<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="be">
	<id>https://be.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=OmegaK</id>
	<title>Board Game Arena - Уклад удзельніка [be]</title>
	<link rel="self" type="application/atom+xml" href="https://be.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=OmegaK"/>
	<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/%D0%90%D0%B4%D0%BC%D1%8B%D1%81%D0%BB%D0%BE%D0%B2%D0%B0%D0%B5:Contributions/OmegaK"/>
	<updated>2026-10-15T07:38:52Z</updated>
	<subtitle>Уклад удзельніка</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpchakra&amp;diff=5253</id>
		<title>Gamehelpchakra</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpchakra&amp;diff=5253"/>
		<updated>2020-08-12T17:00:21Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.&lt;br /&gt;
----&lt;br /&gt;
= Components &amp;amp; Setup = &lt;br /&gt;
&lt;br /&gt;
• The common &#039;&#039;&#039;Lotus Board&#039;&#039;&#039; has 7 coloured karma spaces for the face down &#039;&#039;&#039;Plenitude Tokens&#039;&#039;&#039;.  Each token shows a &#039;&#039;&#039;value from 1 to 4,&#039;&#039;&#039; which indicates the number of plenitude points that a player&lt;br /&gt;
wins when they have harmonized the corresponding Chakra&lt;br /&gt;
&lt;br /&gt;
• The bottom half of the lotus board has &#039;&#039;&#039;three vertical streams of maya flow&#039;&#039;&#039; holding the energy gems.&lt;br /&gt;
&lt;br /&gt;
• Each player has 5 black inspiration tokens and one randomly allocated coloured meditation token which allows them to see the initial value of one plenitude token.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Goal =&lt;br /&gt;
&lt;br /&gt;
Reach the highest level of plenitude by placing three energy of the right colour on the corresponding Chakras.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Game turn =&lt;br /&gt;
&lt;br /&gt;
During their turn, the player performs &#039;&#039;&#039;one&#039;&#039;&#039; of these 3 actions:&lt;br /&gt;
&lt;br /&gt;
• Receive energy&lt;br /&gt;
&lt;br /&gt;
• Channel energy &lt;br /&gt;
&lt;br /&gt;
• Meditate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Receive Energy Gems ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Step 1 TAKE Energy Gems ===&lt;br /&gt;
&lt;br /&gt;
The player takes 1, 2, or 3 energy of different colours from the same Maya Flow (vertical column).&lt;br /&gt;
&lt;br /&gt;
If a player wants to take energy from a flow that shows at least 1 negative energy (black gem), they must take it, with or without other energy gems of different colours. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Step 2 PLACE Energy ===&lt;br /&gt;
&lt;br /&gt;
All the energy that a player has taken must be placed in the same location:&lt;br /&gt;
&lt;br /&gt;
• either &#039;&#039;&#039;on the Bhagya Bubbles&#039;&#039;&#039;, above the purple Chakra; each bubble can hold only one energy;&lt;br /&gt;
&lt;br /&gt;
• or &#039;&#039;&#039;directly on a Chakra&#039;&#039;&#039;, after having placed an Inspiration token in the notch next to the Chakra; each Chakra can hold up to 3 energy. &#039;&#039;If there is already an Inspiration token in the notch, placing energy directly on this Chakra is no longer allowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Channel Energy (Movement) ==&lt;br /&gt;
&lt;br /&gt;
The player places one of their Inspiration tokens on one of the 8 Inspiration spaces (movement) of their board, if there is no token on it yet.&lt;br /&gt;
&lt;br /&gt;
Then, they perform the corresponding action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MOVEMENT RULES ===&lt;br /&gt;
&lt;br /&gt;
• All the moves indicated by the chosen action must be performed. If it is not possible, this action cannot be chosen.&lt;br /&gt;
&lt;br /&gt;
• A move is allowed if there is a free space on each Chakra that you cross and/ or reach.&lt;br /&gt;
&lt;br /&gt;
• The indicated moves are not simultaneous: the player chooses in which order they are performed. &lt;br /&gt;
&lt;br /&gt;
• If a Chakra is harmonized (entirely filled with energy of the same colour), one energy can “skip” this Chakra without counting towards the moves performed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Actions ===&lt;br /&gt;
&lt;br /&gt;
1. Move three energy gems down by one Chakra.&lt;br /&gt;
&lt;br /&gt;
2. One energy down by two Chakras, and another energy by one Chakra.&lt;br /&gt;
&lt;br /&gt;
3. Move down one energy by three Chakras ( ).&lt;br /&gt;
&lt;br /&gt;
4. Move up one energy by two Chakras ( ).&lt;br /&gt;
&lt;br /&gt;
5. Move up two energy by one Chakra ( ).&lt;br /&gt;
&lt;br /&gt;
6. In the desired order, move down one energy and move up another energy by one Chakra ( ).&lt;br /&gt;
&lt;br /&gt;
7. Move one energy up OR down by one Chakra.&lt;br /&gt;
&lt;br /&gt;
8. Discard one alleviated energy (a black negative energy gem at the lowest position), and then &#039;&#039;&#039;choose one energy&#039;&#039;&#039;. You must place it in an available Bhagya Bubble at the top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== HARMONIZE A CHAKRA ===&lt;br /&gt;
