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== | == Characters in "The Werewolves of Miller's Hollow" == | ||
'''Werewolves | '''The Werewolves''' - | ||
Their objective is to eliminate the other inhabitants of the village. Each night, they bite, kill and devour a villager. During the day, they try to conceal their identity and vile deeds from the townsfolk. They cannot devour a werewolf. | |||
'''Ordinary Villagers | '''Ordinary Villagers''' - | ||
Have no special skill. Their only weapons are the ability to analyse behaviour to identify werewolves and the strength of their conviction to prevent the lynch of the innocents like themselves. | |||
'''The Fortune Teller | '''The Fortune Teller''' - | ||
Each night, she sees the true personality of a player. She must help the townsfolks to correctly identify the werewolves, without discovering by the werewolves. | |||
'''The Witch | '''The Witch''' - | ||
She has a healing potion which can resurrect a player devoured by the werewolves, and a poison potion which can eliminate a player. Each potion can be used once per game and both potions can be used on the same night. If this character is used, there might be 0 or 2 players eliminated. | |||
'''The Hunter | '''The Hunter''' - | ||
If he is killed by any reason, he can strike back. With his dying breath, he shoots and eliminate a player. | |||
'''The Little Girl | '''The Little Girl''' - | ||
She is very curious and can open her eyes and spy on the werewolves. But if discovered doing so, she dies of fright. In this verison, she can take a small risk (20% of seeing a werewolf and 20% of being caught) or a big risk (40% of seeing a werewolf and 40% of being caught). | |||
'''Cupido | '''Cupido''' - | ||
He has the power of making two people fall instantly in love. During the first night, he chooses two players and they will be in love in the rest of the game. If one of the lovers dies, the other immediately kill him/herself. They cannot, even as a bluff, kill or vote to lynch their lover. | |||
'''The Thief | '''The Thief''' - | ||
If the thief is used, two ordinary villager cards is added. After the characters are dealt, the two extra cards are placed face down. On the first night, he can exchange his card with one of them and play that role until the end of the game. | |||
'''The Sheriff | '''The Sheriff''' - | ||
He is chosen by a vote with majority. From that on, his vote count as double. If he is eliminated, with their last breath they choose their successor. | |||
== New Characters in "The Village Expansion" == | |||
'''The | '''The White Werewolf''' - | ||
His objective is to be the only survivor. He wakes up every night with the werewolves. But one night out of two, he wakes up and kills a werewolf. | |||
'''The Raven''' - | |||
'' | Each night, he can choose a player that will have a penalty of two voices for the vote. | ||
'''The Pyromaniac''' - | |||
Once in the game, he can burn a building. If the owner of the building is the target of the werewolf's attack, the owner survives and the werewolf to the right of the owner dies instead. The power of the target's house is also burnt to the ground and the house becomes a Vagabond/ordinary house. | |||
== The Buildings == | |||
''' | |||
These are other powers that are given to some players randomly that are visible for all the players. (Visible next to the player's username.)''' | |||
'''Vagabonds''' | |||
Just a regular house with no particular powers. However, the Mistress, the Barber, the Pyromaniac and the Raven can't use their power against you. Bailiff can also grant you a house with a special power when the person in that house is killed. | |||
There are a | '''The School/Mistress''' | ||
The School Mistress can't vote. Every day, she can also forbid two players from voting. Except for those in Vagabond houses. | |||
'''The Notary's House/Bailiff''' | |||
When players die, the bailiff can give their building to the other players in Vagabond houses. | |||
'''The Farm/Farmers''' | |||
There can be several farmers. The farmers choose between themselves for the role of Captain. (Captain gets 2 votes at every village vote) When the Captain is killed they pass on their Captain Ability to another Farmer. (Normal rules without "House Expansion" allow Captain to be anyone) | |||
'''The Bakery/Baker''' | |||
The baker wakes up when the werewolves are just going back to sleep. In this version there is a 25% chance of seeing a Werewolf. | |||
'''The Hovel/Bonesetter''' | |||
During the day, the bonesetter can choose a player and give them back their power if they have used it. (Used once per game) | |||
'''The Church/Confessor''' | |||
Once in the game, the Confessor can oblige a player to show him his character card. | |||
'''The Manor/Lord''' | |||
Once during the game, the lord can save the village's victim. | |||
'''The Pub/Bartender''' | |||
Werewolves can't kill him and villagers can't vote against him. They vote before the other players. But if they vote for somebody that gets eliminated, they lose the immunity of being killed/lynched. | |||
'''The Barber Shop/Barber''' | |||
Once in the game, the barber can eliminate a player. But, if he isn't a werewolf, the Barber is immediately eliminated. |
Актуальная версія на 10:03, 3 жніўня 2020
Characters in "The Werewolves of Miller's Hollow"
The Werewolves - Their objective is to eliminate the other inhabitants of the village. Each night, they bite, kill and devour a villager. During the day, they try to conceal their identity and vile deeds from the townsfolk. They cannot devour a werewolf.
