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Tips dicesummoners: Розніца паміж версіямі

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== Spells ==
== Spells ==


These are great for using dice with more effect. Spells tend to be stronger than similar abilities in creatures.
These are great for using dice to greater effect. Spells tend to be stronger than similar abilities in creatures.


== Curses ==
== Curses ==


These are a great way to put your opponent at a disadvantage for 3 rounds. They are very useful for the amount of effect they cause.
These are a great way to put your opponent at a disadvantage for 3 rounds.


== Auras ==
== Auras ==


Consider the auras in play when deciding on how to build your army. An aura which works well with your army can be the most effective way of victory.
Consider the auras available when deciding how to build your army. An aura which works well with your army can lead you to victory.


== Mythic Creatures and Rituals ==
== Mythic Creatures and Rituals ==


Mythic creatures are the most powerful creatures in the game however because it takes 5 sulphur to summon one, ensure you can survive until you can gain the benefit of the mythic creature.
Mythic creatures are the most powerful creatures in the game however because it takes 5 sulphur to summon one, ensure you can survive until you can gain the benefit of the mythic creature.

Актуальная версія на 18:23, 8 верасня 2020

Creatures

Early in the game it's good to summon some basic and advanced creatures so you can gain more dice each round.

Spells

These are great for using dice to greater effect. Spells tend to be stronger than similar abilities in creatures.

Curses

These are a great way to put your opponent at a disadvantage for 3 rounds.

Auras

Consider the auras available when deciding how to build your army. An aura which works well with your army can lead you to victory.

Mythic Creatures and Rituals

Mythic creatures are the most powerful creatures in the game however because it takes 5 sulphur to summon one, ensure you can survive until you can gain the benefit of the mythic creature.