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	<id>https://be.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tisaac</id>
	<title>Board Game Arena - Уклад удзельніка [be]</title>
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	<updated>2026-10-15T15:55:16Z</updated>
	<subtitle>Уклад удзельніка</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpkingdombuilder&amp;diff=5706</id>
		<title>Gamehelpkingdombuilder</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpkingdombuilder&amp;diff=5706"/>
		<updated>2020-09-22T19:14:25Z</updated>

		<summary type="html">&lt;p&gt;Tisaac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules overview ==&lt;br /&gt;
Place three settlements per turn on the same terrain type shown on your card with the following constraint : if possible you &#039;&#039;&#039;must&#039;&#039;&#039; build adjacent to your existing settlements. Never forget this, managing adjacency is the key of this game.&lt;br /&gt;
&lt;br /&gt;
By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.&lt;br /&gt;
&lt;br /&gt;
Building next to a location will grant you a corresponding tile (if there are any left, and if you did not already obtained a tile from this precise location) that you will be able to activate it from next turn on.&lt;br /&gt;
These extra actions can be activated at each turn either before or after your mandatory build of three settlements, and here is the action each location grants you :&lt;br /&gt;
 - Oracle : build one settlement on a hex of the same type as your played card, build adjacent if possible&lt;br /&gt;
 - Farm : build one settlement on grass, build adjacent if possible&lt;br /&gt;
 - Oasis : build one settlement on a desert hex, build adjacent if possible&lt;br /&gt;
 - Tower : build one settlement at the edge on the board, build ajacent if possible&lt;br /&gt;
 - Tavern : build one settlement at the end of a string of at least 3 of your own settlements. The orientation of the string does not matter. The chosen hex must be suitable for building.&lt;br /&gt;
 - Barn : move any one of your existing settlements to a hex of the same type as your played terrain card. Build ajacent if possible.&lt;br /&gt;
 - Harbor : move any one of your existing settlements to a water hex. Build ajacent if possible. This is the only way to build settlements on water hexes.&lt;br /&gt;
 - Paddock : move any one of your existing settlements two hexes in a straight line in any direction to an elligible hex. You may jump accross any terrain type hex, even moutain, water, castle, location and/or your own and other players&#039; settlement. The target must *not necessarily* be adjacent to one of your own settlements&lt;br /&gt;
&lt;br /&gt;
== Losing a tile ==&lt;br /&gt;
The player keeps a location tile as long as at least one of their settlements is adjacent to the corresponding location.&lt;br /&gt;
If they move their last settlement away from such a location by using an extra action (Barn, Harbor or Paddock), they must discard this location tile and remove it from the game.&lt;br /&gt;
Notice that after losing a tile from a location, a player cannot reobtain the tile from the same location since &#039;&#039;&#039;a player may seize only one location tile from a given location&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Tisaac</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpkingdombuilder&amp;diff=5705</id>
		<title>Gamehelpkingdombuilder</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpkingdombuilder&amp;diff=5705"/>
		<updated>2020-09-22T19:10:09Z</updated>

		<summary type="html">&lt;p&gt;Tisaac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules overview ==&lt;br /&gt;
Place three settlements per turn on the same terrain type shown on your card with the following constraint : if possible you *must* build adjacent to your existing settlements. Never forget this, managing adjacency is the key of this game.&lt;br /&gt;
