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	<id>https://be.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pabloesc</id>
	<title>Board Game Arena - Уклад удзельніка [be]</title>
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	<updated>2026-10-15T17:06:40Z</updated>
	<subtitle>Уклад удзельніка</subtitle>
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	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelphearts&amp;diff=3490</id>
		<title>Gamehelphearts</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelphearts&amp;diff=3490"/>
		<updated>2019-06-12T07:29:13Z</updated>

		<summary type="html">&lt;p&gt;Pabloesc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hearts is a card game for 4 players, every man for himself. It uses the standard 52-card pack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
A (high) to 2 (low).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
The entire deck is dealt, giving you a hand of 13 cards. After looking at your hand, choose three cards to pass to another player.&lt;br /&gt;
&lt;br /&gt;
The passing rotation is: (1st hand) to the player on your left, (2nd hand) to the player across the table, (3rd hand) to the player on your right, (4th hand) no passing. The rotation repeats until the game ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
After passing cards, the player holding the 2 of clubs leads the first trick.&lt;br /&gt;
&lt;br /&gt;
Each player must follow suit if possible. If you have no cards of the suit led, you may play a card of any suit. Exception: You may not play a heart or the Queen of Spades on the first trick, even if you have no clubs.&lt;br /&gt;
&lt;br /&gt;
The highest card of the suit led wins the trick. The winner of a trick starts the next trick.&lt;br /&gt;
&lt;br /&gt;
Hearts may not be led until a heart has been played (this is called &amp;quot;breaking&amp;quot; hearts). The Queen of Spades may be lead at any time. [NB: In traditional Hearts, playing the Queen of Spades also breaks hearts.]&lt;br /&gt;
&lt;br /&gt;
There is no trump suit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring&#039;&#039;&#039;&lt;br /&gt;
At the end of each hand, each heart taken by a player counts -1, and the Queen of Spades counts -13.&lt;br /&gt;
&lt;br /&gt;
If one player has taken all 13 hearts &#039;&#039;and&#039;&#039; the Queen of Spades (this is known as &amp;quot;shooting the moon&amp;quot;, or &amp;quot;slam&amp;quot;), that player scores 0 and all other players score -26.  Warning other players about an attempt to shoot the moon is team play, and a breach of Hearts etiquette.&lt;br /&gt;
&lt;br /&gt;
When one or more players reach zero, the game ends. The player with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variants&#039;&#039;&#039;&lt;br /&gt;
Normal game is 100 points.&lt;br /&gt;
Quick game is 75 points.&lt;br /&gt;
The very popular Modern Variation (in which the &amp;quot;hold&amp;quot; or &amp;quot;no pass&amp;quot; hand is skipped) will be added shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autocomplete&#039;&#039;&#039;&lt;br /&gt;
Coming soon.&lt;/div&gt;</summary>
		<author><name>Pabloesc</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelphearts&amp;diff=3489</id>
		<title>Gamehelphearts</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelphearts&amp;diff=3489"/>
		<updated>2019-06-12T07:28:02Z</updated>

		<summary type="html">&lt;p&gt;Pabloesc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hearts is a card game for 4 players, every man for himself. It uses the standard 52-card pack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
A (high) to 2 (low).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
The entire deck is dealt, giving you a hand of 13 cards. After looking at your hand, choose three cards to pass to another player.&lt;br /&gt;
&lt;br /&gt;
The passing rotation is: (1st hand) to the player on your left, (2nd hand) to the player across the table, (3rd hand) to the player on your right, (4th hand) no passing. The rotation repeats until the game ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
After passing cards, the player holding the 2 of clubs leads the first trick.&lt;br /&gt;
&lt;br /&gt;
Each player must follow suit if possible. If you have no cards of the suit led, you may play a card of any suit. Exception: You may not play a heart or the Queen of Spades on the first trick, even if you have no clubs.&lt;br /&gt;
&lt;br /&gt;
The highest card of the suit led wins the trick. The winner of a trick starts the next trick.&lt;br /&gt;
&lt;br /&gt;
Hearts may not be led until a heart has been played (this is called &amp;quot;breaking&amp;quot; hearts). The Queen of Spades may be lead at any time. [NB: In traditional Hearts, playing the Queen of Spades also breaks hearts.]&lt;br /&gt;
&lt;br /&gt;
There is no trump suit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring&#039;&#039;&#039;&lt;br /&gt;
At the end of each hand, each heart taken by a player counts -1, and the Queen of Spades counts -13.&lt;br /&gt;
&lt;br /&gt;
If one player has taken all 13 hearts &#039;&#039;and&#039;&#039; the Queen of Spades (this is known as &amp;quot;shooting the moon&amp;quot;, or &amp;quot;slam&amp;quot;), that player scores 0 and all other players score -26.  Warning other players about an attempt to shoot the moon is team play, and a breach of Hearts etiquette.&lt;br /&gt;
&lt;br /&gt;
When one or more players reach zero, the game ends. The player with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variants&#039;&#039;&#039;&lt;br /&gt;
Normal game is 100 points.&lt;br /&gt;
Quick game is 75 points.&lt;br /&gt;
The very popular Modern Variation (in which the &amp;quot;hold&amp;quot; or &amp;quot;no pass&amp;quot; hand is skipped) will be added shortly. As will an autocomplete function.&lt;/div&gt;</summary>
		<author><name>Pabloesc</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpbackgammon&amp;diff=3488</id>
		<title>Gamehelpbackgammon</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpbackgammon&amp;diff=3488"/>
		<updated>2019-06-12T07:24:47Z</updated>

