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Gamehelppi: Розніца паміж версіямі
(fix some formatting, removing the lines which are unnecessary both here and through the BGA display, and the unformatted bullet lists which are run onto a single line; would disagree that the game was "very" simple) |
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Радок 1: | Радок 1: | ||
P.I. (Private Investigator) is a | P.I. (Private Investigator) is a simple deductive game consisting of 3 mini-games. | ||
= Objective = | = Objective = | ||
Радок 9: | Радок 9: | ||
== To solve a case you need to show: == | == To solve a case you need to show: == | ||
* The criminal | |||
* The location of the criminal | |||
* The type of the crime | |||
Each player solves their own unique case each in round. The player on your right has the cards which show the elements of the case you are solving. | Each player solves their own unique case each in round. The player on your right has the cards which show the elements of the case you are solving. | ||
== Each turn you can do one of the following actions: == | == Each turn you can do one of the following actions: == | ||
* Use an investigator on a location (You only have 5 for the entire game) | |||
* Pick an evidence card | |||
* Attempt to solve the case | |||
== Using an Investigator == | == Using an Investigator == | ||
Радок 29: | Радок 25: | ||
Using an investigator on a location tells you the number of tiles matching your case in or near that location (either the criminal, the location or the crime) discs and cubes are placed on the investigator as follows: | Using an investigator on a location tells you the number of tiles matching your case in or near that location (either the criminal, the location or the crime) discs and cubes are placed on the investigator as follows: | ||
* '''Disc :''' An element is '''in''' this investigator's location | |||
* '''Cube :''' An element is in a location that is '''adjacent to''' this investigator's location | |||
Which element is present is not indicated. | Which element is present is not indicated. | ||
Радок 73: | Радок 69: | ||
| 0 disc / 0 cubes | | 0 disc / 0 cubes | ||
|} | |} | ||
== Using Evidence Cards == | == Using Evidence Cards == | ||
Радок 80: | Радок 74: | ||
Using an evidence card allows you to investigate one particular element of your case, it will only tell you the matching cards that are the '''same type''' as the selected evidence card. | Using an evidence card allows you to investigate one particular element of your case, it will only tell you the matching cards that are the '''same type''' as the selected evidence card. | ||
* '''Disc :''' If the Evidence card matches one of your Case cards, a disc is placed on the matching tile. | |||
* '''Cube :''' If the case card's tile is in an adjacent location to the evidence card's tile then a cube will be placed on the tile. | |||
If you already have a disc/cube on one of your Investigator counters and it corresponds with the selected Evidence card then the disc/cube is moved from the investigator counter to the tile matching the selected evidence card. | If you already have a disc/cube on one of your Investigator counters and it corresponds with the selected Evidence card then the disc/cube is moved from the investigator counter to the tile matching the selected evidence card. | ||
Радок 90: | Радок 84: | ||
If you do place a disc/cube then you discard the card. | If you do place a disc/cube then you discard the card. | ||
== Solving the Case == | == Solving the Case == | ||
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If you're wrong, then you lose 2 points | If you're wrong, then you lose 2 points | ||
== Phases == | |||
To simplify things further, let's give names to a couple of the game phases: | |||
To simplify things, let's give names to a couple of the game phases: | |||
There are 3 '''Rounds''' | There are 3 '''Rounds''' | ||
Радок 115: | Радок 104: | ||
Then each phase is composed of two turns (A then B) | Then each phase is composed of two turns (A then B) | ||
Once a player solves a case for the first time in that round | Once a player solves a case for the first time in that round | ||
(In phase 6 of the current round for example) | (In phase 6 of the current round for example) | ||
Then they get 7 points, and | Then they get 7 points, and ''each'' subsequent player who solves | ||
their case in the same phase (phase 6 in our example) gets | their case in the same phase (phase 6 in our example) ''also'' gets 7 points. | ||
Once the phase ends, if there are at least two players who didn't solve | Once the phase ends, if there are at least two players who didn't solve |
Версія ад 18:20, 1 жніўня 2020
P.I. (Private Investigator) is a simple deductive game consisting of 3 mini-games.
Objective
Each player has three cases that they need to solve.
You win by getting the most points for solving the three cases.
To solve a case you need to show:
- The criminal
- The location of the criminal
- The type of the crime
Each player solves their own unique case each in round. The player on your right has the cards which show the elements of the case you are solving.
Each turn you can do one of the following actions:
- Use an investigator on a location (You only have 5 for the entire game)
- Pick an evidence card
- Attempt to solve the case
Using an Investigator
Using an investigator on a location tells you the number of tiles matching your case in or near that location (either the criminal, the location or the crime) discs and cubes are placed on the investigator as follows:
- Disc : An element is in this investigator's location
- Cube : An element is in a location that is adjacent to this investigator's location
Which element is present is not indicated.
Note: You only have 5 Investigators and they are 'one use' only for all three rounds of the entire game.
Example Results
Exact Cards | Adjacent Cards | Components |
---|---|---|
3 Exact | 0 Adjacent | 3 discs / 0 cube, All matching cards are on that location, how lucky! |
2 Exact | 1 Adjacent | 2 discs / 1 cube |
1 Exact | 2 Adjacent | 1 disc / 2 cubes |
0 Exact | 3 Adjacent | 0 disc / 3 cubes |
2 Exact | 0 Adjacent | 2 disc / 0 cubes |
1 Adjacent | 1 disc / 1 cubes | |
1 Exact | 0 Adjacent | 1 disc / 0 cubes |
0 Adjacent | 0 disc / 0 cubes |
Using Evidence Cards
Using an evidence card allows you to investigate one particular element of your case, it will only tell you the matching cards that are the same type as the selected evidence card.
- Disc : If the Evidence card matches one of your Case cards, a disc is placed on the matching tile.
- Cube : If the case card's tile is in an adjacent location to the evidence card's tile then a cube will be placed on the tile.
If you already have a disc/cube on one of your Investigator counters and it corresponds with the selected Evidence card then the disc/cube is moved from the investigator counter to the tile matching the selected evidence card.
If a disc/cube is placed then it must be placed on the tile.
If no disc/cube is placed then you place the Evidence card in front of your position to remind you that no information was gained.
If you do place a disc/cube then you discard the card.
Solving the Case
Finally you can attempt to solve the case, click on a criminal, a location and a crime type.
If you're right, then you get points
If you're wrong, then you lose 2 points
Phases
To simplify things further, let's give names to a couple of the game phases:
There are 3 Rounds
Each round is composed of Phases where each player takes their turns (Starting by the starting player)
For example, if A is the first player and B is the second player:
Then each phase is composed of two turns (A then B)
Once a player solves a case for the first time in that round (In phase 6 of the current round for example) Then they get 7 points, and each subsequent player who solves their case in the same phase (phase 6 in our example) also gets 7 points.
Once the phase ends, if there are at least two players who didn't solve the case yet, then the game continues, but on the phase the next player solves the case they get 2 less points and that goes for all players who solves the case on the same phase.
This continues on and on, until only 1 (or 0) player remains. That player won't gain any points, and the next round starts.