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	<id>https://be.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Woodruff</id>
	<title>Board Game Arena - Уклад удзельніка [be]</title>
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	<updated>2026-10-15T15:55:16Z</updated>
	<subtitle>Уклад удзельніка</subtitle>
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	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Game_database_model:_dbmodel.sql&amp;diff=4764</id>
		<title>Game database model: dbmodel.sql</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Game_database_model:_dbmodel.sql&amp;diff=4764"/>
		<updated>2020-06-19T20:32:00Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Default tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Studio_Framework_Navigation}}&lt;br /&gt;
&lt;br /&gt;
In this file you specify the database schema of your game.&lt;br /&gt;
&lt;br /&gt;
This file contains SQL queries that will be executed during the creation of your game table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; you can&#039;t change the database schema during the game.&lt;br /&gt;
&lt;br /&gt;
== Create your schema ==&lt;br /&gt;
&lt;br /&gt;
To build this file, we recommend you to build the tables you need with the PhpMyAdmin tool (see BGA user guide), and then to export them and to copy/paste the content inside this file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; you must not use for a column the same name as for the table, as the framework replay function relies on regexp substitution to save/restore a previous state in a clone table with another name.&lt;br /&gt;
&lt;br /&gt;
== Default tables ==&lt;br /&gt;
&lt;br /&gt;
Important: by default, BGA creates 4 tables for your game: global, stats, gamelog, and player.&lt;br /&gt;
&lt;br /&gt;
You must not modify the schema of global, stats and gamelog tables (and you must not access them directly with SQL queries in your PHP code).&lt;br /&gt;
&lt;br /&gt;
You may add columns to &amp;quot;player&amp;quot; table. This is very practical to add simple values associated with players.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ALTER TABLE `player` ADD `player_reserve_size` SMALLINT UNSIGNED NOT NULL DEFAULT &#039;7&#039;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For your information, the useful columns of default &amp;quot;player&amp;quot; table are:&lt;br /&gt;
* &amp;lt;strong&amp;gt;player_no&amp;lt;/strong&amp;gt;: the index of player in natural playing order (starting with 1)&lt;br /&gt;
* &amp;lt;strong&amp;gt;player_id&amp;lt;/strong&amp;gt;&lt;br /&gt;
* &amp;lt;strong&amp;gt;player_name&amp;lt;/strong&amp;gt;: (note: you should better access this date with getActivePlayerName() or loadPlayersBasicInfos() methods)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;player_score&amp;lt;/strong&amp;gt;: the current score of the player (displayed in the player panel). You must update this field to update player&#039;s scores.&lt;br /&gt;
* &amp;lt;strong&amp;gt;player_score_aux&amp;lt;/strong&amp;gt;: the secondary score, used as a tie breaker. You must update this field according to tie breaking rules of the game (see also: [[Main_game_logic:_yourgamename.game.php#Manage_player_scores_and_Tie_breaker|Manage_player_scores_and_Tie_breaker]])&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;player_table_order&amp;lt;/strong&amp;gt;: gives an indication of the rank of the player by order of arrival in the lobby (starting with 1). It is not the same as player_no which is the player order &amp;lt;u&amp;gt;within&amp;lt;/u&amp;gt; the game. This is useful to set custom teams if wished in a game option (for instance 1st-2nd vs 3rd-4th).&amp;lt;br /&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;u&amp;gt;CAUTION:&amp;lt;/u&amp;gt;&amp;lt;/strong&amp;gt; This value is currently &amp;lt;u&amp;gt;not guaranted&amp;lt;/u&amp;gt; to be actually equal with the rank of the player in the table. For example, in a 4 player game, if the table was full but the 3rd player have left before the game starts, the 4th player becomes 3rd on this table &amp;lt;u&amp;gt;but&amp;lt;/u&amp;gt; their player_table_no is still equal to 4! If another player then joins, their player_table_no will then be 5...&amp;lt;br /&amp;gt;Thus, it is essential to normalize these values first in the game setup if you wish to use them to prevent bugs at game launch. For example, if the set of player_table_order are &amp;lt;player A&amp;gt;: 3, &amp;lt;player B&amp;gt;: 2, &amp;lt;player C&amp;gt;: 5, &amp;lt;player D&amp;gt;: 7, you see that you can&#039;t read that values as ranks directly, but you can still deduce that &amp;lt;player B&amp;gt; was 1st on the table, then &amp;lt;player A&amp;gt; then &amp;lt;player C&amp;gt; then &amp;lt;player D&amp;gt;&amp;amp;nbsp;&amp;amp;#128521;&lt;br /&gt;
&lt;br /&gt;
== CREATE TABLES ==&lt;br /&gt;
you can create tables, using engine InnoDB&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATE TABLE IF NOT EXISTS `hands` &lt;br /&gt;
(&lt;br /&gt;
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT, &lt;br /&gt;
`player_id` TINYINT(1) NOT NULL,&lt;br /&gt;
`1` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`2` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`3` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`4` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`5` BOOL NOT NULL DEFAULT 1,		&lt;br /&gt;
`6` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`7` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
PRIMARY KEY (`id`)&lt;br /&gt;
) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1 ;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: if you put comments, you cannot do it in the same line as code.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
`3` BOOL NOT NULL DEFAULT 1, --  activated or not&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
will also comment out `3` BOOL, and that code will not be executed.&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
You can add your Db inits in function SetupNewGame() from file &#039;gamename.game.php&#039;&lt;br /&gt;
  &lt;br /&gt;
== Errors Log ==&lt;br /&gt;
To trace Database creation check the logs that you can access in /admin/studio.&lt;br /&gt;
&lt;br /&gt;
== Post-release database modification ==&lt;br /&gt;
If you want to modify your database schema after the first release of your game in production, you should consult the [[Post-release phase#Updating the database schema|related section]]&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Game_database_model:_dbmodel.sql&amp;diff=4763</id>
		<title>Game database model: dbmodel.sql</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Game_database_model:_dbmodel.sql&amp;diff=4763"/>
		<updated>2020-06-19T20:31:32Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Default tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Studio_Framework_Navigation}}&lt;br /&gt;
&lt;br /&gt;
In this file you specify the database schema of your game.&lt;br /&gt;
&lt;br /&gt;
This file contains SQL queries that will be executed during the creation of your game table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; you can&#039;t change the database schema during the game.&lt;br /&gt;
&lt;br /&gt;
== Create your schema ==&lt;br /&gt;
&lt;br /&gt;
To build this file, we recommend you to build the tables you need with the PhpMyAdmin tool (see BGA user guide), and then to export them and to copy/paste the content inside this file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; you must not use for a column the same name as for the table, as the framework replay function relies on regexp substitution to save/restore a previous state in a clone table with another name.&lt;br /&gt;
&lt;br /&gt;
== Default tables ==&lt;br /&gt;
&lt;br /&gt;
Important: by default, BGA creates 4 tables for your game: global, stats, gamelog, and player.&lt;br /&gt;
&lt;br /&gt;
You must not modify the schema of global, stats and gamelog tables (and you must not access them directly with SQL queries in your PHP code).&lt;br /&gt;
&lt;br /&gt;
You may add columns to &amp;quot;player&amp;quot; table. This is very practical to add simple values associated with players.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ALTER TABLE `player` ADD `player_reserve_size` SMALLINT UNSIGNED NOT NULL DEFAULT &#039;7&#039;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For your information, the useful columns of default &amp;quot;player&amp;quot; table are:&lt;br /&gt;
* &amp;lt;strong&amp;gt;player_no&amp;lt;/strong&amp;gt;: the index of player in natural playing order (starting with 1)&lt;br /&gt;
* &amp;lt;strong&amp;gt;player_id&amp;lt;/strong&amp;gt;&lt;br /&gt;
* &amp;lt;strong&amp;gt;player_name&amp;lt;/strong&amp;gt;: (note: you should better access this date with getActivePlayerName() or loadPlayersBasicInfos() methods)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;player_score&amp;lt;/strong&amp;gt;: the current score of the player (displayed in the player panel). You must update this field to update player&#039;s scores.&lt;br /&gt;
* &amp;lt;strong&amp;gt;player_score_aux&amp;lt;/strong&amp;gt;: the secondary score, used as a tie breaker. You must update this field according to tie breaking rules of the game (see also: [[Main_game_logic:_yourgamename.game.php#Manage_player_scores_and_Tie_breaker|Manage_player_scores_and_Tie_breaker]])&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;player_table_order&amp;lt;/strong&amp;gt;: gives an indication of the rank of the player by order of arrival in the lobby (starting with 1). It is not the same as player_no which is the player order &amp;lt;u&amp;gt;within&amp;lt;/u&amp;gt; the game. This is useful to set custom teams if wished in a game option (for instance 1st-2nd vs 3rd-4th).&amp;lt;br /&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;u&amp;gt;CAUTION:&amp;lt;/u&amp;gt;&amp;lt;/strong&amp;gt; This value is currently &amp;lt;u&amp;gt;not guaranted&amp;lt;/u&amp;gt; to be actually equal with the rank of the player in the table. For example, in a 4 player game, if the table was full but the 3rd player have left before the game starts, the 4th player becomes 3rd on this table &amp;lt;u&amp;gt;but&amp;lt;/u&amp;gt; their player_table_no is still equal to 4! If another player then joins, their player_table_no will then be 5...&amp;lt;br /&amp;gt;Thus, it is essential to normalize these values first in the game setup if you wish to use them to prevent bugs at game launch. For example, if the set of player_table_order are &amp;lt;player A&amp;gt;: 3, &amp;lt;player B&amp;gt;: 2, &amp;lt;player C&amp;gt;: 5, &amp;lt;player D&amp;gt;: 7, you see that you can&#039;t read that values as ranks directly, but you can still deduce that &amp;lt;player B&amp;gt; was 1st on the table, then &amp;lt;player A&amp;gt; then &amp;lt;player C&amp;gt; then &amp;lt;player D&amp;gt; &amp;amp;#128521;&lt;br /&gt;
)&lt;br /&gt;
&lt;br /&gt;
== CREATE TABLES ==&lt;br /&gt;
you can create tables, using engine InnoDB&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATE TABLE IF NOT EXISTS `hands` &lt;br /&gt;
(&lt;br /&gt;
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT, &lt;br /&gt;
`player_id` TINYINT(1) NOT NULL,&lt;br /&gt;
`1` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`2` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`3` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`4` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`5` BOOL NOT NULL DEFAULT 1,		&lt;br /&gt;
`6` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`7` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
PRIMARY KEY (`id`)&lt;br /&gt;
) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1 ;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: if you put comments, you cannot do it in the same line as code.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
`3` BOOL NOT NULL DEFAULT 1, --  activated or not&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
will also comment out `3` BOOL, and that code will not be executed.&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
You can add your Db inits in function SetupNewGame() from file &#039;gamename.game.php&#039;&lt;br /&gt;
  &lt;br /&gt;
== Errors Log ==&lt;br /&gt;
To trace Database creation check the logs that you can access in /admin/studio.&lt;br /&gt;
&lt;br /&gt;
== Post-release database modification ==&lt;br /&gt;
If you want to modify your database schema after the first release of your game in production, you should consult the [[Post-release phase#Updating the database schema|related section]]&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Game_database_model:_dbmodel.sql&amp;diff=4762</id>
		<title>Game database model: dbmodel.sql</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Game_database_model:_dbmodel.sql&amp;diff=4762"/>
		<updated>2020-06-19T20:30:22Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Default tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Studio_Framework_Navigation}}&lt;br /&gt;
&lt;br /&gt;
In this file you specify the database schema of your game.&lt;br /&gt;
&lt;br /&gt;
This file contains SQL queries that will be executed during the creation of your game table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; you can&#039;t change the database schema during the game.&lt;br /&gt;
&lt;br /&gt;
== Create your schema ==&lt;br /&gt;
&lt;br /&gt;
To build this file, we recommend you to build the tables you need with the PhpMyAdmin tool (see BGA user guide), and then to export them and to copy/paste the content inside this file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; you must not use for a column the same name as for the table, as the framework replay function relies on regexp substitution to save/restore a previous state in a clone table with another name.&lt;br /&gt;
&lt;br /&gt;
== Default tables ==&lt;br /&gt;
&lt;br /&gt;
Important: by default, BGA creates 4 tables for your game: global, stats, gamelog, and player.&lt;br /&gt;
&lt;br /&gt;
You must not modify the schema of global, stats and gamelog tables (and you must not access them directly with SQL queries in your PHP code).&lt;br /&gt;
&lt;br /&gt;
You may add columns to &amp;quot;player&amp;quot; table. This is very practical to add simple values associated with players.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ALTER TABLE `player` ADD `player_reserve_size` SMALLINT UNSIGNED NOT NULL DEFAULT &#039;7&#039;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For your information, the useful columns of default &amp;quot;player&amp;quot; table are:&lt;br /&gt;
* &amp;lt;strong&amp;gt;player_no&amp;lt;/strong&amp;gt;: the index of player in natural playing order (starting with 1)&lt;br /&gt;
* &amp;lt;strong&amp;gt;player_id&amp;lt;/strong&amp;gt;&lt;br /&gt;
* &amp;lt;strong&amp;gt;player_name&amp;lt;/strong&amp;gt;: (note: you should better access this date with getActivePlayerName() or loadPlayersBasicInfos() methods)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;player_score&amp;lt;/strong&amp;gt;: the current score of the player (displayed in the player panel). You must update this field to update player&#039;s scores.&lt;br /&gt;
* &amp;lt;strong&amp;gt;player_score_aux&amp;lt;/strong&amp;gt;: the secondary score, used as a tie breaker. You must update this field according to tie breaking rules of the game (see also: [[Main_game_logic:_yourgamename.game.php#Manage_player_scores_and_Tie_breaker|Manage_player_scores_and_Tie_breaker]])&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;player_table_order&amp;lt;/strong&amp;gt;: gives an indication of the rank of the player by order of arrival in the lobby (starting with 1). It is not the same as player_no which is the player order &amp;lt;u&amp;gt;within&amp;lt;/u&amp;gt; the game. This is useful to set custom teams if wished in a game option (for instance 1st-2nd vs 3rd-4th).&amp;lt;br /&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;u&amp;gt;CAUTION:&amp;lt;/u&amp;gt;&amp;lt;/strong&amp;gt; This value is currently &amp;lt;u&amp;gt;not guaranted&amp;lt;/u&amp;gt; to be actually equal with the rank of the player in the table. For example, in a 4 player game, if the table was full but the 3rd player have left before the game starts, the 4th player becomes 3rd on this table &amp;lt;u&amp;gt;but&amp;lt;/u&amp;gt; their player_table_no is still equal to 4! If another player then joins, their player_table_no will then be 5...&amp;lt;br /&amp;gt;Thus, it is essential to normalize these values first in the game setup if you wish to use them to prevent bugs at game launch. For example, if the set of player_table_order are &amp;lt;player A&amp;gt;: 3, &amp;lt;player B&amp;gt;: 2, &amp;lt;player C&amp;gt;: 5, &amp;lt;player D&amp;gt;: 7, you see that you can&#039;t read that values as ranks directly, but you can still deduce that &amp;lt;player B&amp;gt; was 1st on the table, then &amp;lt;player A&amp;gt; then &amp;lt;player C&amp;gt; then &amp;lt;player D&amp;gt; &amp;lt;strong&amp;gt;;-)&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== CREATE TABLES ==&lt;br /&gt;
you can create tables, using engine InnoDB&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATE TABLE IF NOT EXISTS `hands` &lt;br /&gt;
(&lt;br /&gt;
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT, &lt;br /&gt;
`player_id` TINYINT(1) NOT NULL,&lt;br /&gt;
`1` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`2` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`3` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`4` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`5` BOOL NOT NULL DEFAULT 1,		&lt;br /&gt;
`6` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`7` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
PRIMARY KEY (`id`)&lt;br /&gt;
) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1 ;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: if you put comments, you cannot do it in the same line as code.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
`3` BOOL NOT NULL DEFAULT 1, --  activated or not&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
will also comment out `3` BOOL, and that code will not be executed.&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
You can add your Db inits in function SetupNewGame() from file &#039;gamename.game.php&#039;&lt;br /&gt;
  &lt;br /&gt;
== Errors Log ==&lt;br /&gt;
To trace Database creation check the logs that you can access in /admin/studio.&lt;br /&gt;
&lt;br /&gt;
== Post-release database modification ==&lt;br /&gt;
If you want to modify your database schema after the first release of your game in production, you should consult the [[Post-release phase#Updating the database schema|related section]]&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=4706</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=4706"/>
		<updated>2020-06-12T10:46:41Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
&lt;br /&gt;
There are 3 types of cards. &lt;br /&gt;
• 21 Trump cards numbered from 1 to 21 (These have stars)&lt;br /&gt;
&lt;br /&gt;
• The Fool (only one of these)&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039; (These are normal playing cards plus the knight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are three Bout cards. These are worth more points and are special: The 1 of Trump (The Petit), The 21 of Trump, and The Fool.&lt;br /&gt;
&lt;br /&gt;
