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* The adventurer can choose between retire and seek glory. | * The adventurer can choose between retire and seek glory. | ||
* If the adventurer chooses to retires, he collects the number of experiences as the level. The delve is over. | * If the adventurer chooses to retires, he collects the number of experiences as the level. The delve is over. | ||
* If the adventurer chooses to seek glory, he moves on to the next level and | * If the adventurer chooses to seek glory, he moves on to the next level with all his remaining active dices. The number of dungeon dices also increases by 1. | ||
* If the level dice is at 10, the adventurer has cleared the dungeon and must retire. | |||
==Companions== | ==Companions== |
Версія ад 08:36, 7 верасня 2020
Objective
The objective of the game is to use your companions to fight different monsters. The game consists of 3 delves.
Player's Turn
The adventurer roll all 7 party dices to determine his companions.
Monster Phase
- Roll a number of dungeon dices equals to the level (up to 10) as the monsters.
- Set aside all dragons: they cannot be rerolled.
- The adventurer can use a scroll to reroll any number of party dices and dungeon dices.
- The adventurer uses his companions to fight monsters. After using, they are moved to the graveyard.
- The adventurer can use his hero's ability (specialty or ultimate ability).
- If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience.
Loot Phase
- A thief or a champion can be used to open any number of chests. Other companions can only open a chest.
- The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.
- Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face choosed by the adventurer.
Dragon Phase
- If there are 3 or more dragons in the lair, the dragon arrives.
- A dragon needs 3 different types of companions to be defeated.
- If the dragon is not defeated, the adventurer flees and gain no experience.
- If the dragon is defeated, the adventurer gains a treasure and 1 experience.
Regroup Phase
- The adventurer can choose between retire and seek glory.
- If the adventurer chooses to retires, he collects the number of experiences as the level. The delve is over.
- If the adventurer chooses to seek glory, he moves on to the next level with all his remaining active dices. The number of dungeon dices also increases by 1.
- If the level dice is at 10, the adventurer has cleared the dungeon and must retire.
Companions
- A fighter can defeat a skeleton, an ooze or any number of goblins.
- A fighter can defeat a goblin, an ooze or any number of skeletons.
- A mage can defeat a goblin, a skeleton or any number of oozes.
- A thief can defeat a monster or used to open any number of chests.
- A champion can defeat any number of a type of monsters or open any number of chests.
Treasures
Hero Powers
Ranking
Points | Title |
---|---|
0-15 | Dragon fodder |
16-23 | Village Hero |
24-29 | Seasoned Explorer |
30-34 | Champion |
35+ | Hero of Ages |