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	<id>https://be.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Qubert+cue</id>
	<title>Board Game Arena - Уклад удзельніка [be]</title>
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	<updated>2026-10-14T11:18:02Z</updated>
	<subtitle>Уклад удзельніка</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelppotionexplosion&amp;diff=5867</id>
		<title>Gamehelppotionexplosion</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelppotionexplosion&amp;diff=5867"/>
		<updated>2020-10-14T04:03:00Z</updated>

		<summary type="html">&lt;p&gt;Qubert cue: /* Potion effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic gameplay==&lt;br /&gt;
&lt;br /&gt;
Players start by picking two potions that they want to make. Players choose their first potion going clockwise around the table, and their second potion going anticlockwise.&lt;br /&gt;
&lt;br /&gt;
On your turn, take any marble (&amp;quot;ingredient&amp;quot;) from the dispenser. If two marbles (or groups of marbles) of the same colour collide when falling to close the gap in a column left by taking a marble, they explode and are also taken by the player. This will repeat as &amp;quot;exploded&amp;quot; marbles are removed and subsequent groupings collapse.&lt;br /&gt;
&lt;br /&gt;
Taken marbles are placed in the user&#039;s &amp;quot;hand&amp;quot;  (the rectangle above the flasks in the player&#039;s board). One at a time, you can move these marbles to the matching color on the potions in your board and/or to the &amp;quot;Pool&amp;quot; holding flask (which can hold at most three but can hold any color). If there is available space in your pool you must fill it with marbles from your hand before ending your turn. Any marbles left afterwards in your hand at the end of your turn are returned to the dispenser.&lt;br /&gt;
&lt;br /&gt;
When all the holes of a potion are filled, that potion is completed and it moves to your potion area, becoming worth its VP at the end of the game.&lt;br /&gt;
&lt;br /&gt;
At any time on your turn (before or after your regular marble pick), you may also:&lt;br /&gt;
* Drink a potion from your potion area, to activate their effect. (You can only drink each potion once, and it still scores VP even after being drunk.) Hover over to see the effect.&lt;br /&gt;
* Once per turn, ask the professor for a Little Help. This costs -2 VP, and lets you take any one marble from the dispenser, without triggering an explosion.&lt;br /&gt;
&lt;br /&gt;
At the very end of the turn, you must draw new potions to replace any that you completed. (You cannot add marbles to these new potions until next turn.)&lt;br /&gt;
&lt;br /&gt;
The game is setup with (#Players + 2) skill tokens from the start. When you make your third potion of a type, or when you have made five different types of potions, take a Skill token for 4VP. When the pile of Skill tokens has been depleted, that round is played out and the game ends. If someone scores a Skill Token even after they have been depleted in the last round they will still get the score for that Skill token.&lt;br /&gt;
&lt;br /&gt;
In the case of a tie, all tied players (starting from the first player in turn order) each one at a time take one marble from the dispenser to try to trigger an explosion. The player who takes the most marbles this way is the winner.&lt;br /&gt;
&lt;br /&gt;
==Potion effects==&lt;br /&gt;
*&#039;&#039;&#039;Abyssal Draft:&#039;&#039;&#039;  Take up to 1 Ingredient of each color from the bottom row of the Dispenser slide tracks. You can only take 1 Ingredient from each slide track.&lt;br /&gt;
*&#039;&#039;&#039;Balm of Uttermost Stickiness:&#039;&#039;&#039;  Take 2 or more adjacent Ingredients of the same color from the same slide track of the Dispenser. No Explosions are triggered.&lt;br /&gt;
*&#039;&#039;&#039;Elixir of Blind Love: Steal all the Ingredients from 1 opponent’s Pool.&lt;br /&gt;
*&#039;&#039;&#039;Filter of Lavamancing:&#039;&#039;&#039;  Discard up to 5 Ingredients of 1 color from the same slide track of the Dispenser back into the tank. No Explosions are triggered.&lt;br /&gt;
*&#039;&#039;&#039;Potion of Magnetical Attraction:&#039;&#039;&#039;  Take 2 adjacent Ingredients of different colors from the same slide track of the Dispenser. No Explosions are triggered.&lt;br /&gt;
*&#039;&#039;&#039;Potion of Prismatic Joy:&#039;&#039;&#039;  You can place all Ingredients (up to 3) in your flask&#039;s ingredient Pool on any holes of your incomplete Potions, regardless of their color.&lt;br /&gt;
*&#039;&#039;&#039;Potion of Wisdom:&#039;&#039;&#039;  Take one Ingredient of your choice from the Dispenser. No Explosions are triggered.&lt;br /&gt;
*&#039;&#039;&#039;Sands of Time:&#039;&#039;&#039;  Activate again the effect of 1 Potion you already used.&lt;/div&gt;</summary>
		<author><name>Qubert cue</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_bandido&amp;diff=5853</id>
		<title>Tips bandido</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_bandido&amp;diff=5853"/>
		<updated>2020-10-11T18:21:12Z</updated>

