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	<id>https://be.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ty-guy6</id>
	<title>Board Game Arena - Уклад удзельніка [be]</title>
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	<updated>2026-10-15T15:55:15Z</updated>
	<subtitle>Уклад удзельніка</subtitle>
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	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3668</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3668"/>
		<updated>2019-10-31T22:25:29Z</updated>

		<summary type="html">&lt;p&gt;Ty-guy6: /* Phase Summaries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Start of the Game ==&lt;br /&gt;
&lt;br /&gt;
Each player receives a random double tile with a special ability, and a random starter tile next to it. Then you receive two tiles from the shared supply, to form your unbuilt tile stacks. Each tile has two faces: a development or a world. For the first two tiles, one must be a world, the other a development, and you choose which is which. &lt;br /&gt;
&lt;br /&gt;
In addition to the dice from their starter tiles, each player begins with 5 white dice: 3 in the cup, and two in the citizenry. Dice in the citizenry must be bought back before they can be used.&lt;br /&gt;
&lt;br /&gt;
== Roll and Assign Dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 phases on the black strip at the top (click any die, then the black strip phase). Each phase chosen this way by a player will definitely happen, while the phases not chosen by anyone will be skipped. &lt;br /&gt;
&lt;br /&gt;
(In a two-player game, the computer also rolls a white die to randomly choose an extra phase.)&lt;br /&gt;
&lt;br /&gt;
You have a &amp;quot;built-in&amp;quot; reassignment power called Dictate: after choosing a phase on the black strip, you can return a single die to the cup to reassign another single die to any phase column. Other reassignment powers may be gained from development tiles as the game progresses. Dice with a wild face (*) can be reassigned freely.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, phases happen in order. Dice you have under each chosen phase (and the die on the black strip) will be used to perform that phase&#039;s action(s). Any dice under phases not chosen go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
For each die under the &#039;&#039;&#039;Explore&#039;&#039;&#039; phase, you can either collect $2 or scout new tiles. Each tile can become either a development or a world tile, and is put on the bottom of the corresponding unbuilt tile stack in the order they are chosen.&lt;br /&gt;
&lt;br /&gt;
To replace unwanted tiles while scouting, first select them all and click &amp;quot;Abandon tile(s)&amp;quot;. You must then use your Scout action to draw the replacement tiles, plus one extra tile. The abandoned tiles are afterward returned to the pool.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Development&#039;&#039;&#039; and &#039;&#039;&#039;Settle&#039;&#039;&#039; phases, your dice will be used to pay the costs for tiles in the unbuilt stacks. The cost (number of dice) in the upper-left corner is also the worth, in Victory Points, of the development or world once it is built.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Produce&#039;&#039;&#039;, you can add dice to the worlds you have settled, representing a resource to be used in Shipping. In &#039;&#039;&#039;Ship&#039;&#039;&#039;, you spend a die to retrieve a die from a world to either Trade for money or Consume for Victory Points.&lt;br /&gt;
&lt;br /&gt;
== Phase Summaries ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face/Phase&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|Repeated once for each die spent.&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|Maximum of 1 die on each world. See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also retrieve any dice that are stuck on developments or worlds at this point, or leave them there for the next round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== Watch out! ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;/div&gt;</summary>
		<author><name>Ty-guy6</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3667</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3667"/>
		<updated>2019-10-31T22:23:34Z</updated>