DEALING THE CARDS: the cards must not be shuffled but cut by the player on the right of the card dealer. The cards must be given three by three to each player. While dealing, the card dealer must also set aside 6 (three-player version) or 3 cards (five-player version), which are collectively called the Dog (or here, the Kitty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each card is worth a number of points. Hover over your cards to determine the number of points or look further down this page.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
&lt;br /&gt;
This is the amount of points the TAKER needs to win, in order to win the hand.&lt;br /&gt;
&lt;br /&gt;
The points are assigned per card. If you win a trick, you get the points of the cards in the won trick.&lt;br /&gt;
&lt;br /&gt;
The TAKER is the person who made the most aggressive bet at the beginning of the hand (Pass, Guard, Guard without, Guard with)&lt;br /&gt;
&lt;br /&gt;
Bouts are special cards, that you &#039;&#039;&#039;do not want the TAKER to have.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
The goal for the TAKER is determined by the number of Bouts they are able to win during the hand.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, except on the last trick, otherwise it switches sides (exception: Chelem).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;English Speaker to the rescue:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purpose of the game is to play against the TAKER.&lt;br /&gt;
&lt;br /&gt;
The TAKER is the person who made the most aggressive bet at the start of the round.&lt;br /&gt;
&lt;br /&gt;
You do not want to let the TAKER get any of the three bouts. The more bouts the TAKER has, the less points they need to win the hand.&lt;br /&gt;
&lt;br /&gt;
If the TAKER achieves the correct amount of card points (total amount of points gained via tricks), then the taker wins the hand and everyone else loses points.&lt;br /&gt;
&lt;br /&gt;
If the TAKER does not achieve the needed amount of card points, then everyone else scores points based on the takers losses. (Added up at the end of each deal).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Notes:&lt;br /&gt;
&lt;br /&gt;
The fool only goes to the winner, if they won the hand with trump.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Circumstance, but I&#039;m not sure how it activates:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THREE PLAYERS&lt;br /&gt;
&lt;br /&gt;
The Dog/Kitty is made of 6 cards. (It is an additional hand?)&lt;br /&gt;
&lt;br /&gt;
FIVE PLAYERS&lt;br /&gt;
&lt;br /&gt;
The Dog/Kitty is made of 3 cards. &lt;br /&gt;
&lt;br /&gt;
After announcing a bid but before revealing the Dog/Kitty (if applicable), the taker can call on another player (verbally?) to help by calling out a King (eg. &amp;quot;King of Spades&amp;quot;). The player who has the called King must help the taker and does so secretly until the relevant King is played. The called player will share the spoils / the loss of the taker (1/3 for the player, 2/3 for the taker). &lt;br /&gt;
If the called King is in the Dog/Kitty, the taker plays alone.&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Dog/Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Dog/Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Dog/Kitty is revealed and the taker integrates it in his/her hand then discards an equal number of cards. Any card may be put in the Dog/Kitty but the taker must announce it if they put Kings in (some variants forbid it / it is frowned upon).&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick (One of trump suit ((stars)))), the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Slam ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody passes, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Dog/Kitty is not revealed and is no one&#039;s property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4163</id>
		<title>Gamehelptoc</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4163"/>
		<updated>2020-04-28T16:35:45Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Note: in case one player quits the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tock is a card-and-board game for 2 to 6 players. With 4 or 6 players, it is possible to create two or three teams of 2 players, sitting opposite of each other.&lt;br /&gt;
&lt;br /&gt;
The game concept is the same as Ludo, Sorry! or Mensch ärgere Dich nicht: Each player owns 4 pawns, has to bring them out of their start area into the game circle, and then race them into their home zone. &lt;br /&gt;
&lt;br /&gt;
The difference is that the players don&#039;t roll a die. Instead, standard playing cards (like those used in Bridge or Rummy) are dealt to the players, and they can choose to play one of their cards to move a pawn.&lt;br /&gt;
&lt;br /&gt;
== Object of the game ==&lt;br /&gt;
In single player games (no teams), the winner is the player who is first to get all 4 pawns into his home. &lt;br /&gt;
&lt;br /&gt;
In team games, the winner is the team that is first to get the pawns of both players into their corresponding homes. After the first player of a team has brought all of his pawns into his home, both players continue to play with the remaining color.&lt;br /&gt;
&lt;br /&gt;
== Setup of your game on Board Game Arena ==&lt;br /&gt;
&lt;br /&gt;
===Game Type===&lt;br /&gt;
You can choose between three game types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free-for-all&#039;&#039;&#039;: This is the single player game, everyone fights for him- or herself, no mercy, no friends, just run and eat every pawn that has the wrong color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2&#039;&#039;&#039;: When you get 4 players at your table, there will be two teams with two players. Assuming that players A1 and A2 belong to team A, and B1,B2 to team B, then the turn order will be A1, B1, A2, B2. With any other number of players, you will play Free-for-all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2 vs 2&#039;&#039;&#039;: When you get 6 players at your table, there will be three teams with two players each. The turn order will be A1, B1, C1, A2, B2, C2. &lt;br /&gt;
&lt;br /&gt;
===Game Variants===&lt;br /&gt;
Because it can be frustrating when the game starts and you don&#039;t have any card to let you start, there is the &amp;quot;start configuration&amp;quot; variant that allow you to place your first pawn on your start field before the game starts (Fast Start).&lt;br /&gt;
&lt;br /&gt;
== Playing a hand of cards ==&lt;br /&gt;
&lt;br /&gt;
One of the players takes the role of the dealer and deals three to five cards to each player. The exact number of cards dealt depends on the number of players, and varies so that the 52 cards of the deck can be distributed evenly. For example, in a 2 player game, the first two hands contain 5 cards, followed by four hands of 4 cards. Don&#039;t worry, the game takes care of this automatically. After all cards of a hand are played, the role of the dealer moves to the next player. &lt;br /&gt;
&lt;br /&gt;
The player following the dealer gets the first turn. In each turn, a player plays one of his hand cards and moves one or more pawns. The played card determines which move is possible. Then the next player takes his turn. This continues until all hands are empty, then the role of the dealer moves the player following the previous dealer, new hands are dealt from the remaining deck and the next round begins. And yes, you&#039;re right, this means that the dealer misses a turn.&lt;br /&gt;
&lt;br /&gt;
When all cards of the deck have been dealt and played, they are shuffled as the new deck and the game continues.&lt;br /&gt;
&lt;br /&gt;
== Exchanging of cards ==&lt;br /&gt;
&lt;br /&gt;
In team games, after dealing, each player exchanges one card with his team partner. Both partners choose a card, then the cards are exchanged. It is important to choose a card that is most useful for the team partner.&lt;br /&gt;
&lt;br /&gt;
nb - In team games there can be no discussion between partners about what cards are held, or suggestions/requests about how or what to play.  In reply to a recent question for clarification, Woodruff (who introduced and designed the game here) wrote:-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re right, talking is not allowed between teammates, that is an implicit rule, As for many games like this (Belote, Scopa, Tarot)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Start Field ==&lt;br /&gt;
&lt;br /&gt;
Each player has a start zone, where their pawns are placed at the beginning of the game. Near the start zone, a field in the game circle is marked in the player&#039;s color. This is the start field. When a pawn is brought into play (see Ace or King), it is placed on that start field. Pawns are protected on that start field. They cannot be eaten, they cannot be skipped, and they cannot be swapped by a Jack. Once a pawn leaves the start field, the protection ends, even if it returns to it!&lt;br /&gt;
&lt;br /&gt;
== Eating and Skipping ==&lt;br /&gt;
&lt;br /&gt;
When a pawn is moved so that it stops on a field that is occupied by another pawn, that pawn is eaten (or thrown). It is removed to its start zone. Outside of the home zones, it is possible to eat ANY pawn, even your own or those of your team partner. If your start field is coccupied by the pawn of another player, and you play a start card (Ace or King), that pawn is eaten, too. If you can&#039;t play any other card, you may even be forced to eat yourself. &lt;br /&gt;
&lt;br /&gt;
Normally, it&#039;s no problem to overtake other pawns, just count the field where they are standing as any empty field and hop along. There are three exceptions. (1) The Start Field (see above), (2) the Seven (see below), (3) the home zone. You cannot skip pawns in the home zone. So, if using a card requires a pawn to skip other pawns, but they can&#039;t be skipped, the card cannot be used for that pawn.&lt;br /&gt;
&lt;br /&gt;
== Entering the home zone ==&lt;br /&gt;
&lt;br /&gt;
When you want to enter your home zone, the played card must fit. You must use the complete movement that a card provides. If that movement goes too far, you cannot enter the home zone, but must continue on the circle.&lt;br /&gt;
&lt;br /&gt;
== To play or not to play - being blocked ==&lt;br /&gt;
&lt;br /&gt;
As long as you can play a card that lets you make a allowed move, you must play. If that&#039;s not possible, you must discard one card. There are three situations that can force you to discard: (1) All your pawns are in your start zone, and you have neither Ace nor King. (2) You queue up behind some obstinate pawn that won&#039;t leave it&#039;s Start Field. (3) Your predecessor played or discarded a Ten (see below).&lt;br /&gt;
&lt;br /&gt;
== Effects of cards ==&lt;br /&gt;
&lt;br /&gt;
Playing a card allows you to move pawns by one or more fields. You can move pawns along the ring of fields, and you can move pawns into their own home zone. Cards that are not mentioned simply move one pawn by the number of fields given by the value of the card.&lt;br /&gt;
&lt;br /&gt;
The color (or suit) of the cards has no meaning in Tock.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Ace&#039;&#039;&#039;&lt;br /&gt;
: Bring a new pawn from your start zone to the start field, or move one pawn that is already in the game forward by one field.&lt;br /&gt;
;&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
:Move one of your pawns 4 fields backwards! It is not possible to move backwards into the home fields. And it&#039;s not possible to back out of your home zone to go on a quick hunt. Home is Home!&lt;br /&gt;
;&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
:You can choose between two options.&lt;br /&gt;
:* 7 split: you get seven one-step moves. You can do them with one pawn, or distribute them between your pawns. But you must play them all, even if it hurts. Since the pawns do single steps, all other pawns on their way are eaten. There is one restriction: you cannot use a 7 to move your last pawn into your home and continue to play with the pawns of your team partner. You must complete your move before you can start helping your partner.&lt;br /&gt;
:* 1-7 no split: you get up to seven one-step moves. You must do then with one pawn, but you can forfeit some of them if you want.&lt;br /&gt;
;&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
: You move one of your pawns forward by 10 fields. Additionally, this forbids the next player all movement, so they have to discard one of their cards. The &#039;&#039;Stop Moving&#039;&#039; function of the 10 is always active, even when a 10 is discarded! There&#039;s one exception: The effect of a 10 does not carry over to the next hand, so when you play a 10 and the next player has an empty hand, there is no forced discard.&lt;br /&gt;
:&#039;&#039;&#039;Pay attention!&#039;&#039;&#039; Normally, when you click on a card, you just select it for movement. But if your predecessor played a 10, the function of a click changes to &#039;&#039;Discard&#039;&#039;, and the clicked card is discarded at once. This is evil by design, not a bug! &lt;br /&gt;
;&#039;&#039;&#039;Jack&#039;&#039;&#039;&lt;br /&gt;
: Exchange one of your pawns with any other pawn that&#039;s on the ring of fields. Pawns that are standing on their start field cannot be exchanged! You are allowed to exchange two of your own pawns, which has no effect at all. But sometimes, that&#039;s just what one needs.&lt;br /&gt;
;&#039;&#039;&#039;Queen&#039;&#039;&#039;&lt;br /&gt;
: Move one of your pawns by 12 fields&lt;br /&gt;
;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
: You can move one of your pawns by 13 fields, or bring a new pawn from your start zone to the start field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Note: in case one player quits the game ==&lt;br /&gt;
Automatic actions performed when it should be their turn:&lt;br /&gt;
*If that player would play or discard, a card from his hand is chosen randomly by the system to be discarded (no pawn will be move. &#039;&#039;&#039;Note:&#039;&#039;&#039; if a 10 is discarded that way, &#039;&#039;&#039;the next player would not be forced to discard&#039;&#039;&#039; because of that card no matter what.&lt;br /&gt;
&lt;br /&gt;
*If that player would choose a card to be exchange, it is once again picked randomly by the system.&lt;br /&gt;
&lt;br /&gt;
*If that player has left having started a move of decomposing 7, that move stops immediately and it is now the next player turn.&lt;br /&gt;
&lt;br /&gt;
*If that player would have to take any other action, nothing happens.&lt;br /&gt;
&lt;br /&gt;
In addition, if that player got a blocking pawn before leaving, that pawn is unlocked immediately if it is the player turn when they leave, or as soon as it would have been their turn to play again. That makes that pawn vulnerable from passing, eating and exchanging, the same as if it has moved.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4162</id>
		<title>Gamehelptoc</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4162"/>
		<updated>2020-04-28T16:34:44Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Note: in case one player quits the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tock is a card-and-board game for 2 to 6 players. With 4 or 6 players, it is possible to create two or three teams of 2 players, sitting opposite of each other.&lt;br /&gt;
&lt;br /&gt;
The game concept is the same as Ludo, Sorry! or Mensch ärgere Dich nicht: Each player owns 4 pawns, has to bring them out of their start area into the game circle, and then race them into their home zone. &lt;br /&gt;
&lt;br /&gt;
The difference is that the players don&#039;t roll a die. Instead, standard playing cards (like those used in Bridge or Rummy) are dealt to the players, and they can choose to play one of their cards to move a pawn.&lt;br /&gt;
&lt;br /&gt;
== Object of the game ==&lt;br /&gt;
In single player games (no teams), the winner is the player who is first to get all 4 pawns into his home. &lt;br /&gt;
&lt;br /&gt;
In team games, the winner is the team that is first to get the pawns of both players into their corresponding homes. After the first player of a team has brought all of his pawns into his home, both players continue to play with the remaining color.&lt;br /&gt;
&lt;br /&gt;
== Setup of your game on Board Game Arena ==&lt;br /&gt;
&lt;br /&gt;
===Game Type===&lt;br /&gt;
You can choose between three game types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free-for-all&#039;&#039;&#039;: This is the single player game, everyone fights for him- or herself, no mercy, no friends, just run and eat every pawn that has the wrong color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2&#039;&#039;&#039;: When you get 4 players at your table, there will be two teams with two players. Assuming that players A1 and A2 belong to team A, and B1,B2 to team B, then the turn order will be A1, B1, A2, B2. With any other number of players, you will play Free-for-all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2 vs 2&#039;&#039;&#039;: When you get 6 players at your table, there will be three teams with two players each. The turn order will be A1, B1, C1, A2, B2, C2. &lt;br /&gt;
&lt;br /&gt;
===Game Variants===&lt;br /&gt;
Because it can be frustrating when the game starts and you don&#039;t have any card to let you start, there is the &amp;quot;start configuration&amp;quot; variant that allow you to place your first pawn on your start field before the game starts (Fast Start).&lt;br /&gt;
&lt;br /&gt;
== Playing a hand of cards ==&lt;br /&gt;
&lt;br /&gt;
One of the players takes the role of the dealer and deals three to five cards to each player. The exact number of cards dealt depends on the number of players, and varies so that the 52 cards of the deck can be distributed evenly. For example, in a 2 player game, the first two hands contain 5 cards, followed by four hands of 4 cards. Don&#039;t worry, the game takes care of this automatically. After all cards of a hand are played, the role of the dealer moves to the next player. &lt;br /&gt;
&lt;br /&gt;
The player following the dealer gets the first turn. In each turn, a player plays one of his hand cards and moves one or more pawns. The played card determines which move is possible. Then the next player takes his turn. This continues until all hands are empty, then the role of the dealer moves the player following the previous dealer, new hands are dealt from the remaining deck and the next round begins. And yes, you&#039;re right, this means that the dealer misses a turn.&lt;br /&gt;
&lt;br /&gt;
When all cards of the deck have been dealt and played, they are shuffled as the new deck and the game continues.&lt;br /&gt;
&lt;br /&gt;
== Exchanging of cards ==&lt;br /&gt;
&lt;br /&gt;
In team games, after dealing, each player exchanges one card with his team partner. Both partners choose a card, then the cards are exchanged. It is important to choose a card that is most useful for the team partner.&lt;br /&gt;
&lt;br /&gt;
nb - In team games there can be no discussion between partners about what cards are held, or suggestions/requests about how or what to play.  In reply to a recent question for clarification, Woodruff (who introduced and designed the game here) wrote:-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re right, talking is not allowed between teammates, that is an implicit rule, As for many games like this (Belote, Scopa, Tarot)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Start Field ==&lt;br /&gt;
&lt;br /&gt;