		<summary type="html">&lt;p&gt;Qubert cue: Numbered the tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Try to end each turn adding fewer exits (open ends) than you close.&lt;br /&gt;
#If you need to play a tile that adds exits, try to arrange the new tile in so that following tile(s) played will close more exits than it adds.&lt;br /&gt;
#The ‘u-shaped’ tile is best to use, try align two exits next to each other in order to exploit this tile.&lt;br /&gt;
#Be careful of the constraints that begin to develop as you add tiles to a confined area. You’ll lose the game if you can’t close an exit in a confined area.  These constraints develop quickly once you begin to get boxed-in.  Avoid adding tiles within a confined area if possible, beware of this trap.&lt;br /&gt;
#Try to balance pointing new open ends away from congestion, with the desire to align open ends in adjacent or perpendicular grouping which can then be closed with the appropriate tile.&lt;/div&gt;</summary>
		<author><name>Qubert cue</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_chakra&amp;diff=5835</id>
		<title>Tips chakra</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_chakra&amp;diff=5835"/>
		<updated>2020-10-06T14:40:00Z</updated>

		<summary type="html">&lt;p&gt;Qubert cue: /* -- Quick Rules by the Q&amp;#039;s -- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Try not to have more than 3 inspiration tokens tied up in the notches on the right of your board unless, of course, you are about to harmonize one of your Chakras.&lt;br /&gt;
&lt;br /&gt;
- Placing energy directly in a Chakra is always more efficient than moving it down from top. Therefore, try to have about 3 inspiration tokens tied up; preferably those you intend to harmonize soon.&lt;br /&gt;
&lt;br /&gt;
- Don&#039;t discount the black energies, in a game when a good player scores in the 20s, every point counts. Therefore, placing black energies towards the bottom with inspiration tokens is beneficial. But moving them from the very top to the bottom is not; gather them in Chakras you don&#039;t plan on harmonizing instead.&lt;br /&gt;
&lt;br /&gt;
- When taking energies, place them to allow yourself to have both upward and downward movements, that will allow you more movement options before you have to meditate. But this is only relevant while you have many inspiration tokens available.&lt;br /&gt;
&lt;br /&gt;
- Your movement downwards is more efficient (total of 3 down) compared to your movement upwards (total of 2 up). Keep this in mind when placing energy. &lt;br /&gt;
&lt;br /&gt;
- Having too many colors on the board might not be beneficial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== -- Quick Rules by the Q&#039;s -- ===&lt;br /&gt;
#You are trying the get the color stones from the palette on left onto your board on the correct color section.  &lt;br /&gt;
#You can pick up up to 3 different color stones in a column. &lt;br /&gt;
#If black is there, it must be in the taking.&lt;br /&gt;
#You can place the stones you mark directly on a color section OR at top of the chain.&lt;br /&gt;
#You can manipulate stones to move up/down the chain on that little chart on upper left on your player board.&lt;br /&gt;
#Each time you manipulate, one of the 5 black disks is used.       &lt;br /&gt;
#If you the stones directly on a section, one of the 5 black disks are used.       &lt;br /&gt;
#You can free disks up by either:&lt;br /&gt;
##filling in a color section of your chain or &lt;br /&gt;
##by clicking one of the color circles below the stone selection&lt;/div&gt;</summary>
		<author><name>Qubert cue</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_chakra&amp;diff=5825</id>
		<title>Tips chakra</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_chakra&amp;diff=5825"/>
		<updated>2020-10-04T23:15:47Z</updated>

