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	<title>Board Game Arena - Уклад удзельніка [be]</title>
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	<updated>2026-10-17T00:23:37Z</updated>
	<subtitle>Уклад удзельніка</subtitle>
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	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpgrosstarock&amp;diff=5902</id>
		<title>Gamehelpgrosstarock</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpgrosstarock&amp;diff=5902"/>
		<updated>2020-10-18T01:44:40Z</updated>

		<summary type="html">&lt;p&gt;Nisterius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grosstarock is a point-trick game for 3 players played with a 78 card tarot deck with a particular emphasis on the last trick.  (It can also be played as a 2-player adaption, which uses a little less skill and more luck.)&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
The Deal and play are counter-clockwise. The Dealer takes an extra three cards (the Talon) into her hand, and discards an equal number face down, which will count for her at the end. She may never discard an Honour (a King, the I or XXI of Trumps, or the ’Scuse), nor a card that forms part of a declaration (unless necessary). She may only discard trumps if she thereby becomes void in them.&lt;br /&gt;
&lt;br /&gt;
== Declarations ==&lt;br /&gt;
Beginning with the dealer, each player must make any of the following declarations, and be payed for them immediately by the other players.&lt;br /&gt;
&lt;br /&gt;
;Trumps&lt;br /&gt;
: ‘Ten Trumps’ is worth &#039;&#039;&#039;10&#039;&#039;&#039; points; more may be declared for &#039;&#039;&#039;5&#039;&#039;&#039; more each. (&#039;&#039;E.g.&#039;&#039;, ‘Eleven Trumps’ is &#039;&#039;&#039;15&#039;&#039;&#039;, ‘Twelve Trumps’ is &#039;&#039;&#039;20&#039;&#039;&#039;, &#039;&#039;&amp;amp;c.&#039;&#039;) It must be stated whether ‘with’ &#039;&#039;(avec)&#039;&#039; or ‘without’ &#039;&#039;(sans)&#039;&#039; the Pagat.&lt;br /&gt;
;Matadors&lt;br /&gt;
: ‘Three Matadors’ consists of the three cards of the Trull, for &#039;&#039;&#039;10&#039;&#039;&#039; points. ‘Four Matadors’ adds the XX of Trumps for &#039;&#039;&#039;15&#039;&#039;&#039;, ‘Five Matadors’ the XX and XIX for &#039;&#039;&#039;20&#039;&#039;&#039; , &#039;&#039;&amp;amp;c.&#039;&#039;&lt;br /&gt;
;Cavalry&lt;br /&gt;
: A ‘Cavalry’ is a set of all four Court Cards in one suit for &#039;&#039;&#039;10&#039;&#039;&#039;; a ‘Half Cavalry’ is any three Court Cards in one suit plus the ’Scuse for &#039;&#039;&#039;5&#039;&#039;&#039;, and an ‘Abundant Cavalry’ is all four Courts plus the ’Scuse for &#039;&#039;&#039;15&#039;&#039;&#039;. The suit (and missing card) must be named.&lt;br /&gt;
;Kings&lt;br /&gt;
: ‘Kings’ is all four Kings for &#039;&#039;&#039;10&#039;&#039;&#039;; ‘Half Kings’ is any three plus the ’Scuse for &#039;&#039;&#039;5,&#039;&#039;&#039; and ‘Abundant Kings’ is all four Kings plus the ’Scuse. for &#039;&#039;&#039;15&#039;&#039;&#039;. The missing suit (for Half) must be named.&lt;br /&gt;
&lt;br /&gt;
== Play ==&lt;br /&gt;
&lt;br /&gt;
Eldest leads to the first trick. All must follow in turn with a card of the suit led, if possible; otherwise they must play a Trump; otherwise they may play any card. The player of the highest Trump (if any), or otherwise the highest card of the suit led, wins the trick and places the cards face down in front her. She then leads to the next trick.&lt;br /&gt;
&lt;br /&gt;
The cards rank in the traditional order: In black or ‘straight’ suits, the numerals follow the Courts in descending order; in red or ‘round’ suits, the numerals follow the Courts in ascending order:&lt;br /&gt;
&lt;br /&gt;
♠♣︎ K Q C J 10 9 8 7 6 5 4 3 2 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;♥♦ K Q C J 1 2 3 4 5 6 7 8 9 10&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;XXI, XX, XIX, ... IV, III, II, I&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ’Scuse is the exception to the obligation to follow suit or trump. It may be played at any time and excuses the player. Instead of being collected with the trick, however, it is taken into the player’s own trick pile and another card from the player’s trick pile is given to the winner of the trick instead. Note that if the player of the ’Scuse takes no tricks, he must surrender it to the winner of that trick. If played to the last trick, the ’Scuse is lost the winner of the trick.  The ’Scuse may never be played to the next-to-last trick. On the third-to-last trick, a player who does not have it may demand that it be played.  If led to a trick, the player of the ’Scuse names the ‘led suit.’&lt;br /&gt;
&lt;br /&gt;
Any player who loses a King or the Pagat before the last trick pays &#039;&#039;&#039;5&#039;&#039;&#039; to each other player; if a player wins a trick with the Pagat (but not a King) before the last trick, both other players pay him &#039;&#039;&#039;5&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Score ==&lt;br /&gt;
The following feats are then scored for:&lt;br /&gt;
(&#039;&#039;N.B.&#039;&#039; The lower values in parentheses are for when the game is played without Pots.)&lt;br /&gt;
&lt;br /&gt;
;Tout&lt;br /&gt;
: If a player takes all 25 tricks, both others pay him &#039;&#039;&#039;85&#039;&#039;&#039; (25), as well as the card points.&lt;br /&gt;
