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Gamehelpdragoncastle: Розніца паміж версіямі
Няма тлумачэння праўкі |
Ricardorix (размовы | уклад) Няма тлумачэння праўкі |
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(Не паказана 5 прамежкавых версій 2 удзельнікаў) | |||
Радок 1: | Радок 1: | ||
Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose] | Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose] | ||
'''Setup:''' | '''Setup:''' | ||
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens | • Board – 1 Spirit card, 1 Dragon card, fill countdown tokens | ||
according to #players, extras stacked on leftmost space. | according to #players, extras stacked on leftmost space. | ||
Радок 7: | Радок 9: | ||
'''Concepts:''' | '''Concepts:''' | ||
• Available tile = at least one long side not blocked. | • Available tile = at least one long side not blocked. | ||
• Adjacent = orthogonally, not diagonally. Different levels OK. | • Adjacent = orthogonally, not diagonally. Different levels OK. | ||
'''Turn:''' | '''Turn:''' | ||
• 1 Mandatory Action: | • 1 Mandatory Action: | ||
a) Take 1 tile from top floor, then exact matching tile | a) Take 1 tile from top floor, then exact matching tile | ||
from any floor. | from any floor. | ||
b) Take 1 tile from top floor and 1 shrine. | b) Take 1 tile from top floor and 1 shrine. | ||
c) Take 1 tile from top floor, then discard facedown for | c) Take 1 tile from top floor, then discard facedown for | ||
1VP. | 1VP. | ||
d) Summon dragon. Allowed when only floor 1 tiles left. | d) Summon dragon. Allowed when only floor 1 tiles left. | ||
Claim rightmost countdown token (worth 2VP). Once | Claim rightmost countdown token (worth 2VP). Once | ||
exclamation mark revealed, play | exclamation mark revealed, play until end of round. | ||
• Put claimed tiles on own board, on free space or facedown | • Put claimed tiles on own board, on free space or facedown | ||
Радок 28: | Радок 35: | ||
• When consolidating, may build shrine from own pool onto | • When consolidating, may build shrine from own pool onto | ||
newly consolidated tiles. Faction tiles allow 1 shrine, Special | newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special | ||
tiles allow 2 | tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP. | ||
• 1 Optional Action: discard faceup tiles or shrine to activate | • 1 Optional Action: discard faceup tiles or shrine to activate | ||
Радок 35: | Радок 42: | ||
'''Game end scoring:''' | '''Game end scoring:''' | ||
• VP tokens collected. | • VP tokens collected. | ||
• Countdown tokens. | • Countdown tokens. | ||
Радок 42: | Радок 50: | ||
'''Other notes:''' | '''Other notes:''' | ||
• For Spirit cards and Dragon cards, refer pages 12 – 15. | • For Spirit cards and Dragon cards, refer pages 12 – 15. | ||
` | ` | ||
'''# of tiles / VP''' | '''# of tiles / VP''' | ||
4 / 2 | 4 / 2 | ||
5 / 3 | 5 / 3 | ||
6 / 5 | 6 / 5 | ||
7 / 6 | 7 / 6 | ||
8 / 8 | 8 / 8 | ||
> 8 / +1 | > 8 / +1 |
Актуальная версія на 11:58, 1 снежня 2019
Dragon Castle concise reference by hecose
Setup:
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine.
Concepts:
• Available tile = at least one long side not blocked. • Adjacent = orthogonally, not diagonally. Different levels OK.
Turn:
• 1 Mandatory Action: a) Take 1 tile from top floor, then exact matching tile from any floor.
b) Take 1 tile from top floor and 1 shrine.
c) Take 1 tile from top floor, then discard facedown for 1VP.
d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play until end of round.
• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.
• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.
• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP.
• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.
Game end scoring:
• VP tokens collected. • Countdown tokens. • Dragon card objective. • Shrines score 1/2/3VP at floors 1/2/3+. • Tiebreaker: most facedown stacks, then shrines.
Other notes:
• For Spirit cards and Dragon cards, refer pages 12 – 15. `
# of tiles / VP
4 / 2
5 / 3
6 / 5
7 / 6
8 / 8
> 8 / +1