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Gamehelpsaintpetersburg: Розніца паміж версіямі
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(Не паказана 2 прамежкавыя версіі 2 удзельнікаў) | |||
Радок 1: | Радок 1: | ||
= St. Petersburg = | = St. Petersburg = | ||
== Rules Summary == | == Rules Summary == | ||
=== Phases === | |||
The game is made up of multiple rounds of 4 phases: workers, buildings, aristocrats, trade | |||
You buy cards for the number of roubles shown on the card. | |||
If you already have one or more of the cards, they come at a discount - 1 rouble less for each card of the same type (but they always cost at least 1 rouble). | |||
On the second round onwards, cards that were not used in the last round are moved to the lower row - those cards cost 1 rouble less. | |||
=== Worker Phase (Green Cards) === | |||
In this phase you buy worker cards. At the end of the round, you are paid 3 roubles for every worker you have. | |||
=== Trading Cards === | === Trading Cards === | ||
==== Displacing trading cards: ==== | ==== Displacing trading cards: ==== | ||
* Blue trading cards can displace any already placed building. | * Blue trading cards can displace any already placed building. | ||
* Red trading cards can displace any already placed aristocrat. | * Red trading cards can displace any already placed aristocrat. | ||
* Each green trading card must replace a specific type of worker: | * Each green trading card must replace a specific type of worker (players can recognize pairs of green trading cards and their predecessor by matching symbols in the upper right of the cards): | ||
** Carpenter Workshop - | ** Carpenter Workshop - Lumberjack | ||
** Gold Smelter - | ** Gold Smelter - Gold Miner | ||
** Weaving Mill - | ** Weaving Mill - Shepherd | ||
** Fur Shop - | ** Fur Shop - Fur Trapper | ||
** Wharf - | ** Wharf - Ship Builder | ||
* A trading card _cannot_ displace another trading card. | * A trading card _cannot_ displace another trading card. | ||
Актуальная версія на 22:11, 7 верасня 2020
St. Petersburg
Rules Summary
Phases
The game is made up of multiple rounds of 4 phases: workers, buildings, aristocrats, trade You buy cards for the number of roubles shown on the card. If you already have one or more of the cards, they come at a discount - 1 rouble less for each card of the same type (but they always cost at least 1 rouble). On the second round onwards, cards that were not used in the last round are moved to the lower row - those cards cost 1 rouble less.
Worker Phase (Green Cards)
In this phase you buy worker cards. At the end of the round, you are paid 3 roubles for every worker you have.
Trading Cards
Displacing trading cards:
- Blue trading cards can displace any already placed building.
- Red trading cards can displace any already placed aristocrat.
- Each green trading card must replace a specific type of worker (players can recognize pairs of green trading cards and their predecessor by matching symbols in the upper right of the cards):
- Carpenter Workshop - Lumberjack
- Gold Smelter - Gold Miner
- Weaving Mill - Shepherd
- Fur Shop - Fur Trapper
- Wharf - Ship Builder
- A trading card _cannot_ displace another trading card.
Paying for trading cards:
- If trading card is more expensive than the card it displaces, the cost is the difference between the two.
- If trading card is the same cost or cheaper than the card it displaces, the cost is 1 ruble.
- All other normal cost reductions from other cards _do_ also apply to trading cards.