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== Minimum System Requirements ==
== Minimum System Requirements ==
This 3D game requires a "modern" web browser (2017 or newer, specifically Google Chrome 61+, Firefox 60+, or Safari 11+) and a graphics card that supports [https://get.webgl.org/ WebGL]. In most cases, the game will detect incompatible hardware and display an error message at the start of the game. If you meet these minimum requirements and cannot load the game, please [https://boardgamearena.com/bugs?game=1196 use the bug reporting system] to vote/file a report. If another player at your table cannot load the game, please collectively agree to abandon without penalty.
This 3D game requires a vaguely modern web browser (2017 or newer: Google Chrome 61+, Firefox 60+, or Safari 11+) and a graphics card that supports [https://get.webgl.org/ WebGL]. If you meet these minimum requirements and cannot load the game, please [https://boardgamearena.com/bugs?game=1196 use the bug reporting system] to vote/file a report. If another player at your table cannot load the game, please kindly agree to abandon without penalty.


== How To Play ==
== How To Play ==
To setup the game, players each choose a power card and place 2 workers in their color on the board. On your turn, select '''one''' of your workers and perform both actions in order:
=== Setup ===
* '''Move''' this worker to an unoccupied neighboring space. You may move in any of the 8 directions as long as you do not move up more than 1 level.
1. The first player offers 2, 3, or 4 power cards for selection (depending on player count). Try the ''Quick Setup'' option to have Board Game Arena do this for you.
** Win condition: If this worker '''moves up''' to level 3, you win!
** Loss condition: If none of your workers can move, you lose.
* '''Build''' a block (ground level, level 1, level 2) or dome (level 3) on an unoccupied space neighboring this worker's new location. You may build on any level.
** Loss condition: If this worker cannot build, you lose.


== Power Cards ==
2. The first player chooses which power will start the game. Follow our suggestion for a balanced game.
Power cards change the basic rules of the game. ''God Powers'' provide a powerful ongoing ability while ''Hero Powers'' provide a once-per-game ability. For your first games, we recommend playing with the 10 ''Simple Gods'', then move on to ''All Gods'' once you've gotten the hang of the game.


During setup, each player chooses a power card from an offer of 2, 3, or 4 cards (depending on player count).
3. In turn order, each player selects a power from those on offer. The first player receives the last remaining power.
* '''Quick Setup''': The system builds the offer.
* '''Tournament Setup''': The first player builds the offer, selecting from a limited set of 6, 8, or 10 random cards.
* '''Custom Setup''': The first player builds the offer, selected from all 50+ available cards.


''<span style="color:blue">Veteran players: Setup differs from the physical game.</span>'' Once the offer is built, the first player chooses which power card will start the game (follow our suggestion for a balanced game). In turn order, each player selects a power card from those on offer. The first player receives the last remaining power card. Finally, whoever selected the starting power becomes the new first player.  
4. Whoever selected the starting power becomes the new first player.


== No Powers (2 players) ==
5. Each player places 2 workers in their color on the board.
With 2 players, it is possible to play the game without using power cards at all. We do not recommend this.


== Golden Fleece Variant (2 players) ==
=== On Your Turn ===
During setup, players do not select individual power cards. Instead, one power card is selected and placed beside the board. After placing workers, the first player places the ''Ram figure'' on the board, and the second player takes the first turn. At the start of each turn, any players neighboring the ''Ram figure'' receive the power for that turn. Players gain/lose the power throughout the game as they move around the board.
1. '''Move''' one of your workers to an unoccupied neighboring space. You may move in any of the 8 directions as long as you do not move up more than 1 level.
<p style="padding-left: 2em">Win condition: If your worker '''moves up''' to level 3 during your turn, you win!</p>
<p style="padding-left: 2em">Loss condition: If none of your workers can move, you lose.</p>


== Team Game (4 players) ==
2. '''Build''' a block (ground level, level 1, level 2) or dome (level 3) on an unoccupied space neighboring the moved worker. You may build on any level.
<p style="padding-left: 2em">Loss condition: If your worker cannot build, you lose.</p>
 
The heart of the game are the variable player powers, which adjust these basic rules for each player. ''God Powers'' provide a powerful ongoing ability while ''Hero Powers'' provide a once-per-game ability. Try the ''Simple Gods'' option for your first few games.
 
== Variants ==
=== No Powers (2 players) ===
With 2 players, it is possible to play the game without using power cards, although we do not recommend this.
 
=== Golden Fleece Variant (2 players) ===
During setup, players select one shared power card and place it beside the board. After placing workers, the first player places the golden Ram figure on the board, and the second player takes the first turn. At the start of each turn, any players neighboring the Ram figure receive the power for that turn. Players gain/lose the power throughout the game as they move around the board.
 
=== Team Game (4 players) ===
With 4 players, teams of two players share control of the workers in their color. Each player selects their own power card and cannot use their teammate's power. During setup, the first player on each team places the workers and the second player of each team takes the first turn. Players win or lose the game as a team.
With 4 players, teams of two players share control of the workers in their color. Each player selects their own power card and cannot use their teammate's power. During setup, the first player on each team places the workers and the second player of each team takes the first turn. Players win or lose the game as a team.


== Glossary ==
== Glossary ==
The following terms have special significance:
The following terms have special significance:
* ''Blocks'' are the square white pieces of a tower built on ground level, level 1, and level 2.
* ''Domes'' are the round blue pieces of a tower built on level 3. Domes are '''not''' blocks.
* ''Complete Towers'' consist of 3 blocks and a dome.
* ''Move'' and ''Build'' are the normal turn actions.
* ''Force'' is a special action related to power cards. Note well that ''force'' is '''not''' the same as ''move'' (not a win condition).
* ''Unoccupied'' spaces do not contain workers, domes, the ''Ram figure'' (used only in the Golden Fleece variant), or the Talus token (Europa & Talus power).