;Misère&lt;br /&gt;
: If just one player takes no tricks, each pay him &#039;&#039;&#039;25&#039;&#039;&#039;. Ultimos and cards are not scored; failed ultimos are.&lt;br /&gt;
;Ultimo&lt;br /&gt;
: If a player takes the last trick with the Pagat or King, she receives &#039;&#039;&#039;45&#039;&#039;&#039; (15) from each for a Pagat Ultimo, or &#039;&#039;&#039;40&#039;&#039;&#039; (10) for a King.&lt;br /&gt;
;Failed Ultimo&lt;br /&gt;
: A player who plays a King or Pagat to the last trick but does not win the trick pays the ultimo value to each other player.&lt;br /&gt;
;Last Trick&lt;br /&gt;
: If none of the above has occurred, the player of the last trick receives &#039;&#039;&#039;20&#039;&#039;&#039; (5) from each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pots ==&lt;br /&gt;
The game is usually played with two pots, a King Pot and a Pagat Pot, which increase the bonuses and penalties associated with the relevant Ultimo cards.&lt;br /&gt;
&lt;br /&gt;
At the start of the game and whenever a pot is empty, each player contributes &#039;&#039;&#039;20&#039;&#039;&#039; points to any empty pot.&lt;br /&gt;
&lt;br /&gt;
Before dealing, the Dealer pays &#039;&#039;&#039;5&#039;&#039;&#039; to each pot, and moves them to her right.&lt;br /&gt;
&lt;br /&gt;
A player who loses a King or the Pagat also pays &#039;&#039;&#039;5&#039;&#039;&#039; to the appropriate pot.&lt;br /&gt;
&lt;br /&gt;
A player who wins or loses a King or Pagat Ultimo receives the contents of the appropriate pot, or doubles it, respectively.&lt;br /&gt;
&lt;br /&gt;
A player who wins a &#039;&#039;Tout&#039;&#039; wins the contents of both pots.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, the pots are divided evenly.&lt;br /&gt;
&lt;br /&gt;
== Two Player Version ==&lt;br /&gt;
All is as above, except the following.&lt;br /&gt;
* One hand is simply left undealt and out of play. The dealer receives 28 cards; the opponent 25.&lt;br /&gt;
* There are no pots, and the lower ultimo values are used.&lt;br /&gt;
* Misère is not possible, since it would be the same as the other player achieving &amp;lt;i&amp;gt;Tout&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Rather than being scored with payments throughout, at the end of each hand each player’s score is totaled, and the difference between them is recorded for the player that has the higher total.&lt;/div&gt;</summary>
		<author><name>Nisterius</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpgrosstarock&amp;diff=5898</id>
		<title>Gamehelpgrosstarock</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpgrosstarock&amp;diff=5898"/>
		<updated>2020-10-17T18:14:03Z</updated>

		<summary type="html">&lt;p&gt;Nisterius: /* Declarations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grosstarock is a point-trick game for 3 players played with a 78 card tarot deck with a particular emphasis on the last trick.&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
The Deal and play are counter-clockwise. The Dealer takes an extra three cards (the Talon) into her hand, and discards an equal number face down, which will count for her at the end. She may never discard an Honour (a King, the I or XXI of Trumps, or the ’Scuse), nor a card that forms part of a declaration (unless necessary). She may only discard trumps if she thereby becomes void in them.&lt;br /&gt;
&lt;br /&gt;
== Declarations ==&lt;br /&gt;
Beginning with the dealer, each player must make any of the following declarations, and be payed for them immediately by the other players.&lt;br /&gt;
&lt;br /&gt;
;Trumps&lt;br /&gt;
: ‘Ten Trumps’ is worth &#039;&#039;&#039;10&#039;&#039;&#039; points; more may be declared for &#039;&#039;&#039;5&#039;&#039;&#039; more each. (&#039;&#039;E.g.&#039;&#039;, ‘Eleven Trumps’ is &#039;&#039;&#039;15&#039;&#039;&#039;, ‘Twelve Trumps’ is &#039;&#039;&#039;20&#039;&#039;&#039;, &#039;&#039;&amp;amp;c.&#039;&#039;) It must be stated whether ‘with’ &#039;&#039;(avec)&#039;&#039; or ‘without’ &#039;&#039;(sans)&#039;&#039; the Pagat.&lt;br /&gt;
;Matadors&lt;br /&gt;
: ‘Three Matadors’ consists of the three cards of the Trull, for &#039;&#039;&#039;10&#039;&#039;&#039; points. ‘Four Matadors’ adds the XX of Trumps for &#039;&#039;&#039;15&#039;&#039;&#039;, ‘Five Matadors’ the XX and XIX for &#039;&#039;&#039;20&#039;&#039;&#039; , &#039;&#039;&amp;amp;c.&#039;&#039;&lt;br /&gt;
;Cavalry&lt;br /&gt;
: A ‘Cavalry’ is a set of all four Court Cards in one suit for &#039;&#039;&#039;10&#039;&#039;&#039;; a ‘Half Cavalry’ is any three Court Cards in one suit plus the ’Scuse for &#039;&#039;&#039;5&#039;&#039;&#039;, and an ‘Abundant Cavalry’ is all four Courts plus the ’Scuse for &#039;&#039;&#039;15&#039;&#039;&#039;. The suit (and missing card) must be named.&lt;br /&gt;
;Kings&lt;br /&gt;
: ‘Kings’ is all four Kings for &#039;&#039;&#039;10&#039;&#039;&#039;; ‘Half Kings’ is any three plus the ’Scuse for &#039;&#039;&#039;5,&#039;&#039;&#039; and ‘Abundant Kings’ is all four Kings plus the ’Scuse. for &#039;&#039;&#039;15&#039;&#039;&#039;. The missing suit (for Half) must be named.&lt;br /&gt;
&lt;br /&gt;
== Play ==&lt;br /&gt;
&lt;br /&gt;
