<?xml version="1.0"?>
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	<id>https://be.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thiago+bisquolo</id>
	<title>Board Game Arena - Уклад удзельніка [be]</title>
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	<updated>2026-10-18T05:39:16Z</updated>
	<subtitle>Уклад удзельніка</subtitle>
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	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&amp;diff=3703</id>
		<title>Gamehelpdragoncastle</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&amp;diff=3703"/>
		<updated>2019-11-27T21:28:00Z</updated>

		<summary type="html">&lt;p&gt;Thiago bisquolo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens &lt;br /&gt;
according to #players, extras stacked on leftmost space. &lt;br /&gt;
• Player – 1 shrine. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concepts:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Available tile = at least one long side not blocked. &lt;br /&gt;
• Adjacent = orthogonally, not diagonally. Different levels OK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turn:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• 1 Mandatory Action:&lt;br /&gt;
a) Take 1 tile from top floor, then exact matching tile &lt;br /&gt;
from any floor. &lt;br /&gt;
&lt;br /&gt;
b) Take 1 tile from top floor and 1 shrine. &lt;br /&gt;
&lt;br /&gt;
c) Take 1 tile from top floor, then discard facedown for &lt;br /&gt;
1VP. &lt;br /&gt;
&lt;br /&gt;
d) Summon dragon. Allowed when only floor 1 tiles left. &lt;br /&gt;
Claim rightmost countdown token (worth 2VP). Once &lt;br /&gt;
exclamation mark revealed, play till end of round.&lt;br /&gt;
 &lt;br /&gt;
• Put claimed tiles on own board, on free space or facedown &lt;br /&gt;
tile, never on faceup tile or shrine. &lt;br /&gt;
&lt;br /&gt;
• If any 4+ adjacent tiles are of same colour, must consolidate &lt;br /&gt;
by flipping facedown and scoring. &lt;br /&gt;
&lt;br /&gt;
• When consolidating, may build shrine from own pool onto &lt;br /&gt;
newly consolidated tiles. Faction tiles allow 1 shrine, Special &lt;br /&gt;
tiles allow 2. Dragon tile also gives 1VP. &lt;br /&gt;
&lt;br /&gt;
• 1 Optional Action: discard faceup tiles or shrine to activate &lt;br /&gt;
Spirit power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game end scoring:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• VP tokens collected.&lt;br /&gt;
• Countdown tokens. &lt;br /&gt;
• Dragon card objective. &lt;br /&gt;
• Shrines score 1/2/3VP at floors 1/2/3+. &lt;br /&gt;
• Tiebreaker: most facedown stacks, then shrines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• For Spirit cards and Dragon cards, refer pages 12 – 15. &lt;br /&gt;
`&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# of tiles / VP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4 / 2&lt;br /&gt;
&lt;br /&gt;
5 / 3&lt;br /&gt;
&lt;br /&gt;
6 / 5&lt;br /&gt;
&lt;br /&gt;
7 / 6&lt;br /&gt;
&lt;br /&gt;
8 / 8&lt;br /&gt;
&lt;br /&gt;
&amp;gt; 8 /  +1&lt;/div&gt;</summary>
		<author><name>Thiago bisquolo</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&amp;diff=3702</id>
		<title>Gamehelpdragoncastle</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&amp;diff=3702"/>
		<updated>2019-11-27T21:27:34Z</updated>

		<summary type="html">&lt;p&gt;Thiago bisquolo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens &lt;br /&gt;
according to #players, extras stacked on leftmost space. &lt;br /&gt;
• Player – 1 shrine. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concepts:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Available tile = at least one long side not blocked. &lt;br /&gt;
• Adjacent = orthogonally, not diagonally. Different levels OK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turn:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• 1 Mandatory Action:&lt;br /&gt;
a) Take 1 tile from top floor, then exact matching tile &lt;br /&gt;
from any floor. &lt;br /&gt;
&lt;br /&gt;
b) Take 1 tile from top floor and 1 shrine. &lt;br /&gt;
&lt;br /&gt;
