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P.I. (Private Investigator) is a very simple deductive game consisting of 3 mini-games.
P.I. (Private Investigator) is a simple deductive game consisting of 3 mini-games.


Each player has a case they need to solve.
----


To solve a case you need to know:
== Objective ==


1. The criminal
Each player has three cases that they need to solve.
2. The location of the criminal
3. The type of the crime


------------------------------------------------------------
You win by getting the most points for solving the three cases.
 
To solve a case you need to show: The criminal, the location of the criminal and the type of the crime.
 
Each player solves their own unique case each in round. The player on your right has the cards which show the elements of the case you are solving.
 
== Actions ==


Each turn you can do one of the following actions:
Each turn you can do one of the following actions:


1. Use an investigator on a location (You only have 5 for the entire game)
Use an investigator on a location (You only have 5 for the entire mini-game), or pick an evidence card, or attempt to solve the case.
2. Pick an evidence card
 
3. Attempt to solve the case
=== Using an Investigator ===


-------------------------------------------------------------
Using an investigator on a location tells you the number of tiles matching your case in or near that location (either the criminal, the location or the crime) discs and cubes are placed on the investigator as follows:


If you use an investigator on a location, that will tell you
* Disc:  An element is in this investigator's location.
the number of matching cards to your case (either location/
* Cube: An element is in a location that is adjacent to this investigator's location.
criminal or crime) that are either:
Which element is present is not indicated.


1. On the location you've used the investigator on (indicated by a disc)
* Note: You only have 5 Investigators and they are 'one use' only for all three rounds of the entire game.
2. On a location that is adjacent to this location (indicated by a cube)


If there are none of any of those, then it tells you that
=== Example Results ===


So for example you could get:
{| class="wikitable"
|+ Examples
|-
! '''Exact Cards'''
! '''Adjacent Cards'''
! '''Components Used''
|-
| 3 Exact
| 0 Adjacent
| 3 discs / 0 cube, All matching cards are on that location, how lucky! 
|-
| 2 Exact
| 1 Adjacent
| 2 discs / 1 cube
|-
| 1 Exact
| 2 Adjacent
| 1 disc / 2 cubes
|-
| 0 Exact
| 3 Adjacent
| 0 disc / 3 cubes
|-
| 2 Exact
| 0 Adjacent
| 2 disc / 0 cubes
|-
| 1 Exact
| 1 Adjacent
| 1 disc / 1 cubes
|-
| 1 Exact
| 0 Adjacent
| 1 disc / 0 cubes
|-
| 0 Exact
| 0 Adjacent
| 0 disc / 0 cubes
|}


3 Exact / 0 Adjacent (3 discs / 0 cube, All matching cards are on that location, how lucky!)
=== Using Evidence Cards ===
2 Exact / 1 Adjacent (2 discs / 1 cube)
1 Exact / 2 Adjacent (1 disc / 2 cubes)
0 Exact / 3 Adjacent (0 disc / 3 cubes)
2 Exact / 0 Adjacent (2 disc / 0 cubes)
1 Exact / 1 Adjacent (1 disc / 1 cubes)
1 Exact / 0 Adjacent (1 disc / 0 cubes)
0 Exact / 0 Adjacent (0 disc / 0 cubes)


-------------------------------------------------------------
Using an evidence card allows you to investigate one particular element of your case, it will only tell you the matching cards that are the same type as the selected evidence card.


If you use an evidence card on a location, then the same happens
* Disc: If the Evidence card matches one of your Case cards, a disc is placed on the matching tile.
but it will only tell you the matching cards that are of the same
* Cube: If the case card's tile is in an adjacent location to the evidence card's tile then a cube will be placed on the tile.
type of the evidence card.


For example if your evidence card that is of the type (criminal)
==== Additional Rules With Using Evidence Cards====
then it tells you the number of matching cards (ONLY criminal type)
that are either:


1. On the location you've used the card on
* If you already have a disc/cube on one of your Investigator counters and it corresponds with the selected Evidence card then the disc/cube is moved from the investigator counter to the tile matching the selected evidence card.
2. On a location that is adjacent to this location
-------------------------------------------------------------


Finally you can attempt to solve the case, click on a criminal,
* If a disc/cube is placed then it must be placed on the tile.
a location and a crime type.


If you're right, then you get points
* If no disc/cube is placed then you place the Evidence card in front of your position to remind you that no information was gained.


If you're wrong, then you lose 2 points
* If you do place a disc/cube then you discard the card.


Simple as that.
=== Attempt to Solve the Case ===


-------------------------------------------------------------
Finally you can attempt to solve the case, click on a criminal, a location and a crime type.


To simplify things, let's give names to a couple of the game phases:
If you're right, then you get points according to how many players solve their cases before you (7 for first, 5 for second, 3 for third and 1 for fourth).


There are 3 '''Rounds'''
If you're wrong, then you lose 2 points.