		<summary type="html">&lt;p&gt;Ty-guy6: /* Phase Summaries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Start of the Game ==&lt;br /&gt;
&lt;br /&gt;
Each player receives a random double tile with a special ability, and a random starter tile next to it. Then you receive two tiles from the shared supply, to form your unbuilt tile stacks. Each tile has two faces: a development or a world. For the first two tiles, one must be a world, the other a development, and you choose which is which. &lt;br /&gt;
&lt;br /&gt;
In addition to the dice from their starter tiles, each player begins with 5 white dice: 3 in the cup, and two in the citizenry. Dice in the citizenry must be bought back before they can be used.&lt;br /&gt;
&lt;br /&gt;
== Roll and Assign Dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 phases on the black strip at the top (click any die, then the black strip phase). Each phase chosen this way by a player will definitely happen, while the phases not chosen by anyone will be skipped. &lt;br /&gt;
&lt;br /&gt;
(In a two-player game, the computer also rolls a white die to randomly choose an extra phase.)&lt;br /&gt;
&lt;br /&gt;
You have a &amp;quot;built-in&amp;quot; reassignment power called Dictate: after choosing a phase on the black strip, you can return a single die to the cup to reassign another single die to any phase column. Other reassignment powers may be gained from development tiles as the game progresses. Dice with a wild face (*) can be reassigned freely.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, phases happen in order. Dice you have under each chosen phase (and the die on the black strip) will be used to perform that phase&#039;s action(s). Any dice under phases not chosen go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
For each die under the &#039;&#039;&#039;Explore&#039;&#039;&#039; phase, you can either collect $2 or scout new tiles. Each tile can become either a development or a world tile, and is put on the bottom of the corresponding unbuilt tile stack in the order they are chosen.&lt;br /&gt;
&lt;br /&gt;
To replace unwanted tiles while scouting, first select them all and click &amp;quot;Abandon tile(s)&amp;quot;. You must then use your Scout action to draw the replacement tiles, plus one extra tile. The abandoned tiles are afterward returned to the pool.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Development&#039;&#039;&#039; and &#039;&#039;&#039;Settle&#039;&#039;&#039; phases, your dice will be used to pay the costs for tiles in the unbuilt stacks. The cost (number of dice) in the upper-left corner is also the worth, in Victory Points, of the development or world once it is built.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Produce&#039;&#039;&#039;, you can add dice to the worlds you have settled, representing a resource to be used in Shipping. In &#039;&#039;&#039;Ship&#039;&#039;&#039;, you spend a die to retrieve a die from a world to either Trade for money or Consume for Victory Points.&lt;br /&gt;
&lt;br /&gt;
== Phase Summaries ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face/Phase&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|Repeated once for each die spent.&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also retrieve any dice that are stuck on developments or worlds at this point, or leave them there for the next round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== Watch out! ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;/div&gt;</summary>
		<author><name>Ty-guy6</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3666</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3666"/>
		<updated>2019-10-31T22:21:11Z</updated>

		<summary type="html">&lt;p&gt;Ty-guy6: Some clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Start of the Game ==&lt;br /&gt;
&lt;br /&gt;
Each player receives a random double tile with a special ability, and a random starter tile next to it. Then you receive two tiles from the shared supply, to form your unbuilt tile stacks. Each tile has two faces: a development or a world. For the first two tiles, one must be a world, the other a development, and you choose which is which. &lt;br /&gt;
&lt;br /&gt;
In addition to the dice from their starter tiles, each player begins with 5 white dice: 3 in the cup, and two in the citizenry. Dice in the citizenry must be bought back before they can be used.&lt;br /&gt;
&lt;br /&gt;
== Roll and Assign Dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 phases on the black strip at the top (click any die, then the black strip phase). Each phase chosen this way by a player will definitely happen, while the phases not chosen by anyone will be skipped. &lt;br /&gt;
&lt;br /&gt;
(In a two-player game, the computer also rolls a white die to randomly choose an extra phase.)&lt;br /&gt;
&lt;br /&gt;
You have a &amp;quot;built-in&amp;quot; reassignment power called Dictate: after choosing a phase on the black strip, you can return a single die to the cup to reassign another single die to any phase column. Other reassignment powers may be gained from development tiles as the game progresses. Dice with a wild face (*) can be reassigned freely.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, phases happen in order. Dice you have under each chosen phase (and the die on the black strip) will be used to perform that phase&#039;s action(s). Any dice under phases not chosen go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
For each die under the &#039;&#039;&#039;Explore&#039;&#039;&#039; phase, you can either collect $2 or scout new tiles. Each tile can become either a development or a world tile, and is put on the bottom of the corresponding unbuilt tile stack in the order they are chosen.&lt;br /&gt;
&lt;br /&gt;
To replace unwanted tiles while scouting, first select them all and click &amp;quot;Abandon tile(s)&amp;quot;. You must then use your Scout action to draw the replacement tiles, plus one extra tile. The abandoned tiles are afterward returned to the pool.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Development&#039;&#039;&#039; and &#039;&#039;&#039;Settle&#039;&#039;&#039; phases, your dice will be used to pay the costs for tiles in the unbuilt stacks. The cost (number of dice) in the upper-left corner is also the worth, in Victory Points, of the development or world once it is built.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Produce&#039;&#039;&#039;, you can add dice to the worlds you have settled, representing a resource to be used in Shipping. In &#039;&#039;&#039;Ship&#039;&#039;&#039;, you spend a die to retrieve a die from a world to either Trade for money or Consume for Victory Points.&lt;br /&gt;
&lt;br /&gt;
== Phase Summaries ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face/Phase&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also retrieve any dice that are stuck on developments or worlds at this point, or leave them there for the next round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== Watch out! ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;/div&gt;</summary>
		<author><name>Ty-guy6</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3665</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3665"/>
		<updated>2019-10-31T20:58:56Z</updated>