Ordinary Villagers - Have no special skill. Their only weapons are the ability to analyse behaviour to identify werewolves and the strength of their conviction to prevent the lynch of the innocents like themselves.
The Fortune Teller - Each night, she sees the true personality of a player. She must help the townsfolks to correctly identify the werewolves, without discovering by the werewolves.
The Witch - She has a healing potion which can resurrect a player devoured by the werewolves, and a poison potion which can eliminate a player. Each potion can be used once per game and both potions can be used on the same night. If this character is used, there might be 0 or 2 players eliminated.
The Hunter - If he is killed by any reason, he can strike back. With his dying breath, he shoots and eliminate a player.
The Little Girl - She is very curious and can open her eyes and spy on the werewolves. But if discovered doing so, she dies of fright. In this verison, she can take a small risk (20% of seeing a werewolf and 20% of being caught) or a big risk (40% of seeing a werewolf and 40% of being caught).
Cupido - He has the power of making two people fall instantly in love. During the first night, he chooses two players and they will be in love in the rest of the game. If one of the lovers dies, the other immediately kill him/herself. They cannot, even as a bluff, kill or vote to lynch their lover.
The Thief - If the thief is used, two ordinary villager cards is added. After the characters are dealt, the two extra cards are placed face down. On the first night, he can exchange his card with one of them and play that role until the end of the game.
The Sheriff - He is chosen by a vote with majority. From that on, his vote count as double. If he is eliminated, with their last breath they choose their successor.
New Characters in "The Village Expansion"
The White Werewolf - His objective is to be the only survivor. He wakes up every night with the werewolves. But one night out of two, he wakes up and kills a werewolf.
The Raven - Each night, he can choose a player that will have a penalty of two voices for the vote.
The Pyromaniac - Once in the game, he can burn a building. If the owner of the building is the target of the werewolf's attack, the owner survives and the werewolf to the right of the owner dies instead. The power of the target's house is also burnt to the ground and the house becomes a Vagabond/ordinary house.
The Buildings
These are other powers that are given to some players randomly that are visible for all the players. (Visible next to the player's username.)
Vagabonds Just a regular house with no particular powers. However, the Mistress, the Barber, the Pyromaniac and the Raven can't use their power against you. Bailiff can also grant you a house with a special power when the person in that house is killed.
The School/Mistress The School Mistress can't vote. Every day, she can also forbid two players from voting. Except for those in Vagabond houses.
The Notary's House/Bailiff When players die, the bailiff can give their building to the other players in Vagabond houses.
The Farm/Farmers There can be several farmers. The farmers choose between themselves for the role of Captain. (Captain gets 2 votes at every village vote) When the Captain is killed they pass on their Captain Ability to another Farmer. (Normal rules without "House Expansion" allow Captain to be anyone)
The Bakery/Baker The baker wakes up when the werewolves are just going back to sleep. In this version there is a 25% chance of seeing a Werewolf.
The Hovel/Bonesetter During the day, the bonesetter can choose a player and give them back their power if they have used it. (Used once per game)
The Church/Confessor Once in the game, the Confessor can oblige a player to show him his character card.
The Manor/Lord Once during the game, the lord can save the village's victim.
The Pub/Bartender Werewolves can't kill him and villagers can't vote against him. They vote before the other players. But if they vote for somebody that gets eliminated, they lose the immunity of being killed/lynched.
The Barber Shop/Barber Once in the game, the barber can eliminate a player. But, if he isn't a werewolf, the Barber is immediately eliminated.