Eldest leads to the first trick. All must follow in turn with a card of the suit led, if possible; otherwise they must play a Trump; otherwise they may play any card. The player of the highest Trump (if any), or otherwise the highest card of the suit led, wins the trick and places the cards face down in front her. She then leads to the next trick.&lt;br /&gt;
&lt;br /&gt;
The cards rank in the traditional order: In black or ‘straight’ suits, the numerals follow the Courts in descending order; in red or ‘round’ suits, the numerals follow the Courts in ascending order:&lt;br /&gt;
&lt;br /&gt;
♠♣︎ K Q C J 10 9 8 7 6 5 4 3 2 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;♥♦ K Q C J 1 2 3 4 5 6 7 8 9 10&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;XXI, XX, XIX, ... IV, III, II, I&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ’Scuse is the exception to the obligation to follow suit or trump. It may be played at any time and excuses the player. Instead of being collected with the trick, however, it is taken into the player’s own trick pile and another card from the player’s trick pile is given to the winner of the trick instead. Note that if the player of the ’Scuse takes no tricks, he must surrender it to the winner of that trick. If played to the last trick, the ’Scuse is lost the winner of the trick.  The ’Scuse may never be played to the next-to-last trick. On the third-to-last trick, a player who does not have it may demand that it be played.  If led to a trick, the player of the ’Scuse names the ‘led suit.’&lt;br /&gt;
&lt;br /&gt;
Any player who loses a King or the Pagat before the last trick pays &#039;&#039;&#039;5&#039;&#039;&#039; to each other player; if a player wins a trick with the Pagat (but not a King) before the last trick, both other players pay him &#039;&#039;&#039;5&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Score ==&lt;br /&gt;
The following feats are then scored for:&lt;br /&gt;
(&#039;&#039;N.B.&#039;&#039; The lower values in parentheses are for when the game is played without Pots.)&lt;br /&gt;
&lt;br /&gt;
;Tout&lt;br /&gt;
: If a player takes all 25 tricks, both others pay him &#039;&#039;&#039;85&#039;&#039;&#039; (25), as well as the card points.&lt;br /&gt;
;Misère&lt;br /&gt;
: If just one player takes no tricks, each pay him &#039;&#039;&#039;25&#039;&#039;&#039;. Ultimos and cards are not scored; failed ultimos are.&lt;br /&gt;
;Ultimo&lt;br /&gt;
: If a player takes the last trick with the Pagat or King, she receives &#039;&#039;&#039;45&#039;&#039;&#039; (15) from each for a Pagat Ultimo, or &#039;&#039;&#039;40&#039;&#039;&#039; (10) for a King.&lt;br /&gt;
;Failed Ultimo&lt;br /&gt;
: A player who plays a King or Pagat to the last trick but does not win the trick pays the ultimo value to each other player.&lt;br /&gt;
;Last Trick&lt;br /&gt;
: If none of the above has occurred, the player of the last trick receives &#039;&#039;&#039;20&#039;&#039;&#039; (5) from each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pots ==&lt;br /&gt;
The game is usually played with two pots, a King Pot and a Pagat Pot, which increase the bonuses and penalties associated with the relevant Ultimo cards.&lt;br /&gt;
&lt;br /&gt;
At the start of the game and whenever a pot is empty, each player contributes &#039;&#039;&#039;20&#039;&#039;&#039; points to any empty pot.&lt;br /&gt;
&lt;br /&gt;
Before dealing, the Dealer pays &#039;&#039;&#039;5&#039;&#039;&#039; to each pot, and moves them to her right.&lt;br /&gt;
&lt;br /&gt;
A player who loses a King or the Pagat also pays &#039;&#039;&#039;5&#039;&#039;&#039; to the appropriate pot.&lt;br /&gt;
&lt;br /&gt;
A player who wins or loses a King or Pagat Ultimo receives the contents of the appropriate pot, or doubles it, respectively.&lt;br /&gt;
&lt;br /&gt;
A player who wins a &#039;&#039;Tout&#039;&#039; wins the contents of both pots.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, the pots are divided evenly.&lt;/div&gt;</summary>
		<author><name>Nisterius</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_grosstarock&amp;diff=5559</id>
		<title>Tips grosstarock</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_grosstarock&amp;diff=5559"/>
		<updated>2020-09-10T23:59:19Z</updated>

		<summary type="html">&lt;p&gt;Nisterius: Created page with &amp;quot;&amp;#039;&amp;#039;The following is summarized from&amp;#039;&amp;#039; 	 [https://www.pagat.com/tarot/dtarokst.html Danish Tarok - Strategy]  == Goals == # Prevent another player from winning an Ultimo. # Win...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;The following is summarized from&#039;&#039; 	&lt;br /&gt;
[https://www.pagat.com/tarot/dtarokst.html Danish Tarok - Strategy]&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
# Prevent another player from winning an Ultimo.&lt;br /&gt;
# Win an Ultimo &#039;&#039;(But don&#039;t take unnecessary risks; it’s expensive!)&#039;&#039;&lt;br /&gt;
# Force someone to Lose an Ultimo&lt;br /&gt;
# Win the Last Trick &#039;&#039;(The usual outcome)&#039;&#039;&lt;br /&gt;
# Capture Ultimo cards; secure your own&lt;br /&gt;
# Take points.&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
Generally, a given deal will sort the players into three roles: &lt;br /&gt;
# The &#039;&#039;&#039;Enemy&#039;&#039;&#039;: the player with the strongest chance of making an Ultimo.&lt;br /&gt;
# The Strong Defender&lt;br /&gt;
# The Weak Defender&lt;br /&gt;
&lt;br /&gt;
