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==Objective==
== Мэта ==
The objective of the game is to use your companions to fight different monsters. The game consists of 3 delves.
Прайдзіце 3 паверхі сутарэньняў, здабываючы досьвед і скарбы. Перамагайце монстраў, забівайце цмокаў і пракачвайцеся. Ці станеце вы Героем легендаў?


==Player's Turn==
== Хада гульца ==
The adventurer roll all 7 party dices to determine his companions.
Вандроўнік кідае 7 цыркаў, выбіраючы сабе паплечнікаў. Дадаткова кідаюцца цыркі сутарэньняў — па адной на ўзровень. На цырках сутарэньняў могуць выпасьці монстры, куфры з скарбамі, чароўныя зёлкі або цмокі. За кожны пазбаўлены ад монстраў і/або цмокаў узровень вы атрымліваеце 1 пункт досьведу. Перш чым адкрыць скарбы ці скарыстацца зёлкамі, мусіце перамагчы монстраў. Калі ў пячоры назьбіраецца прынамсі 3 цыркі цмокаў, тады мусіце перамагчы і цмока.


===Monster Phase===
=== Фаза монстраў ===
* Roll a number of dungeon dices equals to the level (up to 10) as the monsters.
* Кіньце цыркі сутарэньняў у колькасьці, роўнай узроўню, на якім вы цяпер знаходзіцеся (да 10).
* Set aside all dragons: they cannot be rerolled.
* Усе цыркі цмокаў адкладзіце ў цмокаву пячору: перакідаць іх нельга.
* The adventurer can use a scroll to reroll any number of party dices and dungeon dices.
* Вандроўнік можа скарыстацца магічным скруткам, каб перакінуць любую колькасьць цыркаў паплечнікаў і/або сутарэньняў.
* The adventurer uses his companions to fight monsters. After using, they are moved to the graveyard.
** Падказка: каб скарыстацца скруткам ці біцца з монстрамі, перамясьціце цыркі паплечнікаў і сутарэньняў у гульнявую зону.
* The adventurer can use his hero's ability (specialty or ultimate ability).
* Вандроўнік перамагае монстраў з дапамогай сваіх паплечнікаў. Пасьля гэтага цыркі паплечнікаў пераносяцца на могілкі.
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience.
* Вандроўнік можа скарыстацца асаблівасьцю свайго героя (некалькі разоў на паверх) ці супэрздольнасьцю (адзін раз на паверх).
* Калі монстры пераможаныя, пераходзім да фазы здабычы. Калі вы не перамаглі ўсіх монстраў, то вандроўнік зьбягае з сутарэньняў, не зарабляючы досьведу (але ўзятыя раней скарбы застаюцца зь ім).


===Loot Phase===
=== Фаза здабычы ===
* A thief or a champion can be used to open any number of chests. Other companions can only open a chest.
* Злодзей ці чэмпіён могуць адмыкаць любую колькасьць куфраў. Іншыя паплечнікі могуць адкрыць толькі адзін.
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.
* Вандроўнік атрымлівае скарбы з кожнага адкрытага куфра. Калі скарбаў больш не засталося, замест гэтага атрымайце досьвед.
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face choosed by the adventurer.
* Любая цырка паплечнікаў можа спажыць любую колькасьць зёлак. Зёлкі могуць уваскрасіць выбраных вамі паплечнікаў, якія вяртаюцца ў вашую кампанію.


===Dragon Phase===
=== Фаза цмока ===
* If there are 3 or more dragons in the lair, the dragon arrives.
Калі ў пячоры назьбірался 3 (ці болей) цыркаў цмокаў, то на вас накідваецца цмок:
* A dragon needs 3 different types of companions to be defeated.
* If the dragon is not defeated, the adventurer flees and gain no experience.
* If the dragon is defeated, the adventurer gains a treasure and 1 experience.
===Regroup Phase===
* The adventurer can choose between retire and seek glory.
* If the adventurer chooses to retires, he collects the number of experiences as the level. The delve is over.
* If the adventurer chooses to seek glory, he moves on to the next level with all his remaining active dices. The number of dungeon dices also increases by 1.
* If the level dice is at 10, the adventurer has cleared the dungeon and must retire.


