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З пляцоўкі Board Game Arena
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(slight rewrite, according to first learning experience)
 
(Не паказана 17 прамежкавых версій 10 удзельнікаў)
Радок 2: Радок 2:
== Goal ==
== Goal ==


Get the most victory points at the end of the game. You win some points:
Gain the most Victory Points by the end of the game.  


* during the game, by acquiring buildings.
There are two ways to gain points:
* at the end of the game, according to civilization cards acquired by you.
 
* Acquiring buildings during the game for either a fixed or variable amount
* Acquiring Civilization cards during the game that give extra points at the end of the game




Радок 11: Радок 13:


Each round is divided into 3 phases, which are executed in the order described:
Each round is divided into 3 phases, which are executed in the order described:
1. The players place their people on the game board.
1. The players take turns placing their people on the game board.
2. The players use the actions of their placed people.
2. The players use the actions of their placed people all at once in turn order.
3. The players feed their people.
3. The players feed their people.


===Place your people on the game board===
== Phase 1: ==
===Place People on the Board===


Players place groups of their people in places, occupying each "ring" by one people (except for the forest place having no rings).
In turn order, one area at a time, players place one or more of their people in the different areas of the board. Each "ring" in each area of the board can only be occupied by one person. The exception to this rule is the hunting ground which can be occupied by as many people of any color every turn.


Special rules for game with 2 players only:
====Special Considerations When Playing With Fewer Than 4 Players====


* no more than 1 player may occupy each of the following places: forest, clay pit, quarry, and river.
When playing with '''2 or 3 players''': Of the non-resource areas (Tool Maker, Hut and Field) only two may be occupied per turn. The third place remains empty until the next round.
* no more than 2 players may occupy '''the group''' of following places: tool maker, hut, and field


Special rules for game with 3 players only:
With '''3 players''': Of the resource areas (Forest, Clay Pit, Quarry and River) only 2 players may place people in each round, even if there are additional spaces for additional people.


* no more than 2 players may occupy each of the following places: forest, clay pit, quarry, and river.
With '''2 players''': Of the resource areas (Forest, Clay Pit, Quarry and River) only 1 player may place people in each round, even if there are additional spaces for additional people.
* no more than 2 players may occupy '''the group''' of following places: tool maker, hut, and field


===Use the actions of your placed people===
All remaining rules remain unchanged when playing with fewer than 4 players.


Each player uses all his placed people in any order, and perform the corresponding actions:
== Phase 2: ==
===Use the Actions of Your Placed People===


* '''hunting grounds, forest, clay pit, quarry, and river''': roll 1 dice per people placed and acquire corresponding resources (1 food for each full 2 on hunting grounds, 1 wood for each full 3 on forest, 1 brick for each full 4 on clay pit, 1 stone for each full 5 on quarry, 1 gold for each full 6 on river).
In turn order each player uses all of his placed people in any order. During this phase, the following actions may be used:


* '''field''': increase agriculture level.
* '''Hunting Grounds (Food), Forest (Wood), Clay Pit (Brick), Quarry (Stone), and River (Gold)''': Roll 1 dice per person placed and acquire resources according to the number rolled (1 Food for each full 2 on Hunting Grounds, 1 Wood for each full 3 on Forest, 1 Brick for each full 4 on Clay Pit, 1 Stone for each full 5 on Quarry, 1 Gold for each full 6 on River).


* ''tool maker''': get one tool point (new tool is added, up to 3 in total, after that these tools are upgraded).
* '''Field''': Placing a person in the Field increases your Agriculture Level. Each turn during the Feeding Phase, your Agriculture Level is subtracted from the amount of people you have. A higher agriculture level allows you to more easily sustain your population.  You may have a maximum agriculture level of 10.


* '''hut''': get one additional people.
* '''Tool Maker''': Placing a person on the Tool Maker adds one new Tool to your player board. You only have 3 tools on your player board, and each subsequent person placed on the Tool Maker upgrades one of your tools to the next level. You have a maximum of 3 level 4 tools.