These roles may be obvious, or they may not; and they may change throughout the course of the game.&lt;br /&gt;
&lt;br /&gt;
=== The Enemy ===&lt;br /&gt;
The Enemy is known to the others by making a declaration of &#039;&#039;&#039;Trumps&#039;&#039;&#039; - note if they are &#039;&#039;avec&#039;&#039; or &#039;&#039;sans&#039;&#039; to know if the risk is of a Pagat or King Ultimo.&lt;br /&gt;
&lt;br /&gt;
If you are the Enemy, you should try for an ultimo if 1) You have a secure ultimo card and 2) your trumps and longest suit together are 16 of your 25 cards, and the other suits are balanced. (Strong side suits reduce this number; weak ones increase it.&lt;br /&gt;
&lt;br /&gt;
The Enemy will want to drive out other trumps, and retain his own until the end. This is usually done by repeated leading the longest suit, and reentering through side suits.  &lt;br /&gt;
&lt;br /&gt;
=== The Defenders ===&lt;br /&gt;
The other two players want to prevent the Ultimo. If possible, they should:&lt;br /&gt;
# Retain a Trump for the last trick, or &lt;br /&gt;
# Drive out the Enemy’s Ultimo cards.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Strong Defender&#039;&#039;&#039; is the one with the most Trumps. If &#039;&#039;&#039;Trumps&#039;&#039;&#039; were announced, you know how many each player has by arithmetic; if they were not, you are probably the Strong Defender with 7 or more, or the Weak Defender with 6 or fewer.&lt;br /&gt;
&lt;br /&gt;
The Defenders should find a suit the Enemy is weak in, and lead it to draw out his TTTrumps. The Weak Defender should be careful &#039;&#039;not&#039;&#039; to lead a suit that also draws out the Strong Defender’s Trumps!&lt;br /&gt;
When the Strong Defender’s long suit is identified, both Defenders should lead it.&lt;br /&gt;
&lt;br /&gt;
The Defenders should also force out Enemy Kings by leading that suit.  Once the Enemy’s Ultimo cards are played, that player is no longer the Enemy.&lt;br /&gt;
&lt;br /&gt;
A Defender who has no hope of an Ultimo himself should play his Ultimo cards early, to identify himself as a fellow Defender.&lt;br /&gt;
&lt;br /&gt;
A weak defender who doesn&#039;t know who they&#039;re working with you try to conserve both other players’ trumps. &lt;br /&gt;
&lt;br /&gt;
Against a particularly strong Enemy, the Weak Defender can attempt a &#039;&#039;Misère.&#039;&#039; This will likely require the assistance of the Strong Defender. The Strong Defender should capture the Weak Defender’s few trumps before the Enemy can make them trump; then lead their long suit so the Weak Defender can throw off any remaining risky cards.&lt;br /&gt;
&lt;br /&gt;
== Discarding ==&lt;br /&gt;
Generally the Enemy or Strong Defender should keep their longest suit (though, no longer than 8 cards probably), and balance the rest. A Weak Defender could discards Trumps (if holding 3 or fewer).&lt;/div&gt;</summary>
		<author><name>Nisterius</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpgrosstarock&amp;diff=5558</id>
		<title>Gamehelpgrosstarock</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpgrosstarock&amp;diff=5558"/>
		<updated>2020-09-10T21:51:48Z</updated>

		<summary type="html">&lt;p&gt;Nisterius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grosstarock is a point-trick game for 3 players played with a 78 card tarot deck with a particular emphasis on the last trick.&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
The Deal and play are counter-clockwise. The Dealer takes an extra three cards (the Talon) into her hand, and discards an equal number face down, which will count for her at the end. She may never discard an Honour (a King, the I or XXI of Trumps, or the ’Scuse), nor a card that forms part of a declaration (unless necessary). She may only discard trumps if she thereby becomes void in them.&lt;br /&gt;
&lt;br /&gt;
== Declarations ==&lt;br /&gt;
Beginning with the dealer, each player may make any of the following declarations, and be payed for them immediately by the other players.&lt;br /&gt;
&lt;br /&gt;
;Trumps&lt;br /&gt;
: ‘Ten Trumps’ is worth &#039;&#039;&#039;10&#039;&#039;&#039; points; more may be declared for &#039;&#039;&#039;5&#039;&#039;&#039; more each. (&#039;&#039;E.g.&#039;&#039;, ‘Eleven Trumps’ is &#039;&#039;&#039;15&#039;&#039;&#039;, ‘Twelve Trumps’ is &#039;&#039;&#039;20&#039;&#039;&#039;, &#039;&#039;&amp;amp;c.&#039;&#039;) It must be stated whether ‘with’ &#039;&#039;(avec)&#039;&#039; or ‘without’ &#039;&#039;(sans)&#039;&#039; the Pagat.&lt;br /&gt;
;Matadors&lt;br /&gt;
: ‘Three Matadors’ consists of the three cards of the Trull, for &#039;&#039;&#039;10&#039;&#039;&#039; points. ‘Four Matadors’ adds the XX of Trumps for &#039;&#039;&#039;15&#039;&#039;&#039;, ‘Five Matadors’ the XX and XIX for &#039;&#039;&#039;20&#039;&#039;&#039; , &#039;&#039;&amp;amp;c.&#039;&#039;&lt;br /&gt;
;Cavalry&lt;br /&gt;
: A ‘Cavalry’ is a set of all four Court Cards in one suit for &#039;&#039;&#039;10&#039;&#039;&#039;; a ‘Half Cavalry’ is any three Court Cards in one suit plus the ’Scuse for &#039;&#039;&#039;5&#039;&#039;&#039;, and an ‘Abundant Cavalry’ is all four Courts plus the ’Scuse for &#039;&#039;&#039;15&#039;&#039;&#039;. The suit (and missing card) must be named.&lt;br /&gt;