		<summary type="html">&lt;p&gt;Ty-guy6: Changed role to phase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Roll and Assign Dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 phases on the black strip at the top (click any die, then the black strip phase). Each phase chosen this way by a player will definitely happen, while the phases not chosen by anyone will be skipped. &lt;br /&gt;
&lt;br /&gt;
(In a two-player game, the computer also rolls a white die to randomly choose an extra phase.)&lt;br /&gt;
&lt;br /&gt;
You start every game with a reassignment power called Dictate. After choosing a phase on the black strip, you can return a single die to the cup to reassign another single die to any phase column. Other reassignment powers may be gained from development tiles as the game progresses.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, phases happen in order. Dice you have under each chosen phase (and the die on the black strip) will be used to perform that phase&#039;s action(s). Any dice under phases not chosen go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Explore&#039;&#039;&#039; phase is the most complex. For each die under Explore, you can either collect $2 or scout new tiles. Tiles are drawn from a shared pool, and each tile has two sides: a development and a world. You choose which side to use, and put the tile on the bottom of your corresponding tile stack.&lt;br /&gt;
&lt;br /&gt;
To discard any tiles you want to replace, select them all and click &amp;quot;Abandon tile(s)&amp;quot;. You must then use your Scout action to draw the replacement tiles, plus one. Newly drawn tiles will go on the bottom of the stacks, in the order you choose, and the abandoned tiles are afterward returned to the shared pool.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Development&#039;&#039;&#039; and &#039;&#039;&#039;Settle&#039;&#039;&#039; phases, your dice will be used to pay the costs for tiles in the unbuilt stacks. The cost (number of dice) in the upper-left corner is also the worth, in Victory Points, of the development or world once it is built.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Produce&#039;&#039;&#039;, you can add dice to the worlds you have settled, representing a resource to be used in Shipping. In &#039;&#039;&#039;Ship&#039;&#039;&#039;, you spend a die to retrieve a die from a world to either Trade for money or Consume for Victory Points.&lt;br /&gt;
&lt;br /&gt;
== Phase Summaries ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face/Phase&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also retrieve any dice that are stuck on developments or worlds at this point, or leave them there for the next round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== Watch out! ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;/div&gt;</summary>
		<author><name>Ty-guy6</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3664</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3664"/>
		<updated>2019-10-31T20:52:47Z</updated>

		<summary type="html">&lt;p&gt;Ty-guy6: /* Perform actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Roll and Assign Dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 roles on the black strip at the top (click any die, then the black strip role). Each role chosen this way by a player will definitely happen, while the roles not chosen by anyone will be skipped. &lt;br /&gt;
&lt;br /&gt;
(In a two-player game, the computer also rolls a white die to randomly choose an extra role.)&lt;br /&gt;
&lt;br /&gt;
You start every game with a reassignment power called Dictate. After choosing a role on the black strip, you can return a single die to the cup to reassign another single die to any role column. Other reassignment powers may be gained from development tiles as the game progresses.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, role phases happen in order. Dice you have under each chosen role (and the die on the black strip) will be used to perform that role&#039;s action(s). Any dice under roles not chosen go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Explore&#039;&#039;&#039; role is the most complex. For each die under Explore, you can either collect $2 or scout new tiles. Tiles are drawn from a shared pool, and each tile has two sides: a development and a world. You choose which side to use, and put the tile on the bottom of your corresponding tile stack.&lt;br /&gt;
&lt;br /&gt;
To discard any tiles you want to replace, select them all and click &amp;quot;Abandon tile(s)&amp;quot;. You must then use your Scout action to draw the replacement tiles, plus one. Newly drawn tiles will go on the bottom of the stacks, in the order you choose, and the abandoned tiles are afterward returned to the shared pool.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Development&#039;&#039;&#039; and &#039;&#039;&#039;Settle&#039;&#039;&#039; phases, your dice will be used to pay the costs for tiles in the unbuilt stacks. The cost (number of dice) in the upper-left corner is also the worth, in Victory Points, of the development or world once it is built.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Produce&#039;&#039;&#039;, you can add dice to the worlds you have settled, representing a resource to be used in Shipping. In &#039;&#039;&#039;Ship&#039;&#039;&#039;, you spend a die to retrieve a die from a world to either Trade for money or Consume for Victory Points.&lt;br /&gt;
&lt;br /&gt;
== Role Phase Summaries ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also retrieve any dice that are stuck on developments or worlds at this point, or leave them there for the next round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== Watch out! ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;/div&gt;</summary>
		<author><name>Ty-guy6</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3663</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3663"/>
		<updated>2019-10-31T20:49:59Z</updated>