&lt;br /&gt;
By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.&lt;br /&gt;
&lt;br /&gt;
Building next to a location will grant you a corresponding tile (if there are any left, and if you did not already obtained a tile from this precise location) that you will be able to activate it from next turn on.&lt;br /&gt;
These extra actions can be activated at each turn either before or after your mandatory build of three settlements, and here is the action each location grants you :&lt;br /&gt;
 - Oracle : build one settlement on a hex of the same type as your played card, build adjacent if possible&lt;br /&gt;
 - Farm : build one settlement on grass, build adjacent if possible&lt;br /&gt;
 - Oasis : build one settlement on a desert hex, build adjacent if possible&lt;br /&gt;
 - Tower : build one settlement at the edge on the board, build ajacent if possible&lt;br /&gt;
 - Tavern : build one settlement at the end of a string of at least 3 of your own settlements. The orientation of the string does not matter. The chosen hex must be suitable for building.&lt;br /&gt;
 - Barn : move any one of your existing settlements to a hex of the same type as your played terrain card. Build ajacent if possible.&lt;br /&gt;
 - Harbor : move any one of your existing settlements to a water hex. Build ajacent if possible. This is the only way to build settlements on water hexes.&lt;br /&gt;
 - Paddock : move any one of your existing settlements two hexes in a straight line in any direction to an elligible hex. You may jump accross any terrain type hex, even moutain, water, castle, location and/or your own and other players&#039; settlement. The target must *not necessarily* be adjacent to one of your own settlements&lt;br /&gt;
&lt;br /&gt;
== Losing a tile ==&lt;br /&gt;
The player keeps a location tile as long as at least one of their settlements is adjacent to the corresponding location.&lt;br /&gt;
If they move their last settlement away from such a location by using an extra action (Barn, Harbor or Paddock), they must discard this location tile and remove it from the game.&lt;br /&gt;
Notice that after losing a tile from a location, a player cannot reobtain the tile from the same location since *a player may seize only one location tile from a given location*&lt;/div&gt;</summary>
		<author><name>Tisaac</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpkingdombuilder&amp;diff=5704</id>
		<title>Gamehelpkingdombuilder</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpkingdombuilder&amp;diff=5704"/>
		<updated>2020-09-22T19:04:00Z</updated>

		<summary type="html">&lt;p&gt;Tisaac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Place three settlements per turn on the same terrain type shown on your card with the following constraint : if possible you *must* build adjacent to your existing settlements. Never forget this, managing adjacency is the key of this game.&lt;br /&gt;
&lt;br /&gt;
By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.&lt;br /&gt;
&lt;br /&gt;
Building next to a location will grant you a corresponding tile (if there are any left, and if you did not already obtained a tile from this precise location) that you will be able to activate it from next turn on.&lt;br /&gt;
These extra actions can be activated either before or after your mandatory build of three settlements, and here is the action each location grants you :&lt;br /&gt;
 - Oracle : build one settlement on a hex of the same type as your played card, build adjacent if possible&lt;br /&gt;
 - Farm : build one settlement on grass, build adjacent if possible&lt;br /&gt;
 - Oasis : build one settlement on a desert hex, build adjacent if possible&lt;br /&gt;
 - Tower : build one settlement at the edge on the board, build ajacent if possible&lt;br /&gt;