;Kings&lt;br /&gt;
: ‘Kings’ is all four Kings for &#039;&#039;&#039;10&#039;&#039;&#039;; ‘Half Kings’ is any three plus the ’Scuse for &#039;&#039;&#039;5,&#039;&#039;&#039; and ‘Abundant Kings’ is all four Kings plus the ’Scuse. for &#039;&#039;&#039;15&#039;&#039;&#039;. The missing suit (for Half) must be named.&lt;br /&gt;
&lt;br /&gt;
== Play ==&lt;br /&gt;
&lt;br /&gt;
Eldest leads to the first trick. All must follow in turn with a card of the suit led, if possible; otherwise they must play a Trump; otherwise they may play any card. The player of the highest Trump (if any), or otherwise the highest card of the suit led, wins the trick and places the cards face down in front her. She then leads to the next trick.&lt;br /&gt;
&lt;br /&gt;
The cards rank in the traditional order: In black or ‘straight’ suits, the numerals follow the Courts in descending order; in red or ‘round’ suits, the numerals follow the Courts in ascending order:&lt;br /&gt;
&lt;br /&gt;
♠♣︎ K Q C J 10 9 8 7 6 5 4 3 2 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;♥♦ K Q C J 1 2 3 4 5 6 7 8 9 10&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;XXI, XX, XIX, ... IV, III, II, I&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ’Scuse is the exception to the obligation to follow suit or trump. It may be played at any time and excuses the player. Instead of being collected with the trick, however, it is taken into the player’s own trick pile and another card from the player’s trick pile is given to the winner of the trick instead. Note that if the player of the ’Scuse takes no tricks, he must surrender it to the winner of that trick. If played to the last trick, the ’Scuse is lost the winner of the trick.  The ’Scuse may never be played to the next-to-last trick. On the third-to-last trick, a player who does not have it may demand that it be played.  If led to a trick, the player of the ’Scuse names the ‘led suit.’&lt;br /&gt;
&lt;br /&gt;
Any player who loses a King or the Pagat before the last trick pays &#039;&#039;&#039;5&#039;&#039;&#039; to each other player; if a player wins a trick with the Pagat (but not a King) before the last trick, both other players pay him &#039;&#039;&#039;5&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Score ==&lt;br /&gt;
The following feats are then scored for:&lt;br /&gt;
(&#039;&#039;N.B.&#039;&#039; The lower values in parentheses are for when the game is played without Pots.)&lt;br /&gt;
&lt;br /&gt;
;Tout&lt;br /&gt;
: If a player takes all 25 tricks, both others pay him &#039;&#039;&#039;85&#039;&#039;&#039; (25), as well as the card points.&lt;br /&gt;
;Misère&lt;br /&gt;
: If just one player takes no tricks, each pay him &#039;&#039;&#039;25&#039;&#039;&#039;. Ultimos and cards are not scored; failed ultimos are.&lt;br /&gt;
;Ultimo&lt;br /&gt;
: If a player takes the last trick with the Pagat or King, she receives &#039;&#039;&#039;45&#039;&#039;&#039; (15) from each for a Pagat Ultimo, or &#039;&#039;&#039;40&#039;&#039;&#039; (10) for a King.&lt;br /&gt;
;Failed Ultimo&lt;br /&gt;
: A player who plays a King or Pagat to the last trick but does not win the trick pays the ultimo value to each other player.&lt;br /&gt;
;Last Trick&lt;br /&gt;
: If none of the above has occurred, the player of the last trick receives &#039;&#039;&#039;20&#039;&#039;&#039; (5) from each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pots ==&lt;br /&gt;
The game is usually played with two pots, a King Pot and a Pagat Pot, which increase the bonuses and penalties associated with the relevant Ultimo cards.&lt;br /&gt;
&lt;br /&gt;
At the start of the game and whenever a pot is empty, each player contributes &#039;&#039;&#039;20&#039;&#039;&#039; points to any empty pot.&lt;br /&gt;
&lt;br /&gt;
Before dealing, the Dealer pays &#039;&#039;&#039;5&#039;&#039;&#039; to each pot, and moves them to her right.&lt;br /&gt;
&lt;br /&gt;
A player who loses a King or the Pagat also pays &#039;&#039;&#039;5&#039;&#039;&#039; to the appropriate pot.&lt;br /&gt;
&lt;br /&gt;
A player who wins or loses a King or Pagat Ultimo receives the contents of the appropriate pot, or doubles it, respectively.&lt;br /&gt;
&lt;br /&gt;
A player who wins a &#039;&#039;Tout&#039;&#039; wins the contents of both pots.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, the pots are divided evenly.&lt;/div&gt;</summary>
		<author><name>Nisterius</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpgrosstarock&amp;diff=5553</id>
		<title>Gamehelpgrosstarock</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpgrosstarock&amp;diff=5553"/>
		<updated>2020-09-10T17:49:55Z</updated>

		<summary type="html">&lt;p&gt;Nisterius: Created page with &amp;quot;Grosstarock is a point-trick game for 3 players played with a 78 card tarot deck with a particular emphasis on the last trick.  == Deal == The Deal and play are counter-clockw...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grosstarock is a point-trick game for 3 players played with a 78 card tarot deck with a particular emphasis on the last trick.&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