		<summary type="html">&lt;p&gt;Ty-guy6: /* Roll and Assign Dice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Roll and Assign Dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 roles on the black strip at the top (click any die, then the black strip role). Each role chosen this way by a player will definitely happen, while the roles not chosen by anyone will be skipped. &lt;br /&gt;
&lt;br /&gt;
(In a two-player game, the computer also rolls a white die to randomly choose an extra role.)&lt;br /&gt;
&lt;br /&gt;
You start every game with a reassignment power called Dictate. After choosing a role on the black strip, you can return a single die to the cup to reassign another single die to any role column. Other reassignment powers may be gained from development tiles as the game progresses.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, role phases happen in order. Dice you have under each chosen role (and the die on the black strip) will be used to perform that role&#039;s action(s). Any dice under roles not chosen go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
The Explore role is the most complex. For each die under Explore, you can either collect $2 or scout new tiles. Tiles are drawn from a shared pool, and each tile has two sides: a development and a world. You choose which side to use, and put the tile on the bottom of your corresponding tile stack.&lt;br /&gt;
&lt;br /&gt;
To discard any tiles you want to replace, select them all and click &amp;quot;Abandon tile(s)&amp;quot;. You must then use your Scout action to draw the replacement tiles, plus one. Newly drawn tiles will go on the bottom of the stacks, in the order you choose, and the abandoned tiles are afterward returned to the shared pool.&lt;br /&gt;
&lt;br /&gt;
In the Development and Settle phases, your dice will be used to pay the costs for tiles in the unbuilt stacks. The cost (number of dice) in the upper-left corner is also the worth, in Victory Points, of the development or world once it is built.&lt;br /&gt;
&lt;br /&gt;
In Produce, you can add dice to the worlds you have settled, representing a resource to be used in Shipping. In Ship, you spend a die to retrieve a die from a world to either Trade for money or Consume for Victory Points.&lt;br /&gt;
&lt;br /&gt;
== Role Phase Summaries ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also retrieve any dice that are stuck on developments or worlds at this point, or leave them there for the next round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== Watch out! ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;/div&gt;</summary>
		<author><name>Ty-guy6</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3662</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3662"/>
		<updated>2019-10-31T20:48:11Z</updated>

		<summary type="html">&lt;p&gt;Ty-guy6: /* (Watch Out!) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Roll and Assign Dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 roles on the black strip at the top (click any die, then the black strip role). Each role chosen this way by a player will definitely happen, while the roles not chosen by anyone will be skipped. &lt;br /&gt;
&lt;br /&gt;
(In a two-player game, the computer also rolls a white die to randomly choose an extra role.)&lt;br /&gt;
&lt;br /&gt;
You start every game with a reassignment power called Dictate. After choosing a role on the black strip, you can return a single die to the cup to reassign another die to any role column. Other reassignment powers can be gained from certain development tiles as the game progresses.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, role phases happen in order. Dice you have under each chosen role (and the die on the black strip) will be used to perform that role&#039;s action(s). Any dice under roles not chosen go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
The Explore role is the most complex. For each die under Explore, you can either collect $2 or scout new tiles. Tiles are drawn from a shared pool, and each tile has two sides: a development and a world. You choose which side to use, and put the tile on the bottom of your corresponding tile stack.&lt;br /&gt;
&lt;br /&gt;
To discard any tiles you want to replace, select them all and click &amp;quot;Abandon tile(s)&amp;quot;. You must then use your Scout action to draw the replacement tiles, plus one. Newly drawn tiles will go on the bottom of the stacks, in the order you choose, and the abandoned tiles are afterward returned to the shared pool.&lt;br /&gt;
&lt;br /&gt;
In the Development and Settle phases, your dice will be used to pay the costs for tiles in the unbuilt stacks. The cost (number of dice) in the upper-left corner is also the worth, in Victory Points, of the development or world once it is built.&lt;br /&gt;
&lt;br /&gt;
In Produce, you can add dice to the worlds you have settled, representing a resource to be used in Shipping. In Ship, you spend a die to retrieve a die from a world to either Trade for money or Consume for Victory Points.&lt;br /&gt;
&lt;br /&gt;
== Role Phase Summaries ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also retrieve any dice that are stuck on developments or worlds at this point, or leave them there for the next round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== Watch out! ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;/div&gt;</summary>
		<author><name>Ty-guy6</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3661</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3661"/>
		<updated>2019-10-31T20:36:39Z</updated>