==Companions==
* Дзеля перамогі варта скарыстаць 3 розныя віды паплечнікаў (скруткі ня лічацца). ЗАЎВАГА: здольнасьці герояў, якія дазваляюць аднаму зь відаў паплечнікаў дзеяць як іншы, дапаможа выкарыстаць дзьве аднолькавыя цыркі, якія будуць лічыцца рознымі паплечнікамі.
* A cleric can defeat a goblin, an ooze or any number of skeletons.
* Калі вы ня можаце перамагчы цмока, вандроўнік зьбягае з сутарэньняў, не зарабляючы досьведу (але ўзятыя раней скарбы застаюцца зь ім).
* A fighter can defeat a skeleton, an ooze or any number of goblins.
* Калі цмок пераможаны, вандроўнік здабывае скарб і 1 досьвед.
* A mage can defeat a goblin, a skeleton or any number of oozes.
* A thief can defeat a monster or used to open any number of chests.
* A champion can defeat any number of a type of monsters or open any number of chests.


==Treasures==
=== Фаза перагрупаваньня ===
They are collected by opening chests and defeating dragons. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.
Вандроўнік можа выбраць, ці вярнуцца ў тавэрну, ці шукаць славы:
* Вярнуцца: атрымайце пункты досьведу, роўныя апошняму скончанаму ўзроўню. Гэты паверх пройдзены.
* Шукаць славы: пераходзіце на наступны ўзровень сутарэньняў з рэштай паплечнікаў і скарбамі. Колькасьць цыркаў сутарэньняў павялічваецца на 1 з кожным новым узроўнем (1-ы узровень — 1 цырка, 2-і — 2 цыркі і да т. п.).
** Па сканчэньні 10-га ўзроўню вандроўнік сканчае цэлы паверх і вяртаецца ў тавэрну.


* Vorpal Sword: Use as a fighter.
== Цыркі паплечнікаў ==
* Talisman: Use as a cleric.
* Scepter of Power: Use as a mage.
* Thieves' Tools: Use as a thief.
* Scroll: Use as a scroll.
* Ring of Invisibility: Return all dungeon dices to the active supply, but do not collect any treasures.
* Dragon Scales: Each pair is worth 2 additional experiences.
* Elixir: Use as a potion.
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon's lair.
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused is worth 2 points instead of 1.


==Hero Powers==
=== Віды паплечнікаў і спэцыяльная здольнасьць ===
Heros are avatars that represents adventurers. All heros begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (Use as many times as you like) and ultimate ability (Use once per delve).
ALL companions can:
* Defeat 1 monster
* Open 1 treasure chest
* Quaff any number of potions


===Basic Heros===
* A <span style="color:#2e328d"><b>mage</b></span> (blue wizard's hat icon) can defeat any number of oozes.
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)
* A <span style="color:#6d6d71"><b>cleric</b></span> (grey hammer with halo icon) can defeat any number of skeletons.
* A <span style="color:#71b590"><b>fighter</b></span> (green crossed swords icon) can defeat any number of goblins.
* A <span style="color:#7e3c6f"><b>thief</b></span> (purple eye mask icon) can only defeat a single monster but can open any number of chests.
* A <span style="color:#d6ce44"><b>champion</b></span> (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.


* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)
* The scroll (orange icon) is not a companion. It cannot defeat monsters but allows you to reroll any number of Monsters (not dragons) and Party dice and can quaff any number of potions. It cannot open chests.


* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)
== Скарбы ==
Treasures tokens are collected by opening chests and defeating dragons. Treasures are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once per game and there are a certain number of them available per game. In the rare case that all treasure tokens have been collected in a game, then 1 experience point is awarded to the adventurer opening a chest instead of a token. At the end of the game, unused treasure tokens are worth 1 experience point each unless specified.


* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice + 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)
* (3) VORPAL SWOARD (green sword icon): Use as a fighter companion.
* (3) TALISMAN (grey skull necklace icon): Use as a cleric companion.
* (3) SCEPTER OF POWER (blue flaming eye icon): Use as a mage companion.
* (3) THIEVE'S TOOLS (purple dagger & lockpicks icon): Use as a thief companion.
* (3) SCROLL (orange scroll icon): Use as a scroll.
* (4) RING OF INVISIBILITY (orange ring icon): Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.
* (6) DRAGON SCALES (yellow scale/shield icon): Each pair of scales is worth 2 additional experience points.
* (3) ELIXIR/POTION (orange flask with stopper icon): Use as any companion.
* (4) DRAGON BAIT (red meat icon): Transform all monsters to dragons, and move them to the dragon's lair.
* (4) TOWN PORTAL (cyan circle with townscape icon): Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game, it is worth 2 points instead of 1.


* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)
== Геройскія здольнасьці ==
All heroes (except Hero Pack 2) begin the game on the novice side and are flipped to the master side when 5 experience points are gained. Each hero has a specialty (use as many times as you like during the delve) and ultimate ability (usable once per delve).


* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice + champions defeat extra monster (master specialty), discard all dragons (ultimate)
=== Звычайныя героі ===
* CRUSADER/PALADIN: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate) --- discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)
* ENCHANTRESS/BEGUILER: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate) --- transform 2 monsters to a potion (master ultimate)
* HALF-GOBLIN/CHIEFTAN: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate) --- transform 2 goblins to thieves (master ultimate)
* KNIGHT/DRAGONSLAYER: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty) --- transform all monsters to dragons (ultimate)
* MERCENARY/COMMANDER: Reroll any number of dice when forming the party (novice specialty) --- fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate) --- reroll any number of party and dungeon dice (master ultimate)
* MINSTREL/BARD: Thieves and mages used as each other (novice specialty) --- novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)
* OCCULTIST/NECROMANCER: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate) --- transform 2 skeletons to fighters (master ultimate)
* SPELLSWORD/BATTLEMAGE: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate) --- discard all dice in dragon's lair (master ultimate)


* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)
=== 1-ы пачак герояў ===
* ALCHEMIST/THAUMATURGE: Chests become potions (specialty), revive a companion (novice ultimate) -- revive 2 companions (master ultimate)
* ARCHAEOLOGIST/TOMB RAIDER: Draw 2 treasure when forming the party and discard 6 treasures in the end (specialty), draw and discard 2 treasures (novice ultimate) --- draw 2 treasures and discard 1 (master ultimate)
* DWARF/BERSERKER: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate) --- revive 4 companions but cannot retire unless defeating a dragon (master ultimate)
* LEPRECHAUN/CLURICHAUN: All poisons become chests, but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate) --- transform 2 monsters into a chest (master ultimate)
* SCOUT/DUNGEONEER: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate) --- retire immediately (master ultimate)
* SORCERESS/DRAKE KIN: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate) --- discard 1 type of monster for each dragon (master ultimate)
* TRACKER/RANGER: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate) --- discard 1 monster of each type (master ultimate)
* VIKING/UNDEAD VIKING: Take 5 champions instead of rolling (novice specialty), novice + all skeletons become potions (master specialty) --- discard all dragon dice (ultimate)


* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dices in dragon's lair (master ultimate)
=== Прома ===
* GUILD LEADER/GUILD MASTER: Form the party with 8 dice instead of 7 (specialty), set 1 party or dungeon dice to any face (novice ultimate) --- set 1 party and dungeon dice to any face (master ultimate)
* TIME TRAVELLER/TIME LADY: When forming the party, start with a cleric, fighter, mage, thief, scroll and 2 champions (specialty), discard 1 treasure to defeat a dragon (novice ultimate) --- discard 1 treasure or scroll to defeat a dragon (master ultimate)