* '''building card''': buy the building with resources, scoring some points.
* '''Hut''': Place two People on the Hut to gain an extra Person to place (and feed) for the rest of the game.  You may have a maximum of 10 people.


* '''civilization card''': buy the card with a number of resources (of any kind) depending on its position (1 to 4 resources depicted above the card). Then the immediate effect of the card is applied.
* '''Building Card''': Buy the building with the resources shown on the Building Card, scoring the point value shown in the top-left corner (A question mark in the top-left corner is explained below).
 
* '''Civilization Card''': Buy the card with a number of resources (of any kind) depending on its position in the Civilization Card Track (1 to 4 resources depicted above the card). The immediate effect of the card is applied when purchase. The bottom half of Civilization Card is used for scoring at the end of the game.


===Resources===
===Resources===


hunting grounds, forest, clay pit, quarry, and river:
Hunting Grounds, Forest, Clay Pit, Quarry, and River:
Roll 1 dice per people and take corresponding resources:
Roll 1 dice per Person placed in that area and take the corresponding resources:


* 1 food for each full 2 on hunting grounds,
* 1 Food for each full 2 on Hunting Grounds,
* 1 wood for each full 3 on forest,
* 1 Wood for each full 3 on Forest,
* 1 brick for each full 4 on clay pit,
* 1 Brick for each full 4 on Clay Pit,
* 1 stone for each full 5 on quarry,
* 1 Stone for each full 5 on Quarry,
* 1 gold for each full 6 on river.
* 1 Gold for each full 6 on River.


You may use tools to increase the dice result and take more resources.
You may use tools to increase the dice result and take more resources.  Each of your tool must be used all at once, and can be used once per turn.  Some cards give you single-use tools which are lost after they are used, and don't count for final scoring.


===Buildings===
===Buildings===


Pay the building cost to get the building and receive points.
Pay the building cost to get the Building and receive the Point Value listed in the top-left corner of the card.
 
''If the building cost is Not Fixed'': If there is a question mark in the corner of the card, you win points for each of the resources used to acquire this building. The values of each resource correspond to the numbers it requires when people are placed on them:
* Each Wood is worth 3 Points,
* Each Brick is worth 4 Points,
* Each Stone is worth 5 Points,
* Each Gold is worth 6 Points.


If the building cost is not fixed (question mark in the corner of the card), you win points for each of the resources used to acquire this building, depending on their values (3 for each wood, 4 for each brick, ...).
===Civilization Card Details===


===Civilization card details===
Each Civilization Card acquired brings an immediate advantage (depicted on the top half of the card) and some multiplier for final scoring (depicted on the bottom half of the card).


Each card acquired brings an immediate advantage (depicted on the top half of the card) and some multiplier for final scoring (depicted on the bottom half of the card).
Place the mouse cursor on each card to see details in the tooltip.  
Place the mouse cursor on each card to see details in the tooltip.  
Note that at the list of your acuired civilization cards you will see only the bottom half of each card, for that top half is not relevant anymore.


===Feed your people===
Note that at the list of your acquired civilization cards you will see only the bottom half of each card, for the top half is no longer relevant.
 
== Phase 3: ==
===Feed Your People===
 
Each Agriculture Level automatically counts as 1 Food during this phase.
 
You must provide 1 Food per Person.
 
In the event that you don't have enough food, you may use any resource to feed your people.
 
If you don't manage (or choose not) to feed your people by the means above, you lose all of your food and 10 points as a penalty.
 
===Game End===
 
The game ends when either:
 
* One Building Stack is empty at the end of a round, or
* There are insufficient Civilization cards to fill the 4 spots at the beginning of a round.


Each agriculture level automatically give you 1 food.


You must provide 1 food per person.
The final number of points for each player is decided by the conditions below:


You may use any resource to feed your people if there is not enough food.
* Points earned during the game by acquiring Buildings or Civilization, minus Food Penalties,
* Multipliers denoted at the bottom halves of Civilization Cards collected,
* Each Resource that a Player has leftover on his Player Board Scores 1 Point.