		<summary type="html">&lt;p&gt;Ty-guy6: Not Beta anymore: not perfect, but not new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Roll and Assign Dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 roles on the black strip at the top (click any die, then the black strip role). Each role chosen this way by a player will definitely happen, while the roles not chosen by anyone will be skipped. &lt;br /&gt;
&lt;br /&gt;
(In a two-player game, the computer also rolls a white die to randomly choose an extra role.)&lt;br /&gt;
&lt;br /&gt;
You start every game with a reassignment power called Dictate. After choosing a role on the black strip, you can return a single die to the cup to reassign another die to any role column. Other reassignment powers can be gained from certain development tiles as the game progresses.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, role phases happen in order. Dice you have under each chosen role (and the die on the black strip) will be used to perform that role&#039;s action(s). Any dice under roles not chosen go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
The Explore role is the most complex. For each die under Explore, you can either collect $2 or scout new tiles. Tiles are drawn from a shared pool, and each tile has two sides: a development and a world. You choose which side to use, and put the tile on the bottom of your corresponding tile stack.&lt;br /&gt;
&lt;br /&gt;
To discard any tiles you want to replace, select them all and click &amp;quot;Abandon tile(s)&amp;quot;. You must then use your Scout action to draw the replacement tiles, plus one. Newly drawn tiles will go on the bottom of the stacks, in the order you choose, and the abandoned tiles are afterward returned to the shared pool.&lt;br /&gt;
&lt;br /&gt;
In the Development and Settle phases, your dice will be used to pay the costs for tiles in the unbuilt stacks. The cost (number of dice) in the upper-left corner is also the worth, in Victory Points, of the development or world once it is built.&lt;br /&gt;
&lt;br /&gt;
In Produce, you can add dice to the worlds you have settled, representing a resource to be used in Shipping. In Ship, you spend a die to retrieve a die from a world to either Trade for money or Consume for Victory Points.&lt;br /&gt;
&lt;br /&gt;
== Role Phase Summaries ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also retrieve any dice that are stuck on developments or worlds at this point, or leave them there for the next round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== (Watch Out!) ==&lt;br /&gt;
&lt;br /&gt;
If you happen to get the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;/div&gt;</summary>
		<author><name>Ty-guy6</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3660</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3660"/>
		<updated>2019-10-31T20:34:26Z</updated>

		<summary type="html">&lt;p&gt;Ty-guy6: /* Perform actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(BETA rules summary)&lt;br /&gt;
&lt;br /&gt;
== Roll and Assign Dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 roles on the black strip at the top (click any die, then the black strip role). Each role chosen this way by a player will definitely happen, while the roles not chosen by anyone will be skipped. &lt;br /&gt;
&lt;br /&gt;
(In a two-player game, the computer also rolls a white die to randomly choose an extra role.)&lt;br /&gt;
&lt;br /&gt;
You start every game with a reassignment power called Dictate. After choosing a role on the black strip, you can return a single die to the cup to reassign another die to any role column. Other reassignment powers can be gained from certain development tiles as the game progresses.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, role phases happen in order. Dice you have under each chosen role (and the die on the black strip) will be used to perform that role&#039;s action(s). Any dice under roles not chosen go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
The Explore role is the most complex. For each die under Explore, you can either collect $2 or scout new tiles. Tiles are drawn from a shared pool, and each tile has two sides: a development and a world. You choose which side to use, and put the tile on the bottom of your corresponding tile stack.&lt;br /&gt;
&lt;br /&gt;
To discard any tiles you want to replace, select them all and click &amp;quot;Abandon tile(s)&amp;quot;. You must then use your Scout action to draw the replacement tiles, plus one. Newly drawn tiles will go on the bottom of the stacks, in the order you choose, and the abandoned tiles are afterward returned to the shared pool.&lt;br /&gt;
&lt;br /&gt;
In the Development and Settle phases, your dice will be used to pay the costs for tiles in the unbuilt stacks. The cost (number of dice) in the upper-left corner is also the worth, in Victory Points, of the development or world once it is built.&lt;br /&gt;
&lt;br /&gt;
In Produce, you can add dice to the worlds you have settled, representing a resource to be used in Shipping. In Ship, you spend a die to retrieve a die from a world to either Trade for money or Consume for Victory Points.&lt;br /&gt;
&lt;br /&gt;
== Role Phase Summaries ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also retrieve any dice that are stuck on developments or worlds at this point, or leave them there for the next round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== (Watch Out!) ==&lt;br /&gt;
&lt;br /&gt;
If you happen to get the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;/div&gt;</summary>
		<author><name>Ty-guy6</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3659</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3659"/>
		<updated>2019-10-31T20:32:37Z</updated>

