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Gamehelpredsevengame
The rules of Red are simple: Have the best card! But will you still be playing the same game when your turn ends? If you’re not winning the current game at the end of your turn, you’re out, and the last person standing wins the round. The deck consists of 49 cards, numbered 1-7, in each of seven rainbow colors. A 7 is always higher than a 6, but when comparing two 6s, a Red 6 is higher than an Orange 6, and so on down the color spectrum (Red, Orange, Yellow, Green, Blue, Indigo, Violet).
On your turn, you must take one of the following actions: 1. Play a card faceup from your hand to your Palette. 2. Discard a card from your hand to the Canvas to change the game to the rule listed on the card. You must be winning the new game after you do this. (see right) 3. Play a card from your hand to your Palette AND THEN discard acard to the Canvas. You must be winning the game after you do this. 4. Do nothing, and lose. You might want to do this intentionally when playing Advanced Red7 to limit the number of points an opponent will score. If your hand is empty, you must do this. If you are not winning the game at the end of your turn, you lose and are out of the round. Place your hand cards and Palette cards facedown. If you start your turn and you’re the only player left, you win the round! You are winning a game if your Palette contains more cards that meet the Canvas rule than any other player. Ignore the other cards in your Palette. In case of a tie, whoever has the highest card of those following the Canvas rule (following color order if necessary) is winning. If you have no cards in your hand at the start of a turn, you lose and are out of the round. One card is always enough for any of the rules.