===Hero Pack 1===
=== 2-і пачак герояў ===
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)
* ALEXANDRA, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty) --- discard 1 scroll to defeat all dragons in the lair (ultimate)
* AMAR-SUEN, King of the Ancients: Thieves defeat 1 additional monster (specialty) --- discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)
* CASSANDRA, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty) --- discard 1 potion or 1 chest (ultimate)
* LORD YLLAVYRE, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty) --- all dragons become companions and defeat 1 monster or open 1 chest (ultimate)
* MARPESIA, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty) --- roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)
* SZOPIN, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty) --- discard 2 dungeon dice (ultimate)
* TOU-LAK, Minotaur Chieftain: May reroll 1 monster each level (specialty) --- discard all monsters (ultimate)
* TRISTAN, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty) --- reroll any number of dungeon dice (ultimate)


* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)
== Канец гульні ==
 
* Dwarf/Berkerser: Start with 5 dices and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)
 
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)
 
* Scout/Dungeoneer: Assign dungeon dices to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)
 
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)
 
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)
 
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dices (ultimate)
 
===Promo===
 
* Guild Leader/Guild Master: Start with 8 dices (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)
 
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)
 
==End of Game==
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.


When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:
When playing in solo mode, you play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:


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Актуальная версія на 14:34, 6 сакавіка 2026

Мэта

Прайдзіце 3 паверхі сутарэньняў, здабываючы досьвед і скарбы. Перамагайце монстраў, забівайце цмокаў і пракачвайцеся. Ці станеце вы Героем легендаў?

Хада гульца

Вандроўнік кідае 7 цыркаў, выбіраючы сабе паплечнікаў. Дадаткова кідаюцца цыркі сутарэньняў — па адной на ўзровень. На цырках сутарэньняў могуць выпасьці монстры, куфры з скарбамі, чароўныя зёлкі або цмокі. За кожны пазбаўлены ад монстраў і/або цмокаў узровень вы атрымліваеце 1 пункт досьведу. Перш чым адкрыць скарбы ці скарыстацца зёлкамі, мусіце перамагчы монстраў. Калі ў пячоры назьбіраецца прынамсі 3 цыркі цмокаў, тады мусіце перамагчы і цмока.

Фаза монстраў

  • Кіньце цыркі сутарэньняў у колькасьці, роўнай узроўню, на якім вы цяпер знаходзіцеся (да 10).
  • Усе цыркі цмокаў адкладзіце ў цмокаву пячору: перакідаць іх нельга.
  • Вандроўнік можа скарыстацца магічным скруткам, каб перакінуць любую колькасьць цыркаў паплечнікаў і/або сутарэньняў.
    • Падказка: каб скарыстацца скруткам ці біцца з монстрамі, перамясьціце цыркі паплечнікаў і сутарэньняў у гульнявую зону.
  • Вандроўнік перамагае монстраў з дапамогай сваіх паплечнікаў. Пасьля гэтага цыркі паплечнікаў пераносяцца на могілкі.
  • Вандроўнік можа скарыстацца асаблівасьцю свайго героя (некалькі разоў на паверх) ці супэрздольнасьцю (адзін раз на паверх).
  • Калі монстры пераможаныя, пераходзім да фазы здабычы. Калі вы не перамаглі ўсіх монстраў, то вандроўнік зьбягае з сутарэньняў, не зарабляючы досьведу (але ўзятыя раней скарбы застаюцца зь ім).