		<summary type="html">&lt;p&gt;Ty-guy6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(BETA rules summary)&lt;br /&gt;
&lt;br /&gt;
== Roll and Assign Dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 roles on the black strip at the top (click any die, then the black strip role). Each role chosen this way by a player will definitely happen, while the roles not chosen by anyone will be skipped. &lt;br /&gt;
&lt;br /&gt;
(In a two-player game, the computer also rolls a white die to randomly choose an extra role.)&lt;br /&gt;
&lt;br /&gt;
You start every game with a reassignment power called Dictate. After choosing a role on the black strip, you can return a single die to the cup to reassign another die to any role column. Other reassignment powers can be gained from certain development tiles as the game progresses.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, role phases happen in order. Dice you have under each chosen role (and the die on the black strip) will be used to perform that role&#039;s action(s). Any dice under roles not chosen go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
The Explore role is the most complex. For each die under Explore, you can either collect $2 or scout new tiles. Tiles are drawn from a shared pool, and each tile has two sides: a development and a world. You choose which side to use, and put the tile on the bottom of your corresponding tile stack.&lt;br /&gt;
&lt;br /&gt;
To discard any tiles you want to replace, select them all and click &amp;quot;Abandon tile(s)&amp;quot;. You must then use your Scout action to draw the replacement tiles, plus one. Newly drawn tiles will go on the bottom of the stacks, in the order you choose, and the abandoned tiles are afterward returned to the shared pool.&lt;br /&gt;
&lt;br /&gt;
In the Development and Settle phases, your dice will be used to pay the costs for tiles in the unbuilt stacks. The cost (number of dice) in the upper-left corner is also the worth, in Victory Points, of the development or world once it is built.&lt;br /&gt;
&lt;br /&gt;
In Produce, you can add dice to the worlds you have settled, representing a resource to be used in Shipping. In Ship, you spend a die to retrieve a die from a world (both return to your citizenry) to either Trade for money or Consume for Victory Points.&lt;br /&gt;
&lt;br /&gt;
== Role Phase Summaries ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also retrieve any dice that are stuck on developments or worlds at this point, or leave them there for the next round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== (Watch Out!) ==&lt;br /&gt;
&lt;br /&gt;
If you happen to get the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;/div&gt;</summary>
		<author><name>Ty-guy6</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3658</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3658"/>
		<updated>2019-10-31T20:31:50Z</updated>

		<summary type="html">&lt;p&gt;Ty-guy6: /* Perform actions */ Expanding descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(BETA rules summary)&lt;br /&gt;
&lt;br /&gt;
== Roll and Assign Dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 roles on the black strip at the top (click any die, then the black strip role). Each role chosen this way by a player will definitely happen, while the roles not chosen by anyone will be skipped. &lt;br /&gt;
&lt;br /&gt;
(In a two-player game, the computer also rolls a white die to randomly choose an extra role.)&lt;br /&gt;
&lt;br /&gt;
You start every game with a reassignment power called Dictate. After choosing a role on the black strip, you can return a single die to the cup to reassign another die to any role column. Other reassignment powers can be gained from certain development tiles as the game progresses.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, role phases happen in order. Dice you have under each chosen role (and the die on the black strip) will be used to perform that role&#039;s action(s). Any dice under roles not chosen go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
The Explore role is the most complex. For each die under Explore, you can either collect $2 or scout new tiles. Tiles are drawn from a shared pool, and each tile has two sides: a development and a world. You choose which side to use, and put the tile on the bottom of your corresponding tile stack.&lt;br /&gt;
&lt;br /&gt;
To discard any tiles you want to replace, select them all and click &amp;quot;Abandon tile(s)&amp;quot;. You must then use your Scout action to draw the replacement tiles, plus one. Newly drawn tiles will go on the bottom of the stacks, in the order you choose, and the abandoned tiles are afterward returned to the shared pool.&lt;br /&gt;
&lt;br /&gt;
In the Development and Settle phases, your dice will be used to pay the costs for tiles in the unbuilt stacks. The cost (number of dice) in the upper-left corner is also the worth, in Victory Points, of the development or world once it is built.&lt;br /&gt;
&lt;br /&gt;
In Produce, you can add dice to the worlds you have settled, representing a resource to be used in Shipping. In Ship, you spend a die to retrieve a die from a world (both return to your citizenry) to either Trade for money or Consume for Victory Points.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also retrieve any dice that are stuck on developments or worlds at this point, or leave them there for the next round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== (Watch Out!) ==&lt;br /&gt;
&lt;br /&gt;
If you happen to get the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;/div&gt;</summary>
		<author><name>Ty-guy6</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3657</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3657"/>
		<updated>2019-10-31T20:00:30Z</updated>