Each player has a start zone, where their pawns are placed at the beginning of the game. Near the start zone, a field in the game circle is marked in the player&#039;s color. This is the start field. When a pawn is brought into play (see Ace or King), it is placed on that start field. Pawns are protected on that start field. They cannot be eaten, they cannot be skipped, and they cannot be swapped by a Jack. Once a pawn leaves the start field, the protection ends, even if it returns to it!&lt;br /&gt;
&lt;br /&gt;
== Eating and Skipping ==&lt;br /&gt;
&lt;br /&gt;
When a pawn is moved so that it stops on a field that is occupied by another pawn, that pawn is eaten (or thrown). It is removed to its start zone. Outside of the home zones, it is possible to eat ANY pawn, even your own or those of your team partner. If your start field is coccupied by the pawn of another player, and you play a start card (Ace or King), that pawn is eaten, too. If you can&#039;t play any other card, you may even be forced to eat yourself. &lt;br /&gt;
&lt;br /&gt;
Normally, it&#039;s no problem to overtake other pawns, just count the field where they are standing as any empty field and hop along. There are three exceptions. (1) The Start Field (see above), (2) the Seven (see below), (3) the home zone. You cannot skip pawns in the home zone. So, if using a card requires a pawn to skip other pawns, but they can&#039;t be skipped, the card cannot be used for that pawn.&lt;br /&gt;
&lt;br /&gt;
== Entering the home zone ==&lt;br /&gt;
&lt;br /&gt;
When you want to enter your home zone, the played card must fit. You must use the complete movement that a card provides. If that movement goes too far, you cannot enter the home zone, but must continue on the circle.&lt;br /&gt;
&lt;br /&gt;
== To play or not to play - being blocked ==&lt;br /&gt;
&lt;br /&gt;
As long as you can play a card that lets you make a allowed move, you must play. If that&#039;s not possible, you must discard one card. There are three situations that can force you to discard: (1) All your pawns are in your start zone, and you have neither Ace nor King. (2) You queue up behind some obstinate pawn that won&#039;t leave it&#039;s Start Field. (3) Your predecessor played or discarded a Ten (see below).&lt;br /&gt;
&lt;br /&gt;
== Effects of cards ==&lt;br /&gt;
&lt;br /&gt;
Playing a card allows you to move pawns by one or more fields. You can move pawns along the ring of fields, and you can move pawns into their own home zone. Cards that are not mentioned simply move one pawn by the number of fields given by the value of the card.&lt;br /&gt;
&lt;br /&gt;
The color (or suit) of the cards has no meaning in Tock.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Ace&#039;&#039;&#039;&lt;br /&gt;
: Bring a new pawn from your start zone to the start field, or move one pawn that is already in the game forward by one field.&lt;br /&gt;
;&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
:Move one of your pawns 4 fields backwards! It is not possible to move backwards into the home fields. And it&#039;s not possible to back out of your home zone to go on a quick hunt. Home is Home!&lt;br /&gt;
;&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
:You can choose between two options.&lt;br /&gt;
:* 7 split: you get seven one-step moves. You can do them with one pawn, or distribute them between your pawns. But you must play them all, even if it hurts. Since the pawns do single steps, all other pawns on their way are eaten. There is one restriction: you cannot use a 7 to move your last pawn into your home and continue to play with the pawns of your team partner. You must complete your move before you can start helping your partner.&lt;br /&gt;
:* 1-7 no split: you get up to seven one-step moves. You must do then with one pawn, but you can forfeit some of them if you want.&lt;br /&gt;
;&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
: You move one of your pawns forward by 10 fields. Additionally, this forbids the next player all movement, so they have to discard one of their cards. The &#039;&#039;Stop Moving&#039;&#039; function of the 10 is always active, even when a 10 is discarded! There&#039;s one exception: The effect of a 10 does not carry over to the next hand, so when you play a 10 and the next player has an empty hand, there is no forced discard.&lt;br /&gt;
:&#039;&#039;&#039;Pay attention!&#039;&#039;&#039; Normally, when you click on a card, you just select it for movement. But if your predecessor played a 10, the function of a click changes to &#039;&#039;Discard&#039;&#039;, and the clicked card is discarded at once. This is evil by design, not a bug! &lt;br /&gt;
;&#039;&#039;&#039;Jack&#039;&#039;&#039;&lt;br /&gt;
: Exchange one of your pawns with any other pawn that&#039;s on the ring of fields. Pawns that are standing on their start field cannot be exchanged! You are allowed to exchange two of your own pawns, which has no effect at all. But sometimes, that&#039;s just what one needs.&lt;br /&gt;
;&#039;&#039;&#039;Queen&#039;&#039;&#039;&lt;br /&gt;
: Move one of your pawns by 12 fields&lt;br /&gt;
;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
: You can move one of your pawns by 13 fields, or bring a new pawn from your start zone to the start field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Note: in case one player quits the game ==&lt;br /&gt;
Automatic actions performed when it should be their turn:&lt;br /&gt;
*If that player would play or discard, a card from his hand is chosen randomly by the system to be discarded (no pawn will be move. &#039;&#039;&#039;Note:&#039;&#039;&#039; if a 10 is discarded that way, &#039;&#039;&#039;the next player would not be forced to discard&#039;&#039;&#039; because of that card no matter what.&lt;br /&gt;
&lt;br /&gt;
*If that player would choose a card to be exchange, it is once again picked randomly by the system.&lt;br /&gt;
&lt;br /&gt;
*If that player has left having started a move of decomposing 7, that move stops immediately and it is now the next player turn.&lt;br /&gt;
&lt;br /&gt;
*If that player would have to take any other action, nothing happens.&lt;br /&gt;
&lt;br /&gt;
In addition, if that player got a blocking pawn before leaving, that pawn is unlocked immediately if it is the player turn when they leave, or as soon as it would have been their turn to play again.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4116</id>
		<title>Gamehelptoc</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4116"/>
		<updated>2020-04-25T16:01:40Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Note: in case quits the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tock is a card-and-board game for 2 to 6 players. With 4 or 6 players, it is possible to create two or three teams of 2 players, sitting opposite of each other.&lt;br /&gt;
&lt;br /&gt;
The game concept is the same as Ludo, Sorry! or Mensch ärgere Dich nicht: Each player owns 4 pawns, has to bring them out of their start area into the game circle, and then race them into their home zone. &lt;br /&gt;
&lt;br /&gt;
The difference is that the players don&#039;t roll a die. Instead, standard playing cards (like those used in Bridge or Rummy) are dealt to the players, and they can choose to play one of their cards to move a pawn.&lt;br /&gt;
&lt;br /&gt;
== Object of the game ==&lt;br /&gt;
In single player games (no teams), the winner is the player who is first to get all 4 pawns into his home. &lt;br /&gt;
&lt;br /&gt;
In team games, the winner is the team that is first to get the pawns of both players into their corresponding homes. After the first player of a team has brought all of his pawns into his home, both players continue to play with the remaining color.&lt;br /&gt;
&lt;br /&gt;
== Setup of your game on Board Game Arena ==&lt;br /&gt;
&lt;br /&gt;
===Game Type===&lt;br /&gt;
You can choose between three game types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free-for-all&#039;&#039;&#039;: This is the single player game, everyone fights for him- or herself, no mercy, no friends, just run and eat every pawn that has the wrong color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2&#039;&#039;&#039;: When you get 4 players at your table, there will be two teams with two players. Assuming that players A1 and A2 belong to team A, and B1,B2 to team B, then the turn order will be A1, B1, A2, B2. With any other number of players, you will play Free-for-all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2 vs 2&#039;&#039;&#039;: When you get 6 players at your table, there will be three teams with two players each. The turn order will be A1, B1, C1, A2, B2, C2. &lt;br /&gt;
&lt;br /&gt;
===Game Variants===&lt;br /&gt;
Because it can be frustrating when the game starts and you don&#039;t have any card to let you start, there is the &amp;quot;start configuration&amp;quot; variant that allow you to place your first pawn on your start field before the game starts (Fast Start).&lt;br /&gt;
&lt;br /&gt;
== Playing a hand of cards ==&lt;br /&gt;
&lt;br /&gt;
One of the players takes the role of the dealer and deals three to five cards to each player. The exact number of cards dealt depends on the number of players, and varies so that the 52 cards of the deck can be distributed evenly. For example, in a 2 player game, the first two hands contain 5 cards, followed by four hands of 4 cards. Don&#039;t worry, the game takes care of this automatically. After all cards of a hand are played, the role of the dealer moves to the next player. &lt;br /&gt;
&lt;br /&gt;
The player following the dealer gets the first turn. In each turn, a player plays one of his hand cards and moves one or more pawns. The played card determines which move is possible. Then the next player takes his turn. This continues until all hands are empty, then the role of the dealer moves the player following the previous dealer, new hands are dealt from the remaining deck and the next round begins. And yes, you&#039;re right, this means that the dealer misses a turn.&lt;br /&gt;
&lt;br /&gt;
When all cards of the deck have been dealt and played, they are shuffled as the new deck and the game continues.&lt;br /&gt;
&lt;br /&gt;
== Exchanging of cards ==&lt;br /&gt;
&lt;br /&gt;
In team games, after dealing, each player exchanges one card with his team partner. Both partners choose a card, then the cards are exchanged. It is important to choose a card that is most useful for the team partner.&lt;br /&gt;
&lt;br /&gt;
nb - In team games there can be no discussion between partners about what cards are held, or suggestions/requests about how or what to play.  In reply to a recent question for clarification, Woodruff (who introduced and designed the game here) wrote:-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re right, talking is not allowed between teammates, that is an implicit rule, As for many games like this (Belote, Scopa, Tarot)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Start Field ==&lt;br /&gt;
&lt;br /&gt;
Each player has a start zone, where their pawns are placed at the beginning of the game. Near the start zone, a field in the game circle is marked in the player&#039;s color. This is the start field. When a pawn is brought into play (see Ace or King), it is placed on that start field. Pawns are protected on that start field. They cannot be eaten, they cannot be skipped, and they cannot be swapped by a Jack. Once a pawn leaves the start field, the protection ends, even if it returns to it!&lt;br /&gt;
&lt;br /&gt;
== Eating and Skipping ==&lt;br /&gt;
&lt;br /&gt;
When a pawn is moved so that it stops on a field that is occupied by another pawn, that pawn is eaten (or thrown). It is removed to its start zone. Outside of the home zones, it is possible to eat ANY pawn, even your own or those of your team partner. If your start field is coccupied by the pawn of another player, and you play a start card (Ace or King), that pawn is eaten, too. If you can&#039;t play any other card, you may even be forced to eat yourself. &lt;br /&gt;
&lt;br /&gt;
Normally, it&#039;s no problem to overtake other pawns, just count the field where they are standing as any empty field and hop along. There are three exceptions. (1) The Start Field (see above), (2) the Seven (see below), (3) the home zone. You cannot skip pawns in the home zone. So, if using a card requires a pawn to skip other pawns, but they can&#039;t be skipped, the card cannot be used for that pawn.&lt;br /&gt;
&lt;br /&gt;
== Entering the home zone ==&lt;br /&gt;
&lt;br /&gt;
When you want to enter your home zone, the played card must fit. You must use the complete movement that a card provides. If that movement goes too far, you cannot enter the home zone, but must continue on the circle.&lt;br /&gt;
&lt;br /&gt;
== To play or not to play - being blocked ==&lt;br /&gt;
&lt;br /&gt;
As long as you can play a card that lets you make a allowed move, you must play. If that&#039;s not possible, you must discard one card. There are three situations that can force you to discard: (1) All your pawns are in your start zone, and you have neither Ace nor King. (2) You queue up behind some obstinate pawn that won&#039;t leave it&#039;s Start Field. (3) Your predecessor played or discarded a Ten (see below).&lt;br /&gt;
&lt;br /&gt;
== Effects of cards ==&lt;br /&gt;
&lt;br /&gt;
Playing a card allows you to move pawns by one or more fields. You can move pawns along the ring of fields, and you can move pawns into their own home zone. Cards that are not mentioned simply move one pawn by the number of fields given by the value of the card.&lt;br /&gt;
&lt;br /&gt;
The color (or suit) of the cards has no meaning in Tock.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Ace&#039;&#039;&#039;&lt;br /&gt;
: Bring a new pawn from your start zone to the start field, or move one pawn that is already in the game forward by one field.&lt;br /&gt;
;&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
:Move one of your pawns 4 fields backwards! It is not possible to move backwards into the home fields. And it&#039;s not possible to back out of your home zone to go on a quick hunt. Home is Home!&lt;br /&gt;
;&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
:You can choose between two options.&lt;br /&gt;
:* 7 split: you get seven one-step moves. You can do them with one pawn, or distribute them between your pawns. But you must play them all, even if it hurts. Since the pawns do single steps, all other pawns on their way are eaten. There is one restriction: you cannot use a 7 to move your last pawn into your home and continue to play with the pawns of your team partner. You must complete your move before you can start helping your partner.&lt;br /&gt;
:* 1-7 no split: you get up to seven one-step moves. You must do then with one pawn, but you can forfeit some of them if you want.&lt;br /&gt;
;&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
: You move one of your pawns forward by 10 fields. Additionally, this forbids the next player all movement, so they have to discard one of their cards. The &#039;&#039;Stop Moving&#039;&#039; function of the 10 is always active, even when a 10 is discarded! There&#039;s one exception: The effect of a 10 does not carry over to the next hand, so when you play a 10 and the next player has an empty hand, there is no forced discard.&lt;br /&gt;
:&#039;&#039;&#039;Pay attention!&#039;&#039;&#039; Normally, when you click on a card, you just select it for movement. But if your predecessor played a 10, the function of a click changes to &#039;&#039;Discard&#039;&#039;, and the clicked card is discarded at once. This is evil by design, not a bug! &lt;br /&gt;
;&#039;&#039;&#039;Jack&#039;&#039;&#039;&lt;br /&gt;
: Exchange one of your pawns with any other pawn that&#039;s on the ring of fields. Pawns that are standing on their start field cannot be exchanged! You are allowed to exchange two of your own pawns, which has no effect at all. But sometimes, that&#039;s just what one needs.&lt;br /&gt;
;&#039;&#039;&#039;Queen&#039;&#039;&#039;&lt;br /&gt;
: Move one of your pawns by 12 fields&lt;br /&gt;
;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
: You can move one of your pawns by 13 fields, or bring a new pawn from your start zone to the start field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Note: in case one player quits the game ==&lt;br /&gt;
Automatic actions performed when it should be their turn:&lt;br /&gt;
*If that player would play or discard, a card from his hand is chosen randomly by the system to be discarded (no pawn will be move. &#039;&#039;&#039;Note:&#039;&#039;&#039; if a 10 is discarded that way, &#039;&#039;&#039;the next player would not be forced to discard&#039;&#039;&#039; because of that card no matter what.&lt;br /&gt;
&lt;br /&gt;
*If that player would choose a card to be exchange, it is once again picked randomly by the system.&lt;br /&gt;
&lt;br /&gt;
*If that player has left having started a move of decomposing 7, that move stops immediately and it is now the next player turn.&lt;br /&gt;
&lt;br /&gt;
*If that player would have to take any other action, nothing happens.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4115</id>
		<title>Gamehelptoc</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4115"/>
		<updated>2020-04-25T16:00:52Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Note: in case of one player forfeit during the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tock is a card-and-board game for 2 to 6 players. With 4 or 6 players, it is possible to create two or three teams of 2 players, sitting opposite of each other.&lt;br /&gt;
&lt;br /&gt;
The game concept is the same as Ludo, Sorry! or Mensch ärgere Dich nicht: Each player owns 4 pawns, has to bring them out of their start area into the game circle, and then race them into their home zone. &lt;br /&gt;
&lt;br /&gt;
The difference is that the players don&#039;t roll a die. Instead, standard playing cards (like those used in Bridge or Rummy) are dealt to the players, and they can choose to play one of their cards to move a pawn.&lt;br /&gt;
&lt;br /&gt;
== Object of the game ==&lt;br /&gt;
In single player games (no teams), the winner is the player who is first to get all 4 pawns into his home. &lt;br /&gt;
&lt;br /&gt;
In team games, the winner is the team that is first to get the pawns of both players into their corresponding homes. After the first player of a team has brought all of his pawns into his home, both players continue to play with the remaining color.&lt;br /&gt;
&lt;br /&gt;
== Setup of your game on Board Game Arena ==&lt;br /&gt;
&lt;br /&gt;
===Game Type===&lt;br /&gt;
You can choose between three game types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free-for-all&#039;&#039;&#039;: This is the single player game, everyone fights for him- or herself, no mercy, no friends, just run and eat every pawn that has the wrong color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2&#039;&#039;&#039;: When you get 4 players at your table, there will be two teams with two players. Assuming that players A1 and A2 belong to team A, and B1,B2 to team B, then the turn order will be A1, B1, A2, B2. With any other number of players, you will play Free-for-all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2 vs 2&#039;&#039;&#039;: When you get 6 players at your table, there will be three teams with two players each. The turn order will be A1, B1, C1, A2, B2, C2. &lt;br /&gt;
&lt;br /&gt;
===Game Variants===&lt;br /&gt;
Because it can be frustrating when the game starts and you don&#039;t have any card to let you start, there is the &amp;quot;start configuration&amp;quot; variant that allow you to place your first pawn on your start field before the game starts (Fast Start).&lt;br /&gt;