== List of Power Cards ==
''Blocks'' are the square white pieces of a tower built on ground level, level 1, and level 2.
''<span style="color:blue">Veteran players: 12 powers differ from the physical game: Adonis, Aeolus, Charybdis, Graeae, Heracles, Jason, Limus, Medea, Nemesis, Proteus</span>''
 
''Domes'' are the round blue pieces of a tower built on level 3. <b>Domes are not blocks.</b>
 
''Complete Towers'' consist of 3 blocks and a dome.
 
''Unoccupied'' spaces do not contain workers, domes, or the Ram figure (used only in the Golden Fleece Variant).
 
''Move'' and ''Build'' are the normal turn actions.
 
''Force'' is a special action available to some powers. <b>''Force'' is not the same as ''move''</b> so it does not trigger the normal win condition.
 
''Tokens'' are special markers related to some powers. Tokens cannot be placed on a space that is occupied or contains a token. Tokens are removed from the board when built upon.
 
== Differences From The Physical Game ==
Minor rules changes from the game designer have been incorporated in the BGA adaption to improve balance:


==== Simple Gods ====
The setup changed. Instead of choosing the first ''player'', you choose the first ''power''.
* Apollo: Your worker may move into an opponent worker's space by forcing their worker to swap places.
* Artemis: Your worker may move one additional time, but not back to its initial space. Banned with Persephone.
* Athena: Opponent's workers cannot move up on their turn if your worker moves up on the previous turn.
* Atlas: Your worker may build a dome at any level.
* Demeter: Your worker may build one additional time, but not on the same space.
* Hephaestus: Your worker may build one additional block on top on your first block.
* Hermes: Your workers may move any number of times and either builds if they do not move up or down. Banned with Harpies.
* Minotaur: Your worker may move into an opponent worker's space by forcing their worker one space backwards to an unoccupied space.
* Pan: You also win when your worker moves down two or more levels. Banned with Hades.
* Prometheus: You can build both before and after moving if your worker does not move up.


==== Advanced Gods ====
The text on 12 powers changed. The cards are clearly marked with ''REVISED POWER''.
* Aphrodite: If an opponent worker starts its turn neighbouring one of your workers, it must end on a space neighbouring one of your workers. Banned with Urania.
* Ares: You may remove an unoccupied block neighbouring your unmoved worker with any tokens on it.
* Bia: You place your workers first on perimeter spaces. If your worker moves into a space with an opponent worker in the next space of the same direction, that worker is removed.
* Chaos: You have the power of a simple god. The power changes when a dome is built.
* Charon: You may force an opponent worker to the space on the other unoccupied side of your worker before you move.
* Chronus: You also win when there are at least 5 completed towers on the board.
* Circe: If opponent's workers do not neighbour each other, you alone have use of their power until your next turn.
* Dionysus: You may take an additional turn using opponent workers after you build a dome with your workers, but no one can win by doing so.
* Eros: Place your workers along opposite edges. You also win when your workers neighbour each other by moving and on the first floor (same floor when 3 players).
* Hera: An opponent cannot win by moving to a perimeter space.
* Hestia: Your worker may build one additional time, but not on a perimeter space.
* Hypnus: If an opponent worker is higher than all of their others, it cannot move. Banned with Terpsichore.
* Limus: Opponent workers cannot build on a space neighbouring your workers, unless building a dome. Banned with Terpsichore.
* Medusa: If you build on lower neighbouring spaces that are occupied by opponent workers, that worker is removed.
* Morpheus: You get a coin at the start of your turn. Your workers can build any number of times by spending the same number of coins.
* Persephone: Opponent must move up if possible. Banned with Artemis.
* Poseidon: Your unmoved worker can build up to 3 times if it is on the ground floor.
* Selene: Your female worker can build a dome at any level regardless of which one moved. It replaces your normal build.
* Trition: Your worker can move again if it is on a perimeter space. Banned with Harpies.
* Zeus: Your worker can build a block under itself.


==== Golden Fleece Gods ====
<!--
* Europa & Talus: You many relocate the talus token to an unoccupied space neighbouring your moved worker at the end of the turn. The token is treated as a dome for all players.
* Graeae: Place 3 workers of your colour. You must build with an unmoved worker.
* Hades: Opponent workers cannot move down. Banned with Pan.
* Harpies: Opponent workers are forced space by space until the next space is of a higher level or it is occupied. Banned with Hermes or Trition.
* Terpsichore: All your workers must move, and then all must build. Banned with Hypnus or Limus.
* Urania: You treat opposite edges and corners as if they are adjacent. Banned with Aphrodite.


==== Promo Gods ====
* Asteria: You may build a dome at any unoccupied space if your worker moves down.
* Caster & Pollux: You may move all your workers or build with all your workers in replace of a normal turn.
* Hippolyta: All workers except your female worker may only move diagonally.
* Iris: If there is a worker neighbouring your worker and the space directly on the other side is unoccupied, you may move to that space regardless of the level.
* Pegasus: Your worker may move up any levels but you cannot win by this power.
* Tyche: Shuffle a deck of 1-6 cards. Draw a card at the end of your turn and take an additional turn if the result is 6.


==== Heroes ====
* Achilles: Once your worker builds both before and after moving.
* Adonis: Once choose an opponent worker. That worker must be neighbouring one of your workers at the end of their next turn.
* Atalanta: Once your worker moves any number of additional times.
* Bellerophon: Once your worker moves up two levels.
* Heracles: Once instead of your normal build, both of your workers build any number of domes at any level.
* Jason: Once instead of your normal turn, place an additional worker on an unoccupied ground perimeter space. The worker then builds.
* Medea: Once remove all blocks from under a worker neighbouring one of your workers with any tokens on it.
* Odysseus: Once force any number of neighbouring opponent workers to unoccupied corner spaces.
* Polyphemus: Once your workers build up to 2 domes at any unoccupied spaces.
* Theseus: Once you remove an opponent worker if any of your workers is neighbouring it on a space 2 levels lower.