		<summary type="html">&lt;p&gt;Ty-guy6: /* Roll dice */ Describing Dictate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(BETA rules summary)&lt;br /&gt;
&lt;br /&gt;
== Roll and Assign Dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 roles on the black strip at the top (click any die, then the black strip role). Each role chosen this way by a player will definitely happen, while the roles not chosen by anyone will be skipped. &lt;br /&gt;
&lt;br /&gt;
(In a two-player game, the computer also rolls a white die to randomly choose an extra role.)&lt;br /&gt;
&lt;br /&gt;
You start every game with a reassignment power called Dictate. After choosing a role on the black strip, you can return a single die to the cup to reassign another die to any role column. Other reassignment powers can be gained from certain development tiles as the game progresses.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, role phases happen in order. Dice you have under each chosen role (and the die on the black strip) will be used to perform that role&#039;s action(s). Any dice under roles not chosen go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|Put tiles back after drawing.&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add one die per world.&lt;br /&gt;
|See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a built world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a built world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also retrieve any dice that are stuck on developments or worlds at this point, or leave them there for the next round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== (Watch Out!) ==&lt;br /&gt;
&lt;br /&gt;
If you happen to get the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;/div&gt;</summary>
		<author><name>Ty-guy6</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3656</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3656"/>
		<updated>2019-10-31T19:53:21Z</updated>

		<summary type="html">&lt;p&gt;Ty-guy6: /* Perform actions */ Moving a paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(BETA rules summary)&lt;br /&gt;
&lt;br /&gt;
== Roll dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 roles on the black strip at the top (click any die, then the black strip role). Each role chosen this way by a player will definitely happen, while the roles not chosen by anyone will be skipped. &lt;br /&gt;
&lt;br /&gt;
(In a two-player game, the computer also rolls a white die to randomly choose an extra role.)&lt;br /&gt;
&lt;br /&gt;
Next, role phases happen in order. Dice you have under each chosen role (and the die on the black strip) will be used to perform that role&#039;s action(s). Any dice under roles not chosen go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, role phases happen in order. Dice you have under each chosen role (and the die on the black strip) will be used to perform that role&#039;s action(s). Any dice under roles not chosen go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|Put tiles back after drawing.&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add one die per world.&lt;br /&gt;
|See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a built world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a built world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also retrieve any dice that are stuck on developments or worlds at this point, or leave them there for the next round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== (Watch Out!) ==&lt;br /&gt;
&lt;br /&gt;
If you happen to get the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;/div&gt;</summary>
		<author><name>Ty-guy6</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3655</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3655"/>
		<updated>2019-10-31T19:52:23Z</updated>

		<summary type="html">&lt;p&gt;Ty-guy6: /* Roll dice */  Some editing for detail and clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(BETA rules summary)&lt;br /&gt;
&lt;br /&gt;
== Roll dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 roles on the black strip at the top (click any die, then the black strip role). Each role chosen this way by a player will definitely happen, while the roles not chosen by anyone will be skipped. &lt;br /&gt;
&lt;br /&gt;
(In a two-player game, the computer also rolls a white die to randomly choose an extra role.)&lt;br /&gt;
&lt;br /&gt;
Next, role phases happen in order. Dice you have under each chosen role (and the die on the black strip) will be used to perform that role&#039;s action(s). Any dice under roles not chosen go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|Put tiles back after drawing.&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add one die per world.&lt;br /&gt;
|See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a built world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a built world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also retrieve any dice that are stuck on developments or worlds at this point, or leave them there for the next round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== (Watch Out!) ==&lt;br /&gt;
&lt;br /&gt;
If you happen to get the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;/div&gt;</summary>
		<author><name>Ty-guy6</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3654</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3654"/>
		<updated>2019-10-31T19:41:14Z</updated>

		<summary type="html">&lt;p&gt;Ty-guy6: /* Watch Out! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(BETA rules summary)&lt;br /&gt;
&lt;br /&gt;
== Roll dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 roles on the black strip at the top (click the die, then the black strip role). This role will definitely happen. &lt;br /&gt;
&lt;br /&gt;
Dice you have under role will (and the die on the black strip) can be used to perform that role&#039;s action(s). Dice you have on other roles may be usable as well, but only if an opponent picks that role. &lt;br /&gt;
&lt;br /&gt;
For each die you have on a role that at least one person picked, you can do an action. Any dice for actions not chosen go back to the cup.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|Put tiles back after drawing.&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add one die per world.&lt;br /&gt;
|See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a built world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a built world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also retrieve any dice that are stuck on developments or worlds at this point, or leave them there for the next round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== (Watch Out!) ==&lt;br /&gt;
&lt;br /&gt;
If you happen to get the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;/div&gt;</summary>
		<author><name>Ty-guy6</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3653</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3653"/>
		<updated>2019-10-31T19:40:13Z</updated>