If you don't manage to feed your people by means above, you lose 10 points as a penalty.
== Variants ==


===Game end===
===Harsh Winter===
* Spend an extra stone when building certain buildings to score 5 points.
* Spend an extra gold when purchasing cards to score 6 points.


The game ends when:
===Wild Animals===
* Four animal cards are shuffled into the civilization deck. When revealed, animals stay in play until driven off, subtracting 1, 2, or 3 from the all dice rolls.
* Players must collectively place a total of X people on the card to drive it off (X = number of players).


* there are no more civilization cards at the beginning of a round
===Igloos===
* one building stack is empty at the end of a round
* Spend 3 resources of the same type to buy an igloo, which awards points like a building but does not count for the end-game building bonus.


Final number of points for each player is summed out of
===The New Huts===
* Adds new buildings that grant fewer points when built in exchange for a bonus (gain a wood/brick/stone each round, or +1 worker/tool/agriculture level). These do count for the end-game building bonus.


* points earned during the game by acquiring buildings, minus food penalties,
===Mammoth Herd===
* multipliers denoted at the bottom halfs of civilization cards collected (like number of different culture cards, number of people, tool level etc).
* At the beginning of each round, a mammoth appears on the resource shown by the top-most bonus tile.
* Players who place their people there can also spend 1 food per person to tame the mammoth.
* Each player who place people to tame the mammoth roll 1 dice per person.
* The player with the highest single dice is the mammoth tamer. Others are challengers.
* The mammoth tamer can choose to take the 1 or all bonus. Others take the all bonus.
* At the end of the game, the player with the most mammoth tile scores 10 points.

Актуальная версія на 03:52, 18 верасня 2020

Goal

Gain the most Victory Points by the end of the game.

There are two ways to gain points:

  • Acquiring buildings during the game for either a fixed or variable amount
  • Acquiring Civilization cards during the game that give extra points at the end of the game


Rules summary

Each round is divided into 3 phases, which are executed in the order described: 1. The players take turns placing their people on the game board. 2. The players use the actions of their placed people all at once in turn order. 3. The players feed their people.

Phase 1:

Place People on the Board

In turn order, one area at a time, players place one or more of their people in the different areas of the board. Each "ring" in each area of the board can only be occupied by one person. The exception to this rule is the hunting ground which can be occupied by as many people of any color every turn.

Special Considerations When Playing With Fewer Than 4 Players

When playing with 2 or 3 players: Of the non-resource areas (Tool Maker, Hut and Field) only two may be occupied per turn. The third place remains empty until the next round.

With 3 players: Of the resource areas (Forest, Clay Pit, Quarry and River) only 2 players may place people in each round, even if there are additional spaces for additional people.

With 2 players: Of the resource areas (Forest, Clay Pit, Quarry and River) only 1 player may place people in each round, even if there are additional spaces for additional people.

All remaining rules remain unchanged when playing with fewer than 4 players.

Phase 2:

Use the Actions of Your Placed People

In turn order each player uses all of his placed people in any order. During this phase, the following actions may be used:

  • Hunting Grounds (Food), Forest (Wood), Clay Pit (Brick), Quarry (Stone), and River (Gold): Roll 1 dice per person placed and acquire resources according to the number rolled (1 Food for each full 2 on Hunting Grounds, 1 Wood for each full 3 on Forest, 1 Brick for each full 4 on Clay Pit, 1 Stone for each full 5 on Quarry, 1 Gold for each full 6 on River).
  • Field: Placing a person in the Field increases your Agriculture Level. Each turn during the Feeding Phase, your Agriculture Level is subtracted from the amount of people you have. A higher agriculture level allows you to more easily sustain your population. You may have a maximum agriculture level of 10.
  • Tool Maker: Placing a person on the Tool Maker adds one new Tool to your player board. You only have 3 tools on your player board, and each subsequent person placed on the Tool Maker upgrades one of your tools to the next level. You have a maximum of 3 level 4 tools.
  • Hut: Place two People on the Hut to gain an extra Person to place (and feed) for the rest of the game. You may have a maximum of 10 people.
  • Building Card: Buy the building with the resources shown on the Building Card, scoring the point value shown in the top-left corner (A question mark in the top-left corner is explained below).
  • Civilization Card: Buy the card with a number of resources (of any kind) depending on its position in the Civilization Card Track (1 to 4 resources depicted above the card). The immediate effect of the card is applied when purchase. The bottom half of Civilization Card is used for scoring at the end of the game.