c) Take 1 tile from top floor, then discard facedown for &lt;br /&gt;
1VP. &lt;br /&gt;
&lt;br /&gt;
d) Summon dragon. Allowed when only floor 1 tiles left. &lt;br /&gt;
Claim rightmost countdown token (worth 2VP). Once &lt;br /&gt;
exclamation mark revealed, play till end of round.&lt;br /&gt;
 &lt;br /&gt;
• Put claimed tiles on own board, on free space or facedown &lt;br /&gt;
tile, never on faceup tile or shrine. &lt;br /&gt;
&lt;br /&gt;
• If any 4+ adjacent tiles are of same colour, must consolidate &lt;br /&gt;
by flipping facedown and scoring. &lt;br /&gt;
&lt;br /&gt;
• When consolidating, may build shrine from own pool onto &lt;br /&gt;
newly consolidated tiles. Faction tiles allow 1 shrine, Special &lt;br /&gt;
tiles allow 2. Dragon tile also gives 1VP. &lt;br /&gt;
&lt;br /&gt;
• 1 Optional Action: discard faceup tiles or shrine to activate &lt;br /&gt;
Spirit power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game end scoring:&#039;&#039;&#039;&lt;br /&gt;
• VP tokens collected.&lt;br /&gt;
• Countdown tokens. &lt;br /&gt;
• Dragon card objective. &lt;br /&gt;
• Shrines score 1/2/3VP at floors 1/2/3+. &lt;br /&gt;
• Tiebreaker: most facedown stacks, then shrines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other notes:&#039;&#039;&#039;&lt;br /&gt;
• For Spirit cards and Dragon cards, refer pages 12 – 15. &lt;br /&gt;
`&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# of tiles / VP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4 / 2&lt;br /&gt;
&lt;br /&gt;
5 / 3&lt;br /&gt;
&lt;br /&gt;
6 / 5&lt;br /&gt;
&lt;br /&gt;
7 / 6&lt;br /&gt;
&lt;br /&gt;
8 / 8&lt;br /&gt;
&lt;br /&gt;
&amp;gt; 8 /  +1&lt;/div&gt;</summary>
		<author><name>Thiago bisquolo</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&amp;diff=3701</id>
		<title>Gamehelpdragoncastle</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&amp;diff=3701"/>
		<updated>2019-11-27T21:26:53Z</updated>

		<summary type="html">&lt;p&gt;Thiago bisquolo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup:&#039;&#039;&#039;&lt;br /&gt;
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens &lt;br /&gt;
according to #players, extras stacked on leftmost space. &lt;br /&gt;
• Player – 1 shrine. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concepts:&#039;&#039;&#039;&lt;br /&gt;
• Available tile = at least one long side not blocked. &lt;br /&gt;
• Adjacent = orthogonally, not diagonally. Different levels OK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turn:&#039;&#039;&#039;&lt;br /&gt;
• 1 Mandatory Action:&lt;br /&gt;
a) Take 1 tile from top floor, then exact matching tile &lt;br /&gt;
from any floor. &lt;br /&gt;
b) Take 1 tile from top floor and 1 shrine. &lt;br /&gt;
c) Take 1 tile from top floor, then discard facedown for &lt;br /&gt;
1VP. &lt;br /&gt;
d) Summon dragon. Allowed when only floor 1 tiles left. &lt;br /&gt;
Claim rightmost countdown token (worth 2VP). Once &lt;br /&gt;
exclamation mark revealed, play till end of round.&lt;br /&gt;
 &lt;br /&gt;
• Put claimed tiles on own board, on free space or facedown &lt;br /&gt;
tile, never on faceup tile or shrine. &lt;br /&gt;
&lt;br /&gt;
• If any 4+ adjacent tiles are of same colour, must consolidate &lt;br /&gt;
by flipping facedown and scoring. &lt;br /&gt;
&lt;br /&gt;
• When consolidating, may build shrine from own pool onto &lt;br /&gt;
newly consolidated tiles. Faction tiles allow 1 shrine, Special &lt;br /&gt;
tiles allow 2. Dragon tile also gives 1VP. &lt;br /&gt;
&lt;br /&gt;
• 1 Optional Action: discard faceup tiles or shrine to activate &lt;br /&gt;
Spirit power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game end scoring:&#039;&#039;&#039;&lt;br /&gt;
• VP tokens collected.&lt;br /&gt;
• Countdown tokens. &lt;br /&gt;
• Dragon card objective. &lt;br /&gt;
• Shrines score 1/2/3VP at floors 1/2/3+. &lt;br /&gt;
• Tiebreaker: most facedown stacks, then shrines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other notes:&#039;&#039;&#039;&lt;br /&gt;
• For Spirit cards and Dragon cards, refer pages 12 – 15. &lt;br /&gt;