== FAQs ==
    Please do not modify anything below this point.
    Content generated directly from the game code.
 
 
 
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== List of Powers (60) ==
<p style="color:#6a1b9a"><b>Achilles</b>, <i>Volatile Warrior</i><br><small>Players: 2 &mdash; Hero Power</small></p>
<p style="padding-left: 2em;color:#6a1b9a"><b>Your Turn:</b> <b>Once</b>, your Worker builds both before and after moving.</p>
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<p style="color:#6a1b9a"><b>Adonis</b>, <i>Devastatingly Handsome</i><br><small>Players: 2 &mdash; Hero Power &mdash; REVISED POWER</small></p>
<p style="padding-left: 2em;color:#6a1b9a"><b>End of Your Turn:</b> <b>Once</b>, choose one of your Workers and an opponent Worker. If possible, the Workers must be neighboring at the end of your opponent's next turn.</p>


How do I adjust the view of the 3D scene?
* Click and drag to rotate. Scroll the mouse wheel (on mobile: pinch with two fingers) to zoom.
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Why can't I move up/down?
<p style=""><b>Aphrodite</b>, <i>Goddess of Love</i><br><small>Players: 2, 4 <br>Banned VS: Bia, Medusa, Theseus, Urania </small></p>
* Your opponent's power may restrict your movement (re: Athens, Aphrodite, Hades, Persephone).
<p style="padding-left: 2em;"><b>Any Move:</b> If an opponent Worker starts its turn neighboring one of your Workers, its last move must be to a space neighboring one of your Workers.</p>
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<p style=""><b>Apollo</b>, <i>God Of Music</i><br><small>Players: 2, 3, 4 &mdash; Simple God &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Your Move:</b> Your Worker may move into an opponent Worker's space by forcing their Worker to the space yours just vacated.</p>
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<p style=""><b>Ares</b>, <i>God of War</i><br><small>Players: 2, 3, 4</small></p>
<p style="padding-left: 2em;"><b>End of Your Turn:</b> You may remove an unoccupied block (not dome) neighboring your unmoved Worker. You also remove any Tokens on the block.</p>
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<p style=""><b>Artemis</b>, <i>Goddess of the Hunt</i><br><small>Players: 2, 3, 4 &mdash; Simple God &mdash; Golden Fleece Variant <br>Banned VS: Adonis, Persephone</small></p> 
<p style="padding-left: 2em;"><b>Your Move:</b> Your Worker may move one additional time, but not back to its initial space.</p>
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<p style=""><b>Asteria</b>, <i>Goddess of Falling Stars</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>End of Your Turn:</b> If one of your Workers moved down this turn, you may build a dome in any unoccupied space.</p>
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<p style="color:#6a1b9a"><b>Atalanta</b>, <i>Swift Huntress</i><br><small>Players: 2 &mdash; Hero Power</small></p>
<p style="padding-left: 2em;color:#6a1b9a"><b>Your Move:</b> <b>Once</b>, your Worker moves any number of additional times.</p>
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<p style=""><b>Athena</b>, <i>Goddess of Wisdom</i><br><small>Players: 2, 3, 4 &mdash; Simple God</small></p>
<p style="padding-left: 2em;"><b>Opponent's Turn:</b> If one of your Workers moved up on your last turn, opponent Workers cannot move up this turn.</p>
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<p style=""><b>Atlas</b>, <i>Titan Shouldering the Heavens</i><br><small>Players: 2, 3, 4 &mdash; Simple God &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Your Build:</b> Your Worker may build a dome at any level.</p>
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<p style="color:#6a1b9a"><b>Bellerophon</b>, <i>Tamer of Pegasus</i><br><small>Players: 2 &mdash; Hero Power</small></p>
<p style="padding-left: 2em;color:#6a1b9a"><b>Your Move:</b> <b>Once</b>, your Worker moves up two levels.</p>
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<p style=""><b>Bia</b>, <i>Goddess of Violence</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant &mdash; REVISED POWER</small></p>
<p style="padding-left: 2em;"><b>Setup:</b> Place your Workers first. Your workers must be placed in perimeter spaces.</p>
<p style="padding-left: 2em;"><b>Your Move:</b> If your Worker moves into a space and the next space in the same direction is occupied by an opponent Worker, the opponent's Worker is removed from the game.</p>
 