&lt;br /&gt;
== Playing a hand of cards ==&lt;br /&gt;
&lt;br /&gt;
One of the players takes the role of the dealer and deals three to five cards to each player. The exact number of cards dealt depends on the number of players, and varies so that the 52 cards of the deck can be distributed evenly. For example, in a 2 player game, the first two hands contain 5 cards, followed by four hands of 4 cards. Don&#039;t worry, the game takes care of this automatically. After all cards of a hand are played, the role of the dealer moves to the next player. &lt;br /&gt;
&lt;br /&gt;
The player following the dealer gets the first turn. In each turn, a player plays one of his hand cards and moves one or more pawns. The played card determines which move is possible. Then the next player takes his turn. This continues until all hands are empty, then the role of the dealer moves the player following the previous dealer, new hands are dealt from the remaining deck and the next round begins. And yes, you&#039;re right, this means that the dealer misses a turn.&lt;br /&gt;
&lt;br /&gt;
When all cards of the deck have been dealt and played, they are shuffled as the new deck and the game continues.&lt;br /&gt;
&lt;br /&gt;
== Exchanging of cards ==&lt;br /&gt;
&lt;br /&gt;
In team games, after dealing, each player exchanges one card with his team partner. Both partners choose a card, then the cards are exchanged. It is important to choose a card that is most useful for the team partner.&lt;br /&gt;
&lt;br /&gt;
nb - In team games there can be no discussion between partners about what cards are held, or suggestions/requests about how or what to play.  In reply to a recent question for clarification, Woodruff (who introduced and designed the game here) wrote:-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re right, talking is not allowed between teammates, that is an implicit rule, As for many games like this (Belote, Scopa, Tarot)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Start Field ==&lt;br /&gt;
&lt;br /&gt;
Each player has a start zone, where their pawns are placed at the beginning of the game. Near the start zone, a field in the game circle is marked in the player&#039;s color. This is the start field. When a pawn is brought into play (see Ace or King), it is placed on that start field. Pawns are protected on that start field. They cannot be eaten, they cannot be skipped, and they cannot be swapped by a Jack. Once a pawn leaves the start field, the protection ends, even if it returns to it!&lt;br /&gt;
&lt;br /&gt;
== Eating and Skipping ==&lt;br /&gt;
&lt;br /&gt;
When a pawn is moved so that it stops on a field that is occupied by another pawn, that pawn is eaten (or thrown). It is removed to its start zone. Outside of the home zones, it is possible to eat ANY pawn, even your own or those of your team partner. If your start field is coccupied by the pawn of another player, and you play a start card (Ace or King), that pawn is eaten, too. If you can&#039;t play any other card, you may even be forced to eat yourself. &lt;br /&gt;
&lt;br /&gt;
Normally, it&#039;s no problem to overtake other pawns, just count the field where they are standing as any empty field and hop along. There are three exceptions. (1) The Start Field (see above), (2) the Seven (see below), (3) the home zone. You cannot skip pawns in the home zone. So, if using a card requires a pawn to skip other pawns, but they can&#039;t be skipped, the card cannot be used for that pawn.&lt;br /&gt;
&lt;br /&gt;
== Entering the home zone ==&lt;br /&gt;
&lt;br /&gt;
When you want to enter your home zone, the played card must fit. You must use the complete movement that a card provides. If that movement goes too far, you cannot enter the home zone, but must continue on the circle.&lt;br /&gt;
&lt;br /&gt;
== To play or not to play - being blocked ==&lt;br /&gt;
&lt;br /&gt;
As long as you can play a card that lets you make a allowed move, you must play. If that&#039;s not possible, you must discard one card. There are three situations that can force you to discard: (1) All your pawns are in your start zone, and you have neither Ace nor King. (2) You queue up behind some obstinate pawn that won&#039;t leave it&#039;s Start Field. (3) Your predecessor played or discarded a Ten (see below).&lt;br /&gt;
&lt;br /&gt;
== Effects of cards ==&lt;br /&gt;
&lt;br /&gt;
Playing a card allows you to move pawns by one or more fields. You can move pawns along the ring of fields, and you can move pawns into their own home zone. Cards that are not mentioned simply move one pawn by the number of fields given by the value of the card.&lt;br /&gt;
&lt;br /&gt;
The color (or suit) of the cards has no meaning in Tock.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Ace&#039;&#039;&#039;&lt;br /&gt;
: Bring a new pawn from your start zone to the start field, or move one pawn that is already in the game forward by one field.&lt;br /&gt;
;&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
:Move one of your pawns 4 fields backwards! It is not possible to move backwards into the home fields. And it&#039;s not possible to back out of your home zone to go on a quick hunt. Home is Home!&lt;br /&gt;
;&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
:You can choose between two options.&lt;br /&gt;
:* 7 split: you get seven one-step moves. You can do them with one pawn, or distribute them between your pawns. But you must play them all, even if it hurts. Since the pawns do single steps, all other pawns on their way are eaten. There is one restriction: you cannot use a 7 to move your last pawn into your home and continue to play with the pawns of your team partner. You must complete your move before you can start helping your partner.&lt;br /&gt;
:* 1-7 no split: you get up to seven one-step moves. You must do then with one pawn, but you can forfeit some of them if you want.&lt;br /&gt;
;&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
: You move one of your pawns forward by 10 fields. Additionally, this forbids the next player all movement, so they have to discard one of their cards. The &#039;&#039;Stop Moving&#039;&#039; function of the 10 is always active, even when a 10 is discarded! There&#039;s one exception: The effect of a 10 does not carry over to the next hand, so when you play a 10 and the next player has an empty hand, there is no forced discard.&lt;br /&gt;
:&#039;&#039;&#039;Pay attention!&#039;&#039;&#039; Normally, when you click on a card, you just select it for movement. But if your predecessor played a 10, the function of a click changes to &#039;&#039;Discard&#039;&#039;, and the clicked card is discarded at once. This is evil by design, not a bug! &lt;br /&gt;
;&#039;&#039;&#039;Jack&#039;&#039;&#039;&lt;br /&gt;
: Exchange one of your pawns with any other pawn that&#039;s on the ring of fields. Pawns that are standing on their start field cannot be exchanged! You are allowed to exchange two of your own pawns, which has no effect at all. But sometimes, that&#039;s just what one needs.&lt;br /&gt;
;&#039;&#039;&#039;Queen&#039;&#039;&#039;&lt;br /&gt;
: Move one of your pawns by 12 fields&lt;br /&gt;
;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
: You can move one of your pawns by 13 fields, or bring a new pawn from your start zone to the start field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Note: in case quits the game ==&lt;br /&gt;
*If that player would play or discard, a card from his hand is chosen randomly by the system to be discarded (no pawn will be move. &#039;&#039;&#039;Note:&#039;&#039;&#039; if a 10 is discarded that way, &#039;&#039;&#039;the next player would not be forced to discard&#039;&#039;&#039; because of that card no matter what.&lt;br /&gt;
&lt;br /&gt;
*If that player would choose a card to be exchange, it is once again picked randomly by the system.&lt;br /&gt;
&lt;br /&gt;
*If that player has left having started a move of decomposing 7, that move stops immediately and it is now the next player turn.&lt;br /&gt;
&lt;br /&gt;
*If that player would have to take any other action, nothing happens.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4114</id>
		<title>Gamehelptoc</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4114"/>
		<updated>2020-04-25T16:00:11Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tock is a card-and-board game for 2 to 6 players. With 4 or 6 players, it is possible to create two or three teams of 2 players, sitting opposite of each other.&lt;br /&gt;
&lt;br /&gt;
The game concept is the same as Ludo, Sorry! or Mensch ärgere Dich nicht: Each player owns 4 pawns, has to bring them out of their start area into the game circle, and then race them into their home zone. &lt;br /&gt;
&lt;br /&gt;
The difference is that the players don&#039;t roll a die. Instead, standard playing cards (like those used in Bridge or Rummy) are dealt to the players, and they can choose to play one of their cards to move a pawn.&lt;br /&gt;
&lt;br /&gt;
== Object of the game ==&lt;br /&gt;
In single player games (no teams), the winner is the player who is first to get all 4 pawns into his home. &lt;br /&gt;
&lt;br /&gt;
In team games, the winner is the team that is first to get the pawns of both players into their corresponding homes. After the first player of a team has brought all of his pawns into his home, both players continue to play with the remaining color.&lt;br /&gt;
&lt;br /&gt;
== Setup of your game on Board Game Arena ==&lt;br /&gt;
&lt;br /&gt;
===Game Type===&lt;br /&gt;
You can choose between three game types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free-for-all&#039;&#039;&#039;: This is the single player game, everyone fights for him- or herself, no mercy, no friends, just run and eat every pawn that has the wrong color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2&#039;&#039;&#039;: When you get 4 players at your table, there will be two teams with two players. Assuming that players A1 and A2 belong to team A, and B1,B2 to team B, then the turn order will be A1, B1, A2, B2. With any other number of players, you will play Free-for-all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2 vs 2&#039;&#039;&#039;: When you get 6 players at your table, there will be three teams with two players each. The turn order will be A1, B1, C1, A2, B2, C2. &lt;br /&gt;
&lt;br /&gt;
===Game Variants===&lt;br /&gt;
Because it can be frustrating when the game starts and you don&#039;t have any card to let you start, there is the &amp;quot;start configuration&amp;quot; variant that allow you to place your first pawn on your start field before the game starts (Fast Start).&lt;br /&gt;
&lt;br /&gt;
== Playing a hand of cards ==&lt;br /&gt;
&lt;br /&gt;
One of the players takes the role of the dealer and deals three to five cards to each player. The exact number of cards dealt depends on the number of players, and varies so that the 52 cards of the deck can be distributed evenly. For example, in a 2 player game, the first two hands contain 5 cards, followed by four hands of 4 cards. Don&#039;t worry, the game takes care of this automatically. After all cards of a hand are played, the role of the dealer moves to the next player. &lt;br /&gt;
&lt;br /&gt;
The player following the dealer gets the first turn. In each turn, a player plays one of his hand cards and moves one or more pawns. The played card determines which move is possible. Then the next player takes his turn. This continues until all hands are empty, then the role of the dealer moves the player following the previous dealer, new hands are dealt from the remaining deck and the next round begins. And yes, you&#039;re right, this means that the dealer misses a turn.&lt;br /&gt;
&lt;br /&gt;
When all cards of the deck have been dealt and played, they are shuffled as the new deck and the game continues.&lt;br /&gt;
&lt;br /&gt;
== Exchanging of cards ==&lt;br /&gt;
&lt;br /&gt;
In team games, after dealing, each player exchanges one card with his team partner. Both partners choose a card, then the cards are exchanged. It is important to choose a card that is most useful for the team partner.&lt;br /&gt;
&lt;br /&gt;
nb - In team games there can be no discussion between partners about what cards are held, or suggestions/requests about how or what to play.  In reply to a recent question for clarification, Woodruff (who introduced and designed the game here) wrote:-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re right, talking is not allowed between teammates, that is an implicit rule, As for many games like this (Belote, Scopa, Tarot)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Start Field ==&lt;br /&gt;
&lt;br /&gt;
Each player has a start zone, where their pawns are placed at the beginning of the game. Near the start zone, a field in the game circle is marked in the player&#039;s color. This is the start field. When a pawn is brought into play (see Ace or King), it is placed on that start field. Pawns are protected on that start field. They cannot be eaten, they cannot be skipped, and they cannot be swapped by a Jack. Once a pawn leaves the start field, the protection ends, even if it returns to it!&lt;br /&gt;
&lt;br /&gt;
== Eating and Skipping ==&lt;br /&gt;
&lt;br /&gt;
When a pawn is moved so that it stops on a field that is occupied by another pawn, that pawn is eaten (or thrown). It is removed to its start zone. Outside of the home zones, it is possible to eat ANY pawn, even your own or those of your team partner. If your start field is coccupied by the pawn of another player, and you play a start card (Ace or King), that pawn is eaten, too. If you can&#039;t play any other card, you may even be forced to eat yourself. &lt;br /&gt;
&lt;br /&gt;
Normally, it&#039;s no problem to overtake other pawns, just count the field where they are standing as any empty field and hop along. There are three exceptions. (1) The Start Field (see above), (2) the Seven (see below), (3) the home zone. You cannot skip pawns in the home zone. So, if using a card requires a pawn to skip other pawns, but they can&#039;t be skipped, the card cannot be used for that pawn.&lt;br /&gt;
&lt;br /&gt;
== Entering the home zone ==&lt;br /&gt;
&lt;br /&gt;
When you want to enter your home zone, the played card must fit. You must use the complete movement that a card provides. If that movement goes too far, you cannot enter the home zone, but must continue on the circle.&lt;br /&gt;
&lt;br /&gt;
== To play or not to play - being blocked ==&lt;br /&gt;
&lt;br /&gt;
As long as you can play a card that lets you make a allowed move, you must play. If that&#039;s not possible, you must discard one card. There are three situations that can force you to discard: (1) All your pawns are in your start zone, and you have neither Ace nor King. (2) You queue up behind some obstinate pawn that won&#039;t leave it&#039;s Start Field. (3) Your predecessor played or discarded a Ten (see below).&lt;br /&gt;
&lt;br /&gt;
== Effects of cards ==&lt;br /&gt;
&lt;br /&gt;
Playing a card allows you to move pawns by one or more fields. You can move pawns along the ring of fields, and you can move pawns into their own home zone. Cards that are not mentioned simply move one pawn by the number of fields given by the value of the card.&lt;br /&gt;
&lt;br /&gt;
The color (or suit) of the cards has no meaning in Tock.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Ace&#039;&#039;&#039;&lt;br /&gt;
: Bring a new pawn from your start zone to the start field, or move one pawn that is already in the game forward by one field.&lt;br /&gt;
;&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
:Move one of your pawns 4 fields backwards! It is not possible to move backwards into the home fields. And it&#039;s not possible to back out of your home zone to go on a quick hunt. Home is Home!&lt;br /&gt;
;&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
:You can choose between two options.&lt;br /&gt;
:* 7 split: you get seven one-step moves. You can do them with one pawn, or distribute them between your pawns. But you must play them all, even if it hurts. Since the pawns do single steps, all other pawns on their way are eaten. There is one restriction: you cannot use a 7 to move your last pawn into your home and continue to play with the pawns of your team partner. You must complete your move before you can start helping your partner.&lt;br /&gt;
:* 1-7 no split: you get up to seven one-step moves. You must do then with one pawn, but you can forfeit some of them if you want.&lt;br /&gt;
;&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
: You move one of your pawns forward by 10 fields. Additionally, this forbids the next player all movement, so they have to discard one of their cards. The &#039;&#039;Stop Moving&#039;&#039; function of the 10 is always active, even when a 10 is discarded! There&#039;s one exception: The effect of a 10 does not carry over to the next hand, so when you play a 10 and the next player has an empty hand, there is no forced discard.&lt;br /&gt;
:&#039;&#039;&#039;Pay attention!&#039;&#039;&#039; Normally, when you click on a card, you just select it for movement. But if your predecessor played a 10, the function of a click changes to &#039;&#039;Discard&#039;&#039;, and the clicked card is discarded at once. This is evil by design, not a bug! &lt;br /&gt;
;&#039;&#039;&#039;Jack&#039;&#039;&#039;&lt;br /&gt;
: Exchange one of your pawns with any other pawn that&#039;s on the ring of fields. Pawns that are standing on their start field cannot be exchanged! You are allowed to exchange two of your own pawns, which has no effect at all. But sometimes, that&#039;s just what one needs.&lt;br /&gt;
;&#039;&#039;&#039;Queen&#039;&#039;&#039;&lt;br /&gt;
: Move one of your pawns by 12 fields&lt;br /&gt;
;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
: You can move one of your pawns by 13 fields, or bring a new pawn from your start zone to the start field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Note: in case of one player forfeit during the game ==&lt;br /&gt;
*If that player would play or discard, a card from his hand is chosen randomly by the system to be discarded (no pawn will be move. &#039;&#039;&#039;Note:&#039;&#039;&#039; if a 10 is discarded that way, &#039;&#039;&#039;the next player would not be forced to discard&#039;&#039;&#039; because of that card no matter what.&lt;br /&gt;
&lt;br /&gt;
*If that player would choose a card to be exchange, it is once again picked randomly by the system.&lt;br /&gt;
&lt;br /&gt;
*If that player has left having started a move of decomposing 7, that move stops immediately and it is now the next player turn.&lt;br /&gt;
&lt;br /&gt;
*If that player would have to take any other action, nothing happens.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4113</id>
		<title>Gamehelptoc</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4113"/>
		<updated>2020-04-25T15:59:27Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tock is a card-and-board game for 2 to 6 players. With 4 or 6 players, it is possible to create two or three teams of 2 players, sitting opposite of each other.&lt;br /&gt;
&lt;br /&gt;
The game concept is the same as Ludo, Sorry! or Mensch ärgere Dich nicht: Each player owns 4 pawns, has to bring them out of their start area into the game circle, and then race them into their home zone. &lt;br /&gt;
&lt;br /&gt;
