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(Fix formatting of rules, use section headers, and clarify for consistent terminology, rule interactions, and scoring.) |
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Apocalypse at Zoo of Carson City | == Apocalypse at the Zoo of Carson City == | ||
For 2 to 4 players. | For 2 to 4 players. | ||
''Free animals from the zoo while avoiding mutants or slay them all to take victory and survive!'' | |||
Note: This game makes use of double-sided cards to represent Mutants. | |||
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=== Objective === | |||
Capture the highest value of cards by the end of the game. | |||
=== Game cards === | |||
Each player starts with 4 '''character''' cards available in their hand, numbered 3 to 6. | |||
50 '''zoo''' cards are arranged on the game '''board''' according to a ''5x5 grid'' with two cards on each position. The cards are distributed as follows: | |||
- 10 cards of value 0 | |||
- 10 value cards 1 | |||
- 10 value cards 2 | |||
- 10 value cards 3 | |||
- 10 value cards 4 | |||
Hidden among the backs of the cards with value 0 to 3 are 4 '''mutant''' cards; exactly one each for set valued from 0 to 3 (i.e. the cards of value 4 do not have hidden mutant cards). | |||
=== Actions === | |||
Each player, on their turn performs one of the following actions: | |||
- Place one of your '''character''' cards from your hand on to the board | |||
- Move one of your '''character''' cards to an adjacent location on the board | |||
==== Playing a Character ==== | |||
A new '''character''' card can only be played onto a location on the board where there is not an existing '''character''' or '''mutant'''. | |||
As you place your character, you take and '''capture''' the top-most visible '''zoo''' card in your chosen location. Your captured cards are kept in a face-down pile for scoring at the end of the game. | |||
==== Moving a Character ==== | |||
Take one of your existing '''character''' cards and move it vertically (up or down) or horizontally (left or right) one space on the board to capture an adjacent card. You can't move diagonally. | |||
In this manner, you may capture zoo and mutant cards of any value to place in your pile. | |||
In order to capture an opponent's character, your character's value must be of equal or greater value than the opponent's. (E.g. a value 5 character can capture other characters with a value of 3, 4, or 5, but not 6.) That character is moved to your scoring pile and worth its value in points, and the opponent loses that character for the rest of the game. | |||
'''Note:''' a character may not move to an empty space in the grid (as both cards of that position have been captured). | |||
==== Mutants ==== | |||
When a '''zoo''' card is taken, it may represent a '''mutant''' (denoted by the different card back). In this case, the player loses their character and flips it over in the chosen location for their action (from either a place or move action). They no longer get to move this character on their subsequent turns, and the card now acts like another zoo card which can be captured by any other character (regardless of value). | |||
'''Note:''' a '''mutant''' may not be captured from placing a new character on the board. | |||
=== End of the game === | |||
The game continues with players taking turns in clockwise order until it reaches a turn in which a player has no valid actions (e.g. they have no characters remaining to place or they cannot move to any new positions). (Players must still make moves if able, they cannot choose to pass.) | |||
At this point, tally everyone's score as per below. | |||
=== Final Scoring === | |||
Each player adds up the total value of all their captured cards plus the values of any of their remaining '''character''' cards (in hand or on the board, don't count '''mutants''' on the board). | |||
The player with the most points wins! | |||
== Chinese Translation == | |||
在卡森市動物園的啟示錄 | 在卡森市動物園的啟示錄 |
Актуальная версія на 04:21, 8 красавіка 2020
Apocalypse at the Zoo of Carson City
For 2 to 4 players.
Free animals from the zoo while avoiding mutants or slay them all to take victory and survive!
Note: This game makes use of double-sided cards to represent Mutants.
Objective
Capture the highest value of cards by the end of the game.
Game cards
Each player starts with 4 character cards available in their hand, numbered 3 to 6.
