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(Adds reminders for how to handle trading cards)
 
 
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# St. Petersburg  
= St. Petersburg =
## Rules Summary
== Rules Summary ==
### Trading Cards
=== Phases ===
The game is made up of multiple rounds of 4 phases: workers, buildings, aristocrats, trade
You buy cards for the number of roubles shown on the card.
If you already have one or more of the cards, they come at a discount - 1 rouble less for each card of the same type (but they always cost at least 1 rouble).
On the second round onwards, cards that were not used in the last round are moved to the lower row - those cards cost 1 rouble less.
 
=== Worker Phase (Green Cards) ===
In this phase you buy worker cards. At the end of the round, you are paid 3 roubles for every worker you have.
 
 
=== Trading Cards ===
==== Displacing trading cards: ====
* Blue trading cards can displace any already placed building.
* Blue trading cards can displace any already placed building.
* Red trading cards can displace any already placed aristocrat.
* Red trading cards can displace any already placed aristocrat.
* Each green trading card must replace a specific type of worker:
* Each green trading card must replace a specific type of worker (players can recognize pairs of green trading cards and their predecessor by matching symbols in the upper right of the cards):
    * Carpenter Workshop -> Lumberjack
** Carpenter Workshop - Lumberjack
    * Gold Smelter -> Gold Miner
** Gold Smelter - Gold Miner
    * Weaving Mill -> Shepherd
** Weaving Mill - Shepherd
    * Fur Shop -> Fur Trapper
** Fur Shop - Fur Trapper
    * Wharf -> Ship Builder
** Wharf - Ship Builder
(Players can recognize pairs of green trading cards by matching symbols in the upper right of the cards.)
* A trading card _cannot_ displace another trading card.
* A trading card _cannot_ displace another trading card.


* Paying for trading card:
==== Paying for trading cards: ====
    * If trading card is more expensive than the card it displaces, the cost is the difference between the two.
* If trading card is more expensive than the card it displaces, the cost is the difference between the two.
    * If trading card is the same cost or cheaper than the card it displaces, the cost is 1 ruble.
* If trading card is the same cost or cheaper than the card it displaces, the cost is 1 ruble.
    * All other normal cost reductions from other cards _do_ also apply to trading cards.
* All other normal cost reductions from other cards _do_ also apply to trading cards.

Актуальная версія на 22:11, 7 верасня 2020

St. Petersburg

Rules Summary

Phases

The game is made up of multiple rounds of 4 phases: workers, buildings, aristocrats, trade You buy cards for the number of roubles shown on the card. If you already have one or more of the cards, they come at a discount - 1 rouble less for each card of the same type (but they always cost at least 1 rouble). On the second round onwards, cards that were not used in the last round are moved to the lower row - those cards cost 1 rouble less.

Worker Phase (Green Cards)

In this phase you buy worker cards. At the end of the round, you are paid 3 roubles for every worker you have.


Trading Cards

Displacing trading cards:

  • Blue trading cards can displace any already placed building.
  • Red trading cards can displace any already placed aristocrat.
  • Each green trading card must replace a specific type of worker (players can recognize pairs of green trading cards and their predecessor by matching symbols in the upper right of the cards):
    • Carpenter Workshop - Lumberjack
    • Gold Smelter - Gold Miner
    • Weaving Mill - Shepherd
    • Fur Shop - Fur Trapper
    • Wharf - Ship Builder
  • A trading card _cannot_ displace another trading card.

Paying for trading cards:

  • If trading card is more expensive than the card it displaces, the cost is the difference between the two.
  • If trading card is the same cost or cheaper than the card it displaces, the cost is 1 ruble.
  • All other normal cost reductions from other cards _do_ also apply to trading cards.