The difference is that the players don&#039;t roll a die. Instead, standard playing cards (like those used in Bridge or Rummy) are dealt to the players, and they can choose to play one of their cards to move a pawn.&lt;br /&gt;
&lt;br /&gt;
== Object of the game ==&lt;br /&gt;
In single player games (no teams), the winner is the player who is first to get all 4 pawns into his home. &lt;br /&gt;
&lt;br /&gt;
In team games, the winner is the team that is first to get the pawns of both players into their corresponding homes. After the first player of a team has brought all of his pawns into his home, both players continue to play with the remaining color.&lt;br /&gt;
&lt;br /&gt;
== Setup of your game on Board Game Arena ==&lt;br /&gt;
&lt;br /&gt;
===Game Type===&lt;br /&gt;
You can choose between three game types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free-for-all&#039;&#039;&#039;: This is the single player game, everyone fights for him- or herself, no mercy, no friends, just run and eat every pawn that has the wrong color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2&#039;&#039;&#039;: When you get 4 players at your table, there will be two teams with two players. Assuming that players A1 and A2 belong to team A, and B1,B2 to team B, then the turn order will be A1, B1, A2, B2. With any other number of players, you will play Free-for-all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2 vs 2&#039;&#039;&#039;: When you get 6 players at your table, there will be three teams with two players each. The turn order will be A1, B1, C1, A2, B2, C2. &lt;br /&gt;
&lt;br /&gt;
===Game Variants===&lt;br /&gt;
Because it can be frustrating when the game starts and you don&#039;t have any card to let you start, there is the &amp;quot;start configuration&amp;quot; variant that allow you to place your first pawn on your start field before the game starts (Fast Start).&lt;br /&gt;
&lt;br /&gt;
== Playing a hand of cards ==&lt;br /&gt;
&lt;br /&gt;
One of the players takes the role of the dealer and deals three to five cards to each player. The exact number of cards dealt depends on the number of players, and varies so that the 52 cards of the deck can be distributed evenly. For example, in a 2 player game, the first two hands contain 5 cards, followed by four hands of 4 cards. Don&#039;t worry, the game takes care of this automatically. After all cards of a hand are played, the role of the dealer moves to the next player. &lt;br /&gt;
&lt;br /&gt;
The player following the dealer gets the first turn. In each turn, a player plays one of his hand cards and moves one or more pawns. The played card determines which move is possible. Then the next player takes his turn. This continues until all hands are empty, then the role of the dealer moves the player following the previous dealer, new hands are dealt from the remaining deck and the next round begins. And yes, you&#039;re right, this means that the dealer misses a turn.&lt;br /&gt;
&lt;br /&gt;
When all cards of the deck have been dealt and played, they are shuffled as the new deck and the game continues.&lt;br /&gt;
&lt;br /&gt;
== Exchanging of cards ==&lt;br /&gt;
&lt;br /&gt;
In team games, after dealing, each player exchanges one card with his team partner. Both partners choose a card, then the cards are exchanged. It is important to choose a card that is most useful for the team partner.&lt;br /&gt;
&lt;br /&gt;
nb - In team games there can be no discussion between partners about what cards are held, or suggestions/requests about how or what to play.  In reply to a recent question for clarification, Woodruff (who introduced and designed the game here) wrote:-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re right, talking is not allowed between teammates, that is an implicit rule, As for many games like this (Belote, Scopa, Tarot)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Start Field ==&lt;br /&gt;
&lt;br /&gt;
Each player has a start zone, where their pawns are placed at the beginning of the game. Near the start zone, a field in the game circle is marked in the player&#039;s color. This is the start field. When a pawn is brought into play (see Ace or King), it is placed on that start field. Pawns are protected on that start field. They cannot be eaten, they cannot be skipped, and they cannot be swapped by a Jack. Once a pawn leaves the start field, the protection ends, even if it returns to it!&lt;br /&gt;
&lt;br /&gt;
== Eating and Skipping ==&lt;br /&gt;
&lt;br /&gt;
When a pawn is moved so that it stops on a field that is occupied by another pawn, that pawn is eaten (or thrown). It is removed to its start zone. Outside of the home zones, it is possible to eat ANY pawn, even your own or those of your team partner. If your start field is coccupied by the pawn of another player, and you play a start card (Ace or King), that pawn is eaten, too. If you can&#039;t play any other card, you may even be forced to eat yourself. &lt;br /&gt;
&lt;br /&gt;
Normally, it&#039;s no problem to overtake other pawns, just count the field where they are standing as any empty field and hop along. There are three exceptions. (1) The Start Field (see above), (2) the Seven (see below), (3) the home zone. You cannot skip pawns in the home zone. So, if using a card requires a pawn to skip other pawns, but they can&#039;t be skipped, the card cannot be used for that pawn.&lt;br /&gt;
&lt;br /&gt;
== Entering the home zone ==&lt;br /&gt;
&lt;br /&gt;
When you want to enter your home zone, the played card must fit. You must use the complete movement that a card provides. If that movement goes too far, you cannot enter the home zone, but must continue on the circle.&lt;br /&gt;
&lt;br /&gt;
== To play or not to play - being blocked ==&lt;br /&gt;
&lt;br /&gt;
As long as you can play a card that lets you make a allowed move, you must play. If that&#039;s not possible, you must discard one card. There are three situations that can force you to discard: (1) All your pawns are in your start zone, and you have neither Ace nor King. (2) You queue up behind some obstinate pawn that won&#039;t leave it&#039;s Start Field. (3) Your predecessor played or discarded a Ten (see below).&lt;br /&gt;
&lt;br /&gt;
== Effects of cards ==&lt;br /&gt;
&lt;br /&gt;
Playing a card allows you to move pawns by one or more fields. You can move pawns along the ring of fields, and you can move pawns into their own home zone. Cards that are not mentioned simply move one pawn by the number of fields given by the value of the card.&lt;br /&gt;
&lt;br /&gt;
The color (or suit) of the cards has no meaning in Tock.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Ace&#039;&#039;&#039;&lt;br /&gt;
: Bring a new pawn from your start zone to the start field, or move one pawn that is already in the game forward by one field.&lt;br /&gt;
;&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
:Move one of your pawns 4 fields backwards! It is not possible to move backwards into the home fields. And it&#039;s not possible to back out of your home zone to go on a quick hunt. Home is Home!&lt;br /&gt;
;&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
:You can choose between two options.&lt;br /&gt;
:* 7 split: you get seven one-step moves. You can do them with one pawn, or distribute them between your pawns. But you must play them all, even if it hurts. Since the pawns do single steps, all other pawns on their way are eaten. There is one restriction: you cannot use a 7 to move your last pawn into your home and continue to play with the pawns of your team partner. You must complete your move before you can start helping your partner.&lt;br /&gt;
:* 1-7 no split: you get up to seven one-step moves. You must do then with one pawn, but you can forfeit some of them if you want.&lt;br /&gt;
;&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
: You move one of your pawns forward by 10 fields. Additionally, this forbids the next player all movement, so they have to discard one of their cards. The &#039;&#039;Stop Moving&#039;&#039; function of the 10 is always active, even when a 10 is discarded! There&#039;s one exception: The effect of a 10 does not carry over to the next hand, so when you play a 10 and the next player has an empty hand, there is no forced discard.&lt;br /&gt;
:&#039;&#039;&#039;Pay attention!&#039;&#039;&#039; Normally, when you click on a card, you just select it for movement. But if your predecessor played a 10, the function of a click changes to &#039;&#039;Discard&#039;&#039;, and the clicked card is discarded at once. This is evil by design, not a bug! &lt;br /&gt;
;&#039;&#039;&#039;Jack&#039;&#039;&#039;&lt;br /&gt;
: Exchange one of your pawns with any other pawn that&#039;s on the ring of fields. Pawns that are standing on their start field cannot be exchanged! You are allowed to exchange two of your own pawns, which has no effect at all. But sometimes, that&#039;s just what one needs.&lt;br /&gt;
;&#039;&#039;&#039;Queen&#039;&#039;&#039;&lt;br /&gt;
: Move one of your pawns by 12 fields&lt;br /&gt;
;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
: You can move one of your pawns by 13 fields, or bring a new pawn from your start zone to the start field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Note: in case of one player forfeit during the game ==&lt;br /&gt;
-If that player would play or discard, a card from his hand is chosen randomly by the system to be discarded (no pawn will be move. &#039;&#039;&#039;Note:&#039;&#039;&#039; if a 10 is discarded that way, &#039;&#039;&#039;the next player would not be forced to discard&#039;&#039;&#039; because of that card no matter what.&lt;br /&gt;
&lt;br /&gt;
-If that player would choose a card to be exchange, it is once again picked randomly by the system.&lt;br /&gt;
&lt;br /&gt;
-If that player has left having started a move of decomposing 7, that move stops immediately and it is now the next player turn.&lt;br /&gt;
&lt;br /&gt;
-If that player would have to take any other action, nothing happens.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Game_options_and_preferences:_gameoptions.inc.php&amp;diff=3995</id>
		<title>Game options and preferences: gameoptions.inc.php</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Game_options_and_preferences:_gameoptions.inc.php&amp;diff=3995"/>
		<updated>2020-04-12T19:58:14Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* User Preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
In this file, you can define your game options (= game variants) and user preferences.&lt;br /&gt;
   &lt;br /&gt;
Note: If your game has no variants or preferences, you don&#039;t have to modify this file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; after you edited this file in your SFTP folder you have to go to the control panel and press &amp;quot;Reload game options configuration&amp;quot; for your changes to take effect.&lt;br /&gt;
&lt;br /&gt;
== Game Options ==&lt;br /&gt;
&lt;br /&gt;
Game options is something selected by table creator and usually correspond to game variant, for example if game includes expansion or certain special rule.&lt;br /&gt;
&lt;br /&gt;
These variants defined in gameoptions.inc.php as variable  &lt;br /&gt;
  $game_options = array(...); // exactly named that&lt;br /&gt;
&lt;br /&gt;
Each option is pair number =&amp;gt; &#039;option description array&#039;. &lt;br /&gt;
&lt;br /&gt;
All options defined in this file should have a corresponding &amp;quot;game state label&amp;quot; with the same ID (see &amp;quot;initGameStateLabels&amp;quot; in yourgame.game.php)&lt;br /&gt;
&lt;br /&gt;
             self::initGameStateLabels ( array (&lt;br /&gt;
                        ...&lt;br /&gt;
                        &amp;quot;my_first_game_variant&amp;quot; =&amp;gt; 100,&lt;br /&gt;
              ) );&lt;br /&gt;
&lt;br /&gt;
That is how you access them during runtime:&lt;br /&gt;
&lt;br /&gt;
              $this-&amp;gt;gamestate-&amp;gt;table_globals[100]&lt;br /&gt;
&lt;br /&gt;
The following are the parameters of option description array:&lt;br /&gt;
* &#039;&#039;&#039;name&#039;&#039;&#039; - &#039;&#039;&#039;mandatory&#039;&#039;&#039;. The name of the option visible for table creator. Value must be wrapped in totranslate function.&lt;br /&gt;
* &#039;&#039;&#039;values&#039;&#039;&#039; - &#039;&#039;&#039;mandatory&#039;&#039;&#039;. The array (map) of values with additional parameters per value.&lt;br /&gt;
** &#039;&#039;&#039;name&#039;&#039;&#039; - &#039;&#039;&#039;mandatory&#039;&#039;&#039;. String representation of the numeric value visible to table creator. Value must be wrapped in totranslate function.&lt;br /&gt;
** &#039;&#039;&#039;description&#039;&#039;&#039; - String description of this value to use when the name of the option is not self-explanatory. Displayed at the table under the option when this value is selected.&lt;br /&gt;
** &#039;&#039;&#039;tmdisplay&#039;&#039;&#039; - String representation of the option visible in the table description, usually if variant &amp;quot;names&amp;quot; are On and Off, but the description would be same as option name when On, and nothing when Off.&lt;br /&gt;
** &#039;&#039;&#039;nobeginner&#039;&#039;&#039; - Set to true if not recommended for begginers&lt;br /&gt;
** &#039;&#039;&#039;beta&#039;&#039;&#039; - Option in beta stage on development&lt;br /&gt;
** &#039;&#039;&#039;premium&#039;&#039;&#039; - Option can be only used by premium members&lt;br /&gt;
* &#039;&#039;&#039;displaycondition&#039;&#039;&#039; - checks the conditions before displaying the option for selection. All conditions must be true for the option to display. Supported condition types:&lt;br /&gt;
** &#039;&#039;otheroption&#039;&#039; condition ensures another option is set to this given values. Framework options - 201 - ELO OFF.&lt;br /&gt;
** &#039;&#039;otheroptionisnot&#039;&#039; conditions ensure another option is NOT set to this given values&lt;br /&gt;
* &#039;&#039;&#039;displayconditionoperand&#039;&#039;&#039; - can be &#039;and&#039; (this is the default) or &#039;or&#039;. Allows to change the behaviour to display the option if one of the conditions is true instead of all of them.&lt;br /&gt;
* &#039;&#039;&#039;startcondition&#039;&#039;&#039; - checks the conditions (on options VALUES) before starting the game. All conditions must be true for the game to start, otherwise players will get a red error message when attempting to begin the game. Supported condition types:&lt;br /&gt;
** &#039;&#039;minplayers&#039;&#039; condition ensures at least this many players&lt;br /&gt;
** &#039;&#039;maxplayers&#039;&#039; conditions ensure at most this many players&lt;br /&gt;
** &#039;&#039;otheroption&#039;&#039; conditions ensure another option is set to this given values. That works the same as in &#039;&#039;&#039;displaycondition&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;otheroptionisnot&#039;&#039; conditions ensure another option is NOT set to this given value.  That works the same as in &#039;&#039;&#039;displaycondition&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;notdisplayedmessage&#039;&#039;&#039; - if option is not suppose to be visible because of displaycondition but this is set, the text will be visible instead of combo drop down&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 $game_options = array(&lt;br /&gt;
     100 =&amp;gt; array(&lt;br /&gt;
         &#039;name&#039; =&amp;gt; totranslate(&#039;my game option&#039;),&lt;br /&gt;
         &#039;values&#039; =&amp;gt; array(&lt;br /&gt;
             // A simple value for this option:&lt;br /&gt;
             1 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;option 1&#039;)&lt;br /&gt;
             ),&lt;br /&gt;
&lt;br /&gt;
             // A simple value for this option.&lt;br /&gt;
             // If this value is chosen, the value of &amp;quot;tmdisplay&amp;quot; is displayed in the game lobby&lt;br /&gt;
             2 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;option 2&#039;),&lt;br /&gt;
                 &#039;tmdisplay&#039; =&amp;gt; totranslate(&#039;option 2&#039;)&lt;br /&gt;
             ),&lt;br /&gt;
&lt;br /&gt;
             // Another value, with other options:&lt;br /&gt;
             //  beta=true =&amp;gt; this option is in beta version right now.&lt;br /&gt;
             //  nobeginner=true  =&amp;gt;  this option is not recommended for beginners&lt;br /&gt;
             3 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;option 3&#039;),&lt;br /&gt;
                 &#039;beta&#039; =&amp;gt; true,&lt;br /&gt;
                 &#039;nobeginner&#039; =&amp;gt; true&lt;br /&gt;
             ),&lt;br /&gt;
         )&lt;br /&gt;
     ),&lt;br /&gt;
     &lt;br /&gt;
     101 =&amp;gt; array(&lt;br /&gt;
         &#039;name&#039; =&amp;gt; totranslate(&#039;Draft variant&#039;),&lt;br /&gt;
         &#039;values&#039; =&amp;gt; array(&lt;br /&gt;
             1 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;No draft&#039;)&lt;br /&gt;
             ),&lt;br /&gt;
             2 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;Draft&#039;),&lt;br /&gt;
                 &#039;tmdisplay&#039; =&amp;gt; totranslate(&#039;Draft&#039;),&lt;br /&gt;
                 &#039;premium&#039; =&amp;gt; true,&lt;br /&gt;
                 &#039;nobeginner&#039; =&amp;gt; true&lt;br /&gt;
             ),&lt;br /&gt;
         ),&lt;br /&gt;
         &#039;displaycondition&#039; =&amp;gt; array( &lt;br /&gt;
             // Note: do not display this option unless these conditions are met&lt;br /&gt;
             array(&lt;br /&gt;
                 &#039;type&#039; =&amp;gt; &#039;otheroption&#039;,&lt;br /&gt;
                 &#039;id&#039; =&amp;gt; 100, // Game specific option defined in the same array above&lt;br /&gt;
                 &#039;value&#039; =&amp;gt; array(2, 3, 4)&lt;br /&gt;
             ),&lt;br /&gt;
             // Note: do not display this option unless these conditions are met&lt;br /&gt;
            array( &#039;type&#039; =&amp;gt; &#039;otheroption&#039;, &lt;br /&gt;
                 &#039;id&#039; =&amp;gt; 201, // ELO OFF hardcoded framework option&lt;br /&gt;
                 &#039;value&#039; =&amp;gt; 1 // 1 if OFF&lt;br /&gt;
            )&lt;br /&gt;
         ),&lt;br /&gt;
&lt;br /&gt;
         &#039;startcondition&#039; =&amp;gt; array(&lt;br /&gt;
             1 =&amp;gt; array(),&lt;br /&gt;
             2 =&amp;gt; array(&lt;br /&gt;
                 array(&lt;br /&gt;
                     &#039;type&#039; =&amp;gt; &#039;maxplayers&#039;,&lt;br /&gt;
                     &#039;value&#039; =&amp;gt; 3,&lt;br /&gt;
                     &#039;message&#039; =&amp;gt; totranslate(&#039;Draft option is available for 3 players maximum.&#039;)&lt;br /&gt;
                 )&lt;br /&gt;
             ),&lt;br /&gt;
         ),&lt;br /&gt;
     ),&lt;br /&gt;
     &lt;br /&gt;
     102 =&amp;gt; array(&lt;br /&gt;
         &#039;name&#039; =&amp;gt; totranslate(&#039;Takeovers&#039;),&lt;br /&gt;
         &#039;values&#039; =&amp;gt; array(&lt;br /&gt;
             2 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;No takeover&#039;)&lt;br /&gt;
             ),&lt;br /&gt;
             1 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;Allow takeovers&#039;),&lt;br /&gt;
                 &#039;tmdisplay&#039; =&amp;gt; totranslate(&#039;Takeovers&#039;),&lt;br /&gt;
                 &#039;premium&#039; =&amp;gt; true,&lt;br /&gt;
                 &#039;nobeginner&#039; =&amp;gt; true&lt;br /&gt;
             ),&lt;br /&gt;
         ),&lt;br /&gt;
         &#039;displaycondition&#039; =&amp;gt; array( // Note: do not display this option unless these conditions are met&lt;br /&gt;