&lt;br /&gt;
A Chakra is harmonized when a player has collected 3 energy of its colour on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important!&#039;&#039;&#039; If an Inspiration token was placed in the notch next to the harmonized Chakra, the player immediately takes it back.&lt;br /&gt;
&lt;br /&gt;
=== ALLEVIATE A NEGATIVE ENERGY ===&lt;br /&gt;
&lt;br /&gt;
When a negative energy (black) reaches the “earth” (the area under the red Chakra), this energy is considered as alleviated. The number of alleviated energy that the “earth” can hold is unlimited.  Each one is worth 1 point at the end of the game.&lt;br /&gt;
&lt;br /&gt;
== Meditate ==&lt;br /&gt;
&lt;br /&gt;
When a player meditates, they perform these 2 actions:&lt;br /&gt;
&lt;br /&gt;
• Take Inspiration&lt;br /&gt;
&lt;br /&gt;
• Look&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TAKE Inspiration ===&lt;br /&gt;
&lt;br /&gt;
They take back all their Inspiration tokens placed on Inspiration spaces.&lt;br /&gt;
&lt;br /&gt;
Important! Meditating does not allow a player to take back the Inspiration tokens placed in the notches next to the Chakras.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LOOK ===&lt;br /&gt;
&lt;br /&gt;
They choose a new coloured Meditation token, place it on their individual board next to the same-coloured Chakra, and secretly look at the corresponding Plenitude token.&lt;br /&gt;
&lt;br /&gt;
Note: a player can meditate even when all their Inspiration tokens are not used.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= End of the Game =&lt;br /&gt;
&lt;br /&gt;
The end of the game is triggered when a player has at least &#039;&#039;&#039;five harmonized Chakras at the end of their turn.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The current round is finished, allowing all players the same number of turns (check the First player token for a reminder).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Final scoring =&lt;br /&gt;
&lt;br /&gt;
The 7 Plenitude tokens placed on the Lotus board are revealed and each player counts their plenitude level.&lt;br /&gt;
&lt;br /&gt;
The players gain:&lt;br /&gt;
&lt;br /&gt;
• 1 to 4 plenitude points for each harmonized Chakra;&lt;br /&gt;
&lt;br /&gt;
• 1 plenitude point for each alleviated energy; (&#039;&#039;Note: any negative energy still on the player’s board do not count as negative points.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Harmonization bonus:&#039;&#039;&#039; Each player counts, on their board, the number of aligned harmonized Chakras, from the bottom to the top. The player(s) with the most Chakras thus aligned gain(s) 2 plenitude points.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
[[File:Chakra harmonization bonus.png]]&lt;br /&gt;
&lt;br /&gt;
The first player scores:&lt;br /&gt;
&lt;br /&gt;
• For the harmonized chakra - 12 points (blue - 4; light blue - 2; green - 1; yellow - 3; orange - 2)&lt;br /&gt;
&lt;br /&gt;
• For alleviated energy - 2 points (1 point per each)&lt;br /&gt;
&lt;br /&gt;
Total: 14 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second player scores:&lt;br /&gt;
&lt;br /&gt;
• For the harmonized chakra - 10 points (blue - 4; yellow - 3; orange - 2, red - 1)&lt;br /&gt;
&lt;br /&gt;
• For alleviated energy - 0 points&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Harmonization bonus:&#039;&#039;&#039; 2 points (Note: although the first player has formed a sequence of 5 aligned harmonized Chakras, that set doesn&#039;t start from the bottom. The second player starts his sequence from the red Chakra, counting as the player with the most Chakras thus aligned and gain 2 plenitude points)&lt;br /&gt;
&lt;br /&gt;
Total: 12 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First player wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Plenitude Levels =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Plenitude Points&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17 +&#039;&#039;&#039; &lt;br /&gt;
| You are the Wise One&lt;br /&gt;
| You have reached spiritual enlightenment! Now you must inspire your loved ones…&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15 or 16&#039;&#039;&#039;&lt;br /&gt;
| You are a great disciple&lt;br /&gt;
| The pupil will soon surpass their master!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039; 13 or 14&#039;&#039;&#039; &lt;br /&gt;
| You are the blue butterfly, ready to take flight.&lt;br /&gt;
| You only need a few more flaps of your wings!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039; 10 to 12&#039;&#039;&#039;&lt;br /&gt;
| You are the chrysalis, ready to emerge.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8 or 9&#039;&#039;&#039;&lt;br /&gt;
| Work in progress… you are the small cocoon.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Less than 8&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