Фаза здабычы

  • Злодзей ці чэмпіён могуць адмыкаць любую колькасьць куфраў. Іншыя паплечнікі могуць адкрыць толькі адзін.
  • Вандроўнік атрымлівае скарбы з кожнага адкрытага куфра. Калі скарбаў больш не засталося, замест гэтага атрымайце досьвед.
  • Любая цырка паплечнікаў можа спажыць любую колькасьць зёлак. Зёлкі могуць уваскрасіць выбраных вамі паплечнікаў, якія вяртаюцца ў вашую кампанію.

Фаза цмока

Калі ў пячоры назьбірался 3 (ці болей) цыркаў цмокаў, то на вас накідваецца цмок:

  • Дзеля перамогі варта скарыстаць 3 розныя віды паплечнікаў (скруткі ня лічацца). ЗАЎВАГА: здольнасьці герояў, якія дазваляюць аднаму зь відаў паплечнікаў дзеяць як іншы, дапаможа выкарыстаць дзьве аднолькавыя цыркі, якія будуць лічыцца рознымі паплечнікамі.
  • Калі вы ня можаце перамагчы цмока, вандроўнік зьбягае з сутарэньняў, не зарабляючы досьведу (але ўзятыя раней скарбы застаюцца зь ім).
  • Калі цмок пераможаны, вандроўнік здабывае скарб і 1 досьвед.

Фаза перагрупаваньня

Вандроўнік можа выбраць, ці вярнуцца ў тавэрну, ці шукаць славы:

  • Вярнуцца: атрымайце пункты досьведу, роўныя апошняму скончанаму ўзроўню. Гэты паверх пройдзены.
  • Шукаць славы: пераходзіце на наступны ўзровень сутарэньняў з рэштай паплечнікаў і скарбамі. Колькасьць цыркаў сутарэньняў павялічваецца на 1 з кожным новым узроўнем (1-ы узровень — 1 цырка, 2-і — 2 цыркі і да т. п.).
    • Па сканчэньні 10-га ўзроўню вандроўнік сканчае цэлы паверх і вяртаецца ў тавэрну.

Цыркі паплечнікаў

Віды паплечнікаў і спэцыяльная здольнасьць

ALL companions can:

  • Defeat 1 monster
  • Open 1 treasure chest
  • Quaff any number of potions
  • A mage (blue wizard's hat icon) can defeat any number of oozes.
  • A cleric (grey hammer with halo icon) can defeat any number of skeletons.
  • A fighter (green crossed swords icon) can defeat any number of goblins.
  • A thief (purple eye mask icon) can only defeat a single monster but can open any number of chests.
  • A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.
  • The scroll (orange icon) is not a companion. It cannot defeat monsters but allows you to reroll any number of Monsters (not dragons) and Party dice and can quaff any number of potions. It cannot open chests.

Скарбы

Treasures tokens are collected by opening chests and defeating dragons. Treasures are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once per game and there are a certain number of them available per game. In the rare case that all treasure tokens have been collected in a game, then 1 experience point is awarded to the adventurer opening a chest instead of a token. At the end of the game, unused treasure tokens are worth 1 experience point each unless specified.

  • (3) VORPAL SWOARD (green sword icon): Use as a fighter companion.
  • (3) TALISMAN (grey skull necklace icon): Use as a cleric companion.
  • (3) SCEPTER OF POWER (blue flaming eye icon): Use as a mage companion.
  • (3) THIEVE'S TOOLS (purple dagger & lockpicks icon): Use as a thief companion.
  • (3) SCROLL (orange scroll icon): Use as a scroll.
  • (4) RING OF INVISIBILITY (orange ring icon): Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.
  • (6) DRAGON SCALES (yellow scale/shield icon): Each pair of scales is worth 2 additional experience points.
  • (3) ELIXIR/POTION (orange flask with stopper icon): Use as any companion.
  • (4) DRAGON BAIT (red meat icon): Transform all monsters to dragons, and move them to the dragon's lair.
  • (4) TOWN PORTAL (cyan circle with townscape icon): Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game, it is worth 2 points instead of 1.

