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Gamehelprollforthegalaxy: Розніца паміж версіямі
(Adding a tip explaining Alien Dice usage) |
(→Tips and Tricks: Name change) |
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If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played. | If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played. | ||
== | == Watch Out! == | ||
If you happen to get the Alien Archeology starting tile/ability, ($4 instead of $2 when scouting using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward. | If you happen to get the Alien Archeology starting tile/ability, ($4 instead of $2 when scouting using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward. |
Версія ад 20:34, 31 кастрычніка 2019
(BETA rules summary)
Roll dice
You will see dice lined up below your black strip. First, assign a die to one of the 5 roles on the black strip at the top (click the die, then the black strip role). This role will definitely happen.
Dice you have under role will (and the die on the black strip) can be used to perform that role's action(s). Dice you have on other roles may be usable as well, but only if an opponent picks that role.
For each die you have on a role that at least one person picked, you can do an action. Any dice for actions not chosen go back to the cup.
Perform actions
Face | Action | Description | Notes |
Explore | Scout | Discard 0 or more tiles, then draw that many plus 1. | Put tiles back after drawing. |
Explore | Stock | Get 2 Money | (max 10 money) |
Develop | Develop | Add a die to a development. Automatically built if it has enough dice during develop. | (Possibly several developments per round.) |
Settle | Settle | Add a die to a world. Automatically built if it has enough dice during settle. | (Possibly several world per round.) |
Produce | Produce | Add one die per world. | See "Consume" for discussion of color. |
Ship | Trade | Remove another die on a built world; gain money equal to the world color it is on | Blue = 3, Brown = 4, Green = 5, Yellow = 6 |
Ship | Consume | Remove another die on a built world. Get +1 victory point. | Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet's color.
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet's color |
Recruit citizens
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back. If you spend all your money, you get 1 money at the end of the round.
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.
Watch Out!
If you happen to get the Alien Archeology starting tile/ability, ($4 instead of $2 when scouting using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.