50 zoo cards are arranged on the game board according to a 5x5 grid with two cards on each position. The cards are distributed as follows:
- 10 cards of value 0 - 10 value cards 1 - 10 value cards 2 - 10 value cards 3 - 10 value cards 4
Hidden among the backs of the cards with value 0 to 3 are 4 mutant cards; exactly one each for set valued from 0 to 3 (i.e. the cards of value 4 do not have hidden mutant cards).
Actions
Each player, on their turn performs one of the following actions:
- Place one of your character cards from your hand on to the board - Move one of your character cards to an adjacent location on the board
Playing a Character
A new character card can only be played onto a location on the board where there is not an existing character or mutant.
As you place your character, you take and capture the top-most visible zoo card in your chosen location. Your captured cards are kept in a face-down pile for scoring at the end of the game.
Moving a Character
Take one of your existing character cards and move it vertically (up or down) or horizontally (left or right) one space on the board to capture an adjacent card. You can't move diagonally.
In this manner, you may capture zoo and mutant cards of any value to place in your pile.
In order to capture an opponent's character, your character's value must be of equal or greater value than the opponent's. (E.g. a value 5 character can capture other characters with a value of 3, 4, or 5, but not 6.) That character is moved to your scoring pile and worth its value in points, and the opponent loses that character for the rest of the game.
Note: a character may not move to an empty space in the grid (as both cards of that position have been captured).
Mutants
When a zoo card is taken, it may represent a mutant (denoted by the different card back). In this case, the player loses their character and flips it over in the chosen location for their action (from either a place or move action). They no longer get to move this character on their subsequent turns, and the card now acts like another zoo card which can be captured by any other character (regardless of value).
Note: a mutant may not be captured from placing a new character on the board.
End of the game
The game continues with players taking turns in clockwise order until it reaches a turn in which a player has no valid actions (e.g. they have no characters remaining to place or they cannot move to any new positions). (Players must still make moves if able, they cannot choose to pass.)
At this point, tally everyone's score as per below.
Final Scoring
Each player adds up the total value of all their captured cards plus the values of any of their remaining character cards (in hand or on the board, don't count mutants on the board).
The player with the most points wins!
Chinese Translation
在卡森市動物園的啟示錄 適合2到4名玩家。
遊戲卡 每位玩家有4張牌手牌,編號為3到6。 根據5x5網格在遊戲板上安排50張動物園卡片,每個位置有兩張卡片。 50張卡分發如下:
- 10張價值為0的牌; - 10張價值卡1; - 10張價值卡2; - 10張價值卡3; - 10張價值卡4。
在這些卡中,隱藏了4個突變卡,正好是從0到3的值(因此值4的卡沒有隱藏的突變卡)。
行動 反過來,每個玩家只能在兩個玩家之間執行一個動作:
- 將您的一張牌放在網格上:這樣做,將動物園卡片捕捉到所選位置(如果有兩張,則在上部捕捉),但不能將新卡放在對手卡上(不論有否突變)。 - 在網格上移動您的一張牌:可能的移動是垂直(向上或向下)和水平(向右和向左),從不對角線;至於定位,移動卡允許捕獲存在於所選位置的較高位置的動物園卡。通過這個動作,還可以捕獲相反的玩家的價值等於或小於一個人的牌(因此,5的價值卡可以捕獲價值3,4或5但不是價值6的其他牌)。
不言而喻,如果網格中存在空白區域(因為已經捕獲了該位置的兩張牌),則沒有玩家卡可以移動到該空間中。 注意:有可能捕獲動物園卡片,即使它們的價值高於其玩家卡片:價值問題僅適用於面對兩張活躍的玩家卡片時。
突變體 如果玩家捕獲突變卡,他就會丟失他的玩家卡,該卡被翻過來並成為任何其他卡。與其他動物園卡一樣,這些卡也可以從任何有效卡中捕獲,無論其價值如何。
比賽結束 當玩家不能再移動時,遊戲結束:要么是因為他丟失了所有牌,要么是因為他的活動牌不能再移動了。 在這一點上,每個玩家將他的牌的價值加起來與遊戲中捕獲的牌(動物園和玩家)的價值相乘:得分最多的牌。