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(Не паказана адна прамежкавая версія 4 удзельнікаў)
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== Summary of the game ==
== Summary of the game ==


'''GAME TURN'''<br>
=== GAME TURN ===
I - 農業:<br>
==== Farming====
: A) 種蒔き:ファーストプレイヤーはカードを5枚引きラクダ価値の高いものを右からに並べる(4人プレイの場合)。これを2列作る。<br>
# Sowing: the first player draws 5 Food cards twice and places them in order<br>
: B) 収穫:ターン順にいずれかの縦列の2枚のカードを貰う。<br>
# Harvest: in turn order, each player chooses one of the 2-card columns<br>
: C) 新しいターン順:収穫でより左側の列をとったプレイヤーから順に行動していきます。<br>
# New turn order: depending on the columns that are chosen, a new turn order arises<br>
II - 拡張:各プレイヤーは、ターン順に、以下のすべてのアクションを実行します。<br>
==== Expansion====
: A) 新しい小屋:プレイヤーは、現在のターンの拡大の値に対応する数だけ小屋を配置していきます。(自分のジッグラトもしくは小屋に隣接しているところに)<br>
Each player, in turn order, performs all of the actions below.<br>
: B) 補給:自分のカードを使用して、小屋に対応した資源を補給していきます。鋤(すき)は任意の1つの種類すべてに補給できます。<br>
# New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn<br>
: C) 飢饉:補給されなかった小屋をボードから取り除きます。<br>
# Resupplying: using their cards, the player resupplies their huts<br>
: D) 井戸:小屋のヘクスが三角形を形成していた場合、その中心の交差点に井戸を設置します。井戸は川と川の間には設置できません。<br>
# Famine: unsupplied huts are removed from the board<br>
: E) 収入と威信:小屋・井戸・ジッグラトから、ポイントとラクダを得ます。<br>
# Wells: the player may place wells on the intersection of 3 hexagons on which they have huts
   ●ラクダの獲得:川の上の小屋につき、最初の小屋は3ラクダトークン・2戸目以降は1戸につき2ラクダトークン<br>
## You can’t build a well next to a ziggurat.
   ●小屋とジッグラトによるポイントの獲得:川と川の間の小屋につき2ポイント・川の外側の小屋につき1ポイント。またジッグラトレベルにつき1ポイント<br>
## Wells can’t be placed between the two rivers.
   ●新しく建設した井戸によるポイントの獲得:第1治世1戸につき6ポイント・第2治世1戸につき5ポイント・第3治世1戸につき4ポイント<br>
## Wells can’t be placed on top of other wells.
<br>
## Building a well is not mandatory.
III - アクション:Ⅱで獲得したラクダを使ってターン順にアクションを行います<br>
## A player may build several wells in the same turn.
: A) ジッグラトの拡張・構築:新たなジッグラトは自分の小屋があるヘクス上に、小屋を取り除くことによって行います(川の上に建設は出来ない)⇒コスト:6ラクダトークン。中央部分の拡張:コスト3ラクダトークン。屋根部分の拡張:コスト2ラクダトークン。<br>
## Once a well is built, it remains in place until the end of the game.
: B) Create intrigue in Assur<br>
## The stock of wells is limited, so you cannot build more wells than what the stock contains.
: C) Make an offering to the gods<br>
# Revenue & prestige: the player earns camels and scores points<br>
: D) Buy a Plow or Food card<br>
==== Actions====
End of turn: If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.<br>
Each player, in turn order, spends their camels (totally or in part)<br>
# Build / extend a ziggurat ''(Cannot build on rivers or next to wells)''<br>
# Create intrigue in Assur<br>
# Make an offering to the gods ''(Up to 3 camels)''<br>
# Buy a Plow or Food card ''(You may never hold more than 1 Plow card. Only 1 Food card may be bought each turn)''<br>
==== End of turn ====
If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.<br>


'''FLOOD'''<br>
=== FLOOD ===
:I) Flooding: each hut located on the river is removed<br>
Floods mark the end of a Reign. The first Reign ends after 2 game turns. The second and third Reigns end after 3 turns.
:II) Assur: the players count their influence and score points depending on the Expansion cards of the current Reign<br>
# Flooding: each hut located on the river is removed<br>
:III) Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed<br>
# Assur: the players count their influence and score points depending on the Expansion cards of the current Reign ''(If tied, most huts wins. If still tied, higher hut wins)''<br>
:IV) Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board<br>
# Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed ''(Higher: 1 to 8 points / Middle: a plow card / Lower: 1 camel per hut)''<br>
:V) Next reign : place the Bonus card (4-players); place a new Expansion card.<br>
# Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board<br>
# Next reign : place the Bonus card (4-players); place a new Expansion card.<br>


'''END OF GAME'''<br>
=== END OF GAME ===
At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2
At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2
remaining camels.
remaining camels. ''(In case of a tie for first place, all tied players share victory)''
 
=== WITH 2 PLAYERS ===
Influence in Assur: the player with the most influence wins all points from Expansion cards. The second player wins nothing in the 1st Reign, and the value of the lowest card in the other 2 Reigns.

Актуальная версія на 21:19, 8 чэрвеня 2020

Summary of the game

GAME TURN

Farming

  1. Sowing: the first player draws 5 Food cards twice and places them in order
  2. Harvest: in turn order, each player chooses one of the 2-card columns
  3. New turn order: depending on the columns that are chosen, a new turn order arises

Expansion

Each player, in turn order, performs all of the actions below.

  1. New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn
  2. Resupplying: using their cards, the player resupplies their huts
  3. Famine: unsupplied huts are removed from the board
  4. Wells: the player may place wells on the intersection of 3 hexagons on which they have huts
    1. You can’t build a well next to a ziggurat.
    2. Wells can’t be placed between the two rivers.
    3. Wells can’t be placed on top of other wells.
    4. Building a well is not mandatory.
    5. A player may build several wells in the same turn.
    6. Once a well is built, it remains in place until the end of the game.
    7. The stock of wells is limited, so you cannot build more wells than what the stock contains.
  5. Revenue & prestige: the player earns camels and scores points

Actions

Each player, in turn order, spends their camels (totally or in part)

  1. Build / extend a ziggurat (Cannot build on rivers or next to wells)
  2. Create intrigue in Assur
  3. Make an offering to the gods (Up to 3 camels)
  4. Buy a Plow or Food card (You may never hold more than 1 Plow card. Only 1 Food card may be bought each turn)

End of turn

If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.

FLOOD

Floods mark the end of a Reign. The first Reign ends after 2 game turns. The second and third Reigns end after 3 turns.

  1. Flooding: each hut located on the river is removed
  2. Assur: the players count their influence and score points depending on the Expansion cards of the current Reign (If tied, most huts wins. If still tied, higher hut wins)
  3. Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed (Higher: 1 to 8 points / Middle: a plow card / Lower: 1 camel per hut)
  4. Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board
  5. Next reign : place the Bonus card (4-players); place a new Expansion card.

END OF GAME

At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2 remaining camels. (In case of a tie for first place, all tied players share victory)

WITH 2 PLAYERS

Influence in Assur: the player with the most influence wins all points from Expansion cards. The second player wins nothing in the 1st Reign, and the value of the lowest card in the other 2 Reigns.