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	<id>https://be.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tricky+Warlord</id>
	<title>Board Game Arena - Уклад удзельніка [be]</title>
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	<updated>2026-10-16T11:31:01Z</updated>
	<subtitle>Уклад удзельніка</subtitle>
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	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_hawaii&amp;diff=5726</id>
		<title>Tips hawaii</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_hawaii&amp;diff=5726"/>
		<updated>2020-09-24T16:43:45Z</updated>

		<summary type="html">&lt;p&gt;Tricky Warlord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic tips:&lt;br /&gt;
&lt;br /&gt;
There doesn&#039;t seem to be an english verison of the rules available from the BGA links, and the Rules as currently shown are limited.  &lt;br /&gt;
&lt;br /&gt;
1) The variable prices for tiles, the random placement of the tiles on the big island and the random small islands all will ensure that each game will be unique. The end of round markers are fixed, and provide more difficult targets with less resources steadily as the game progresses. This ensures that each game will be stressful.  &lt;br /&gt;
&lt;br /&gt;
2) There are certain tiles which are quite valuable in the early game, especially if you pay the double price.  A house that produces clams or feet, or scores points for &amp;quot;spear&amp;quot; tokens, could be quite useful if taken early.&lt;br /&gt;
&lt;br /&gt;
3) Remember that each round you&#039;d like to do well on the round end bonus, ideally getting first or second place overall.  If you tie for first, you both score maximum points!  Watch your scoring tokens and clams. Don&#039;t overspend, only to find that you have missed out on any round end bonus, a few points are usually better than none.  &lt;br /&gt;
&lt;br /&gt;
4) If you&#039;re out of clams, need some points for the end round and you have a few feet, hang out on the beach and go fishing - move to the fishing area and catch a fish token for each foot spent.  Number of fish on the token(s) are added to your end round score. Note that fishing also uses space on your boats, each fish token uses one space.&lt;br /&gt;
&lt;br /&gt;
5) if you choose to end your round early, if you move into any place but first place for the next round, you&#039;ll get the shown token.  &lt;br /&gt;
&lt;br /&gt;
6) If you want to go to the small islands, you&#039;re gonna need a bigger boat.  The furthest away requires six feet (your starting boat only has space for two feet, so you&#039;ll need a trip to the boat shop, paying double price to get the boat with four feet icons).  You get significant points for these boat journeys, in particular 9 points for the furthest island. .&lt;br /&gt;
&lt;br /&gt;
7) Remember to stretch each village on your own island to the right so that they have at least the leftmost tiki above each one. Otherwise, the gods will hate your villages, they won&#039;t score at the end of the game, and you will be sad.  The villages can be worth a lot at the end, if you manage to build several scorable villages and put a Kahuna in front of them. &lt;br /&gt;
&lt;br /&gt;
8) You&#039;ll get some bonus feet as you fill the tiki spaces above the villages from the right, and bonus clams as you build Kahunas beyond your first villages.  Kahunas are the hex shaped experts - if a village is scorable, they score the bonus points for that village.  &lt;br /&gt;
&lt;br /&gt;
9) You can only have one tile of the same type per village row.  While a conga line of hula girls would score some serious points, it&#039;s not allowed.  Sorry!&lt;br /&gt;
&lt;br /&gt;
10) You have to start each village with a hut.  &lt;br /&gt;
&lt;br /&gt;
11) Player that ends the game in first place on the player track in 5th round gets bonus 2 points.&lt;br /&gt;
&lt;br /&gt;
Please update this if you find any incorrect information - I&#039;m only human and not omnipotent like Kāne.&lt;/div&gt;</summary>
		<author><name>Tricky Warlord</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_dungeontwister&amp;diff=5656</id>
		<title>Tips dungeontwister</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_dungeontwister&amp;diff=5656"/>
		<updated>2020-09-17T12:27:33Z</updated>

