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Money is very important early, as early buildings can accrue a lot of advantage. Trader or Prospector for 3 or even 2 total coins can be a powerful move early in the game.
Money is very important near the start of the game, as early buildings can accrue a lot of advantage. Choosing the Trader or Prospector for 3 or even 2 total coins can be a powerful move early in the game.


Try to pick roles that are better for you than everyone else - i.e. Builder when you have the most money, Trader when you are the only person who can sell, Mayor when there's an uneven number of colonists, or Captain when your opponents have goods they want to sell.
Try to pick roles that are better for you than everyone else - i.e. the Builder when you have the most money, the Trader when you are the only person who can sell, the Mayor when there's an uneven number of colonists, or the Captain when your opponents have goods they want to sell.


== Buildings ==
== Buildings ==


* Large warehouse is the most unused building in a game, there is little merrit to build it.
* The Large Warehouse is the least used building in the game, there is little merit in building it.
* University effective for the last round, if you build a large building and there won't be a mayor to activate it. And is you have a colonist on a sugar plantation and you build a sugar mill. Now you produce sugar.
* The University is effective in the last round, if you build a large building and there won't be a mayor to activate it. And if you have a colonist on a sugar plantation and you build a sugar mill, now you produce sugar.
* Guild hall is generally the best large building, it almost guarantees 7-8 points and 9-10 points are possible. All other can't reach more than 7-8.
* The Guild Hall is generally the best large building, it almost guarantees 7-8 points and 9-10 points are possible. The others can't reach more than 7-8.

Версія ад 21:41, 3 мая 2020

Money is very important near the start of the game, as early buildings can accrue a lot of advantage. Choosing the Trader or Prospector for 3 or even 2 total coins can be a powerful move early in the game.

Try to pick roles that are better for you than everyone else - i.e. the Builder when you have the most money, the Trader when you are the only person who can sell, the Mayor when there's an uneven number of colonists, or the Captain when your opponents have goods they want to sell.

Buildings

  • The Large Warehouse is the least used building in the game, there is little merit in building it.
  • The University is effective in the last round, if you build a large building and there won't be a mayor to activate it. And if you have a colonist on a sugar plantation and you build a sugar mill, now you produce sugar.
  • The Guild Hall is generally the best large building, it almost guarantees 7-8 points and 9-10 points are possible. The others can't reach more than 7-8.