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	<id>https://be.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Tips_akeruption</id>
	<title>Tips akeruption - Гісторыя версій</title>
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	<updated>2026-09-28T21:59:06Z</updated>
	<subtitle>Гісторыя версій гэтай старонкі</subtitle>
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	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_akeruption&amp;diff=3749&amp;oldid=prev</id>
		<title>Cactus tom: First pass.</title>
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		<updated>2019-12-16T19:41:33Z</updated>

		<summary type="html">&lt;p&gt;First pass.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая старонка&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This advice is primarily aimed at the 2-player game.&lt;br /&gt;
&lt;br /&gt;
First off, the importance of the bonus cards can hardly be overstated, especially the Rain cards.&lt;br /&gt;
Therefore, for most of the game, the key to winning is to draw more bonus cards than your opponent.&lt;br /&gt;
One of the best ways to achieve this is to make sure you get to place as many eruptions as possible.&lt;br /&gt;
This means, paradoxically, getting your village to a HIGHER temperature than your opponent&amp;#039;s, and&lt;br /&gt;
making sure that it stays above until you cross into danger zone #3.  This should be one of your highest&lt;br /&gt;
priorities in the early part of the game.  It is usually worth spending some cards for extra lava flow to speed this up,&lt;br /&gt;
and spending some walls to impede your opponent&amp;#039;s progress.&lt;br /&gt;
&lt;br /&gt;
Ordinarily, save any rain cards you get until the end of the game.  It is often worthwhile to convert some of your&lt;br /&gt;
better cards into walls.  The straw cards should usually be spent for lava.&lt;br /&gt;
&lt;br /&gt;
Endgame: once someone has crossed into zone 3, the game changes drastically.  Your goal now is to push your opponent&lt;br /&gt;
to the maximum temperature as early as possible, while delaying this event for yourself.   The bonus lava tiles from zone 3&lt;br /&gt;
are helpful for this.  The ideal scenario is for you to enter zone 3 first, just barely, and immediately launch your&lt;br /&gt;
opponent past you all the way to the end of the temperature track, while shoring up your own defenses.&lt;br /&gt;
&lt;br /&gt;
Save your rain cards until you are forced to use them (at maximum temperature, or, preferably, in your last turn of the game).  &lt;br /&gt;
Depending on how many lava flows reach your village, you may want to put walls up for defense, but sometimes it is better to &lt;br /&gt;
hoard them for the tiebreaker.&lt;br /&gt;
&lt;br /&gt;
When playing with more players, a wider variety of scenarios are possible.  Getting 3 rain cards should be much harder, and &lt;br /&gt;
may not be enough to win.  Pay attention to your opponents&amp;#039; strategies and respond accordingly.&lt;/div&gt;</summary>
		<author><name>Cactus tom</name></author>
	</entry>
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