		<summary type="html">&lt;p&gt;Tricky Warlord: Created page with &amp;quot;This is a fluid battlefield, adaptability is key.  Keep in mind:  combat cards are a limited resource, and it is crucial to not waste your high cards. Jump cards likewise are...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a fluid battlefield, adaptability is key.&lt;br /&gt;
&lt;br /&gt;
Keep in mind:&lt;br /&gt;
&lt;br /&gt;
combat cards are a limited resource, and it is crucial to not waste your high cards.&lt;br /&gt;
Jump cards likewise are a limited resource, and could be the difference between winning and losing in the late game as you try to get your winning piece off the board.  It&#039;s also important to remember them when considering where pieces can move; a pit is not always a block.&lt;br /&gt;
Ability to open the portcullis (or break through a wall!) is important; this is a race game (with occasional bouts of violent confrontation), and mobility is key. &lt;br /&gt;
Likewise, you can easily find your key pieces trapped in a corner if you don&#039;t control the spin control.  Even worse, once your pieces are immobilised, your opponent will be watching for you to try to free them.  Never forget the option of spinning the corresponding room, especially if your opponent is using it to plan their next attack!&lt;br /&gt;
&lt;br /&gt;
Moving your characters off the other side gains points towards the victory, but weakens what you have left on the board.  &lt;br /&gt;
&lt;br /&gt;
Information is visible, once the tiles are revealed.  You should be able to anticipate a couple of turns in advance, especially when the number of pieces are reduced.&lt;br /&gt;
Don&#039;t waste your high action cards without reason.  Be efficient, and save them towards a &amp;quot;killer turn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Know what every character can do.&lt;/div&gt;</summary>
		<author><name>Tricky Warlord</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_hawaii&amp;diff=5223</id>
		<title>Tips hawaii</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_hawaii&amp;diff=5223"/>
		<updated>2020-08-07T16:46:10Z</updated>

		<summary type="html">&lt;p&gt;Tricky Warlord: Created page with &amp;quot;Basic tips:  There doesn&amp;#039;t seem to be an english verison of the rules available from the BGA links, and the Rules as currently shown are limited.    1) The variable prices for...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic tips:&lt;br /&gt;
&lt;br /&gt;
There doesn&#039;t seem to be an english verison of the rules available from the BGA links, and the Rules as currently shown are limited.  &lt;br /&gt;
&lt;br /&gt;
1) The variable prices for tiles, the random placement of the tiles on the big island and the random small islands all will ensure that each game will be unique. The end of round markers are fixed, and provide more difficult targets with less resources steadily as the game progresses. This ensures that each game will be stressful.  &lt;br /&gt;
&lt;br /&gt;
2) There are certain tiles which are quite valuable in the early game, especially if you pay the double price.  A house that produces clams or feet, or scores points for &amp;quot;spear&amp;quot; tokens, could be quite useful if taken early.&lt;br /&gt;
&lt;br /&gt;
3) Remember that each round you&#039;d like to do well on the round end bonus, ideally getting first or second place overall.  If you tie for first, you both score maximum points!  Watch your scoring tokens and clams. Don&#039;t overspend, only to find that you have missed out on any round end bonus, a few points are usually better than none.  &lt;br /&gt;
&lt;br /&gt;
4) If you&#039;re out of clams, need some points for the end round and you have a few feet, hang out on the beach and go fishing - move to the fishing area and catch a fish token for each foot spent.  Number of fish on the token(s) are added to your end round score. Note that fishing also uses space on your boats, each fish token uses one space.&lt;br /&gt;
&lt;br /&gt;
5) if you choose to end your round early, if you move into any place but first place for the next round, you&#039;ll get the shown token.  &lt;br /&gt;
&lt;br /&gt;
6) If you want to go to the small islands, you&#039;re gonna need a bigger boat.  The furthest away requires six feet (your starting boat only has space for two feet, so you&#039;ll need a trip to the boat shop, paying double price to get the boat with four feet icons).  You get significant points for these boat journeys, in particular 9 points for the furthest island. .&lt;br /&gt;
&lt;br /&gt;
7) Remember to stretch each village on your own island to the right so that they have at least the leftmost tiki above each one. Otherwise, the gods will hate your villages, they won&#039;t score at the end of the game, and you will be sad.  The villages can be worth a lot at the end, if you manage to build several scorable villages and put a Kahuna in front of them.  &lt;br /&gt;
&lt;br /&gt;
8) You&#039;ll get some bonus feet when you stretch your village to the right, and bonus clams as you build Kahunas beyond your first villages.  Kahunas are the hex shaped experts - if a village is scorable, they score the bonus points for that village.  &lt;br /&gt;
&lt;br /&gt;
9) You can only have one tile of the same type per village row.  While a conga line of hula girls would score some serious points, it&#039;s not allowed.  Sorry!&lt;br /&gt;
&lt;br /&gt;
10) You have to start each village with a hut.  &lt;br /&gt;
&lt;br /&gt;
11) Player that ends the game in first place on the player track in 5th round gets bonus 2 points.&lt;br /&gt;
&lt;br /&gt;
Please update this if you find any incorrect information - I&#039;m only human and not omnipotent like Kāne.&lt;/div&gt;</summary>
		<author><name>Tricky Warlord</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_lewisclark&amp;diff=5040</id>
		<title>Tips lewisclark</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_lewisclark&amp;diff=5040"/>
		<updated>2020-07-23T16:53:26Z</updated>