`&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# of tiles / VP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4 / 2&lt;br /&gt;
&lt;br /&gt;
5 / 3&lt;br /&gt;
&lt;br /&gt;
6 / 5&lt;br /&gt;
&lt;br /&gt;
7 / 6&lt;br /&gt;
&lt;br /&gt;
8 / 8&lt;br /&gt;
&lt;br /&gt;
&amp;gt; 8 /  +1&lt;/div&gt;</summary>
		<author><name>Thiago bisquolo</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&amp;diff=3700</id>
		<title>Gamehelpdragoncastle</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&amp;diff=3700"/>
		<updated>2019-11-27T21:26:36Z</updated>

		<summary type="html">&lt;p&gt;Thiago bisquolo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup:&#039;&#039;&#039;&lt;br /&gt;
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens &lt;br /&gt;
according to #players, extras stacked on leftmost space. &lt;br /&gt;
• Player – 1 shrine. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concepts:&#039;&#039;&#039;&lt;br /&gt;
• Available tile = at least one long side not blocked. &lt;br /&gt;
• Adjacent = orthogonally, not diagonally. Different levels OK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turn:&#039;&#039;&#039;&lt;br /&gt;
• 1 Mandatory Action:&lt;br /&gt;
a) Take 1 tile from top floor, then exact matching tile &lt;br /&gt;
from any floor. &lt;br /&gt;
b) Take 1 tile from top floor and 1 shrine. &lt;br /&gt;
c) Take 1 tile from top floor, then discard facedown for &lt;br /&gt;
1VP. &lt;br /&gt;
d) Summon dragon. Allowed when only floor 1 tiles left. &lt;br /&gt;
Claim rightmost countdown token (worth 2VP). Once &lt;br /&gt;
exclamation mark revealed, play till end of round.&lt;br /&gt;
 &lt;br /&gt;
• Put claimed tiles on own board, on free space or facedown &lt;br /&gt;
tile, never on faceup tile or shrine. &lt;br /&gt;
&lt;br /&gt;
• If any 4+ adjacent tiles are of same colour, must consolidate &lt;br /&gt;
by flipping facedown and scoring. &lt;br /&gt;
&lt;br /&gt;
• When consolidating, may build shrine from own pool onto &lt;br /&gt;
newly consolidated tiles. Faction tiles allow 1 shrine, Special &lt;br /&gt;
tiles allow 2. Dragon tile also gives 1VP. &lt;br /&gt;
&lt;br /&gt;
• 1 Optional Action: discard faceup tiles or shrine to activate &lt;br /&gt;
Spirit power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game end scoring:&#039;&#039;&#039;&lt;br /&gt;
• VP tokens collected.&lt;br /&gt;
• Countdown tokens. &lt;br /&gt;
• Dragon card objective. &lt;br /&gt;
• Shrines score 1/2/3VP at floors 1/2/3+. &lt;br /&gt;
• Tiebreaker: most facedown stacks, then shrines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other notes:&#039;&#039;&#039;&lt;br /&gt;
• For Spirit cards and Dragon cards, refer pages 12 – 15. &lt;br /&gt;
`&lt;br /&gt;
&#039;&#039;&#039;# of tiles / VP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4 / 2&lt;br /&gt;
&lt;br /&gt;
5 / 3&lt;br /&gt;
&lt;br /&gt;
6 / 5&lt;br /&gt;
&lt;br /&gt;
7 / 6&lt;br /&gt;
&lt;br /&gt;
8 / 8&lt;br /&gt;
&lt;br /&gt;
&amp;gt; 8 /  +1&lt;/div&gt;</summary>
		<author><name>Thiago bisquolo</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&amp;diff=3699</id>
		<title>Gamehelpdragoncastle</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&amp;diff=3699"/>
		<updated>2019-11-27T21:26:14Z</updated>

		<summary type="html">&lt;p&gt;Thiago bisquolo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup:&#039;&#039;&#039;&lt;br /&gt;
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens &lt;br /&gt;
according to #players, extras stacked on leftmost space. &lt;br /&gt;
• Player – 1 shrine. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concepts:&#039;&#039;&#039;&lt;br /&gt;
• Available tile = at least one long side not blocked. &lt;br /&gt;
• Adjacent = orthogonally, not diagonally. Different levels OK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turn:&#039;&#039;&#039;&lt;br /&gt;
• 1 Mandatory Action:&lt;br /&gt;
a) Take 1 tile from top floor, then exact matching tile &lt;br /&gt;
from any floor. &lt;br /&gt;
b) Take 1 tile from top floor and 1 shrine. &lt;br /&gt;
c) Take 1 tile from top floor, then discard facedown for &lt;br /&gt;