             array(&lt;br /&gt;
                 &#039;type&#039; =&amp;gt; &#039;otheroption&#039;,&lt;br /&gt;
                 &#039;id&#039; =&amp;gt; 100,&lt;br /&gt;
                 &#039;value&#039; =&amp;gt; array(3, 4)&lt;br /&gt;
             )&lt;br /&gt;
         ),&lt;br /&gt;
         &#039;startcondition&#039; =&amp;gt; array(&lt;br /&gt;
             2 =&amp;gt; array(),&lt;br /&gt;
             1 =&amp;gt; array(&lt;br /&gt;
                 array(&lt;br /&gt;
                     &#039;type&#039; =&amp;gt; &#039;maxplayers&#039;,&lt;br /&gt;
                     &#039;value&#039; =&amp;gt; 2,&lt;br /&gt;
                     &#039;message&#039; =&amp;gt; totranslate(&#039;Rebel vs Imperium Takeover Scenario is available for 2 players only.&#039;)&lt;br /&gt;
                 )&lt;br /&gt;
             ),&lt;br /&gt;
         ),&lt;br /&gt;
     )&lt;br /&gt;
 );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of option that condition on ELO off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$game_options = array(&lt;br /&gt;
&lt;br /&gt;
        100 =&amp;gt; array(&lt;br /&gt;
                &#039;name&#039; =&amp;gt; totranslate(&#039;Learning Game (No Research)&#039;),&lt;br /&gt;
                &#039;values&#039; =&amp;gt; array(&lt;br /&gt;
                        &lt;br /&gt;
                        1 =&amp;gt; array( &#039;name&#039; =&amp;gt; totranslate(&#039;Off&#039;), &#039;tmdisplay&#039; =&amp;gt; totranslate(&#039;&#039;) ),&lt;br /&gt;
                        2 =&amp;gt; array( &#039;name&#039; =&amp;gt; totranslate(&#039;On&#039;), &#039;tmdisplay&#039; =&amp;gt; totranslate(&#039;Learning Game&#039;) ),&lt;br /&gt;
                        &lt;br /&gt;
                ),&lt;br /&gt;
                &#039;displaycondition&#039; =&amp;gt; array(&lt;br /&gt;
                        // Note: do not display this option unless these conditions are met&lt;br /&gt;
                        array( &#039;type&#039; =&amp;gt; &#039;otheroption&#039;,&lt;br /&gt;
                                &#039;id&#039; =&amp;gt; 201, // ELO OFF hardcoded framework option&lt;br /&gt;
                                &#039;value&#039; =&amp;gt; 1, // 1 if OFF&lt;br /&gt;
&lt;br /&gt;
                        )&lt;br /&gt;
                ),&lt;br /&gt;
                &#039;notdisplayedmessage&#039; =&amp;gt; totranslate(&#039;Learning variant available only with ELO off&#039;)&lt;br /&gt;
                ),&lt;br /&gt;
&lt;br /&gt;
);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of using condition on your own option&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        102 =&amp;gt; array(&lt;br /&gt;
                &#039;name&#039; =&amp;gt; totranslate(&#039;Scenarios&#039;),&lt;br /&gt;
                &#039;values&#039; =&amp;gt; array(&lt;br /&gt;
                        1 =&amp;gt; array( &#039;name&#039; =&amp;gt; totranslate(&#039;Off&#039;),&lt;br /&gt;
                                &#039;nobeginner&#039; =&amp;gt; false  ),&lt;br /&gt;
                        2 =&amp;gt; array( &#039;name&#039; =&amp;gt; totranslate(&#039;On&#039;), &#039;tmdisplay&#039; =&amp;gt; totranslate(&#039;Scenarios&#039;),&lt;br /&gt;
                                &#039;nobeginner&#039; =&amp;gt; true  ),&lt;br /&gt;
                        &lt;br /&gt;
                ),&lt;br /&gt;
                &#039;displaycondition&#039; =&amp;gt; array(&lt;br /&gt;
                        // Note: do not display this option unless these conditions are met&lt;br /&gt;
                        array( &#039;type&#039; =&amp;gt; &#039;otheroptionisnot&#039;,&lt;br /&gt;
                                &#039;id&#039; =&amp;gt; 100, // learning variant&lt;br /&gt;
                                &#039;value&#039; =&amp;gt; 2, // 1 if OFF,2 is ON&lt;br /&gt;
                                &lt;br /&gt;
                        )&lt;br /&gt;
                ),&lt;br /&gt;
                &#039;notdisplayedmessage&#039; =&amp;gt; totranslate(&#039;Scenarios variant is not available if Learning variant is chosen&#039;)&lt;br /&gt;
        ),&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== User Preferences ==&lt;br /&gt;
&lt;br /&gt;
User preferences is something cosmetic about the game interface which however can create user wars, so you can satisfy all users&lt;br /&gt;
by giving them individual preferences. You should use this only if it significantly improves the interface for a large proportion of users.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$game_preferences = array(&lt;br /&gt;
    100 =&amp;gt; array(&lt;br /&gt;
			&#039;name&#039; =&amp;gt; totranslate(&#039;Notation style&#039;),&lt;br /&gt;
			&#039;needReload&#039; =&amp;gt; true, // after user changes this preference game interface would auto-reload&lt;br /&gt;
			&#039;values&#039; =&amp;gt; array(&lt;br /&gt;
					1 =&amp;gt; array( &#039;name&#039; =&amp;gt; totranslate( &#039;Classic&#039; ), &#039;cssPref&#039; =&amp;gt; &#039;notation_classic&#039; ),&lt;br /&gt;
					2 =&amp;gt; array( &#039;name&#039; =&amp;gt; totranslate( &#039;Tournament&#039; ), &#039;cssPref&#039; =&amp;gt; &#039;notation_tournament&#039; )&lt;br /&gt;
			)&lt;br /&gt;
	)&lt;br /&gt;
);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is two ways to check/apply this. In java Script&lt;br /&gt;
&lt;br /&gt;
  if (this.prefs[100].value == 2) ...&lt;br /&gt;
&lt;br /&gt;
This checks if preferences 100 has selected value 2.&lt;br /&gt;
&lt;br /&gt;
Second, if cssPref specified it will be applied to the &#039;&#039;&#039;&amp;lt;html&amp;gt;&#039;&#039;&#039; tag. So you can use different css styling for the preference. Note: it seems needed to set needReload to true for that class change to be effective.&lt;br /&gt;
&lt;br /&gt;
As user you have to select them from the Gear menu when game is started. On studio only user0 will have it actually working (bug?).&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Game_options_and_preferences:_gameoptions.inc.php&amp;diff=3994</id>
		<title>Game options and preferences: gameoptions.inc.php</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Game_options_and_preferences:_gameoptions.inc.php&amp;diff=3994"/>
		<updated>2020-04-12T19:55:30Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* User Preferences */ fix error: cssPref is applied on html tag, not body&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
In this file, you can define your game options (= game variants) and user preferences.&lt;br /&gt;
   &lt;br /&gt;
Note: If your game has no variants or preferences, you don&#039;t have to modify this file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; after you edited this file in your SFTP folder you have to go to the control panel and press &amp;quot;Reload game options configuration&amp;quot; for your changes to take effect.&lt;br /&gt;
&lt;br /&gt;
== Game Options ==&lt;br /&gt;
&lt;br /&gt;
Game options is something selected by table creator and usually correspond to game variant, for example if game includes expansion or certain special rule.&lt;br /&gt;
&lt;br /&gt;
These variants defined in gameoptions.inc.php as variable  &lt;br /&gt;
  $game_options = array(...); // exactly named that&lt;br /&gt;
&lt;br /&gt;
Each option is pair number =&amp;gt; &#039;option description array&#039;. &lt;br /&gt;
&lt;br /&gt;
All options defined in this file should have a corresponding &amp;quot;game state label&amp;quot; with the same ID (see &amp;quot;initGameStateLabels&amp;quot; in yourgame.game.php)&lt;br /&gt;
&lt;br /&gt;
             self::initGameStateLabels ( array (&lt;br /&gt;
                        ...&lt;br /&gt;
                        &amp;quot;my_first_game_variant&amp;quot; =&amp;gt; 100,&lt;br /&gt;
              ) );&lt;br /&gt;
&lt;br /&gt;
That is how you access them during runtime:&lt;br /&gt;
&lt;br /&gt;
              $this-&amp;gt;gamestate-&amp;gt;table_globals[100]&lt;br /&gt;
&lt;br /&gt;
The following are the parameters of option description array:&lt;br /&gt;
* &#039;&#039;&#039;name&#039;&#039;&#039; - &#039;&#039;&#039;mandatory&#039;&#039;&#039;. The name of the option visible for table creator. Value must be wrapped in totranslate function.&lt;br /&gt;
* &#039;&#039;&#039;values&#039;&#039;&#039; - &#039;&#039;&#039;mandatory&#039;&#039;&#039;. The array (map) of values with additional parameters per value.&lt;br /&gt;
** &#039;&#039;&#039;name&#039;&#039;&#039; - &#039;&#039;&#039;mandatory&#039;&#039;&#039;. String representation of the numeric value visible to table creator. Value must be wrapped in totranslate function.&lt;br /&gt;
** &#039;&#039;&#039;description&#039;&#039;&#039; - String description of this value to use when the name of the option is not self-explanatory. Displayed at the table under the option when this value is selected.&lt;br /&gt;
** &#039;&#039;&#039;tmdisplay&#039;&#039;&#039; - String representation of the option visible in the table description, usually if variant &amp;quot;names&amp;quot; are On and Off, but the description would be same as option name when On, and nothing when Off.&lt;br /&gt;
** &#039;&#039;&#039;nobeginner&#039;&#039;&#039; - Set to true if not recommended for begginers&lt;br /&gt;
** &#039;&#039;&#039;beta&#039;&#039;&#039; - Option in beta stage on development&lt;br /&gt;
** &#039;&#039;&#039;premium&#039;&#039;&#039; - Option can be only used by premium members&lt;br /&gt;
* &#039;&#039;&#039;displaycondition&#039;&#039;&#039; - checks the conditions before displaying the option for selection. All conditions must be true for the option to display. Supported condition types:&lt;br /&gt;
** &#039;&#039;otheroption&#039;&#039; condition ensures another option is set to this given values. Framework options - 201 - ELO OFF.&lt;br /&gt;
** &#039;&#039;otheroptionisnot&#039;&#039; conditions ensure another option is NOT set to this given values&lt;br /&gt;
* &#039;&#039;&#039;displayconditionoperand&#039;&#039;&#039; - can be &#039;and&#039; (this is the default) or &#039;or&#039;. Allows to change the behaviour to display the option if one of the conditions is true instead of all of them.&lt;br /&gt;
* &#039;&#039;&#039;startcondition&#039;&#039;&#039; - checks the conditions (on options VALUES) before starting the game. All conditions must be true for the game to start, otherwise players will get a red error message when attempting to begin the game. Supported condition types:&lt;br /&gt;
** &#039;&#039;minplayers&#039;&#039; condition ensures at least this many players&lt;br /&gt;
** &#039;&#039;maxplayers&#039;&#039; conditions ensure at most this many players&lt;br /&gt;
** &#039;&#039;otheroption&#039;&#039; conditions ensure another option is set to this given values. That works the same as in &#039;&#039;&#039;displaycondition&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;otheroptionisnot&#039;&#039; conditions ensure another option is NOT set to this given value.  That works the same as in &#039;&#039;&#039;displaycondition&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;notdisplayedmessage&#039;&#039;&#039; - if option is not suppose to be visible because of displaycondition but this is set, the text will be visible instead of combo drop down&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 $game_options = array(&lt;br /&gt;
     100 =&amp;gt; array(&lt;br /&gt;
         &#039;name&#039; =&amp;gt; totranslate(&#039;my game option&#039;),&lt;br /&gt;
         &#039;values&#039; =&amp;gt; array(&lt;br /&gt;
             // A simple value for this option:&lt;br /&gt;
             1 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;option 1&#039;)&lt;br /&gt;
             ),&lt;br /&gt;
&lt;br /&gt;
             // A simple value for this option.&lt;br /&gt;
             // If this value is chosen, the value of &amp;quot;tmdisplay&amp;quot; is displayed in the game lobby&lt;br /&gt;
             2 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;option 2&#039;),&lt;br /&gt;
                 &#039;tmdisplay&#039; =&amp;gt; totranslate(&#039;option 2&#039;)&lt;br /&gt;
             ),&lt;br /&gt;
&lt;br /&gt;
             // Another value, with other options:&lt;br /&gt;
             //  beta=true =&amp;gt; this option is in beta version right now.&lt;br /&gt;
             //  nobeginner=true  =&amp;gt;  this option is not recommended for beginners&lt;br /&gt;
             3 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;option 3&#039;),&lt;br /&gt;
                 &#039;beta&#039; =&amp;gt; true,&lt;br /&gt;
                 &#039;nobeginner&#039; =&amp;gt; true&lt;br /&gt;
             ),&lt;br /&gt;
         )&lt;br /&gt;
     ),&lt;br /&gt;
     &lt;br /&gt;
     101 =&amp;gt; array(&lt;br /&gt;
         &#039;name&#039; =&amp;gt; totranslate(&#039;Draft variant&#039;),&lt;br /&gt;
         &#039;values&#039; =&amp;gt; array(&lt;br /&gt;
             1 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;No draft&#039;)&lt;br /&gt;
             ),&lt;br /&gt;
             2 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;Draft&#039;),&lt;br /&gt;
                 &#039;tmdisplay&#039; =&amp;gt; totranslate(&#039;Draft&#039;),&lt;br /&gt;
                 &#039;premium&#039; =&amp;gt; true,&lt;br /&gt;
                 &#039;nobeginner&#039; =&amp;gt; true&lt;br /&gt;
             ),&lt;br /&gt;
         ),&lt;br /&gt;
         &#039;displaycondition&#039; =&amp;gt; array( &lt;br /&gt;
             // Note: do not display this option unless these conditions are met&lt;br /&gt;
             array(&lt;br /&gt;
                 &#039;type&#039; =&amp;gt; &#039;otheroption&#039;,&lt;br /&gt;
                 &#039;id&#039; =&amp;gt; 100, // Game specific option defined in the same array above&lt;br /&gt;
                 &#039;value&#039; =&amp;gt; array(2, 3, 4)&lt;br /&gt;
             ),&lt;br /&gt;
             // Note: do not display this option unless these conditions are met&lt;br /&gt;
            array( &#039;type&#039; =&amp;gt; &#039;otheroption&#039;, &lt;br /&gt;
                 &#039;id&#039; =&amp;gt; 201, // ELO OFF hardcoded framework option&lt;br /&gt;
                 &#039;value&#039; =&amp;gt; 1 // 1 if OFF&lt;br /&gt;
            )&lt;br /&gt;
         ),&lt;br /&gt;
&lt;br /&gt;
         &#039;startcondition&#039; =&amp;gt; array(&lt;br /&gt;
             1 =&amp;gt; array(),&lt;br /&gt;
             2 =&amp;gt; array(&lt;br /&gt;
                 array(&lt;br /&gt;
                     &#039;type&#039; =&amp;gt; &#039;maxplayers&#039;,&lt;br /&gt;
                     &#039;value&#039; =&amp;gt; 3,&lt;br /&gt;
                     &#039;message&#039; =&amp;gt; totranslate(&#039;Draft option is available for 3 players maximum.&#039;)&lt;br /&gt;
                 )&lt;br /&gt;
             ),&lt;br /&gt;
         ),&lt;br /&gt;
     ),&lt;br /&gt;
     &lt;br /&gt;
     102 =&amp;gt; array(&lt;br /&gt;
         &#039;name&#039; =&amp;gt; totranslate(&#039;Takeovers&#039;),&lt;br /&gt;
         &#039;values&#039; =&amp;gt; array(&lt;br /&gt;
             2 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;No takeover&#039;)&lt;br /&gt;
             ),&lt;br /&gt;
             1 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;Allow takeovers&#039;),&lt;br /&gt;
                 &#039;tmdisplay&#039; =&amp;gt; totranslate(&#039;Takeovers&#039;),&lt;br /&gt;
                 &#039;premium&#039; =&amp;gt; true,&lt;br /&gt;
                 &#039;nobeginner&#039; =&amp;gt; true&lt;br /&gt;
             ),&lt;br /&gt;
         ),&lt;br /&gt;
         &#039;displaycondition&#039; =&amp;gt; array( // Note: do not display this option unless these conditions are met&lt;br /&gt;
             array(&lt;br /&gt;
                 &#039;type&#039; =&amp;gt; &#039;otheroption&#039;,&lt;br /&gt;
                 &#039;id&#039; =&amp;gt; 100,&lt;br /&gt;
                 &#039;value&#039; =&amp;gt; array(3, 4)&lt;br /&gt;
             )&lt;br /&gt;
         ),&lt;br /&gt;
         &#039;startcondition&#039; =&amp;gt; array(&lt;br /&gt;
             2 =&amp;gt; array(),&lt;br /&gt;
             1 =&amp;gt; array(&lt;br /&gt;
                 array(&lt;br /&gt;
                     &#039;type&#039; =&amp;gt; &#039;maxplayers&#039;,&lt;br /&gt;
                     &#039;value&#039; =&amp;gt; 2,&lt;br /&gt;
                     &#039;message&#039; =&amp;gt; totranslate(&#039;Rebel vs Imperium Takeover Scenario is available for 2 players only.&#039;)&lt;br /&gt;
                 )&lt;br /&gt;
             ),&lt;br /&gt;
         ),&lt;br /&gt;
     )&lt;br /&gt;
 );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of option that condition on ELO off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$game_options = array(&lt;br /&gt;
&lt;br /&gt;
        100 =&amp;gt; array(&lt;br /&gt;
                &#039;name&#039; =&amp;gt; totranslate(&#039;Learning Game (No Research)&#039;),&lt;br /&gt;
                &#039;values&#039; =&amp;gt; array(&lt;br /&gt;
                        &lt;br /&gt;
                        1 =&amp;gt; array( &#039;name&#039; =&amp;gt; totranslate(&#039;Off&#039;), &#039;tmdisplay&#039; =&amp;gt; totranslate(&#039;&#039;) ),&lt;br /&gt;
                        2 =&amp;gt; array( &#039;name&#039; =&amp;gt; totranslate(&#039;On&#039;), &#039;tmdisplay&#039; =&amp;gt; totranslate(&#039;Learning Game&#039;) ),&lt;br /&gt;
                        &lt;br /&gt;
                ),&lt;br /&gt;
                &#039;displaycondition&#039; =&amp;gt; array(&lt;br /&gt;
                        // Note: do not display this option unless these conditions are met&lt;br /&gt;
                        array( &#039;type&#039; =&amp;gt; &#039;otheroption&#039;,&lt;br /&gt;
                                &#039;id&#039; =&amp;gt; 201, // ELO OFF hardcoded framework option&lt;br /&gt;
                                &#039;value&#039; =&amp;gt; 1, // 1 if OFF&lt;br /&gt;
&lt;br /&gt;
                        )&lt;br /&gt;
                ),&lt;br /&gt;
                &#039;notdisplayedmessage&#039; =&amp;gt; totranslate(&#039;Learning variant available only with ELO off&#039;)&lt;br /&gt;
                ),&lt;br /&gt;
&lt;br /&gt;
);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of using condition on your own option&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        102 =&amp;gt; array(&lt;br /&gt;
                &#039;name&#039; =&amp;gt; totranslate(&#039;Scenarios&#039;),&lt;br /&gt;
                &#039;values&#039; =&amp;gt; array(&lt;br /&gt;
                        1 =&amp;gt; array( &#039;name&#039; =&amp;gt; totranslate(&#039;Off&#039;),&lt;br /&gt;
                                &#039;nobeginner&#039; =&amp;gt; false  ),&lt;br /&gt;
                        2 =&amp;gt; array( &#039;name&#039; =&amp;gt; totranslate(&#039;On&#039;), &#039;tmdisplay&#039; =&amp;gt; totranslate(&#039;Scenarios&#039;),&lt;br /&gt;
                                &#039;nobeginner&#039; =&amp;gt; true  ),&lt;br /&gt;
                        &lt;br /&gt;
                ),&lt;br /&gt;
                &#039;displaycondition&#039; =&amp;gt; array(&lt;br /&gt;
                        // Note: do not display this option unless these conditions are met&lt;br /&gt;
                        array( &#039;type&#039; =&amp;gt; &#039;otheroptionisnot&#039;,&lt;br /&gt;
                                &#039;id&#039; =&amp;gt; 100, // learning variant&lt;br /&gt;
                                &#039;value&#039; =&amp;gt; 2, // 1 if OFF,2 is ON&lt;br /&gt;
                                &lt;br /&gt;
                        )&lt;br /&gt;