		<summary type="html">&lt;p&gt;Qubert cue: Added quick rules read&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Try not to have more than 3 inspiration tokens tied up in the notches on the right of your board unless, of course, you are about to harmonize one of your Chakras.&lt;br /&gt;
&lt;br /&gt;
- Placing energy directly in a Chakra is always more efficient than moving it down from top. Therefore, try to have about 3 inspiration tokens tied up; preferably those you intend to harmonize soon.&lt;br /&gt;
&lt;br /&gt;
- Don&#039;t discount the black energies, in a game when a good player scores in the 20s, every point counts. Therefore, placing black energies towards the bottom with inspiration tokens is beneficial. But moving them from the very top to the bottom is not; gather them in Chakras you don&#039;t plan on harmonizing instead.&lt;br /&gt;
&lt;br /&gt;
- When taking energies, place them to allow yourself to have both upward and downward movements, that will allow you more movement options before you have to meditate. But this is only relevant while you have many inspiration tokens available.&lt;br /&gt;
&lt;br /&gt;
- Your movement downwards is more efficient (total of 3 down) compared to your movement upwards (total of 2 up). Keep this in mind when placing energy. &lt;br /&gt;
&lt;br /&gt;
- Having too many colors on the board might not be beneficial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== -- Quick Rules by the Q&#039;s -- ===&lt;br /&gt;
You are trying the get the color stones from the palette on left onto your board on the correct color section.  &lt;br /&gt;
You can pick up up to 3 different color stones in a column. &lt;br /&gt;
If black is there, it must be in the taking.&lt;br /&gt;
You can place the stones you mark directly on a color section OR at top of the chain.&lt;br /&gt;
You can manipulate stones to move up/down the chain on that little chart on upper left on your player board.&lt;br /&gt;
Each time you manipulate, one of the 5 black disks is used.       &lt;br /&gt;
If you the stones directly on a section, one of the 5 black disks are used.       &lt;br /&gt;
You can free disks up by either:&lt;br /&gt;
... filling in a color section of your chain or &lt;br /&gt;
... by clicking one of the color circles below the stone selection&lt;/div&gt;</summary>
		<author><name>Qubert cue</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_kingdombuilder&amp;diff=5787</id>
		<title>Tips kingdombuilder</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_kingdombuilder&amp;diff=5787"/>
		<updated>2020-10-02T04:12:32Z</updated>

		<summary type="html">&lt;p&gt;Qubert cue: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Early Game===&lt;br /&gt;
&lt;br /&gt;
(1) When you place your first settlements, try to avoid being adjacent to too many terrain types. This will allow your next moves to be in different parts of the board (since you will not be constrained by adjacency) and will allow you to grab several location tokens.&lt;br /&gt;
&lt;br /&gt;
(2) Often, the winner ends up getting several location tokens. Depending on the objectives, it may be more useful to have tokens that allow you to construct new settlements (for example, Tavern and Tower are strong when playing with Knights, Lords, or Citizens). On the other hand, mobility tiles are often underrated and are very useful for certain objectives (for example, Paddock is very useful when playing with Hermits).&lt;br /&gt;
&lt;br /&gt;
(3) Look for &amp;quot;pockets&amp;quot; created by other players: small sections of terrain which are not adjacent to a lot of the same terrain, allowing you to play just a few settlements there before jumping to somewhere else.&lt;br /&gt;
&lt;br /&gt;
===Later Game===&lt;br /&gt;
&lt;br /&gt;
(1) Try to play in a way that you will have a useful move no matter which terrain type you draw. If you become too dependent on drawing a particular terrain type, then you only have a small chance of getting &amp;quot;lucky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(2) Keep careful track of how many settlements you and your opponents have and how many location tokens you each have that allows placing extra settlement. It is very unfortunate to only be able to place one or two settlements on your last turn. Sometimes, it makes sense to place a settlement that does not score any points just to end the game earlier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===--- Quick, How to play ---===&lt;br /&gt;
Kingdom Builder is a cellular automata house placement game.  Building large kingdoms by placing 3 new houses every-turn onto places where the card dictates.Every placement has to be adjacent if possible.  If not, fantastic, now you can put it somewhere else on the board that matches the card criteria.&lt;br /&gt;
&lt;br /&gt;
The four (4) goal cards will earn you victory points (VP).  For example, one goal card will give VP when one or more of your houses touch the castle hexs.  Other goal cards will make points in simple ways that you will want to manipulate your settlement houses in ways to get the most. Read these cards and try to get the points. &lt;br /&gt;
&lt;br /&gt;
Putting settlements next to castles and other special hexs give you house placing abilities beyond the placing 3 houses rule. Touch these with your kingdom and get their powers to use 1 every turn. Most of the time you will want to use them. You can only use them before or after the place 3 rule.&lt;/div&gt;</summary>
		<author><name>Qubert cue</name></author>
	</entry>
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