----
<p style=""><b>Castor & Pollux</b>, <i>Divine & Mortal Twins</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Alternative Turn:</b> Move with all of your Workers. Do not build.</p>
<p style="padding-left: 2em;"><b>Alternative Turn:</b> Do not move. Build with all of your Workers.</p>
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<p style=""><b>Chaos</b>, <i>Primordial Nothingness</i><br><small>Players: 2, 3, 4</small></p>
<p style="padding-left: 2em;"><b>Setup:</b> Shuffle all unused Simple God Powers into a face-down deck in your play area. Draw the top God Power, and place it face-up beside the deck.</p>
<p style="padding-left: 2em;"><b>Any Time:</b> You have the Power of the face-up God Power. You must discard your current God Power and draw a new one after any turn in which at least one dome is built. If you run out of God Powers, shuffle them to create a new deck and draw the top one.</p>
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<p style=""><b>Charon</b>, <i>Ferryman to the Underworld</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Your Move:</b> Before your Worker moves, you may force a neighboring opponent Worker to the space directly on the other side of your Worker, if that space is unoccupied.</p>
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<p style=""><b>Chronus</b>, <i>God of Time</i><br><small>Players: 2</small></p>
<p style="padding-left: 2em;"><b>Win Condition:</b> You also win when there are at least five Complete Towers on the board.</p>
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<p style=""><b>Circe</b>, <i>Divine Enchantress</i><br><small>Players: 2</small></p>
<p style="padding-left: 2em;"><b>Start of Your Turn:</b> If an opponent's Workers do not neighbor each other, you alone have use of their power until your next turn.</p>
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<p style=""><b>Clio</b>, <i>Muse of History</i><br><small>Players: 2, 3</small></p>
<p style="padding-left: 2em;"><b>Your Build:</b> Place a Coin Token on each of the first 3 blocks your Workers build.</p>
<p style="padding-left: 2em;"><b>Opponent's Turn:</b> Opponents treat spaces containing your Coin Tokens as if they contain only a dome.</p>
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<p style=""><b>Demeter</b>, <i>Goddess of the Harvest</i><br><small>Players: 2, 3, 4 &mdash; Simple God &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Your Build:</b> Your Worker may build one additional time, but not on the same space.</p>
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<p style=""><b>Dionysus</b>, <i>God of Wine</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Your Build:</b> Each time a Worker you control creates a Complete Tower, you may take an additional turn using an opponent Worker instead of your own. No player can win during these additional turns.</p>
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<p style=""><b>Eris</b>, <i>Goddess of Discord</i><br><small>Players: 2, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Alternative Turn:</b> Move and build with an opponent Worker that was not the one your opponent most recently moved.</p>
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<p style=""><b>Eros</b>, <i>God of Desire</i><br><small>Players: 2, 3, 4</small></p>
<p style="padding-left: 2em;"><b>Setup:</b> Place your Workers anywhere along opposite edges of the board.</p>
<p style="padding-left: 2em;"><b>Win Condition:</b> You also win if one of your Workers moves to a space neighboring your other Worker and both are on the first level (or the same level in a 3-player game).</p>
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<p style=""><b>Europa & Talus</b>, <i>Queen & Guardian Automaton</i><br><small>Players: 2, 3, 4</small></p>
<p style="padding-left: 2em;"><b>Setup:</b> Place the Talus Token on your God Power card.</p>
<p style="padding-left: 2em;"><b>End of Your Turn:</b> You may relocate your Talus Token to an unoccupied space neighboring the Worker that moved.</p>
<p style="padding-left: 2em;"><b>Any Time:</b> All players treat the space containing the Talus Token as if it contains only a dome.</p>
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<p style=""><b>Gaea</b>, <i>Goddess of the Earth</i><br><small>Players: 2, 3</small></p>
<p style="padding-left: 2em;"><b>Setup:</b> Place 2 extra Workers of your color on your God Power card.</p>
<p style="padding-left: 2em;"><b>Any Build:</b> When a Worker builds a dome, Gaea may immediately place a Worker from her God Power card onto a ground-level space neighboring the dome.</p>
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<p style=""><b>Graeae</b>, <i>The Gray Hags</i><br><small>Players: 2, 3 &mdash; REVISED POWER</small></p>
<p style="padding-left: 2em;"><b>Setup:</b> When placing your Workers, place 3 of your color.</p>
<p style="padding-left: 2em;"><b>Your Build:</b> Build with either Worker that did not move.</p>
 
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<p style=""><b>Hades</b>, <i>God of the Underworld</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Opponent's Turn:</b> Opponent Workers cannot move down.</p>
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<p style=""><b>Harpies</b>, <i>Winged Menaces</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Opponent's Turn:</b> Each time an opponent's Worker moves, it is forced space by space in the same direction until the next space is at a higher level or it is obstructed.</p>
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<p style=""><b>Hephaestus</b>, <i>God of Blacksmiths</i><br><small>Players: 2, 3, 4 &mdash; Simple God &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Your Build:</b> Your Worker may build one additional block (not dome) on top of your first block.</p>
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<p style=""><b>Hera</b>, <i>Goddess of Marriage</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Opponent's Turn:</b> An opponent cannot win by moving into a perimeter space.</p>
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<p style="color:#6a1b9a"><b>Heracles</b>, <i>Doer of Great Deeds</i><br><small>Players: 2 &mdash; Hero Power &mdash; REVISED POWER</small></p>
<p style="padding-left: 2em;color:#6a1b9a"><b>Alternative Build:</b> <b>Once</b>, both your Workers build any number of domes (even zero) at any level.</p>
 
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<p style=""><b>Hermes</b>, <i>God of Travel</i><br><small>Players: 2, 3, 4 &mdash; Simple God &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Your Turn:</b> If your Workers do not move up or down, they may each move any number of times (even zero), and then either builds.</p>
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<p style=""><b>Hestia</b>, <i>Goddess of Hearth and Home</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Your Build:</b> Your Worker may build one additional time, but this cannot be on a perimeter space.</p>
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<p style=""><b>Hippolyta</b>, <i>Queen of the Amazons</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Any Time:</b> All Workers except your female Worker may only move diagonally.</p>
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<p style=""><b>Hydra</b>, <i>Many-Headed Monster</i><br><small>Players: 2, 3</small></p>
<p style="padding-left: 2em;"><b>End of Your Turn:</b> If none of your Workers neighbor each other, gain a new Worker and place it in one of the lowest unoccupied spaces next to the Worker you moved. Otherwise, remove one of your Workers from play.</p>
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<p style=""><b>Hypnus</b>, <i>God of Sleep</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Start of Opponent's Turn:</b> If one of your opponent's Workers is higher than all of their others, it cannot move.</p>
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<p style=""><b>Iris</b>, <i>Goddess of the Rainbow</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Your Move:</b> If there is a Worker neighboring your Worker and the space directly on the other side of it is unoccupied, your Worker may move to that space regardless of its level.</p>
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<p style="color:#6a1b9a"><b>Jason</b>, <i>Leader of the Argonauts</i><br><small>Players: 2 &mdash; Hero Power &mdash; REVISED POWER</small></p>
<p style="padding-left: 2em;color:#6a1b9a"><b>Setup:</b> Place an extra Worker of your color on your God Power card.</p>
<p style="padding-left: 2em;color:#6a1b9a"><b>Alternative Turn:</b> <b>Once</b>, place your extra Worker on an unoccupied ground-level perimeter space. Then move and build with this Worker.</p>
 