		<summary type="html">&lt;p&gt;Tricky Warlord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the rulebook:&lt;br /&gt;
&lt;br /&gt;
p5: Advice to Beginners: During your first games we advise you not to discard your Interpreter and Commander ... without these two cards, and without having recruited the necessary Characters, you would not be able to win the game!&lt;br /&gt;
&lt;br /&gt;
Not shown in the original rulebook - if you decide to let your scout drift downriver and enjoy St. Louis, penalties will be exacted upon you. &amp;quot;Scout is at the first space of the Route during Encampment. The U.S. government is disturbed that the expedition wasted its federally-funded resources in the bars and brothels of New Orleans. In response, funding is cut off and the leaders must return in shame to Saint Louis, to start again with the original Corps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This fixes a &amp;quot;bug&amp;quot; in the game which allowed expeditions to bulk up in St Louis and amass significant resources.  &lt;br /&gt;
&lt;br /&gt;
There are two expedition upgrades available to you, a resource boat or an &amp;quot;Indian&amp;quot; boat.  These have two sides with different benefits/penalties.  finding the balance between wallowing up the Missouri overloaded with resources and Indians, or traveling lightly but lacking in trade goods and Indians to take needed actions, is a big part of the game.  The rulebook suggests the upgrade action is more valuable early in the game. &lt;br /&gt;
&lt;br /&gt;
When spending character cards to power the actions of other cards, be aware that the face down card will not be available till the next time you reset your hand.&lt;br /&gt;
&lt;br /&gt;
The Camp never moves backwards.&lt;br /&gt;
&lt;br /&gt;
Camps can be in the same location, but two scouts cannot be in the same location.  Your scout will push further on if he would end his move on another scout.&lt;/div&gt;</summary>
		<author><name>Tricky Warlord</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_lewisclark&amp;diff=5038</id>
		<title>Tips lewisclark</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_lewisclark&amp;diff=5038"/>
		<updated>2020-07-23T16:13:40Z</updated>

		<summary type="html">&lt;p&gt;Tricky Warlord: Lewis and Clark The Expedition Tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the rulebook:&lt;br /&gt;
&lt;br /&gt;
p5: Advice to Beginners: During your first games we advise you not to discard your Interpreter and Commander ... without these two cards, and without having recruited the necessary Characters, you would not be able to win the game!&lt;br /&gt;
&lt;br /&gt;
Not shown in the original rulebook - if you decide to let your scout drift downriver and enjoy St. Louis, penalties will be exacted upon you.  This fixes a &amp;quot;bug&amp;quot; in the game which allowed expeditions to camp out in St Louis and amass significant resources.  &lt;br /&gt;
&lt;br /&gt;
There are two expedition upgrades available to you, a resource boat or an &amp;quot;Indian&amp;quot; boat.  These have two sides with different benefits/penalties.  finding the balance between wallowing up the Missouri overloaded with resources and Indians, or traveling lightly but lacking in trade goods and Indians to take needed actions, is a big part of the game.  The rulebook suggests the upgrade action is more valuable early in the game. &lt;br /&gt;
&lt;br /&gt;
When spending character cards to power the actions of other cards, be aware that the face down card will not be available till the next time you reset your hand.&lt;br /&gt;
&lt;br /&gt;
The Camp never moves backwards.&lt;br /&gt;
&lt;br /&gt;
Camps can be in the same location, but two scouts cannot be in the same location.  Your scout will push further on if he would end his move on another scout.&lt;/div&gt;</summary>
		<author><name>Tricky Warlord</name></author>
	</entry>
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