1VP. &lt;br /&gt;
d) Summon dragon. Allowed when only floor 1 tiles left. &lt;br /&gt;
Claim rightmost countdown token (worth 2VP). Once &lt;br /&gt;
exclamation mark revealed, play till end of round.&lt;br /&gt;
 &lt;br /&gt;
• Put claimed tiles on own board, on free space or facedown &lt;br /&gt;
tile, never on faceup tile or shrine. &lt;br /&gt;
&lt;br /&gt;
• If any 4+ adjacent tiles are of same colour, must consolidate &lt;br /&gt;
by flipping facedown and scoring. &lt;br /&gt;
&lt;br /&gt;
• When consolidating, may build shrine from own pool onto &lt;br /&gt;
newly consolidated tiles. Faction tiles allow 1 shrine, Special &lt;br /&gt;
tiles allow 2. Dragon tile also gives 1VP. &lt;br /&gt;
&lt;br /&gt;
• 1 Optional Action: discard faceup tiles or shrine to activate &lt;br /&gt;
Spirit power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game end scoring:&#039;&#039;&#039;&lt;br /&gt;
• VP tokens collected.&lt;br /&gt;
• Countdown tokens. &lt;br /&gt;
• Dragon card objective. &lt;br /&gt;
• Shrines score 1/2/3VP at floors 1/2/3+. &lt;br /&gt;
• Tiebreaker: most facedown stacks, then shrines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other notes:&#039;&#039;&#039;&lt;br /&gt;
• For Spirit cards and Dragon cards, refer pages 12 – 15. &lt;br /&gt;
`&lt;br /&gt;
&#039;&#039;&#039;# of tiles / VP&#039;&#039;&#039;&lt;br /&gt;
4 / 2&lt;br /&gt;
5 / 3&lt;br /&gt;
6 / 5&lt;br /&gt;
7 / 6&lt;br /&gt;
8 / 8&lt;br /&gt;
&amp;gt; 8 /  +1&lt;/div&gt;</summary>
		<author><name>Thiago bisquolo</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&amp;diff=3698</id>
		<title>Gamehelpdragoncastle</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&amp;diff=3698"/>
		<updated>2019-11-27T19:40:18Z</updated>

		<summary type="html">&lt;p&gt;Thiago bisquolo: Created page with &amp;quot;Dragon Castle  Setup: • Board – 1 Spirit card, 1 Dragon card, fill countdown tokens  according to #players, extras stacked on leftmost space.  • Player – 1 shrine.   C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dragon Castle&lt;br /&gt;
&lt;br /&gt;
Setup:&lt;br /&gt;
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens &lt;br /&gt;
according to #players, extras stacked on leftmost space. &lt;br /&gt;
• Player – 1 shrine. &lt;br /&gt;
&lt;br /&gt;
Concepts:&lt;br /&gt;
• Available tile = at least one long side not blocked. &lt;br /&gt;
• Adjacent = orthogonally, not diagonally. Different levels OK.&lt;br /&gt;
&lt;br /&gt;
Turn:&lt;br /&gt;
• 1 Mandatory Action:&lt;br /&gt;
a) Take 1 tile from top floor, then exact matching tile &lt;br /&gt;
from any floor. &lt;br /&gt;
b) Take 1 tile from top floor and 1 shrine. &lt;br /&gt;
c) Take 1 tile from top floor, then discard facedown for &lt;br /&gt;
1VP. &lt;br /&gt;
d) Summon dragon. Allowed when only floor 1 tiles left. &lt;br /&gt;
Claim rightmost countdown token (worth 2VP). Once &lt;br /&gt;
exclamation mark revealed, play till end of round. &lt;br /&gt;
• Put claimed tiles on own board, on free space or facedown &lt;br /&gt;
tile, never on faceup tile or shrine. &lt;br /&gt;
• If any 4+ adjacent tiles are of same colour, must consolidate &lt;br /&gt;
by flipping facedown and scoring. &lt;br /&gt;
• When consolidating, may build shrine from own pool onto &lt;br /&gt;
newly consolidated tiles. Faction tiles allow 1 shrine, Special &lt;br /&gt;
tiles allow 2. Dragon tile also gives 1VP. &lt;br /&gt;
• 1 Optional Action: discard faceup tiles or shrine to activate &lt;br /&gt;
Spirit power. &lt;br /&gt;
&lt;br /&gt;
Game end scoring:&lt;br /&gt;
• VP tokens collected.&lt;br /&gt;
• Countdown tokens. &lt;br /&gt;
• Dragon card objective. &lt;br /&gt;
• Shrines score 1/2/3VP at floors 1/2/3+. &lt;br /&gt;
• Tiebreaker: most facedown stacks, then shrines. &lt;br /&gt;
&lt;br /&gt;
Other notes:&lt;br /&gt;
• For Spirit cards and Dragon cards, refer pages 12 – 15. &lt;br /&gt;
`&lt;br /&gt;
# of tiles / VP&lt;br /&gt;
4 2&lt;br /&gt;
5 3&lt;br /&gt;
6 5&lt;br /&gt;
7 6&lt;br /&gt;
8 8&lt;br /&gt;
&amp;gt; 8 +1&lt;/div&gt;</summary>
		<author><name>Thiago bisquolo</name></author>
	</entry>
</feed>