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<p style=""><b>Limus</b>, <i>Goddess of Famine</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant &mdash; REVISED POWER</small></p>
<p style="padding-left: 2em;"><b>Opponent's Turn:</b> Opponent Workers cannot build on spaces neighboring your Workers, unless building a dome.</p>
 
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<p style=""><b>Maenads</b>, <i>Raving Ones</i><br><small>Players: 2, 3, 4</small></p>
<p style="padding-left: 2em;"><b>End of Your Turn:</b> If your Workers neighbor an opponent's Worker on opposite sides, that opponent loses the game.</p>
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<p style="color:#6a1b9a"><b>Medea</b>, <i>Powerful Sorceress</i><br><small>Players: 2 &mdash; Hero Power &mdash; REVISED POWER</small></p>
<p style="padding-left: 2em;color:#6a1b9a"><b>End of Your Turn:</b> <b>Once</b>, remove all blocks from under a Worker neighboring either of your Workers. You also remove any Tokens on the blocks.</p>
 
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<p style=""><b>Medusa</b>, <i>Petrifying Gorgon</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>End of Your Turn:</b> If possible, your Workers build in lower neighboring spaces that are occupied by opponent Workers, removing the opponent Workers from the game.</p>
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<p style=""><b>Minotaur</b>, <i>Bull-headed Monster</i><br><small>Players: 2, 3, 4 &mdash; Simple God &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Your Move:</b> Your Worker may move into an opponent Worker's space, if their Worker can be forced one space straight backwards to an unoccupied space at any level.</p>
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<p style=""><b>Morpheus</b>, <i>God of Dreams</i><br><small>Players: 2, 3, 4</small></p>
<p style="padding-left: 2em;"><b>Start of Your Turn:</b> Place a coin on your God Power card.</p>
<p style="padding-left: 2em;"><b>Your Build:</b> Your Worker cannot build as normal. Instead, spend any number of coins from your God Power card (even zero) and build that many times.</p>
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<p style=""><b>Nyx</b>, <i>Goddess of Night</i><br><small>Players: 2</small></p>
<p style="padding-left: 2em;"><b>Setup:</b> Before players choose powers, the first player selects a God Power card to be Nyx's Night Power.</p>
<p style="padding-left: 2em;"><b>End of All Turns:</b> If there are an odd number of Complete Towers in play, gain your Night Power and your opponent loses their God Power. If there are an even number of Complete Towers, lose your Night Power and your opponent gains their God Power.</p>
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<p style="color:#6a1b9a"><b>Odysseus</b>, <i>Cunning Leader</i><br><small>Players: 2 &mdash; Hero Power</small></p>
<p style="padding-left: 2em;color:#6a1b9a"><b>Start of Your Turn:</b> <b>Once</b>, force to unoccupied corner spaces any number of opponent Workers that neighbor your Workers.</p>
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<p style=""><b>Pan</b>, <i>God of the Wild</i><br><small>Players: 2, 3, 4 &mdash; Simple God &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Win Condition:</b> You also win if your Worker moves down two or more levels.</p>
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<p style=""><b>Pegasus</b>, <i>Winged Horse</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Your Move:</b> Your Worker may move up more than one level, but cannot win the game by doing so.</p>
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<p style=""><b>Persephone</b>, <i>Goddess of Spring Growth</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Opponent's Turn:</b> If possible, at least one Worker must move up this turn.</p>
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<p style="color:#6a1b9a"><b>Polyphemus</b>, <i>Gigantic Cyclops</i><br><small>Players: 2 &mdash; Hero Power</small></p>
<p style="padding-left: 2em;color:#6a1b9a"><b>End of Your Turn:</b> <b>Once</b>, your Worker builds up to 2 domes at any level on any unoccupied spaces on the board.</p>
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<p style=""><b>Poseidon</b>, <i>God of the Sea</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>End of Your Turn:</b> If your unmoved Worker is on the ground level, it may build up to three times.</p>
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<p style=""><b>Prometheus</b>, <i>Titan Benefactor of Mankind</i><br><small>Players: 2, 3, 4 &mdash; Simple God &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Your Turn:</b> If your Worker does not move up, it may build both before and after moving.</p>
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<p style=""><b>Proteus</b>, <i>Shapeshifting Sea God</i><br><small>Players: 2, 3 &mdash; REVISED POWER</small></p>
<p style="padding-left: 2em;"><b>Setup:</b> When placing your Workers, place 3 of your color.</p>
<p style="padding-left: 2em;"><b>Your Move:</b> After your Worker moves, if possible, force one of your other Workers into the space just vacated.</p>
 