The Deal and play are counter-clockwise. The Dealer takes an extra three cards (the Talon) into her hand, and discards an equal number face down, which will count for her at the end. She may never discard an Honour (a King, the I or XXI of Trumps, or the ’Scuse), nor a card that forms part of a declaration (unless necessary). She may only discard trumps if she thereby becomes void in them.&lt;br /&gt;
&lt;br /&gt;
== Declarations ==&lt;br /&gt;
Beginning with the dealer, each player may make any of the following declarations, and be payed for them immediately by the other players.&lt;br /&gt;
&lt;br /&gt;
;Trumps&lt;br /&gt;
: ‘Ten Trumps’ is worth &#039;&#039;&#039;10&#039;&#039;&#039; points; more may be declared for &#039;&#039;&#039;5&#039;&#039;&#039; more each. (&#039;&#039;E.g.&#039;&#039;, ‘Eleven Trumps’ is &#039;&#039;&#039;15&#039;&#039;&#039;, ‘Twelve Trumps’ is &#039;&#039;&#039;20&#039;&#039;&#039;, &#039;&#039;&amp;amp;c.&#039;&#039;) It must be stated whether ‘with’ &#039;&#039;(avec)&#039;&#039; or ‘without’ &#039;&#039;(sans)&#039;&#039; the Pagat.&lt;br /&gt;
;Matadors&lt;br /&gt;
: ‘Three Matadors’ consists of the three cards of the Trull, for &#039;&#039;&#039;10&#039;&#039;&#039; points. ‘Four Matadors’ adds the XX of Trumps for &#039;&#039;&#039;15&#039;&#039;&#039;, ‘Five Matadors’ the XX and XIX for &#039;&#039;&#039;20&#039;&#039;&#039; , &#039;&#039;&amp;amp;c.&#039;&#039;&lt;br /&gt;
;Cavalry&lt;br /&gt;
: A ‘Cavalry’ is a set of all four Court Cards in one suit for &#039;&#039;&#039;10&#039;&#039;&#039;; a ‘Half Cavalry’ is any three Court Cards in one suit plus the ’Scuse for 5, and an ‘Abundant Cavalry’ is all four Courts plus the ’Scuse. for 15. The suit (and missing card) must be named.&lt;br /&gt;
;Kings&lt;br /&gt;
: ‘Kings’ is all four Kings for &#039;&#039;&#039;10&#039;&#039;&#039;; ‘Half Kings’ is any three plus the ’Scuse for &#039;&#039;&#039;5,&#039;&#039;&#039; and ‘Abundant Kings’ is all four Kings plus the ’Scuse. for &#039;&#039;&#039;15&#039;&#039;&#039;. The missing suit (for Half) must be named.&lt;br /&gt;
&lt;br /&gt;
== Play ==&lt;br /&gt;
&lt;br /&gt;
Eldest leads to the first trick. All must follow in turn with a card of the suit led, if possible; otherwise they must play a Trump; otherwise they may play any card. The player of the highest Trump (if any), or otherwise the highest card of the suit led, wins the trick and places the cards face down in front her. She then leads to the next trick.&lt;br /&gt;
&lt;br /&gt;
The cards rank in the traditional order: In black or ‘straight’ suits, the numerals follow the Courts in descending order; in red or ‘round’ suits, the numerals follow the Courts in ascending order:&lt;br /&gt;
&lt;br /&gt;
♠♣︎ K Q C J 10 9 8 7 6 5 4 3 2 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;♥♦ K Q C J 1 2 3 4 5 6 7 8 9 10&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;XXI, XX, XIX, ... IV, III, II, I&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ’Scuse is the exception to the obligation to follow suit or trump. It may be played at any time and excuses the player. Instead of being collected with the trick, however, it is taken into the player’s own trick pile and another card from the player’s trick pile is given to the winner of the trick instead. Note that if the player of the ’Scuse takes no tricks, he must surrender it to the winner of that trick. If played to the last trick, the ’Scuse is lost the winner of the trick.  The ’Scuse may never be played to the next-to-last trick. On the third-to-last trick, a player who does not have it may demand that it be played.  If led to a trick, the player of the ’Scuse names the ‘led suit.’&lt;br /&gt;
&lt;br /&gt;
Any player who loses a King or the Pagat before the last trick pays &#039;&#039;&#039;5&#039;&#039;&#039; to each other player; if a player wins a trick with the Pagat (but not a King) before the last trick, both other players pay him &#039;&#039;&#039;5&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Score ==&lt;br /&gt;
The following feats are then scored for:&lt;br /&gt;
(&#039;&#039;N.B.&#039;&#039; The lower values in parentheses are for when the game is played without Pots.)&lt;br /&gt;
&lt;br /&gt;
;Tout&lt;br /&gt;
: If a player takes all 25 tricks, both others pay him &#039;&#039;&#039;85&#039;&#039;&#039; (25), as well as the card points.&lt;br /&gt;
;Misère&lt;br /&gt;
: If just one player takes no tricks, each pay him &#039;&#039;&#039;25&#039;&#039;&#039;. Ultimos and cards are not scored; failed ultimos are.&lt;br /&gt;
;Ultimo&lt;br /&gt;
: If a player takes the last trick with the Pagat or King, she receives &#039;&#039;&#039;45&#039;&#039;&#039; (15) from each for a Pagat Ultimo, or &#039;&#039;&#039;40&#039;&#039;&#039; (10) for a King.&lt;br /&gt;
;Failed Ultimo&lt;br /&gt;
: A player who plays a King or Pagat to the last trick but does not win the trick pays the ultimo value to each other player.&lt;br /&gt;
;Last Trick&lt;br /&gt;
: If none of the above has occurred, the player of the last trick receives &#039;&#039;&#039;20&#039;&#039;&#039; (5) from each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pots ==&lt;br /&gt;
At the start and whenever a pot is empty, each player (including one sitting out) contributes 20 points to any empty pot.&lt;br /&gt;
&lt;br /&gt;
Before dealing, the Dealer pays 5 to each pot, and moves them to her right.&lt;br /&gt;
&lt;br /&gt;
the contents of the appropriate pot, and&lt;br /&gt;
