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Tips bandido: Розніца паміж версіямі
Перайсці да навігацыі
Перайсці да пошуку
Няма тлумачэння праўкі |
Няма тлумачэння праўкі |
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Радок 1: | Радок 1: | ||
#Bandido is a cooperative game | #Bandido is a cooperative game which allows players to collaborate to close all the exits on the board by placement of tiles which match and close those exits. Collaboration in this game doesn’t allow players to communicate, that level of collaboration is cheating and not meant for this game. There isn’t a good way to prevent cheating, but new players may benefit from disclosing their tiles in practice sessions with friends. | ||
#At the beginning of your turn, select each of your tiles to see where they might fit on the board. Remember to attempt to rotate each tile to select the most advantageous orientation. This ‘dry-run’ may indicate problems that prevent subsequent tiles being well placed. Be careful not to ‘double-click’ the tile before you’ve selected otherwise the double-clicked tile is placed and the other player’s turn begins. | |||
#Try to end each turn adding fewer exits (open ends) than you close. | #Try to end each turn adding fewer exits (open ends) than you close. | ||
#If you need to play a tile that adds exits, try to arrange the new tile | #If you need to play a tile that adds exits, try to arrange the new tile so that following tile(s) played will close more exits than they add. | ||
# | #Try to align two adjacent parallel exits in order to exploit the u-shaped tile, or other tiles which have two parallel (adjacent) exits. Aligning other tiles with adjacent exits aligned perpendicularly allows many opportunities to match tiles and close exits. | ||
#Be careful of the constraints that begin to develop as you add tiles to a confined area. You’ll lose the game if you can’t close an exit in a confined area. These constraints develop quickly once you begin to get boxed-in. Avoid adding tiles within a confined area if possible, beware of this trap. | #Be careful of the constraints that begin to develop as you add tiles to a confined area. You’ll lose the game if you can’t close an exit in a confined area. These constraints develop quickly once you begin to get boxed-in. Avoid adding tiles within a confined area if possible, beware of this trap. | ||
#Try to | #Try to avoid pointing new open ends away from confined space where it might be possible to align open ends in an parallel or perpendicular grouping which can then be closed with the appropriate tile. |
Версія ад 23:30, 16 кастрычніка 2020
- Bandido is a cooperative game which allows players to collaborate to close all the exits on the board by placement of tiles which match and close those exits. Collaboration in this game doesn’t allow players to communicate, that level of collaboration is cheating and not meant for this game. There isn’t a good way to prevent cheating, but new players may benefit from disclosing their tiles in practice sessions with friends.
- At the beginning of your turn, select each of your tiles to see where they might fit on the board. Remember to attempt to rotate each tile to select the most advantageous orientation. This ‘dry-run’ may indicate problems that prevent subsequent tiles being well placed. Be careful not to ‘double-click’ the tile before you’ve selected otherwise the double-clicked tile is placed and the other player’s turn begins.
- Try to end each turn adding fewer exits (open ends) than you close.
- If you need to play a tile that adds exits, try to arrange the new tile so that following tile(s) played will close more exits than they add.
- Try to align two adjacent parallel exits in order to exploit the u-shaped tile, or other tiles which have two parallel (adjacent) exits. Aligning other tiles with adjacent exits aligned perpendicularly allows many opportunities to match tiles and close exits.
- Be careful of the constraints that begin to develop as you add tiles to a confined area. You’ll lose the game if you can’t close an exit in a confined area. These constraints develop quickly once you begin to get boxed-in. Avoid adding tiles within a confined area if possible, beware of this trap.
- Try to avoid pointing new open ends away from confined space where it might be possible to align open ends in an parallel or perpendicular grouping which can then be closed with the appropriate tile.