| Run for a lavender and chamomile herbal tea, take a hot bath, and RELAX! Stress will not overcome.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Chakra_harmonization_bonus.png&amp;diff=5252</id>
		<title>Файл:Chakra harmonization bonus.png</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Chakra_harmonization_bonus.png&amp;diff=5252"/>
		<updated>2020-08-12T16:32:36Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: Example of scoring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Example of scoring&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpwhisttwentytwo&amp;diff=4774</id>
		<title>Gamehelpwhisttwentytwo</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpwhisttwentytwo&amp;diff=4774"/>
		<updated>2020-06-22T23:11:55Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A card deck with cards from 1 to 21 of the same suit is used. Also, there is a joker that can take a value of zero or 22 (chosen by the player).&lt;br /&gt;
&lt;br /&gt;
The game consists of a series of hands. The first hand is played with 4 to 7 cards dealt to each player, depending on the number of players:&lt;br /&gt;
&lt;br /&gt;
*3 players, 7 cards each;&lt;br /&gt;
&lt;br /&gt;
*4 players, 5 cards each;&lt;br /&gt;
&lt;br /&gt;
*5 players, 4 cards each.&lt;br /&gt;
&lt;br /&gt;
Each successive hand is played with one card fewer, down to a hand of just one card each. In that round, each player only sees the opponent’s cards. Then, the next round starts with the initial number of cards each again.&lt;br /&gt;
&lt;br /&gt;
The object is for each player to bid the number of tricks he thinks he can take from each hand. The total number of tricks bid by the players may not equal the number of tricks available on that hand.&lt;br /&gt;
&lt;br /&gt;
The bidding in each hand begins with the player to the left of the dealer, then continues clockwise, back around to the dealer, who bids last. Each bid is a number representing the number of tricks that player will try to take. Everyone must bid - it is not possible to pass, but you can bid zero, in which case your objective is to take no tricks at all.&lt;br /&gt;
&lt;br /&gt;
Remember: the dealer may not bid the number that would cause the total number of tricks bid to equal the number of tricks available; a hand will always be &amp;quot;over-bid&amp;quot; or &amp;quot;under-bid&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The play begins with the player to the dealer&#039;s left, who leads the first card, and follows clockwise. The player who has played the highest card wins the trick. That player then leads to the next trick. Continue until all tricks have been played and won.&lt;br /&gt;
&lt;br /&gt;
The difference between the biding and the actual number of tricks won is subtracted from your score (points are deducted for each missed trick). The game ends when a player reaches zero points.&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpwhisttwentytwo&amp;diff=4773</id>
		<title>Gamehelpwhisttwentytwo</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpwhisttwentytwo&amp;diff=4773"/>
		<updated>2020-06-22T22:46:52Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: Created page with &amp;quot;A card deck with cards from 1 to 21 of the same suit is used. Also, there is a joker that can take a value of zero or 22 (chosen by the player).  The game consists of a series...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A card deck with cards from 1 to 21 of the same suit is used. Also, there is a joker that can take a value of zero or 22 (chosen by the player).&lt;br /&gt;
&lt;br /&gt;
The game consists of a series of hands. The first hand is played with 4 to 7 cards dealt to each player, depending on the number of players:&lt;br /&gt;
&lt;br /&gt;
3 players, 7 cards each;&lt;br /&gt;
&lt;br /&gt;
4 players, 5 cards each;&lt;br /&gt;
&lt;br /&gt;
5 players, 4 cards each.&lt;br /&gt;
&lt;br /&gt;
Each successive hand is played with one card fewer, down to a hand of just one card each. In that round, each player only sees the opponent’s cards. Then, the next round starts with the initial number of cards each again.&lt;br /&gt;
&lt;br /&gt;
The object is for each player to bid the number of tricks he thinks he can take from each hand. The total number of tricks bid by the players may not equal the number of tricks available on that hand.&lt;br /&gt;
&lt;br /&gt;
The bidding in each hand begins with the player to the left of the dealer, then continues clockwise, back around to the dealer, who bids last. Each bid is a number representing the number of tricks that player will try to take. Everyone must bid - it is not possible to pass, but you can bid zero, in which case your objective is to take no tricks at all.&lt;br /&gt;
&lt;br /&gt;
Remember: the dealer may not bid the number that would cause the total number of tricks bid to equal the number of tricks available; a hand will always be &amp;quot;over-bid&amp;quot; or &amp;quot;under-bid&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The play begins with the player to the dealer&#039;s left, who leads the first card, and follows clockwise. The player who has played the highest card wins the trick. That player then leads to the next trick. Continue until all tricks have been played and won.&lt;br /&gt;
