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Dice Forge is a game about rolling dice to collect resources. You can spend those resources to upgrade your dice, or purchase cards that give you points and special powers.
Dice Forge is a game about rolling dice to collect resources. You can spend those resources to upgrade your dice, or purchase cards that give you points and special powers.


The currencies in the game are:
= Currencies =
*'''Gold''' - Used to upgrade your dice.
*'''Gold''' - Used to upgrade your dice.
*'''Sun Shards''' - Used to purchase cards and take extra actions.
*'''Sun Shards''' - Used to purchase cards and take extra actions.
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*'''Glory Points''' - Contributes directly to your score.
*'''Glory Points''' - Contributes directly to your score.


Some terminology used in the game:
= Taking Your Turn =
On each player's turn, all players roll their dice and collect the indicated resources. (In a two-player game, players roll their dice twice before each player's turn.)
 
You are then allowed to perform one action:
*'''Forge''' - Spend Gold to upgrade your dice. You can purchase any number of new die faces, but each face you buy must be unique. (Your dice may have duplicated sides, but the faces you purchase within a given Forge action must be different.)
*'''Heroic Feat''' - Spend Sun and/or Moon Shards to purchase a single card. Place your Hero pawn on the pedestal containing the card you wish to purchase. If another player's pawn was on that pedestal, they receive a Divine Blessing and are returned to the central island. (This is known as "'''Ousting'''" their hero.)
 
=== Taking an additional action ===
Finally, the active player may spend two Sun Shards to take a second action if they wish.
 
= Terminology used in the game =
*'''Divine Blessing''' - The act of rolling both your dice and receiving the indicated resources.
*'''Divine Blessing''' - The act of rolling both your dice and receiving the indicated resources.
*'''Minor Blessing''' - Rolling a single die and receiving the indicated resources.
*'''Minor Blessing''' - Rolling a single die and receiving the indicated resources.
*'''Reinforcements''' - After rolling their dice, the active player may use any special powers gained from purchased cards.
*'''Reinforcements''' - After rolling their dice, the active player may use any special powers gained from purchased cards.


On each player's turn, all players roll their dice and collect the indicated resources. (In a two-player game, players roll their dice twice before each player's turn.) You are then allowed to perform one action:
= Auto-advance (Hammer) =
*'''Forge''' - Spend Gold to upgrade your dice. You can purchase any number of new die faces, but each face you buy must be unique. (Your dice may have duplicated sides, but the faces you purchase within a given Forge action must be different.)
Basically each and every single bit of gold you earn after you trigger the button is automatically converted into hammer steps. Once you turn off the button, you're given the choice between gold and hammer steps each time you earn gold. However if the side that you roll gives you a choice (VP, sunshard, etc.) it will still ask you
*'''Heroic Feat''' - Spend Sun and/or Moon Shards to purchase a single card. Place your Hero pawn on the pedestal containing the card you wish to purchase. If another player's pawn was on that pedestal, they receive a Divine Blessing and are returned to the central island. (This is known as "'''Ousting'''" their hero.)


Finally, the active player may spend two Sun Shards to take a second action if they wish.
= Game End =
You play 10 rounds with 3 players, and 9 rounds with 2 or 4 players


Much like in real life, the player with the most Glory Points at the end of the game wins.
Much like in real life, the player with the most Glory Points at the end of the game wins.
TIEBREAKER: If enabled, the following tie breakers are implemented:
#Number of die faces forged.
#Number of Heroic Feats accomplished.
#Number of remaining resources.
#The player having started the game the earliest.

Актуальная версія на 15:48, 20 жніўня 2020

Dice Forge is a game about rolling dice to collect resources. You can spend those resources to upgrade your dice, or purchase cards that give you points and special powers.

Currencies

  • Gold - Used to upgrade your dice.
  • Sun Shards - Used to purchase cards and take extra actions.
  • Moon Shards - Used to purchase cards.
  • Glory Points - Contributes directly to your score.

Taking Your Turn

On each player's turn, all players roll their dice and collect the indicated resources. (In a two-player game, players roll their dice twice before each player's turn.)

You are then allowed to perform one action:

  • Forge - Spend Gold to upgrade your dice. You can purchase any number of new die faces, but each face you buy must be unique. (Your dice may have duplicated sides, but the faces you purchase within a given Forge action must be different.)
  • Heroic Feat - Spend Sun and/or Moon Shards to purchase a single card. Place your Hero pawn on the pedestal containing the card you wish to purchase. If another player's pawn was on that pedestal, they receive a Divine Blessing and are returned to the central island. (This is known as "Ousting" their hero.)

Taking an additional action

Finally, the active player may spend two Sun Shards to take a second action if they wish.

Terminology used in the game

  • Divine Blessing - The act of rolling both your dice and receiving the indicated resources.
  • Minor Blessing - Rolling a single die and receiving the indicated resources.
  • Reinforcements - After rolling their dice, the active player may use any special powers gained from purchased cards.

Auto-advance (Hammer)

Basically each and every single bit of gold you earn after you trigger the button is automatically converted into hammer steps. Once you turn off the button, you're given the choice between gold and hammer steps each time you earn gold. However if the side that you roll gives you a choice (VP, sunshard, etc.) it will still ask you

Game End

You play 10 rounds with 3 players, and 9 rounds with 2 or 4 players

Much like in real life, the player with the most Glory Points at the end of the game wins.

TIEBREAKER: If enabled, the following tie breakers are implemented:

  1. Number of die faces forged.
  2. Number of Heroic Feats accomplished.
  3. Number of remaining resources.
  4. The player having started the game the earliest.