&lt;br /&gt;
, and to the appropriate pot&lt;br /&gt;
doubles the appropriate pot and &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the game, the pots are divided evenly.&lt;br /&gt;
Tout:  He also takes both pots.&lt;/div&gt;</summary>
		<author><name>Nisterius</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_hungariantarokk&amp;diff=5236</id>
		<title>Tips hungariantarokk</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_hungariantarokk&amp;diff=5236"/>
		<updated>2020-08-08T17:53:16Z</updated>

		<summary type="html">&lt;p&gt;Nisterius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tactics of Hungarian Tarokk, like other forms of Zwanzigerrufen, depend on guess the location of the highest trump cards: The ’Scuse (*), Mond (XXI), the called XX, and and the XIX - XVII.&lt;br /&gt;
&lt;br /&gt;
The restrictions on bidding, and the conventions in announcing, allow some of this information to be clarified.&lt;br /&gt;
&lt;br /&gt;
= Bidding =&lt;br /&gt;
* Rule: You must have a Trull card - the Pagat (I), Mond (XXI), or ’Scuse (*) - to bid.&lt;br /&gt;
* Enforced Convention: &#039;&#039;&#039;Cue Bids.&#039;&#039;&#039;  If you make a jump bid, that is, a bid higher than the minimum, you are signalling that you not only have a Trull card, but also that you lack the XX but would like to be partners to another bidder. This is shown in the tooltip.  A jump of one shows that you have the XIX; a jump of two shows that you have the XVIII, etc. A second convention is the &#039;&#039;&#039;Yielded Game.&#039;&#039;&#039;  If you open with a &amp;quot;Three&amp;quot;, and someone outbids you with a &amp;quot;Two&amp;quot; - if you pass, you are signaling that you have a strong hand and the XXI or ’Scuse. If you do not have these, you must &amp;quot;hold&amp;quot; the two.&lt;br /&gt;
* Suggestions: &lt;br /&gt;
** If you have the ’Scuse, you will almost always bid.&lt;br /&gt;
** If you have a Trull card, you should usually bid.  With the ’Scuse or Mond, with as few as 4 trumps; with perhaps 6 trumps with the Pagat.&lt;br /&gt;
** If you have the ’Scuse, Mond, and XX - you should always try to win the bidding!&lt;br /&gt;
** You pass if: 1) You have the Pagat, XX, and no high Trull cards; and if you have the Mond, are the last to bid, and no one else has bid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Announcing =&lt;br /&gt;
Certain announcements have conventional meanings as well as their plain meaning in the rules. These conventions are not enforced, but can help to signal strength to your partner.&lt;br /&gt;
* &#039;&#039;&#039;Trull&#039;&#039;&#039; The declarer is announcing that he has both high Trull cards; the Partner is signaling that he has one of the high Trull cards.  In both cases, this should only be done with at least 5 trumps - because if your team ends up not having the I, you still need to be able to catch it to save the announcement.&lt;br /&gt;
* &#039;&#039;&#039;4 Kings&#039;&#039;&#039; Signals to your partner that you have 6 or 7 trumps, including one or two High Trumps (XVII and above.) (8 or 9 trumps have their own declaration.)&lt;br /&gt;
* &#039;&#039;&#039;High Game&#039;&#039;&#039; Signals 5 or 6 trumps, 2 High Trumps in addition to the XX. This can serve as an invitation to announce a Pagat Ultimo.&lt;br /&gt;
* &#039;&#039;&#039;Kontra&#039;&#039;&#039; You should Kontra an announcement of 4 Kings if you have 6 trumps, and believe you have one high enough to win a trick in the second half of the game. This asks your partner to Smear a King onto it.&lt;br /&gt;
&lt;br /&gt;
= Discarding = &lt;br /&gt;
Generally you want to discard face cards to save them for your side. However, there are occasions when you wish to discard trumps, in order to have more suits represented in your hand:&lt;br /&gt;
* If you have the ’Scuse and want to catch the Mond, you don&#039;t want the lead. Therefore, more suits mean you don&#039;t trump into the lead as quickly.&lt;br /&gt;
* You have the XX but no high Trull card - you don&#039;t want to &amp;quot;drive trumps&amp;quot; and risk your partner losing the XXI.&lt;br /&gt;
* You have 6 or 7 trumps, and your opponents have announced Pagat Ultimo: Ever suit you have increases your chances of stopping them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Declarer Team Play =&lt;br /&gt;
* If your partner has declared &amp;quot;4 Kings&amp;quot;, you should lead trumps. He has length - and might be trying for a silent Pagat Ultimo.&lt;br /&gt;
&lt;br /&gt;
= Defender Team Play =&lt;br /&gt;
&lt;br /&gt;
= Catching the XXI =&lt;br /&gt;
The high value of catching the XXI makes it a priority to attempt to achieve or avoid, depending on where you sit! The bidding and the conventional announcements above may reveal whether it is possible.  If no &amp;quot;Trull&amp;quot; was announced, it&#039;s very possible that the ’Scuse and Mond are on separate teams.&lt;br /&gt;
&lt;br /&gt;