		<summary type="html">&lt;p&gt;Ty-guy6: /* Recruit citizens */ Adding some info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(BETA rules summary)&lt;br /&gt;
&lt;br /&gt;
== Roll dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 roles on the black strip at the top (click the die, then the black strip role). This role will definitely happen. &lt;br /&gt;
&lt;br /&gt;
Dice you have under role will (and the die on the black strip) can be used to perform that role&#039;s action(s). Dice you have on other roles may be usable as well, but only if an opponent picks that role. &lt;br /&gt;
&lt;br /&gt;
For each die you have on a role that at least one person picked, you can do an action. Any dice for actions not chosen go back to the cup.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|Put tiles back after drawing.&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add one die per world.&lt;br /&gt;
|See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a built world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a built world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also retrieve any dice that are stuck on developments or worlds at this point, or leave them there for the next round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== Watch Out! ==&lt;br /&gt;
&lt;br /&gt;
If you happen to get the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;/div&gt;</summary>
		<author><name>Ty-guy6</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3652</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3652"/>
		<updated>2019-10-31T19:36:08Z</updated>

		<summary type="html">&lt;p&gt;Ty-guy6: /* Watch Out! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(BETA rules summary)&lt;br /&gt;
&lt;br /&gt;
== Roll dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 roles on the black strip at the top (click the die, then the black strip role). This role will definitely happen. &lt;br /&gt;
&lt;br /&gt;
Dice you have under role will (and the die on the black strip) can be used to perform that role&#039;s action(s). Dice you have on other roles may be usable as well, but only if an opponent picks that role. &lt;br /&gt;
&lt;br /&gt;
For each die you have on a role that at least one person picked, you can do an action. Any dice for actions not chosen go back to the cup.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|Put tiles back after drawing.&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add one die per world.&lt;br /&gt;
|See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a built world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a built world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== Watch Out! ==&lt;br /&gt;
&lt;br /&gt;
If you happen to get the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;/div&gt;</summary>
		<author><name>Ty-guy6</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3651</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3651"/>
		<updated>2019-10-31T19:34:36Z</updated>

		<summary type="html">&lt;p&gt;Ty-guy6: /* Tips and Tricks */ Name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(BETA rules summary)&lt;br /&gt;
&lt;br /&gt;
== Roll dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 roles on the black strip at the top (click the die, then the black strip role). This role will definitely happen. &lt;br /&gt;
&lt;br /&gt;
Dice you have under role will (and the die on the black strip) can be used to perform that role&#039;s action(s). Dice you have on other roles may be usable as well, but only if an opponent picks that role. &lt;br /&gt;
&lt;br /&gt;
For each die you have on a role that at least one person picked, you can do an action. Any dice for actions not chosen go back to the cup.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|Put tiles back after drawing.&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add one die per world.&lt;br /&gt;
|See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a built world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a built world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== Watch Out! ==&lt;br /&gt;
&lt;br /&gt;
If you happen to get the Alien Archeology starting tile/ability, ($4 instead of $2 when scouting using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;/div&gt;</summary>
		<author><name>Ty-guy6</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3650</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=3650"/>
		<updated>2019-10-31T19:33:36Z</updated>

		<summary type="html">&lt;p&gt;Ty-guy6: Adding a tip explaining Alien Dice usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(BETA rules summary)&lt;br /&gt;
&lt;br /&gt;
== Roll dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 roles on the black strip at the top (click the die, then the black strip role). This role will definitely happen. &lt;br /&gt;
&lt;br /&gt;
Dice you have under role will (and the die on the black strip) can be used to perform that role&#039;s action(s). Dice you have on other roles may be usable as well, but only if an opponent picks that role. &lt;br /&gt;
&lt;br /&gt;
For each die you have on a role that at least one person picked, you can do an action. Any dice for actions not chosen go back to the cup.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|Put tiles back after drawing.&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add one die per world.&lt;br /&gt;
|See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a built world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a built world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&lt;br /&gt;
If you happen to get the Alien Archeology starting tile/ability, ($4 instead of $2 when scouting using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;/div&gt;</summary>
		<author><name>Ty-guy6</name></author>
	</entry>
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