&lt;br /&gt;
The difference between the biding and the actual number of tricks won is subtracted from your score (points are deducted for each missed trick). The game ends when a player reaches zero points.&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelppapayoo&amp;diff=4772</id>
		<title>Gamehelppapayoo</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelppapayoo&amp;diff=4772"/>
		<updated>2020-06-22T22:09:02Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Components&#039;&#039;&#039; – The game represent a set of 40 cards of 4 suits (hearts, diamonds, clubs, spades), numbered from 1 to 10, a set of 20 Payo cards, numbered from 1 to 20, and a one 8-sided die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value of cards&#039;&#039;&#039; - Payo card gives from 1 to 20 points, according to its number. One &amp;quot;seven&amp;quot; of one of four suits is a Papayo card and it changes every round depending on the die roll. Papayo card brings 40 points. Other cards do not bring points.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;goal of the game&#039;&#039;&#039; is to score &#039;&#039;&#039;as few points&#039;&#039;&#039; as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distribution of cards&#039;&#039;&#039; - Players receive cards, according to the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Number of players&lt;br /&gt;
|Cards that you need to remove before the start&lt;br /&gt;
|Number of cards in each player hand&lt;br /&gt;
|To Discard&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|None&lt;br /&gt;
|20 (6x3 + 1x2)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|None&lt;br /&gt;
|15 (5x3)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|12 (4x3)&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|None&lt;br /&gt;
|10 (3x3 + 1x1)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;quot;1&amp;quot; of each suit: clubs, diamonds, hearts and spades&lt;br /&gt;
|8 (2x3 + 1x2)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|7 (2x3 + 1x1)&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(Example: with three players, the dealer gives to each player three cards six times, and then again on 2 cards each.)&lt;br /&gt;
&lt;br /&gt;
With seven or eight members, from the deck all &amp;quot;one&amp;quot; cards are withdraw before the distribution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discarding&#039;&#039;&#039; - After sorting their cards, players can start discarding them. Each player discards a card of his choice. He takes out the number of cards indicated in the table and puts them in front of the player to his left, face down. This must be done before you look at the cards that the player put to him on the right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Papayo&#039;&#039;&#039; - After the discard, the dealer rolls a die to find out the suit of the Papayo card. (Example: if there are peaks on the dice, the “seven” peak becomes papayo card for this round and brings 40 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round/hand&#039;&#039;&#039; - The dealer takes the first turn, laying out in the centre of the table a card of his choice from his hand. Players, clockwise, lay out cards that are the same in suit with the first (however, the player is not required to play with a card with a number greater than the previous one). Payo cards are considered the 5th suit, along with others. If the player does not have a suitable suit, he puts the card of his choice. The player who plays the card with the highest number of this suit collects the discarded cards and starts another play. If no player has put the card “in suit”, the cards are taken by the player who put the first card.&lt;br /&gt;
After the last card was played, players count the points scored. Each Payo card brings points written on the card. Each Papayo card gives 40 points. The remaining cards do not bring points. The total number of points in the round should be equal to 250. Earned points are added to those received earlier.&lt;br /&gt;
&lt;br /&gt;
(remarks from the rules are in the &amp;quot;Strategy tips&amp;quot; tab present during the game)&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_papayoo&amp;diff=4771</id>
		<title>Tips papayoo</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_papayoo&amp;diff=4771"/>
		<updated>2020-06-22T22:02:44Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Remarks from the rules:&amp;#039;&amp;#039;&amp;#039;  When Discarding, players should not forget that discarding a complete suit to have the best discarding possibilities could also mean being left...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Remarks from the rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When Discarding, players should not forget that discarding a complete suit to have the best discarding possibilities could also mean being left with one &amp;quot;lone&amp;quot; 7 and/or one 9 and/or one 10 from another player&#039;s discarded pile!&lt;br /&gt;