 - Tavern : build one settlement at the end of a string of at least 3 of your own settlements. The orientation of the string does not matter. The chosen hex must be suitable for building.&lt;br /&gt;
 - Barn : move any one of your existing settlements to a hex of the same type as your played terrain card. Build ajacent if possible.&lt;br /&gt;
 - Harbor : move any one of your existing settlements to a water hex. Build ajacent if possible. This is the only way to build settlements on water hexes.&lt;br /&gt;
 - Paddock : move any one of your existing settlements two hexes in a straight line in any direction to an elligible hex. You may jump accross any terrain type hex, even moutain, water, castle, location and/or your own and other players&#039; settlement. The target must *not necessarily* be adjacent to one of your own settlements&lt;/div&gt;</summary>
		<author><name>Tisaac</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Fullguidesantorini&amp;diff=5524</id>
		<title>Fullguidesantorini</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Fullguidesantorini&amp;diff=5524"/>
		<updated>2020-09-08T11:09:45Z</updated>

		<summary type="html">&lt;p&gt;Tisaac: /* About Us */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About Us==&lt;br /&gt;
Hi everyone. I (shcowcow) and my team is now developing a full guide of all gods in Santorini.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Santorini-Apollo.jpeg]]&lt;br /&gt;
&lt;br /&gt;
==Link to Strategies==&lt;br /&gt;
Here are all the links to the strategies of each god.&lt;br /&gt;
* [[Tips santorini|Santorini Strategies]]&lt;br /&gt;
&lt;br /&gt;
===Simple Gods===&lt;br /&gt;
* [[SantoriniPowerApollo|Apollo: God of Music]]&lt;br /&gt;
* [[SantoriniPowerArtemis|Artemis: Goddess of the Hunt]]&lt;br /&gt;
* [[SantoriniPowerAthena|Athena: Goddess of Wisdom]]&lt;br /&gt;
* [[SantoriniPowerAtlas|Atlas: Titan Shouldering the Heavens]]&lt;br /&gt;
* [[SantoriniPowerDemeter|Demeter: Goddess of the Harvest]]&lt;br /&gt;
* [[SantoriniPowerHephaestus|Hephaestus: God of Blacksmiths]]&lt;br /&gt;
* [[SantoriniPowerHermes|Hermes: God of Travel]]&lt;br /&gt;
* [[SantoriniPowerMinotaur|Minotaur: Bull-headed Monster]]&lt;br /&gt;
* [[SantoriniPowerPan|Pan: God of the Wild]]&lt;br /&gt;
* [[SantoriniPowerPrometheus|Prometheus: Titan Benefactor of Mankind]]&lt;br /&gt;
&lt;br /&gt;
===Advanced Gods===&lt;br /&gt;
* [[SantoriniPowerAphrodite|Aphrodite: Goddess of Love]]&lt;br /&gt;
* [[SantoriniPowerAres|Ares: God of War]]&lt;br /&gt;
* [[SantoriniPowerBia|Bia: Goddess of Violence]]&lt;br /&gt;
* [[SantoriniPowerChaos|Chaos: Primordial Nothingness]]&lt;br /&gt;
* [[SantoriniPowerCharon|Charon: Ferryman to the Underworld]]&lt;br /&gt;
* [[SantoriniPowerChronus|Chronus: God of Time]]&lt;br /&gt;
* [[SantoriniPowerCirce|Circe: Divine Enchantress]]&lt;br /&gt;
* [[SantoriniPowerDionysus|Dionysus: God of Wine]]&lt;br /&gt;
* [[SantoriniPowerEros|Eros: God of Desire]]&lt;br /&gt;
* [[SantoriniPowerHera|Hera: Goddess of Marriage]]&lt;br /&gt;
* [[SantoriniPowerHestia|Hestia: Goddess of Hearth and Home]]&lt;br /&gt;
* [[SantoriniPowerHypnus|Hypnus: God of Sleep]]&lt;br /&gt;
* [[SantoriniPowerLimus|Limus: Goddess of Famine]]&lt;br /&gt;
* [[SantoriniPowerMedusa|Medusa: Petrifying Gorgon]]&lt;br /&gt;
* [[SantoriniPowerMorpheus|Morpheus: God of Dreams]]&lt;br /&gt;
* [[SantoriniPowerPersephone|Persephone: Goddess of Spring Growth]]&lt;br /&gt;
* [[SantoriniPowerPoseidon|Poseidon: God of the Sea]]&lt;br /&gt;
* [[SantoriniPowerSelene|Selene: Goddess of the Moon]]&lt;br /&gt;
* [[SantoriniPowerTriton|Triton: God of the Waves]]&lt;br /&gt;
* [[SantoriniPowerZeus|Zeus: God of the Sky]]&lt;br /&gt;
&lt;br /&gt;
===Golden Fleece Gods===&lt;br /&gt;
* [[SantoriniPowerClio|Clio: Muse of History]]&lt;br /&gt;
* [[SantoriniPowerEuropa|Europa &amp;amp; Talus: Queen and Guardian Automaton]]&lt;br /&gt;
* [[SantoriniPowerGaea|Gaea: Goddess of the Earth]]&lt;br /&gt;
* [[SantoriniPowerGraeae|Graeae: The Gray Hags]]&lt;br /&gt;