Геройскія здольнасьці

All heroes (except Hero Pack 2) begin the game on the novice side and are flipped to the master side when 5 experience points are gained. Each hero has a specialty (use as many times as you like during the delve) and ultimate ability (usable once per delve).

Звычайныя героі

  • CRUSADER/PALADIN: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate) --- discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)
  • ENCHANTRESS/BEGUILER: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate) --- transform 2 monsters to a potion (master ultimate)
  • HALF-GOBLIN/CHIEFTAN: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate) --- transform 2 goblins to thieves (master ultimate)
  • KNIGHT/DRAGONSLAYER: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty) --- transform all monsters to dragons (ultimate)
  • MERCENARY/COMMANDER: Reroll any number of dice when forming the party (novice specialty) --- fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate) --- reroll any number of party and dungeon dice (master ultimate)
  • MINSTREL/BARD: Thieves and mages used as each other (novice specialty) --- novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)
  • OCCULTIST/NECROMANCER: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate) --- transform 2 skeletons to fighters (master ultimate)
  • SPELLSWORD/BATTLEMAGE: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate) --- discard all dice in dragon's lair (master ultimate)

1-ы пачак герояў

  • ALCHEMIST/THAUMATURGE: Chests become potions (specialty), revive a companion (novice ultimate) -- revive 2 companions (master ultimate)
  • ARCHAEOLOGIST/TOMB RAIDER: Draw 2 treasure when forming the party and discard 6 treasures in the end (specialty), draw and discard 2 treasures (novice ultimate) --- draw 2 treasures and discard 1 (master ultimate)
  • DWARF/BERSERKER: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate) --- revive 4 companions but cannot retire unless defeating a dragon (master ultimate)
  • LEPRECHAUN/CLURICHAUN: All poisons become chests, but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate) --- transform 2 monsters into a chest (master ultimate)
  • SCOUT/DUNGEONEER: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate) --- retire immediately (master ultimate)
  • SORCERESS/DRAKE KIN: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate) --- discard 1 type of monster for each dragon (master ultimate)
  • TRACKER/RANGER: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate) --- discard 1 monster of each type (master ultimate)
  • VIKING/UNDEAD VIKING: Take 5 champions instead of rolling (novice specialty), novice + all skeletons become potions (master specialty) --- discard all dragon dice (ultimate)

Прома

  • GUILD LEADER/GUILD MASTER: Form the party with 8 dice instead of 7 (specialty), set 1 party or dungeon dice to any face (novice ultimate) --- set 1 party and dungeon dice to any face (master ultimate)
  • TIME TRAVELLER/TIME LADY: When forming the party, start with a cleric, fighter, mage, thief, scroll and 2 champions (specialty), discard 1 treasure to defeat a dragon (novice ultimate) --- discard 1 treasure or scroll to defeat a dragon (master ultimate)

2-і пачак герояў

  • ALEXANDRA, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty) --- discard 1 scroll to defeat all dragons in the lair (ultimate)
  • AMAR-SUEN, King of the Ancients: Thieves defeat 1 additional monster (specialty) --- discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)
  • CASSANDRA, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty) --- discard 1 potion or 1 chest (ultimate)
  • LORD YLLAVYRE, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty) --- all dragons become companions and defeat 1 monster or open 1 chest (ultimate)
  • MARPESIA, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty) --- roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)
  • SZOPIN, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty) --- discard 2 dungeon dice (ultimate)
  • TOU-LAK, Minotaur Chieftain: May reroll 1 monster each level (specialty) --- discard all monsters (ultimate)
  • TRISTAN, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty) --- reroll any number of dungeon dice (ultimate)

Канец гульні

The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.

When playing in solo mode, you play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:

Points Title
0-15 Dragon fodder
16-23 Village Hero
24-29 Seasoned Explorer
30-34 Champion
35+ Hero of Ages