&lt;br /&gt;
To avoid winning a trick, players are often tempted to play lower ranking cards than those played by previous players. Players should know to &amp;quot;build up a few points&amp;quot; in the first rounds when the stakes are low to then get rid of their highest ranking cards and keep the lower ranking cards for the following rounds. This can even be an advantage for the last player as he clearly knows the ranking of the cards.&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpcubirds&amp;diff=4761</id>
		<title>Gamehelpcubirds</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpcubirds&amp;diff=4761"/>
		<updated>2020-06-19T20:22:04Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;objective of the game&amp;#039;&amp;#039;&amp;#039; is to get in your collection 7 different species or 2 species of at last 3 birds.  A game plays in several rounds. At the beginning of each rou...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;objective of the game&#039;&#039;&#039; is to get in your collection 7 different species or 2 species of at last 3 birds.&lt;br /&gt;
&lt;br /&gt;
A game plays in several rounds. At the beginning of each round, each player starts with 8 cards in their hand and there are 4 rows with three cards faceup at the center of the table. The game starts with the dealer and go clockwise. Also, each player starts with a bird card, faceup, in front of them, which represents the first Bird in their collection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turn of a player&#039;&#039;&#039; - On their turn, a player &amp;lt;u&amp;gt;must lay one or more birds from their hand.&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;All the birds of the chosen specie&amp;lt;/u&amp;gt; that player have in their hand must be played. The player lays these birds (next to each other) on the left or the right side of one of the 4 rows at the center of the table. When a player places a bird in a row that already has one or more Birds of that species, &amp;lt;u&amp;gt;the player must take all the cards between these birds into their hand.&amp;lt;/u&amp;gt; After taking the surrounded cards, remaining birds are put together and new cards are added (placed on the left or the right) from the draw pile to this row until there are two different species in it.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;u&amp;gt;no cards&amp;lt;/u&amp;gt; were surrounded by birds &amp;lt;u&amp;gt;of the same species&amp;lt;/u&amp;gt;, the player can’t take cards from the center of the table but they have the &amp;lt;u&amp;gt;option to take two first cards from the draw pile&amp;lt;/u&amp;gt; to add them to their hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complete a flock (optional)&#039;&#039;&#039; – a series of birds of the same species (a flock) that the player hold in their hand may be revealed to add one or two of this cards to their collection.&lt;br /&gt;
&lt;br /&gt;
Each card has two numbers, the lower representing the number stated for the small flock and the higher representing the number stated for the big Flock. When the number of revealed cards is higher or equal to:&lt;br /&gt;
&lt;br /&gt;
-    &#039;&#039;&#039;the small flock&#039;&#039;&#039;, the player &amp;lt;u&amp;gt;adds one&amp;lt;/u&amp;gt; of the revealed cards to their collection;&lt;br /&gt;
&lt;br /&gt;
-    &#039;&#039;&#039;the big flock&#039;&#039;&#039;, the player &amp;lt;u&amp;gt;adds two&amp;lt;/u&amp;gt; of the revealed cards to their collection.&lt;br /&gt;
&lt;br /&gt;
The remaining cards are placed into the discard pile. &amp;lt;u&amp;gt;On their turn, a player can only complete a single Flock.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of a round&#039;&#039;&#039; - A round ends when one of the players has no cards left in their hand. The remaining cards that players have in their hand go to the discard pile. The cards laid in rows at the center of the table remain in place. The player who ended the round becomes the new dealer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the game&#039;&#039;&#039; – if a player completes the objective or if it is impossible to deal 8 cards to each player (even with the discard pile), the game ends immediately. In the second case, the player with the most bird cards in their collection wins the game.&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelppapayoo&amp;diff=4749</id>
		<title>Gamehelppapayoo</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelppapayoo&amp;diff=4749"/>