                ),&lt;br /&gt;
                &#039;notdisplayedmessage&#039; =&amp;gt; totranslate(&#039;Scenarios variant is not available if Learning variant is chosen&#039;)&lt;br /&gt;
        ),&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== User Preferences ==&lt;br /&gt;
&lt;br /&gt;
User preferences is something cosmetic about the game interface which however can create user wars, so you can satisfy all users&lt;br /&gt;
by giving them individual preferences. You should use this only if it significantly improves the interface for a large proportion of users.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$game_preferences = array(&lt;br /&gt;
    100 =&amp;gt; array(&lt;br /&gt;
			&#039;name&#039; =&amp;gt; totranslate(&#039;Notation style&#039;),&lt;br /&gt;
			&#039;needReload&#039; =&amp;gt; true, // after user changes this preference game interface would auto-reload&lt;br /&gt;
			&#039;values&#039; =&amp;gt; array(&lt;br /&gt;
					1 =&amp;gt; array( &#039;name&#039; =&amp;gt; totranslate( &#039;Classic&#039; ), &#039;cssPref&#039; =&amp;gt; &#039;notation_classic&#039; ),&lt;br /&gt;
					2 =&amp;gt; array( &#039;name&#039; =&amp;gt; totranslate( &#039;Tournament&#039; ), &#039;cssPref&#039; =&amp;gt; &#039;notation_tournament&#039; )&lt;br /&gt;
			)&lt;br /&gt;
	)&lt;br /&gt;
);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is two ways to check/apply this. In java Script&lt;br /&gt;
&lt;br /&gt;
  if (this.prefs[100].value == 2) ...&lt;br /&gt;
&lt;br /&gt;
This checks if preferences 100 has selected value 2.&lt;br /&gt;
&lt;br /&gt;
Second, if cssPref specified it will be applied to the &#039;&#039;&#039;&amp;lt;html&amp;gt;&#039;&#039;&#039; tag. So you can use different css styling for the preference.&lt;br /&gt;
&lt;br /&gt;
As user you have to select them from the Gear menu when game is started. On studio only user0 will have it actually working (bug?).&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3857</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3857"/>
		<updated>2020-02-28T23:54:13Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Poignées */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Slam ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=3856</id>
		<title>Gamehelptoc</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=3856"/>
		<updated>2020-02-28T21:27:03Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Game Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tock is a card-and-board game for 2 to 6 players. With 4 or 6 players, it is possible to create two or three teams of 2 players, sitting opposite of each other.&lt;br /&gt;
&lt;br /&gt;
The game concept is the same as Ludo, Sorry! or Mensch ärgere Dich nicht: Each player owns 4 pawns, has to bring them out of their start area into the game circle, and then race them into their home zone. &lt;br /&gt;
&lt;br /&gt;
The difference is that the players don&#039;t roll a die. Instead, standard playing cards (like those used in Bridge or Rummy) are dealt to the players, and they can choose to play one of their cards to move a pawn.&lt;br /&gt;
&lt;br /&gt;
== Object of the game ==&lt;br /&gt;
In single player games (no teams), the winner is the player who is first to get all 4 pawns into his home. &lt;br /&gt;
&lt;br /&gt;
In team games, the winner is the team that is first to get the pawns of both players into their corresponding homes. After the first player of a team has brought all of his pawns into his home, both players continue to play with the remaining color.&lt;br /&gt;
&lt;br /&gt;
== Setup of your game on Board Game Arena ==&lt;br /&gt;
&lt;br /&gt;
===Game Type===&lt;br /&gt;
You can choose between three game types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free-for-all&#039;&#039;&#039;: This is the single player game, everyone fights for him- or herself, no mercy, no friends, just run and eat every pawn that has the wrong color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2&#039;&#039;&#039;: When you get 4 players at your table, there will be two teams with two players. Assuming that players A1 and A2 belong to team A, and B1,B2 to team B, then the turn order will be A1, B1, A2, B2. With any other number of players, you will play Free-for-all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2 vs 2&#039;&#039;&#039;: When you get 6 players at your table, there will be three teams with two players each. The turn order will be A1, B1, C1, A2, B2, C2. &lt;br /&gt;
&lt;br /&gt;
===Game Variants===&lt;br /&gt;
Because it can be frustrating when the game starts and you don&#039;t have any card to let you start, there is the &amp;quot;start configuration&amp;quot; variant that allow you to place your first pawn on your start field before the game starts (Fast Start).&lt;br /&gt;
&lt;br /&gt;
== Playing a hand of cards ==&lt;br /&gt;
&lt;br /&gt;
One of the players takes the role of the dealer and deals three to five cards to each player. The exact number of cards dealt depends on the number of players, and varies so that the 52 cards of the deck can be distributed evenly. For example, in a 2 player game, the first two hands contain 5 cards, followed by four hands of 4 cards. Don&#039;t worry, the game takes care of this automatically. After all cards of a hand are played, the role of the dealer moves to the next player. &lt;br /&gt;
&lt;br /&gt;
The player following the dealer gets the first turn. In each turn, a player plays one of his hand cards and moves one or more pawns. The played card determines which move is possible. Then the next player takes his turn. This continues until all hands are empty, then the role of the dealer moves the player following the previous dealer, new hands are dealt from the remaining deck and the next round begins. And yes, you&#039;re right, this means that the dealer misses a turn.&lt;br /&gt;
&lt;br /&gt;
When all cards of the deck have been dealt and played, they are shuffeled as the new deck and the game continues.&lt;br /&gt;
&lt;br /&gt;
== Exchanging of cards ==&lt;br /&gt;
&lt;br /&gt;
In team games, after dealing, each player exchanges one card with his team partner. Both partners choose a card, then the cards are exchanged. It is important to choose a card that is most useful for the team partner.&lt;br /&gt;
&lt;br /&gt;
nb - In team games there can be no discussion between partners about what cards are held, or suggestions/requests about how or what to play.  In reply to a recent question for clarification, Woodruff (who introduced and designed the game here) wrote:-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re right, talking is not allowed between teammates, that is an implicit rule, As for many games like this (Belote, Scopa, Tarot)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Start Field ==&lt;br /&gt;
&lt;br /&gt;
Each player has a start zone, where their pawns are placed at the beginning of the game. Near the start zone, a field in the game circle is marked in the player&#039;s color. This is the start field. When a pawn is brought into play (see Ace or King), it is placed on that start field. Pawns are protected on that start field. They cannot be eaten, they cannot be skipped, and they cannot be swapped by a Jack. Once a pawn leaves the start field, the protection ends, even if it returns to it!&lt;br /&gt;
&lt;br /&gt;
== Eating and Skipping ==&lt;br /&gt;
&lt;br /&gt;
When a pawn is moved so that it stops on a field that is occupied by another pawn, that pawn is eaten (or thrown). It is removed to its start zone. Outside of the home zones, it is possible to eat ANY pawn, even your own or those of your team partner. If your start field is coccupied by the pawn of another player, and you play a start card (Ace or King), that pawn is eaten, too. If you can&#039;t play any other card, you may even be forced to eat yourself. &lt;br /&gt;
&lt;br /&gt;
Normally, it&#039;s no problem to overtake other pawns, just count the field where they are standing as any empty field and hop along. There are three exceptions. (1) The Start Field (see above), (2) the Seven (see below), (3) the home zone. You cannot skip pawns in the home zone. So, if using a card requires a pawn to skip other pawns, but they can&#039;t be skipped, the card cannot be used for that pawn.&lt;br /&gt;
&lt;br /&gt;
== Entering the home zone ==&lt;br /&gt;
&lt;br /&gt;
When you want to enter your home zone, the played card must fit. You must use the complete movement that a card provides. If that movement goes too far, you cannot enter the home zone, but must continue on the circle.&lt;br /&gt;
&lt;br /&gt;
== To play or not to play - being blocked ==&lt;br /&gt;
&lt;br /&gt;
As long as you can play a card that lets you make a allowed move, you must play. If that&#039;s not possible, you must discard one card. There are three situations that can force you to discard: (1) All your pawns are in your start zone, and you have neither Ace nor King. (2) You queue up behind some obstinate pawn that won&#039;t leave it&#039;s Start Field. (3) Your predecessor played or discarded a Ten (see below).&lt;br /&gt;
&lt;br /&gt;
== Effects of cards ==&lt;br /&gt;
&lt;br /&gt;
Playing a card allows you to move pawns by one or more fields. You can move pawns along the ring of fields, and you can move pawns into their own home zone. Cards that are not mentioned simply move one pawn by the number of fields given by the value of the card.&lt;br /&gt;
&lt;br /&gt;
The color (or suit) of the cards has no meaning in Tock.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Ace&#039;&#039;&#039;&lt;br /&gt;
: Bring a new pawn from your start zone to the start field, or move one pawn that is already in the game forward by one field.&lt;br /&gt;
;&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
:Move one of your pawns 4 fields backwards! It is not possible to move backwards into the home fields. And it&#039;s not possible to back out of your home zone to go on a quick hunt. Home is Home!&lt;br /&gt;
;&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
:You can choose between two options.&lt;br /&gt;
:* 7 split: you get seven one-step moves. You can do them with one pawn, or distribute them between your pawns. But you must play them all, even if it hurts. Since the pawns do single steps, all other pawns on their way are eaten. There is one restriction: you cannot use a 7 to move your last pawn into your home and continue to play with the pawns of your team partner. You must complete your move before you can start helping your partner.&lt;br /&gt;
:* 1-7 no split: you get up to seven one-step moves. You must do then with one pawn, but you can forfeit some of them if you want.&lt;br /&gt;
;&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
: You move one of your pawns forward by 10 fields. Additionally, this forbids the next player all movement, so they have to discard one of their cards. The &#039;&#039;Stop Moving&#039;&#039; function of the 10 is always active, even when a 10 is discarded! There&#039;s one exception: The effect of a 10 does not carry over to the next hand, so when you play a 10 and the next player has an empty hand, there is no forced discard.&lt;br /&gt;
:&#039;&#039;&#039;Pay attention!&#039;&#039;&#039; Normally, when you click on a card, you just select it for movement. But if your predecessor played a 10, the function of a click changes to &#039;&#039;Discard&#039;&#039;, and the clicked card is discarded at once. This is evil by design, not a bug! &lt;br /&gt;
;&#039;&#039;&#039;Jack&#039;&#039;&#039;&lt;br /&gt;
: Exchange one of your pawns with any other pawn that&#039;s on the ring of fields. Pawns that are standing on their start field cannot be exchanged! You are allowed to exchange two of your own pawns, which has no effect at all. But sometimes, that&#039;s just what one needs.&lt;br /&gt;
;&#039;&#039;&#039;Queen&#039;&#039;&#039;&lt;br /&gt;
: Move one of your pawns by 12 fields&lt;br /&gt;
;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
: You can move one of your pawns by 13 fields, or bring a new pawn from your start zone to the start field.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=3855</id>
		<title>Gamehelptoc</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=3855"/>
		<updated>2020-02-28T21:20:03Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Effects of cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tock is a card-and-board game for 2 to 6 players. With 4 or 6 players, it is possible to create two or three teams of 2 players, sitting opposite of each other.&lt;br /&gt;
&lt;br /&gt;
The game concept is the same as Ludo, Sorry! or Mensch ärgere Dich nicht: Each player owns 4 pawns, has to bring them out of their start area into the game circle, and then race them into their home zone. &lt;br /&gt;
&lt;br /&gt;
The difference is that the players don&#039;t roll a die. Instead, standard playing cards (like those used in Bridge or Rummy) are dealt to the players, and they can choose to play one of their cards to move a pawn.&lt;br /&gt;
&lt;br /&gt;
== Object of the game ==&lt;br /&gt;
In single player games (no teams), the winner is the player who is first to get all 4 pawns into his home. &lt;br /&gt;
&lt;br /&gt;
In team games, the winner is the team that is first to get the pawns of both players into their corresponding homes. After the first player of a team has brought all of his pawns into his home, both players continue to play with the remaining color.&lt;br /&gt;
&lt;br /&gt;
== Setup of your game on Board Game Arena ==&lt;br /&gt;
&lt;br /&gt;
===Game Type===&lt;br /&gt;
You can choose between three game types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free-for-all&#039;&#039;&#039;: This is the single player game, everyone fights for him- or herself, no mercy, no friends, just run and eat every pawn that has the wrong color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2&#039;&#039;&#039;: When you get 4 players at your table, there will be two teams with two players. Assuming that players A1 and A2 belong to team A, and B1,B2 to team B, then the turn order will be A1, B1, A2, B2. With any other number of players, you will play Free-for-all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2 vs 2&#039;&#039;&#039;: When you get 6 players at your table, there will be three teams with two players each. The turn order will be A1, B1, C1, A2, B2, C2. &lt;br /&gt;
&lt;br /&gt;
===Game Variants===&lt;br /&gt;
Because it can be frustrating when the game starts and you don&#039;t have any card to let you start, there is the &amp;quot;start configuration&amp;quot; variant that allow you to place your first pawn on your start field before the game starts (Fast Start)&lt;br /&gt;
&lt;br /&gt;
== Playing a hand of cards ==&lt;br /&gt;
&lt;br /&gt;
One of the players takes the role of the dealer and deals three to five cards to each player. The exact number of cards dealt depends on the number of players, and varies so that the 52 cards of the deck can be distributed evenly. For example, in a 2 player game, the first two hands contain 5 cards, followed by four hands of 4 cards. Don&#039;t worry, the game takes care of this automatically. After all cards of a hand are played, the role of the dealer moves to the next player. &lt;br /&gt;
&lt;br /&gt;
The player following the dealer gets the first turn. In each turn, a player plays one of his hand cards and moves one or more pawns. The played card determines which move is possible. Then the next player takes his turn. This continues until all hands are empty, then the role of the dealer moves the player following the previous dealer, new hands are dealt from the remaining deck and the next round begins. And yes, you&#039;re right, this means that the dealer misses a turn.&lt;br /&gt;
&lt;br /&gt;
When all cards of the deck have been dealt and played, they are shuffeled as the new deck and the game continues.&lt;br /&gt;
&lt;br /&gt;
== Exchanging of cards ==&lt;br /&gt;
&lt;br /&gt;
In team games, after dealing, each player exchanges one card with his team partner. Both partners choose a card, then the cards are exchanged. It is important to choose a card that is most useful for the team partner.&lt;br /&gt;
&lt;br /&gt;
nb - In team games there can be no discussion between partners about what cards are held, or suggestions/requests about how or what to play.  In reply to a recent question for clarification, Woodruff (who introduced and designed the game here) wrote:-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re right, talking is not allowed between teammates, that is an implicit rule, As for many games like this (Belote, Scopa, Tarot)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Start Field ==&lt;br /&gt;
&lt;br /&gt;
Each player has a start zone, where their pawns are placed at the beginning of the game. Near the start zone, a field in the game circle is marked in the player&#039;s color. This is the start field. When a pawn is brought into play (see Ace or King), it is placed on that start field. Pawns are protected on that start field. They cannot be eaten, they cannot be skipped, and they cannot be swapped by a Jack. Once a pawn leaves the start field, the protection ends, even if it returns to it!&lt;br /&gt;
&lt;br /&gt;
== Eating and Skipping ==&lt;br /&gt;
&lt;br /&gt;
When a pawn is moved so that it stops on a field that is occupied by another pawn, that pawn is eaten (or thrown). It is removed to its start zone. Outside of the home zones, it is possible to eat ANY pawn, even your own or those of your team partner. If your start field is coccupied by the pawn of another player, and you play a start card (Ace or King), that pawn is eaten, too. If you can&#039;t play any other card, you may even be forced to eat yourself. &lt;br /&gt;
&lt;br /&gt;
Normally, it&#039;s no problem to overtake other pawns, just count the field where they are standing as any empty field and hop along. There are three exceptions. (1) The Start Field (see above), (2) the Seven (see below), (3) the home zone. You cannot skip pawns in the home zone. So, if using a card requires a pawn to skip other pawns, but they can&#039;t be skipped, the card cannot be used for that pawn.&lt;br /&gt;
&lt;br /&gt;
== Entering the home zone ==&lt;br /&gt;
&lt;br /&gt;
When you want to enter your home zone, the played card must fit. You must use the complete movement that a card provides. If that movement goes too far, you cannot enter the home zone, but must continue on the circle.&lt;br /&gt;
&lt;br /&gt;
== To play or not to play - being blocked ==&lt;br /&gt;
&lt;br /&gt;
As long as you can play a card that lets you make a allowed move, you must play. If that&#039;s not possible, you must discard one card. There are three situations that can force you to discard: (1) All your pawns are in your start zone, and you have neither Ace nor King. (2) You queue up behind some obstinate pawn that won&#039;t leave it&#039;s Start Field. (3) Your predecessor played or discarded a Ten (see below).&lt;br /&gt;
&lt;br /&gt;
== Effects of cards ==&lt;br /&gt;
&lt;br /&gt;
Playing a card allows you to move pawns by one or more fields. You can move pawns along the ring of fields, and you can move pawns into their own home zone. Cards that are not mentioned simply move one pawn by the number of fields given by the value of the card.&lt;br /&gt;
&lt;br /&gt;
The color (or suit) of the cards has no meaning in Tock.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Ace&#039;&#039;&#039;&lt;br /&gt;
: Bring a new pawn from your start zone to the start field, or move one pawn that is already in the game forward by one field.&lt;br /&gt;