Resources

Hunting Grounds, Forest, Clay Pit, Quarry, and River: Roll 1 dice per Person placed in that area and take the corresponding resources:

  • 1 Food for each full 2 on Hunting Grounds,
  • 1 Wood for each full 3 on Forest,
  • 1 Brick for each full 4 on Clay Pit,
  • 1 Stone for each full 5 on Quarry,
  • 1 Gold for each full 6 on River.

You may use tools to increase the dice result and take more resources. Each of your tool must be used all at once, and can be used once per turn. Some cards give you single-use tools which are lost after they are used, and don't count for final scoring.

Buildings

Pay the building cost to get the Building and receive the Point Value listed in the top-left corner of the card.

If the building cost is Not Fixed: If there is a question mark in the corner of the card, you win points for each of the resources used to acquire this building. The values of each resource correspond to the numbers it requires when people are placed on them:

  • Each Wood is worth 3 Points,
  • Each Brick is worth 4 Points,
  • Each Stone is worth 5 Points,
  • Each Gold is worth 6 Points.

Civilization Card Details

Each Civilization Card acquired brings an immediate advantage (depicted on the top half of the card) and some multiplier for final scoring (depicted on the bottom half of the card).

Place the mouse cursor on each card to see details in the tooltip.

Note that at the list of your acquired civilization cards you will see only the bottom half of each card, for the top half is no longer relevant.

Phase 3:

Feed Your People

Each Agriculture Level automatically counts as 1 Food during this phase.

You must provide 1 Food per Person.

In the event that you don't have enough food, you may use any resource to feed your people.

If you don't manage (or choose not) to feed your people by the means above, you lose all of your food and 10 points as a penalty.

Game End

The game ends when either:

  • One Building Stack is empty at the end of a round, or
  • There are insufficient Civilization cards to fill the 4 spots at the beginning of a round.


The final number of points for each player is decided by the conditions below:

  • Points earned during the game by acquiring Buildings or Civilization, minus Food Penalties,
  • Multipliers denoted at the bottom halves of Civilization Cards collected,
  • Each Resource that a Player has leftover on his Player Board Scores 1 Point.

Variants

Harsh Winter

  • Spend an extra stone when building certain buildings to score 5 points.
  • Spend an extra gold when purchasing cards to score 6 points.

Wild Animals

  • Four animal cards are shuffled into the civilization deck. When revealed, animals stay in play until driven off, subtracting 1, 2, or 3 from the all dice rolls.
  • Players must collectively place a total of X people on the card to drive it off (X = number of players).

Igloos

  • Spend 3 resources of the same type to buy an igloo, which awards points like a building but does not count for the end-game building bonus.

The New Huts

  • Adds new buildings that grant fewer points when built in exchange for a bonus (gain a wood/brick/stone each round, or +1 worker/tool/agriculture level). These do count for the end-game building bonus.

Mammoth Herd

  • At the beginning of each round, a mammoth appears on the resource shown by the top-most bonus tile.
  • Players who place their people there can also spend 1 food per person to tame the mammoth.
  • Each player who place people to tame the mammoth roll 1 dice per person.
  • The player with the highest single dice is the mammoth tamer. Others are challengers.
  • The mammoth tamer can choose to take the 1 or all bonus. Others take the all bonus.
  • At the end of the game, the player with the most mammoth tile scores 10 points.