		<updated>2020-06-18T01:17:39Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Components&amp;#039;&amp;#039;&amp;#039; – The game represent a set of 40 cards of 4 suits (hearts, diamonds, clubs, spades), numbered from 1 to 10, a set of 20 Payo cards, numbered from 1 to 20, a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Components&#039;&#039;&#039; – The game represent a set of 40 cards of 4 suits (hearts, diamonds, clubs, spades), numbered from 1 to 10, a set of 20 Payo cards, numbered from 1 to 20, and a one 8-sided die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value of cards&#039;&#039;&#039; - Payo card gives from 1 to 20 points, according to its number. One &amp;quot;seven&amp;quot; of one of four suits is a Papayo card and it changes every round depending on the die roll. Papayo card brings 40 points. Other cards do not bring points.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;goal of the game&#039;&#039;&#039; is to score &#039;&#039;&#039;as few points&#039;&#039;&#039; as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distribution of cards&#039;&#039;&#039; - Players receive cards, according to the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Number of players&lt;br /&gt;
|Cards that you need to remove before the start&lt;br /&gt;
|Number of cards in each player hand&lt;br /&gt;
|To Discard&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|None&lt;br /&gt;
|20 (6x3 + 1x2)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|None&lt;br /&gt;
|15 (5x3)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|12 (4x3)&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|None&lt;br /&gt;
|10 (3x3 + 1x1)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;quot;1&amp;quot; of each suit: clubs, diamonds, hearts and spades&lt;br /&gt;
|8 (2x3 + 1x2)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|7 (2x3 + 1x1)&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(Example: with three players, the dealer gives to each player three cards six times, and then again on 2 cards each.)&lt;br /&gt;
&lt;br /&gt;
With seven or eight members, from the deck all &amp;quot;one&amp;quot; cards are withdraw before the distribution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discarding&#039;&#039;&#039; - After sorting their cards, players can start discarding them. Each player discards a card of his choice. He takes out the number of cards indicated in the table and puts them in front of the player to his left, face down. This must be done before you look at the cards that the player put to him on the right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Papayo&#039;&#039;&#039; - After the discard, the dealer rolls a die to find out the suit of the Papayo card. (Example: if there are peaks on the dice, the “seven” peak becomes papayo card for this round and brings 40 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round/hand&#039;&#039;&#039; - The dealer takes the first turn, laying out in the centre of the table a card of his choice from his hand. Players, clockwise, lay out cards that are the same in suit with the first (however, the player is not required to play with a card with a number greater than the previous one). Payo cards are considered the 5th suit, along with others. If the player does not have a suitable suit, he puts the card of his choice. The player who plays the card with the highest number of this suit collects the discarded cards and starts another play. If no player has put the card “in suit”, the cards are taken by the player who put the first card.&lt;br /&gt;
After the last card was played, players count the points scored. Each Payo card brings points written on the card. Each Papayo card gives 40 points. The remaining cards do not bring points. The total number of points in the round should be equal to 250. Earned points are added to those received earlier.&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpbandido&amp;diff=4725</id>
		<title>Gamehelpbandido</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpbandido&amp;diff=4725"/>
		<updated>2020-06-14T18:00:06Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: Created page with &amp;quot;Bandido is trying to escape! You need to place your cards so that all tunnels are blocked and Bandido cannot break out of jail.  After choosing the level of difficulty (middle...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bandido is trying to escape! You need to place your cards so that all tunnels are blocked and Bandido cannot break out of jail.&lt;br /&gt;
&lt;br /&gt;
After choosing the level of difficulty (middle card with 5 or 6 exits), each player takes three cards.&lt;br /&gt;
At your turn, place one of your cards to connect it to one or more cards already on the table. After you have placed your card, take a new card from the draw pile. If you can’t play, you can place your cards under the draw pile and take three new cards. Take care not to place a card that makes it impossible to block off a tunnel (in this case, the game ends and you lose).&lt;br /&gt;
&lt;br /&gt;
The game ends when you manage to block off all tunnels (so you have won the game together) or when the draw pile is empty. If one tunnel remains open after all cards have been placed, Bandido escapes and you all lose.&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
</feed>