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Gamehelpcantstop: Розніца паміж версіямі

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'''How to play'''
'''How to play'''


Roll 4 standard dice and then choose the sums of any 2 dice to advance your position on the board. You are allowed to use 3 temporary markers to track your progress in columns marked 2 through 12. These markers are commonly white or black. You can continue to roll the dice hoping to roll one of the previous combinations in the three columns selected this turn. When you think you've pushed your luck far enough you say "STOP" then pass the dice to the next player and replace the white markers with your own. If you roll the dice and find no useful combination you fail and your progress is lost. The more common numbers on 2d6 (6,7 and 8) have more steps in their paths while the less common combinations (2 and 12) have less.
Roll 4 standard dice and then choose the sums of any 2 dice to advance your position on the board. You are allowed to use 3 temporary markers to track your progress in columns marked 2 through 12. These markers are commonly white or black. You can continue to roll the dice hoping to roll one of the previous combinations in the three columns selected this turn. When you think you've pushed your luck far enough you say "STOP" then pass the dice to the next player and replace the white markers with your own. If you roll the dice and find no useful combination you fail and your progress is lost. The more common numbers on 2d6 (6,7 and 8) have more steps in their paths while the less common combinations (2 and 12) have fewer.


'''The object of the game is''' to reach and cover 3 peaks of these columns!
'''The object of the game is''' to reach and cover 3 peaks of these columns!

Версія ад 05:14, 7 лютага 2013

Can't Stop is a very easy and fast game!

How to play

Roll 4 standard dice and then choose the sums of any 2 dice to advance your position on the board. You are allowed to use 3 temporary markers to track your progress in columns marked 2 through 12. These markers are commonly white or black. You can continue to roll the dice hoping to roll one of the previous combinations in the three columns selected this turn. When you think you've pushed your luck far enough you say "STOP" then pass the dice to the next player and replace the white markers with your own. If you roll the dice and find no useful combination you fail and your progress is lost. The more common numbers on 2d6 (6,7 and 8) have more steps in their paths while the less common combinations (2 and 12) have fewer.

The object of the game is to reach and cover 3 peaks of these columns!


欲罷不能

如何進行遊戲

首先擲出四顆骰子,之後把四顆骰子兩兩分組配成可以搭配的任意數字(2~12),之後選擇其中一種配對執行。

執行時你可以擁有三個暫時的標記物可以作為前進的工具(此回合超過第三個就不能選該組合中的該項數值,但是其中一項可以前進即可選擇,另外一總組合則視同放棄)

重複以上動作直到你覺得這回合你前進已經夠了或是擲出你沒有辦法前進的骰子點數組合則該回合結束

若是自己喊出「夠了」則在現有的暫時標記物的位置換成自己的標記物輪下一人進行

若是因為擲出不能前進的骰子組合則是本回合前進的格數全部作廢依然換下一人進行回合

遊戲中使用的是兩個六面骰,依照組合的出現機率不同,在不同組合上要攻頂的需求步數也不同(例如7就需要最多格,因為他的出現率最高,相對的比較難出現的2.12就只需要短短的三格)


遊戲獲勝條件是其中有一人佔領了三條路線後則遊戲結束,由佔領三條路線的人獲勝