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<p style=""><b>Scylla</b>, <i>Menacing Sea Monster</i><br><small>Players: 2, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Your Move:</b> If your Worker moves from a space that neighbors an opponent's Worker, you may force their Worker into the space yours just vacated.</p>
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<p style=""><b>Selene</b>, <i>Goddess of the Moon</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Alternative Build:</b> Your female Worker may build a dome at any level regardless of which Worker moved.</p>
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<p style=""><b>Terpsichore</b>, <i>Muse of Dancing</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Your Turn:</b> All of your Workers must move, and then all must build.</p>
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<p style="color:#6a1b9a"><b>Theseus</b>, <i>Slayer of the Minotaur</i><br><small>Players: 2 &mdash; Hero Power</small></p>
<p style="padding-left: 2em;color:#6a1b9a"><b>End of Your Turn:</b> <b>Once</b>, if any of your Workers is exactly 2 levels below any neighboring opponent Workers, remove one of those opponent Workers from play.</p>
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<p style=""><b>Triton</b>, <i>God of the Waves</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
<p style="padding-left: 2em;"><b>Your Move:</b> Each time your Worker moves into a perimeter space, it may immediately move again.</p>
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<p style=""><b>Tyche</b>, <i>Goddess of Fortune</i><br><small>Players: 2, 3, 4</small></p>
<p style="padding-left: 2em;"><b>Setup:</b> Shuffle a deck of 6 cards in your play area.</p>
<p style="padding-left: 2em;"><b>End of Your Turn:</b> Draw the top card of your deck. If it is 1 - 5, discard it. If it is 6, reshuffle your deck and you may take an additional turn. On that additional turn, do not draw the top card from your deck.</p>
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Why didn't I just win?
<p style=""><b>Urania</b>, <i>Muse of Astronomy</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
* You did not '''move up''' to level 3. Being ''forced'' to a space (re: Apollo, Charon, Harpies, Minotaur, Odysseus), moving from level 3 to level 3, building under yourself (re: Zeus), or placing a new worker (re: Jason) do not count.
<p style="padding-left: 2em;"><b>Your Turn:</b> When your Worker moves or builds, treat opposite edges and corners as if they are adjacent so that every space has 8 neighbors.</p>
* Your power may restrict your win conditions (re: Dionsyus, Hera, Pegasus).
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As Apollo or Minotaur, why can't I swap/push an opponent worker?
<p style=""><b>Zeus</b>, <i>God of the Sky</i><br><small>Players: 2, 3, 4 &mdash; Golden Fleece Variant</small></p>
* You must '''move''' into the opponent's space, which means you must follow the normal movement rules (can only move up 1).
<p style="padding-left: 2em;"><b>Your Build:</b> Your Worker may build a block under itself.</p>

Актуальная версія на 21:27, 15 верасня 2020

Minimum System Requirements

This 3D game requires a vaguely modern web browser (2017 or newer: Google Chrome 61+, Firefox 60+, or Safari 11+) and a graphics card that supports WebGL. If you meet these minimum requirements and cannot load the game, please use the bug reporting system to vote/file a report. If another player at your table cannot load the game, please kindly agree to abandon without penalty.

How To Play

Setup

1. The first player offers 2, 3, or 4 power cards for selection (depending on player count). Try the Quick Setup option to have Board Game Arena do this for you.

2. The first player chooses which power will start the game. Follow our suggestion for a balanced game.

3. In turn order, each player selects a power from those on offer. The first player receives the last remaining power.

4. Whoever selected the starting power becomes the new first player.

5. Each player places 2 workers in their color on the board.

On Your Turn

1. Move one of your workers to an unoccupied neighboring space. You may move in any of the 8 directions as long as you do not move up more than 1 level.

Win condition: If your worker moves up to level 3 during your turn, you win!

Loss condition: If none of your workers can move, you lose.

2. Build a block (ground level, level 1, level 2) or dome (level 3) on an unoccupied space neighboring the moved worker. You may build on any level.

Loss condition: If your worker cannot build, you lose.

The heart of the game are the variable player powers, which adjust these basic rules for each player. God Powers provide a powerful ongoing ability while Hero Powers provide a once-per-game ability. Try the Simple Gods option for your first few games.

Variants

No Powers (2 players)

With 2 players, it is possible to play the game without using power cards, although we do not recommend this.

Golden Fleece Variant (2 players)

During setup, players select one shared power card and place it beside the board. After placing workers, the first player places the golden Ram figure on the board, and the second player takes the first turn. At the start of each turn, any players neighboring the Ram figure receive the power for that turn. Players gain/lose the power throughout the game as they move around the board.

Team Game (4 players)

With 4 players, teams of two players share control of the workers in their color. Each player selects their own power card and cannot use their teammate's power. During setup, the first player on each team places the workers and the second player of each team takes the first turn. Players win or lose the game as a team.

Glossary

The following terms have special significance:

Blocks are the square white pieces of a tower built on ground level, level 1, and level 2.

Domes are the round blue pieces of a tower built on level 3. Domes are not blocks.

Complete Towers consist of 3 blocks and a dome.

Unoccupied spaces do not contain workers, domes, or the Ram figure (used only in the Golden Fleece Variant).

Move and Build are the normal turn actions.

Force is a special action available to some powers. Force is not the same as move so it does not trigger the normal win condition.

Tokens are special markers related to some powers. Tokens cannot be placed on a space that is occupied or contains a token. Tokens are removed from the board when built upon.

Differences From The Physical Game

Minor rules changes from the game designer have been incorporated in the BGA adaption to improve balance:

The setup changed. Instead of choosing the first player, you choose the first power.

The text on 12 powers changed. The cards are clearly marked with REVISED POWER.

List of Powers (60)

Achilles, Volatile Warrior
Players: 2 — Hero Power

Your Turn: Once, your Worker builds both before and after moving.


Adonis, Devastatingly Handsome
Players: 2 — Hero Power — REVISED POWER

End of Your Turn: Once, choose one of your Workers and an opponent Worker. If possible, the Workers must be neighboring at the end of your opponent's next turn.


Aphrodite, Goddess of Love
Players: 2, 4
Banned VS: Bia, Medusa, Theseus, Urania

Any Move: If an opponent Worker starts its turn neighboring one of your Workers, its last move must be to a space neighboring one of your Workers.


Apollo, God Of Music
Players: 2, 3, 4 — Simple God — Golden Fleece Variant

Your Move: Your Worker may move into an opponent Worker's space by forcing their Worker to the space yours just vacated.


