
for( var player_id in gamedatas.players ) | this.stone_counters={}; | ||
for( var player_id in gamedatas.players ) { | |||
var player = gamedatas.players[player_id]; | var player = gamedatas.players[player_id]; | ||
Радок 44: | Радок 75: | ||
var player_board_div = $('player_board_'+player_id); | var player_board_div = $('player_board_'+player_id); | ||
dojo.place( this.format_block('jstpl_player_board', player ), player_board_div ); | dojo.place( this.format_block('jstpl_player_board', player ), player_board_div ); | ||
// create counter per player | |||
this.stone_counters[player_id]=new ebg.counter(); | |||
this.stone_counters[player_id].create('stoneicon_p'+player_id); | |||
} | } | ||
</pre> | </pre> | ||
Often, you have to distinguish between the current player and other players. In this case, create another JS template (ex: jstpl_otherplayer_board) and use it where "player_id" is different than "this.player_id". | |||
Актуальная версія на 03:13, 17 кастрычніка 2020
- Main game logic: yourgamename.game.php
- Your game state machine: states.inc.php
- Game database model: dbmodel.sql
- Players actions: yourgamename.action.php
- Game material description: material.inc.php
- Game statistics: stats.inc.php
- Game interface logic: yourgamename.js
- Game art: img directory
- Game interface stylesheet: yourgamename.css
- Game layout: view and template: yourgamename.view.php and yourgamename_yourgamename.tpl
- Your game mobile version
- Translations (how to make your game translatable)
- Game options and preferences: gameoptions.inc.php
- Game meta-information: gameinfos.inc.php
- Game replay
- 3D
- Some usual board game elements image ressources
- Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
- Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
- Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
- Stock: a JS component to manage and display a set of game elements displayed at a position.
- Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).
Undocumented component (if somebody knows please help with docs)
- Draggable: a JS component to manage drag'n'drop actions.
- ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
- Wrapper: a JS component to wrap a <div> element around its child, even if these elements are absolute positioned.
- BGA game Lifecycle
- First steps with BGA Studio
- Tutorial reversi
- Tutorial gomoku
- Tutorial hearts
- Create a game in BGA Studio: Complete Walkthrough
- Tools and tips of BGA Studio - Tips and instructions on setting up development environment
- Practical debugging - Tips focused on debugging
- Studio logs - Instructions for log access
- BGA Studio Cookbook - Tips and instructions on using API's, libraries and frameworks
- BGA Studio Guidelines
- Troubleshooting - Most common "I am really stuck" situations
- Studio FAQ
- Pre-release checklist - Go throught this list if you think you done development
- Post-release phase
- BGA Code Sharing - Shared resources, projects on git hub, common code, other links
This is very simple control that allow to set/get numeric value from inner html of div/span, and provides animation on from/to value.
Dependency
Don't forget to add ebg/counter as a dependency:
// in your game js define([ "dojo","dojo/_base/declare", "ebg/core/gamegui", "ebg/counter" /// <==== HERE],
Setup a counter
var counter = new ebg.counter(); counter.create(targetId);
Where targetId either string or dom element, which already exists in the template, which will be used to display the counter value. For example:
<span id="my_counter"></span>
In reality you will have a counter per player, so probably want to cretae a counter per player, in this case target Id can be 'hand_size_player_' + player_id and you create it in the loop for all players and store as class member. See example below on how to inject per-player sections.
Functions on counter
- create(target)
- associate counter with existing target dom element
- getValue()
- return current value
- incValue(by);
- increment value by "by" and animate from previous value
- setValue(value);
- set value, no animation
- toValue(value);
- set value with animation
- disable()
- display - instead. Note it just changes display value once, it does not actually disables it, i.e. if you set it again, it will be shown again
Players panels
Adding stuff to player's panel
First, create a new JS template string in your template (tpl) file.
From the Gomoku example:
var jstpl_player_board = '\<div class="cp_board">\ <div id="stoneicon_p${id}" class="gmk_stoneicon gmk_stoneicon_${color}"></div><span id="stonecount_p${id}">0</span>\ </div>';
Then, add this piece of code in the setup function of your JS file to add this template to each player panel:
// Setting up player boards this.stone_counters={}; for( var player_id in gamedatas.players ) { var player = gamedatas.players[player_id]; // Setting up players boards if needed var player_board_div = $('player_board_'+player_id); dojo.place( this.format_block('jstpl_player_board', player ), player_board_div ); // create counter per player this.stone_counters[player_id]=new ebg.counter(); this.stone_counters[player_id].create('stoneicon_p'+player_id); }
Often, you have to distinguish between the current player and other players. In this case, create another JS template (ex: jstpl_otherplayer_board) and use it where "player_id" is different than "this.player_id".