Each round is composed of '''Phases''' where each player takes
The rules seem to imply that you can try to solve only once, and then the round's over for you. On BGA, that's not the case, you can try again, but you accrue the VP penalties (and lose time). If everyone has solved but you, you get 0 points (and penalties you have accrued).
their turns (Starting by the starting player)


For example, if A is the first player and B is the second player:
----


Then each phase is composed of two turns (A then B)
== Phases ==


The game consists of 3 rounds, players are attempting to solve one case in every round.


Once a player solves a case for the first time in that round
Each round is composed of phases where each player takes a turn playing one action (beginning with the starting player)
(In phase 6 of the current round for example)
Then they get 7 points, and EACH subsequent player who solves
their case in the same phase (phase 6 in our example) gets ALSO 7 points.


Once the phase ends, if there are at least two players who didn't solve
== Solving a case ==
the case yet, then the game continues, but on the phase the next player
Once a player solves a case for the first time in that round, (in phase 6 of the current round for example,) they get 7 points, and ''each'' subsequent player who solves their case in the same phase (phase 6 in our example) ''also'' gets 7 points.
solves the case they get 2 less points and that goes for all players
 
who solves the case on the same phase.
Once the phase ends, if there are at least two players who didn't solve the case yet, then the game continues, but on the phase the next player
solves the case they get 2 less points and that goes for all players who solve the case in that same phase.


This continues on and on, until only 1 (or 0) player remains.
This continues on and on, until only 1 (or 0) player remains.
That player won't gain any points, and the next round starts.
That player won't gain any points, and the next round starts.

Актуальная версія на 01:37, 27 жніўня 2020

P.I. (Private Investigator) is a simple deductive game consisting of 3 mini-games.


Objective

Each player has three cases that they need to solve.

You win by getting the most points for solving the three cases.

To solve a case you need to show: The criminal, the location of the criminal and the type of the crime.

Each player solves their own unique case each in round. The player on your right has the cards which show the elements of the case you are solving.

Actions

Each turn you can do one of the following actions:

Use an investigator on a location (You only have 5 for the entire mini-game), or pick an evidence card, or attempt to solve the case.

Using an Investigator

Using an investigator on a location tells you the number of tiles matching your case in or near that location (either the criminal, the location or the crime) discs and cubes are placed on the investigator as follows:

  • Disc: An element is in this investigator's location.
  • Cube: An element is in a location that is adjacent to this investigator's location.

Which element is present is not indicated.

  • Note: You only have 5 Investigators and they are 'one use' only for all three rounds of the entire game.

Example Results

Examples
Exact Cards Adjacent Cards 'Components Used
3 Exact 0 Adjacent 3 discs / 0 cube, All matching cards are on that location, how lucky!
2 Exact 1 Adjacent 2 discs / 1 cube
1 Exact 2 Adjacent 1 disc / 2 cubes
0 Exact 3 Adjacent 0 disc / 3 cubes
2 Exact 0 Adjacent 2 disc / 0 cubes
1 Exact 1 Adjacent 1 disc / 1 cubes
1 Exact 0 Adjacent 1 disc / 0 cubes
0 Exact 0 Adjacent 0 disc / 0 cubes

Using Evidence Cards

Using an evidence card allows you to investigate one particular element of your case, it will only tell you the matching cards that are the same type as the selected evidence card.

  • Disc: If the Evidence card matches one of your Case cards, a disc is placed on the matching tile.
  • Cube: If the case card's tile is in an adjacent location to the evidence card's tile then a cube will be placed on the tile.

Additional Rules With Using Evidence Cards

  • If you already have a disc/cube on one of your Investigator counters and it corresponds with the selected Evidence card then the disc/cube is moved from the investigator counter to the tile matching the selected evidence card.
  • If a disc/cube is placed then it must be placed on the tile.
  • If no disc/cube is placed then you place the Evidence card in front of your position to remind you that no information was gained.
  • If you do place a disc/cube then you discard the card.

Attempt to Solve the Case

Finally you can attempt to solve the case, click on a criminal, a location and a crime type.

If you're right, then you get points according to how many players solve their cases before you (7 for first, 5 for second, 3 for third and 1 for fourth).

If you're wrong, then you lose 2 points.

The rules seem to imply that you can try to solve only once, and then the round's over for you. On BGA, that's not the case, you can try again, but you accrue the VP penalties (and lose time). If everyone has solved but you, you get 0 points (and penalties you have accrued).


Phases

The game consists of 3 rounds, players are attempting to solve one case in every round.

Each round is composed of phases where each player takes a turn playing one action (beginning with the starting player)

Solving a case

Once a player solves a case for the first time in that round, (in phase 6 of the current round for example,) they get 7 points, and each subsequent player who solves their case in the same phase (phase 6 in our example) also gets 7 points.

Once the phase ends, if there are at least two players who didn't solve the case yet, then the game continues, but on the phase the next player solves the case they get 2 less points and that goes for all players who solve the case in that same phase.

This continues on and on, until only 1 (or 0) player remains.

That player won't gain any points, and the next round starts.