Ares, God of War
Players: 2, 3, 4

End of Your Turn: You may remove an unoccupied block (not dome) neighboring your unmoved Worker. You also remove any Tokens on the block.


Artemis, Goddess of the Hunt
Players: 2, 3, 4 — Simple God — Golden Fleece Variant
Banned VS: Adonis, Persephone

Your Move: Your Worker may move one additional time, but not back to its initial space.


Asteria, Goddess of Falling Stars
Players: 2, 3, 4 — Golden Fleece Variant

End of Your Turn: If one of your Workers moved down this turn, you may build a dome in any unoccupied space.


Atalanta, Swift Huntress
Players: 2 — Hero Power

Your Move: Once, your Worker moves any number of additional times.


Athena, Goddess of Wisdom
Players: 2, 3, 4 — Simple God

Opponent's Turn: If one of your Workers moved up on your last turn, opponent Workers cannot move up this turn.


Atlas, Titan Shouldering the Heavens
Players: 2, 3, 4 — Simple God — Golden Fleece Variant

Your Build: Your Worker may build a dome at any level.


Bellerophon, Tamer of Pegasus
Players: 2 — Hero Power

Your Move: Once, your Worker moves up two levels.


Bia, Goddess of Violence
Players: 2, 3, 4 — Golden Fleece Variant — REVISED POWER

Setup: Place your Workers first. Your workers must be placed in perimeter spaces.

Your Move: If your Worker moves into a space and the next space in the same direction is occupied by an opponent Worker, the opponent's Worker is removed from the game.


Castor & Pollux, Divine & Mortal Twins
Players: 2, 3, 4 — Golden Fleece Variant

Alternative Turn: Move with all of your Workers. Do not build.

Alternative Turn: Do not move. Build with all of your Workers.


Chaos, Primordial Nothingness
Players: 2, 3, 4

Setup: Shuffle all unused Simple God Powers into a face-down deck in your play area. Draw the top God Power, and place it face-up beside the deck.

Any Time: You have the Power of the face-up God Power. You must discard your current God Power and draw a new one after any turn in which at least one dome is built. If you run out of God Powers, shuffle them to create a new deck and draw the top one.


Charon, Ferryman to the Underworld
Players: 2, 3, 4 — Golden Fleece Variant

Your Move: Before your Worker moves, you may force a neighboring opponent Worker to the space directly on the other side of your Worker, if that space is unoccupied.


Chronus, God of Time
Players: 2

Win Condition: You also win when there are at least five Complete Towers on the board.


Circe, Divine Enchantress
Players: 2

Start of Your Turn: If an opponent's Workers do not neighbor each other, you alone have use of their power until your next turn.


Clio, Muse of History
Players: 2, 3

Your Build: Place a Coin Token on each of the first 3 blocks your Workers build.

Opponent's Turn: Opponents treat spaces containing your Coin Tokens as if they contain only a dome.


Demeter, Goddess of the Harvest
Players: 2, 3, 4 — Simple God — Golden Fleece Variant

Your Build: Your Worker may build one additional time, but not on the same space.


Dionysus, God of Wine
Players: 2, 3, 4 — Golden Fleece Variant

Your Build: Each time a Worker you control creates a Complete Tower, you may take an additional turn using an opponent Worker instead of your own. No player can win during these additional turns.


Eris, Goddess of Discord
Players: 2, 4 — Golden Fleece Variant

Alternative Turn: Move and build with an opponent Worker that was not the one your opponent most recently moved.


Eros, God of Desire
Players: 2, 3, 4

Setup: Place your Workers anywhere along opposite edges of the board.

Win Condition: You also win if one of your Workers moves to a space neighboring your other Worker and both are on the first level (or the same level in a 3-player game).


Europa & Talus, Queen & Guardian Automaton
Players: 2, 3, 4

Setup: Place the Talus Token on your God Power card.

End of Your Turn: You may relocate your Talus Token to an unoccupied space neighboring the Worker that moved.

Any Time: All players treat the space containing the Talus Token as if it contains only a dome.


Gaea, Goddess of the Earth
Players: 2, 3

Setup: Place 2 extra Workers of your color on your God Power card.

Any Build: When a Worker builds a dome, Gaea may immediately place a Worker from her God Power card onto a ground-level space neighboring the dome.


Graeae, The Gray Hags
Players: 2, 3 — REVISED POWER

Setup: When placing your Workers, place 3 of your color.

Your Build: Build with either Worker that did not move.


Hades, God of the Underworld
Players: 2, 3, 4 — Golden Fleece Variant

Opponent's Turn: Opponent Workers cannot move down.


Harpies, Winged Menaces
Players: 2, 3, 4 — Golden Fleece Variant

Opponent's Turn: Each time an opponent's Worker moves, it is forced space by space in the same direction until the next space is at a higher level or it is obstructed.


Hephaestus, God of Blacksmiths
Players: 2, 3, 4 — Simple God — Golden Fleece Variant

Your Build: Your Worker may build one additional block (not dome) on top of your first block.


Hera, Goddess of Marriage
Players: 2, 3, 4 — Golden Fleece Variant

Opponent's Turn: An opponent cannot win by moving into a perimeter space.


Heracles, Doer of Great Deeds
Players: 2 — Hero Power — REVISED POWER

Alternative Build: Once, both your Workers build any number of domes (even zero) at any level.


Hermes, God of Travel
Players: 2, 3, 4 — Simple God — Golden Fleece Variant

Your Turn: If your Workers do not move up or down, they may each move any number of times (even zero), and then either builds.


Hestia, Goddess of Hearth and Home
Players: 2, 3, 4 — Golden Fleece Variant

Your Build: Your Worker may build one additional time, but this cannot be on a perimeter space.