* [[SantoriniPowerHades|Hades: God of the Underworld]]&lt;br /&gt;
* [[SantoriniPowerHarpies|Harpies: Winged Menaces]]&lt;br /&gt;
* [[SantoriniPowerTerpsichore|Terpsichore: Muse of Dancing]]&lt;br /&gt;
* [[SantoriniPowerUrania|Urania: Muse of Astronomy]]&lt;br /&gt;
&lt;br /&gt;
===Promo Gods===&lt;br /&gt;
* [[SantoriniPowerAsteria|Asteria: Goddess of Falling Stars]]&lt;br /&gt;
* [[SantoriniPowerCastor|Castor &amp;amp; Pollux: Mortal and Divine Brothers]]&lt;br /&gt;
* [[SantoriniPowerEris|Eris: Goddess of Discord]]&lt;br /&gt;
* [[SantoriniPowerHippolyta|Hippolyta: Queen of the Amazons]]&lt;br /&gt;
* [[SantoriniPowerHydra|Hydra: Many Headed Monster]]&lt;br /&gt;
* [[SantoriniPowerIris|Iris: Goddess of Rainbow]]&lt;br /&gt;
* [[SantoriniPowerMaenads|Maenads: Raving Ones]]&lt;br /&gt;
* [[SantoriniPowerNyx|Nyx: Goddess of Night]]&lt;br /&gt;
* [[SantoriniPowerPegasus|Pegasus: Winged Horse]]&lt;br /&gt;
* [[SantoriniPowerProteus|Proteus: Shapeshifting Sea God]]&lt;br /&gt;
* [[SantoriniPowerScylla|Scylla: Menacing Sea Monster]]&lt;br /&gt;
* [[SantoriniPowerTyche|Tyche: Goddess of Fortune]]&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
* [[SantoriniPowerAchilles|Achilles: Volatile Warrior]]&lt;br /&gt;
* [[SantoriniPowerAdonis|Adonis: Devastalingly Handsome]]&lt;br /&gt;
* [[SantoriniPowerAtalanta|Atalanta: Swift Huntress]]&lt;br /&gt;
* [[SantoriniPowerBellerophon|Bellerophon: Tamer of Pegasus]]&lt;br /&gt;
* [[SantoriniPowerHeracles|Heracles: Doer of Great Deeds]]&lt;br /&gt;
* [[SantoriniPowerJason|Jason: Leader of the Argonauts]]&lt;br /&gt;
* [[SantoriniPowerMedea|Medea: Powerful Sorceress]]&lt;br /&gt;
* [[SantoriniPowerOdysseus|Odysseus: Cunning Leader]]&lt;br /&gt;
* [[SantoriniPowerPolyphemus|Polyphemus: Gigantic Cyclops]]&lt;br /&gt;
* [[SantoriniPowerTheseus|Theseus: Slayer of the Minotaur]]&lt;br /&gt;
&lt;br /&gt;
==Update Log==&lt;br /&gt;
* 5th Sept 2020 Update: Apollo&lt;br /&gt;
* 8th Sept 2020 Update: Artemis&lt;/div&gt;</summary>
		<author><name>Tisaac</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Santorini-Apollo.jpeg&amp;diff=5523</id>
		<title>Файл:Santorini-Apollo.jpeg</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Santorini-Apollo.jpeg&amp;diff=5523"/>
		<updated>2020-09-08T11:09:28Z</updated>

		<summary type="html">&lt;p&gt;Tisaac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tisaac</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=SantoriniGuide&amp;diff=5407</id>
		<title>SantoriniGuide</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=SantoriniGuide&amp;diff=5407"/>
		<updated>2020-09-01T09:26:38Z</updated>

		<summary type="html">&lt;p&gt;Tisaac: Guide to play Santorini&amp;#039;s power&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi everyone. I and my team is now developing a full guide of all gods in Santorini. We have done a few simple gods and would like to post it somewhere in BGA.&lt;br /&gt;
&lt;br /&gt;
However, BGAWiki would not be a good place since we have a full description of how to use the god and how to counter it. It would be too lengthy to happen on BGAWiki, since BGAWiki &amp;quot;strategy tips&amp;quot; gonna happen under our gameplay when we are playing.&lt;br /&gt;
&lt;br /&gt;
We would like to ask for some help about this, like can developer create a new page for us to put all the tutorial for all gods? It would be good since it is more user friendly that player can simply press on which god they would like to learn. We have thought of posting on this forum, but this is not really a good idea since it would then be hard for players to find a specific post of a god.&lt;br /&gt;
&lt;br /&gt;
I hope someone (even not developer) can give an advice in doing so! Thanks!&lt;br /&gt;
&lt;br /&gt;
Credit to ArielFriedrichGauss, YTBlueBlueberry&lt;/div&gt;</summary>
		<author><name>Tisaac</name></author>
	</entry>
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