		<summary type="html">&lt;p&gt;Pabloesc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players roll dice to advance their pieces into their home base, after completed, resume by rolling dice to remove their pieces from the board. First player to clear all pieces from the board wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game has a fixed setup, with opponent mirrored arrangement. Each players home row is opposite the other, and each will be moving in only one, opposite direction around the board (either clockwise or counter-clockwise).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each roll of two dice can be played to advance one piece both numbers in sum, or split play as each die to advance one piece respectively. Should any number roll as double, player is able to play that number four times, as board will allow. Pieces cannot be moved to land on any space occupied by two or more opposing pieces. Your own pieces may accumulate in any quantity on your own occupied spaces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any piece stacked two or more is safe from capture. Any piece single on a space is vulnerable. Rolling number combination to land your piece on exposed opponent piece is a capture and token must sit out of play until a number roll allows entry into opposing home row (i.e farthest from own). No other piece may be moved until all captured pieces have re-entered the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doubling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When one opponent feels his game is so strong that he will most likely win, he &amp;quot;offers the cube&amp;quot;. The other opponent can accept (in which case the game is worth 2 points) or decline (and the game ends in his loss). If his situation improves, he can then &amp;quot;double&amp;quot;, if he so desires. Players may go back and forth doubling in this way, but doubling more than 2 or 3 times in one game is very rare. This key feature will be added to the game shortly.&lt;/div&gt;</summary>
		<author><name>Pabloesc</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpbackgammon&amp;diff=3487</id>
		<title>Gamehelpbackgammon</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpbackgammon&amp;diff=3487"/>
		<updated>2019-06-12T07:22:47Z</updated>

		<summary type="html">&lt;p&gt;Pabloesc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players roll dice to advance their pieces into their home base, after completed, resume by rolling dice to remove their pieces from the board. First player to clear all pieces from the board wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game has a fixed setup, with opponent mirrored arrangement. Each players home row is opposite the other, and each will be moving in only one, opposite direction around the board (either clockwise or counter-clockwise).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each roll of two dice can be played to advance one piece both numbers in sum, or split play as each die to advance one piece respectively. Should any number roll as double, player is able to play that number four times, as board will allow. Pieces cannot be moved to land on any space occupied by two or more opposing pieces. Your own pieces may accumulate in any quantity on your own occupied spaces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any piece stacked two or more is safe from capture. Any piece single on a space is vulnerable. Rolling number combination to land your piece on exposed opponent piece is a capture and token must sit out of play until a number roll allows entry into opposing home row (i.e farthest from own). No other piece may be moved until all captured pieces have re-entered the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doubling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When one opponent feels his game is so strong that he will most likely win, he &amp;quot;offers the cube&amp;quot;. The other opponent can accept (in which case the game is worth 2 points) or decline. If his situation improves, he can then &amp;quot;double&amp;quot;, if he so desires. This key feature will be added to the game shortly.&lt;/div&gt;</summary>
		<author><name>Pabloesc</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpbackgammon&amp;diff=3486</id>
		<title>Gamehelpbackgammon</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpbackgammon&amp;diff=3486"/>
		<updated>2019-06-12T07:18:58Z</updated>

		<summary type="html">&lt;p&gt;Pabloesc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players roll dice to advance their pieces into their home base, after completed, resume by rolling dice to remove their pieces from the board. First player to clear all pieces from the board wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game has a fixed setup, with opponent mirrored arrangement. Each players home row is opposite the other, and each will be moving in only one, opposite direction around the board (either clockwise or counter-clockwise).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each roll of two dice can be played to advance one piece both numbers in sum, or split play as each die to advance one piece respectively. Should any number roll as double, player is able to play that number four times, as board will allow. Pieces cannot be moved to land on any space occupied by two or more opposing pieces. Your own pieces may accumulate in any quantity on your own occupied spaces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any piece stacked two or more is safe from capture. Any piece single on a space is vulnerable. Rolling number combination to land your piece on exposed opponent piece is a capture and token must sit out of play until a number roll allows entry into opposing home row (i.e farthest from own). No other piece may be moved until all captured pieces have re-entered the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doubling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This feature will be added to the game shortly.&lt;/div&gt;</summary>
		<author><name>Pabloesc</name></author>
	</entry>
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