Hippolyta, Queen of the Amazons
Players: 2, 3, 4 — Golden Fleece Variant

Any Time: All Workers except your female Worker may only move diagonally.


Hydra, Many-Headed Monster
Players: 2, 3

End of Your Turn: If none of your Workers neighbor each other, gain a new Worker and place it in one of the lowest unoccupied spaces next to the Worker you moved. Otherwise, remove one of your Workers from play.


Hypnus, God of Sleep
Players: 2, 3, 4 — Golden Fleece Variant

Start of Opponent's Turn: If one of your opponent's Workers is higher than all of their others, it cannot move.


Iris, Goddess of the Rainbow
Players: 2, 3, 4 — Golden Fleece Variant

Your Move: If there is a Worker neighboring your Worker and the space directly on the other side of it is unoccupied, your Worker may move to that space regardless of its level.


Jason, Leader of the Argonauts
Players: 2 — Hero Power — REVISED POWER

Setup: Place an extra Worker of your color on your God Power card.

Alternative Turn: Once, place your extra Worker on an unoccupied ground-level perimeter space. Then move and build with this Worker.


Limus, Goddess of Famine
Players: 2, 3, 4 — Golden Fleece Variant — REVISED POWER

Opponent's Turn: Opponent Workers cannot build on spaces neighboring your Workers, unless building a dome.


Maenads, Raving Ones
Players: 2, 3, 4

End of Your Turn: If your Workers neighbor an opponent's Worker on opposite sides, that opponent loses the game.


Medea, Powerful Sorceress
Players: 2 — Hero Power — REVISED POWER

End of Your Turn: Once, remove all blocks from under a Worker neighboring either of your Workers. You also remove any Tokens on the blocks.


Medusa, Petrifying Gorgon
Players: 2, 3, 4 — Golden Fleece Variant

End of Your Turn: If possible, your Workers build in lower neighboring spaces that are occupied by opponent Workers, removing the opponent Workers from the game.


Minotaur, Bull-headed Monster
Players: 2, 3, 4 — Simple God — Golden Fleece Variant

Your Move: Your Worker may move into an opponent Worker's space, if their Worker can be forced one space straight backwards to an unoccupied space at any level.


Morpheus, God of Dreams
Players: 2, 3, 4

Start of Your Turn: Place a coin on your God Power card.

Your Build: Your Worker cannot build as normal. Instead, spend any number of coins from your God Power card (even zero) and build that many times.


Nyx, Goddess of Night
Players: 2

Setup: Before players choose powers, the first player selects a God Power card to be Nyx's Night Power.

End of All Turns: If there are an odd number of Complete Towers in play, gain your Night Power and your opponent loses their God Power. If there are an even number of Complete Towers, lose your Night Power and your opponent gains their God Power.


Odysseus, Cunning Leader
Players: 2 — Hero Power

Start of Your Turn: Once, force to unoccupied corner spaces any number of opponent Workers that neighbor your Workers.


Pan, God of the Wild
Players: 2, 3, 4 — Simple God — Golden Fleece Variant

Win Condition: You also win if your Worker moves down two or more levels.


Pegasus, Winged Horse
Players: 2, 3, 4 — Golden Fleece Variant

Your Move: Your Worker may move up more than one level, but cannot win the game by doing so.


Persephone, Goddess of Spring Growth
Players: 2, 3, 4 — Golden Fleece Variant

Opponent's Turn: If possible, at least one Worker must move up this turn.


Polyphemus, Gigantic Cyclops
Players: 2 — Hero Power

End of Your Turn: Once, your Worker builds up to 2 domes at any level on any unoccupied spaces on the board.


Poseidon, God of the Sea
Players: 2, 3, 4 — Golden Fleece Variant

End of Your Turn: If your unmoved Worker is on the ground level, it may build up to three times.


Prometheus, Titan Benefactor of Mankind
Players: 2, 3, 4 — Simple God — Golden Fleece Variant

Your Turn: If your Worker does not move up, it may build both before and after moving.


Proteus, Shapeshifting Sea God
Players: 2, 3 — REVISED POWER

Setup: When placing your Workers, place 3 of your color.

Your Move: After your Worker moves, if possible, force one of your other Workers into the space just vacated.


Scylla, Menacing Sea Monster
Players: 2, 4 — Golden Fleece Variant

Your Move: If your Worker moves from a space that neighbors an opponent's Worker, you may force their Worker into the space yours just vacated.


Selene, Goddess of the Moon
Players: 2, 3, 4 — Golden Fleece Variant

Alternative Build: Your female Worker may build a dome at any level regardless of which Worker moved.


Terpsichore, Muse of Dancing
Players: 2, 3, 4 — Golden Fleece Variant

Your Turn: All of your Workers must move, and then all must build.


Theseus, Slayer of the Minotaur
Players: 2 — Hero Power

End of Your Turn: Once, if any of your Workers is exactly 2 levels below any neighboring opponent Workers, remove one of those opponent Workers from play.


Triton, God of the Waves
Players: 2, 3, 4 — Golden Fleece Variant

Your Move: Each time your Worker moves into a perimeter space, it may immediately move again.


Tyche, Goddess of Fortune
Players: 2, 3, 4

Setup: Shuffle a deck of 6 cards in your play area.

End of Your Turn: Draw the top card of your deck. If it is 1 - 5, discard it. If it is 6, reshuffle your deck and you may take an additional turn. On that additional turn, do not draw the top card from your deck.


Urania, Muse of Astronomy
Players: 2, 3, 4 — Golden Fleece Variant

Your Turn: When your Worker moves or builds, treat opposite edges and corners as if they are adjacent so that every space has 8 neighbors.


Zeus, God of the Sky
Players: 2, 3, 4 — Golden Fleece Variant

Your Build: Your Worker may build a block under itself.