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Gamehelpcityofthebigshoulders: Розніца паміж версіямі

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'''Note''': Each player gains a Partner during the 3rd round of the game
'''Note''': Each player gains a Partner during the 3rd round of the game
== Action Phase ==
'''''Pay with Company Treasury'''''
Turn Order: '''Player indicated by the turn order track'''
'''On your turn:'''
# Place one of your Partners on an action space and perform the action on behalf of one of your companies
# Companies may need to pay for actions:
## Company to Bank (when using actions that are not on a building track, or when buying Capital Assets)
## Bank to Company (when using fundraiser actions)
## Company to Player (when using actions that are on a building track)
## Bank to Player (some actions which gives resources to the company)
## Company to Shareholders (when paying extra dividends)
'''Notes:'''
* You cannot pay for any costs from your Player Treasury during this phase
* You may exhaust a company's Capital Assets at any time on your turn
* Resources gained from actions come from Haymarket Square
* Newly gained Partners are available for use during this round
'''End of Each Player's Turn:''' Shif and replace Capital Assets if necessary
'''End of Phase:''' When all players have run out of available Partners

Версія ад 19:33, 24 мая 2020

Stock Phase

Pay with Personal Treasury

On your turn you may:

  1. Sell any number of Certificates in one or more companies at their Stock value. Move sold Certificate(s) from your Personal Treasury to the Bank Pool and receive $ from the Bank to your Personal Treasury. Then, for each share sold, decrease the Stock Value by one. If you sell company's Certificate this Decade, you cannot later buy a Certificate of the same company in the same Decade.
  2. May buy one Stock certificate. Pay $ from your Personal Treasury. You may start a company during this phase, except during the first round, as it counts as buying the 30% Director's certificate.
    1. Certificate from a Company Treasury - Pay $ to its Company Treasury.
    2. Certificate from the Bank Pool - Pay $ to the Bank.

Start a Company

  1. Gain the Company Charter
  2. Choose the initial Stock value ($35, $40, $50, or $60)
  3. Pay for the Director's certificate for 3 X Stock Value. Pay to the Company Treasury.
  4. Place remaining company Certificates in the Company Treasury
  5. Place marker on the initial Appeal on the Appeal Track. Do not gain Appeal Bonuses for initial Appeal.

End of Phase

  1. Give priority Deal marker to the player to the left of the player who last sold or bought a Certificate this phase.
  2. If a company is completely owned by players (no Certificates are in the Company Treasury or Bank Pool), increase its Stock Value by one.

Building Phase

Turn Order: Simultaneous

  1. Deal 2 new buildings to each each so that they have 3 in hand
  2. Each player chooses one to play on the leftmost space on their building track
  3. Each player chooses one to discard out of the game
  4. Each player keeps one for the next round
  5. Buildings area revealed simultaneously
  6. Refill the job market based on the newly revealed buildings

Note: Each player gains a Partner during the 3rd round of the game

Action Phase

Pay with Company Treasury Turn Order: Player indicated by the turn order track On your turn:

  1. Place one of your Partners on an action space and perform the action on behalf of one of your companies
  2. Companies may need to pay for actions:
    1. Company to Bank (when using actions that are not on a building track, or when buying Capital Assets)
    2. Bank to Company (when using fundraiser actions)
    3. Company to Player (when using actions that are on a building track)
    4. Bank to Player (some actions which gives resources to the company)
    5. Company to Shareholders (when paying extra dividends)

Notes:

  • You cannot pay for any costs from your Player Treasury during this phase
  • You may exhaust a company's Capital Assets at any time on your turn
  • Resources gained from actions come from Haymarket Square
  • Newly gained Partners are available for use during this round

End of Each Player's Turn: Shif and replace Capital Assets if necessary End of Phase: When all players have run out of available Partners