;&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
:Move one of your pawns 4 fields backwards! It is not possible to move backwards into the home fields. And it&#039;s not possible to back out of your home zone to go on a quick hunt. Home is Home!&lt;br /&gt;
;&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
:You can choose between two options.&lt;br /&gt;
:* 7 split: you get seven one-step moves. You can do them with one pawn, or distribute them between your pawns. But you must play them all, even if it hurts. Since the pawns do single steps, all other pawns on their way are eaten. There is one restriction: you cannot use a 7 to move your last pawn into your home and continue to play with the pawns of your team partner. You must complete your move before you can start helping your partner.&lt;br /&gt;
:* 1-7 no split: you get up to seven one-step moves. You must do then with one pawn, but you can forfeit some of them if you want.&lt;br /&gt;
;&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
: You move one of your pawns forward by 10 fields. Additionally, this forbids the next player all movement, so they have to discard one of their cards. The &#039;&#039;Stop Moving&#039;&#039; function of the 10 is always active, even when a 10 is discarded! There&#039;s one exception: The effect of a 10 does not carry over to the next hand, so when you play a 10 and the next player has an empty hand, there is no forced discard.&lt;br /&gt;
:&#039;&#039;&#039;Pay attention!&#039;&#039;&#039; Normally, when you click on a card, you just select it for movement. But if your predecessor played a 10, the function of a click changes to &#039;&#039;Discard&#039;&#039;, and the clicked card is discarded at once. This is evil by design, not a bug! &lt;br /&gt;
;&#039;&#039;&#039;Jack&#039;&#039;&#039;&lt;br /&gt;
: Exchange one of your pawns with any other pawn that&#039;s on the ring of fields. Pawns that are standing on their start field cannot be exchanged! You are allowed to exchange two of your own pawns, which has no effect at all. But sometimes, that&#039;s just what one needs.&lt;br /&gt;
;&#039;&#039;&#039;Queen&#039;&#039;&#039;&lt;br /&gt;
: Move one of your pawns by 12 fields&lt;br /&gt;
;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
: You can move one of your pawns by 13 fields, or bring a new pawn from your start zone to the start field.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3529</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3529"/>
		<updated>2019-07-15T17:50:34Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Slam ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3524</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3524"/>
		<updated>2019-06-29T15:14:41Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://fr.doc.boardgamearena.com/Gamehelpfrenchtarot Version française ici]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Slam ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3522</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3522"/>
		<updated>2019-06-27T21:16:24Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://fr.doc.boardgamearena.com/Gamehelpfrenchtarot Version française ici]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Chelem has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honnours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Chelem and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3521</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3521"/>
		<updated>2019-06-27T19:53:42Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Chelem has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honnours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Chelem and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3520</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3520"/>
		<updated>2019-06-27T19:53:17Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...&lt;br /&gt;
DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Chelem has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honnours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Chelem and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3519</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3519"/>
		<updated>2019-06-27T19:48:26Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Chelem has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honnours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Chelem and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_frenchtarot&amp;diff=3518</id>
		<title>Tips frenchtarot</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_frenchtarot&amp;diff=3518"/>
		<updated>2019-06-27T19:47:48Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3517</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3517"/>
		<updated>2019-06-27T19:45:45Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21.&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Chelem has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honnours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Chelem and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3516</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3516"/>
		<updated>2019-06-27T19:44:27Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cartes ===&lt;br /&gt;
• 21 Atouts numérotés de 1 à 21.&lt;br /&gt;
&lt;br /&gt;
• L&#039;Excuse&lt;br /&gt;
&lt;br /&gt;
• 14 cartes dans chaque couleur, par ordre croissant : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valet (V) &amp;lt; Cavalier (C) &amp;lt; Dame (D) &amp;lt; Roi (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 d&#039;Atout (le Petit), 21 d&#039;Atout et l&#039;Excuse.&lt;br /&gt;
&lt;br /&gt;
=== Points des cartes ===&lt;br /&gt;
• Bout : 4 points et demi&lt;br /&gt;
&lt;br /&gt;
• Roi : 4 points et demi&lt;br /&gt;
&lt;br /&gt;
• Dame : 3 points et demi&lt;br /&gt;
&lt;br /&gt;
• Cavalier : 2 points et demi&lt;br /&gt;
&lt;br /&gt;
• Valet : 1 point et demi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Toute autre carte : un demi point.&lt;br /&gt;
&lt;br /&gt;
=== Objectif du preneur ===&lt;br /&gt;
• 0 Bout  : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout  : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts : 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts : 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Jeu de la carte ===&lt;br /&gt;
• Obligé de fournir&lt;br /&gt;
&lt;br /&gt;
• Obligé de couper&lt;br /&gt;
&lt;br /&gt;
• Obligé de surcouper&lt;br /&gt;
&lt;br /&gt;
• Obligé de souscouper si on ne peut pas surcouper&lt;br /&gt;
&lt;br /&gt;
• Si peut pas fournir ni couper, défausse d&#039;une carte au choix&lt;br /&gt;
&lt;br /&gt;
• Excuse jouable n&#039;importe quand, &#039;&#039;&#039;sauf au dernier pli, sinon elle change de camp&#039;&#039;&#039; (exception : Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Enchères ===&lt;br /&gt;
• Petite : coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Garde : coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Garde sans le Chien : coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Garde contre le Chien : coefficient x 6&lt;br /&gt;
&lt;br /&gt;
Pour Petite et Garde, révélation du Chien et écart.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
Si le Petit est joué au dernier pli, le camp vainqueur de ce pli gagne la prime du Petit au bout :&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient du contrat.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Atouts à trois, 10 Atouts à quatre, 8 Atouts à cinq, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Atouts à trois, 13 Atouts à quatre, 10 Atouts à cinq, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Atouts à trois, 15 Atouts à quatre, 13 Atouts à cinq, 40 points&lt;br /&gt;
&lt;br /&gt;
La prime de Poignée est remporté par le camp vainqueur du coup (non multiplié par le contrat).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
Faire tous les plis. S&#039;annonce éventuellement en plus du contrat.&lt;br /&gt;
&lt;br /&gt;
• 400 points si annoncé et réalisé (non multiplié par le contrat)&lt;br /&gt;
&lt;br /&gt;
• 200 points si non-annoncé et réalisé&lt;br /&gt;
&lt;br /&gt;
• -200 points si annoncé mais non réalisé&lt;br /&gt;
&lt;br /&gt;
Si celui qui réalise le Chelem a l&#039;Excuse, il peut la jouer au dernier coup pour remporter le pli. Dans ce cas, Petit au bout à l&#039;avant-dernier pli.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variante) ===&lt;br /&gt;
• Misère d&#039;Atouts : aucun Atout ni l&#039;Excuse, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère d&#039;Honneurs : aucune Figure (Tête) ni Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
Les Misères annoncées sont payées immédiatement au déclarant, quel que soit le camp vainqueur.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variante) ===&lt;br /&gt;
Si tout le monde passe, chacun joue pour soi et le but est de prendre le moins de points possible.&lt;br /&gt;
&lt;br /&gt;
À la fin, chacun paie à chaque adversaire le nombre de points qu&#039;il a réalisé.&lt;br /&gt;
&lt;br /&gt;
Le jeu de la carte est identique mais il n&#039;y a pas de Petit au Bout ni de Chelem et on ne peut pas déclarer de Poignée.&lt;br /&gt;
&lt;br /&gt;
L&#039;Excuse reste la propriété de celui qui le joue. Si elle est jouée au dernier pli, elle le remporte.&lt;br /&gt;
&lt;br /&gt;
Le Chien n&#039;est pas révélé et n&#039;appartient à personne.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3515</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3515"/>
		<updated>2019-06-27T19:42:16Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21.&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Chelem has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honnours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Chelem and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3514</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3514"/>
		<updated>2019-06-27T19:41:33Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21.&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== The Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Chelem has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honnours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Chelem and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3513</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3513"/>
		<updated>2019-06-27T19:40:13Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cartes ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21.&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== The Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Chelem has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honnours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Chelem and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3512</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3512"/>
		<updated>2019-06-27T19:25:12Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cartes ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21.&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== The Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
Faire tous les plis. S&#039;annonce éventuellement en plus du contrat.&lt;br /&gt;
&lt;br /&gt;
• 400 points si annoncé et réalisé (non multiplié par le contrat)&lt;br /&gt;
&lt;br /&gt;
• 200 points si non-annoncé et réalisé&lt;br /&gt;
&lt;br /&gt;
• -200 points si annoncé mais non réalisé&lt;br /&gt;
&lt;br /&gt;
Si celui qui réalise le Chelem a l&#039;Excuse, il peut la jouer au dernier coup pour remporter le pli. Dans ce cas, Petit au bout à l&#039;avant-dernier pli.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variante) ===&lt;br /&gt;
• Misère d&#039;Atout : aucun Atout ni l&#039;Excuse, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère d&#039;Honneurs : aucune Figure (Tête) ni Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
Les Misères annoncées sont payées immédiatement au déclarant, quel que soit le camp vainqueur.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variante) ===&lt;br /&gt;
Si tout le monde passe, chacun joue pour soi et le but est de prendre le moins de points possible.&lt;br /&gt;
&lt;br /&gt;
Le jeu de la carte est identique mais il n&#039;y a pas de Petit au Bout ni de Chelem et on ne peut pas déclarer de Poignée.&lt;br /&gt;
&lt;br /&gt;
L&#039;Excuse reste la propriété de celui qui le joue. Si elle est jouée au dernier pli, elle le remporte.&lt;br /&gt;
&lt;br /&gt;
Le Chien n&#039;est pas révélé et n&#039;appartient à personne.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3510</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3510"/>
		<updated>2019-06-27T06:36:16Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cartes ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21.&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Enchères ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
Pour Petite et Garde, révélation du Chien et écart.&lt;br /&gt;
&lt;br /&gt;
=== The Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Atouts à trois, 10 Atouts à quatre, 8 Atouts à cinq, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Atouts à trois, 13 Atouts à quatre, 10 Atouts à cinq, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Atouts à trois, 15 Atouts à quatre, 13 Atouts à cinq, 40 points&lt;br /&gt;
&lt;br /&gt;
La prime de poignée est remporté par le camp vainqueur du coup (non multiplié par le contrat).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
Faire tous les plis. S&#039;annonce éventuellement en plus du contrat.&lt;br /&gt;
&lt;br /&gt;
• 400 points si annoncé et réalisé (non multiplié par le contrat)&lt;br /&gt;
&lt;br /&gt;
• 200 points si non-annoncé et réalisé&lt;br /&gt;
&lt;br /&gt;
• -200 points si annoncé mais non réalisé&lt;br /&gt;
&lt;br /&gt;
Si celui qui réalise le Chelem a l&#039;Excuse, il peut la jouer au dernier coup pour remporter le pli. Dans ce cas, Petit au bout à l&#039;avant-dernier pli.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variante) ===&lt;br /&gt;
• Misère d&#039;Atout : aucun Atout ni l&#039;Excuse, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère d&#039;Honneurs : aucune Figure (Tête) ni Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
Les Misères annoncées sont payées immédiatement au déclarant, quel que soit le camp vainqueur.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variante) ===&lt;br /&gt;
Si tout le monde passe, chacun joue pour soi et le but est de prendre le moins de points possible.&lt;br /&gt;
&lt;br /&gt;
Le jeu de la carte est identique mais il n&#039;y a pas de Petit au Bout ni de Chelem et on ne peut pas déclarer de Poignée.&lt;br /&gt;
&lt;br /&gt;
L&#039;Excuse reste la propriété de celui qui le joue. Si elle est jouée au dernier pli, elle le remporte.&lt;br /&gt;
&lt;br /&gt;
Le Chien n&#039;est pas révélé et n&#039;appartient à personne.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3509</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3509"/>
		<updated>2019-06-27T06:19:53Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: Created page with &amp;quot;=== Cartes === • 21 Atouts numérotés de 1 à 21.  • L&amp;#039;Excuse  • 14 cartes dans chaque couleur, par ordre croissant : 1 2 3 4 5 6 7 8 9 10 V C D R  &amp;#039;&amp;#039;&amp;#039;Valet (V) &amp;lt; Caval...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cartes ===&lt;br /&gt;
• 21 Atouts numérotés de 1 à 21.&lt;br /&gt;
&lt;br /&gt;
• L&#039;Excuse&lt;br /&gt;
&lt;br /&gt;
• 14 cartes dans chaque couleur, par ordre croissant : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valet (V) &amp;lt; Cavalier (C) &amp;lt; Dame (D) &amp;lt; Roi (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 d&#039;Atout (le Petit), 21 d&#039;Atout et l&#039;Excuse.&lt;br /&gt;
&lt;br /&gt;
=== Points des cartes ===&lt;br /&gt;
• Bout : 4 points et demi&lt;br /&gt;
&lt;br /&gt;
• Roi : 4 points et demi&lt;br /&gt;
&lt;br /&gt;
• Dame : 3 points et demi&lt;br /&gt;
&lt;br /&gt;
• Cavalier : 2 points et demi&lt;br /&gt;
&lt;br /&gt;
• Valet : 1 point et demi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Toute autre carte : un demi point.&lt;br /&gt;
&lt;br /&gt;
=== Objectif du preneur ===&lt;br /&gt;
• 0 Bout  : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout  : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts : 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts : 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Jeu de la carte ===&lt;br /&gt;
• Obligé de fournir&lt;br /&gt;
&lt;br /&gt;
• Obligé de couper&lt;br /&gt;
&lt;br /&gt;
• Obligé de surcouper&lt;br /&gt;
&lt;br /&gt;
• Obligé de souscouper si on ne peut pas surcouper&lt;br /&gt;
&lt;br /&gt;
• Si peut pas fournir ni couper, défausse d&#039;une carte au choix&lt;br /&gt;
&lt;br /&gt;
• Excuse jouable n&#039;importe quand, &#039;&#039;&#039;sauf au dernier pli, sinon elle change de camp&#039;&#039;&#039; (exception : Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Enchères ===&lt;br /&gt;
• Petite : coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Garde : coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Garde sans le Chien : coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Garde contre le Chien : coefficient x 6&lt;br /&gt;
&lt;br /&gt;
Pour Petite et Garde, révélation du Chien et écart.&lt;br /&gt;
&lt;br /&gt;
=== Le Petit au bout ===&lt;br /&gt;
Si le Petit est joué au dernier pli, le camp vainqueur de ce pli gagne la prime du Petit au bout :&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient du contrat.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 atouts à trois, 10 atouts à quatre, 8 atouts à cinq, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 atouts à trois, 13 atouts à quatre, 10 atouts à cinq, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 atouts à trois, 15 atouts à quatre, 13 atouts à cinq, 40 points&lt;br /&gt;
&lt;br /&gt;
La prime de poignée est remporté par le camp vainqueur du coup (non multiplié par le contrat).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
Faire tous les plis. S&#039;annonce éventuellement en plus du contrat.&lt;br /&gt;
&lt;br /&gt;
• 400 points si annoncé et réalisé (non multiplié par le contrat)&lt;br /&gt;
&lt;br /&gt;
• 200 points si non-annoncé et réalisé&lt;br /&gt;
&lt;br /&gt;
• -200 points si annoncé mais non réalisé&lt;br /&gt;
&lt;br /&gt;
Si celui qui réalise le Chelem a l&#039;Excuse, il peut la jouer au dernier coup pour remporter le pli. Dans ce cas, Petit au bout à l&#039;avant-dernier pli.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variante) ===&lt;br /&gt;
• Misère d&#039;Atout : aucun Atout ni l&#039;Excuse, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère d&#039;Honneurs : aucune Figure (Tête) ni Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
Les Misères annoncées sont payées immédiatement au déclarant, quel que soit le camp vainqueur.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variante) ===&lt;br /&gt;
Si tout le monde passe, chacun joue pour soi et le but est de prendre le moins de points possible.&lt;br /&gt;
&lt;br /&gt;
Le jeu de la carte est identique mais il n&#039;y a pas de Petit au Bout ni de Chelem et on ne peut pas déclarer de Poignée.&lt;br /&gt;
&lt;br /&gt;
L&#039;Excuse reste la propriété de celui qui le joue. Si elle est jouée au dernier pli, elle le remporte.&lt;br /&gt;
&lt;br /&gt;
Le Chien n&#039;est pas révélé et n&#039;appartient à personne.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
</feed>