Generally, the player with the ’Scuse will try to play just below a trump lead. He never wants to have the lead himself - so he plays a high trump underneath to stay off the lead. Contrariwise, a player who plays low on a trump lead probably doesn&#039;t have the ’Scuse or isn&#039;t trying for a Mondfang.  To help stay off lead, when discarding you want to have two or three side suits, and no more than a single &amp;quot;High Trump&amp;quot; besides the ’Scuse - you can discard a second! (Though, if you&#039;re the declarer, you will discard it face up; so folks will know you&#039;re trying to Catch.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re trying to catch, it&#039;s ideal to it to the right of the XXI: your partner can lead trumps from the other side, and you can underplay or catch as need be!&lt;br /&gt;
If you&#039;re on the left - there&#039;s nothing to do but attempt to mislead: Play as though your partner on the other side has the ’Scuse, and try to run him out of other trumps&lt;br /&gt;
&lt;br /&gt;
Whether you&#039;re trying to catch or avoid: if your partner is to your left, you can lead trumps. Either your partner will safely bring the XXI home - or, if he has the ’Scuse, will underplay so that you can lead again! Conventionally, if your partner to your left responds with a trump of X or higher, it means, &amp;quot;Keep leading trumps!&amp;quot;; lower than X means, &amp;quot;Switch to a suit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your partner has the XXI - you should lead suit cards, in the hopes of giving him a chance to trump safely on that suit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*Mayr, Wolfgang and Robert Sedlaczek (2008). &amp;quot;Die Strategie des Tarock Spiels&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Nisterius</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_hungariantarokk&amp;diff=5149</id>
		<title>Tips hungariantarokk</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_hungariantarokk&amp;diff=5149"/>
		<updated>2020-08-01T18:57:19Z</updated>

		<summary type="html">&lt;p&gt;Nisterius: First pass at strategy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tactics of Hungarian Tarokk, like other forms of Zwanzigerrufen, depend on guess the location of the highest trump cards: The ’Scuse (*), Mond (XXI), the called XX, and and the XIX - XVII.&lt;br /&gt;
&lt;br /&gt;
The restrictions on bidding, and the conventions in announcing, allow some of this information to be clarified.&lt;br /&gt;
&lt;br /&gt;
= Bidding =&lt;br /&gt;
* Rule: You must have a Trull card - the Pagat (I), Mond (XXI), or ’Scuse (*) - to bid.&lt;br /&gt;
* Enforced Convention: &#039;&#039;&#039;Cue Bids.&#039;&#039;&#039;  If you make a jump bid, that is, a bid higher than the minimum, you are signalling that you not only have a Trull card, but also that you lack the XX but would like to be partners to another bidder. This is shown in the tooltip.  A jump of one shows that you have the XIX; a jump of two shows that you have the XVIII, etc. A second convention is the &#039;&#039;&#039;Yielded Game.&#039;&#039;&#039;  If you open with a &amp;quot;Three&amp;quot;, and someone outbids you with a &amp;quot;Two&amp;quot; - if you pass, you are signaling that you have a strong hand and the XXI or ’Scuse. If you do not have these, you must &amp;quot;hold&amp;quot; the two.&lt;br /&gt;
* Suggestions: &lt;br /&gt;
** If you have the ’Scuse, you will almost always bid.&lt;br /&gt;
** If you have a Trull card, you should usually bid.  With the ’Scuse or Mond, with as few as 4 trumps; with perhaps 6 trumps with the Pagat.&lt;br /&gt;
** If you have the ’Scuse, Mond, and XX - you should always try to win the bidding!&lt;br /&gt;
** You pass if: 1) You have the Pagat, XX, and no high Trull cards; and if you have the Mond, are the last to bid, and no one else has bid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Announcing =&lt;br /&gt;
Certain announcements have conventional meanings as well as their plain meaning in the rules. These conventions are not enforced, but can help to signal strength to your partner.&lt;br /&gt;
* &#039;&#039;&#039;Trull&#039;&#039;&#039; The declarer is announcing that he has both high Trull cards; the Partner is signaling that he has one of the high Trull cards.  In both cases, this should only be done with at least 5 trumps - because if your team ends up not having the I, you still need to be able to catch it to save the announcement.&lt;br /&gt;
* &#039;&#039;&#039;4 Kings&#039;&#039;&#039; Signals to your partner that you have 6 or 7 trumps, including one or two High Trumps (XVII and above.) (8 or 9 trumps have their own declaration.)&lt;br /&gt;
* &#039;&#039;&#039;High Game&#039;&#039;&#039; Signals 5 or 6 trumps, 2 High Trumps in addition to the XX. This can serve as an invitation to announce a Pagat Ultimo.&lt;br /&gt;
* &#039;&#039;&#039;Kontra&#039;&#039;&#039; You should Kontra an announcement of 4 Kings if you have 6 trumps, and believe you have one high enough to win a trick in the second half of the game. This asks your partner to Smear a King onto it.&lt;br /&gt;
&lt;br /&gt;
= Discarding = &lt;br /&gt;
Generally you want to discard face cards to save them for your side. However, there are occasions when you wish to discard trumps, in order to have more suits represented in your hand:&lt;br /&gt;
* If you have the ’Scuse and want to catch the Mond, you don&#039;t want the lead. Therefore, more suits mean you don&#039;t trump into the lead as quickly.&lt;br /&gt;
* You have the XX but no high Trull card - you don&#039;t want to &amp;quot;drive trumps&amp;quot; and risk your partner losing the XXI.&lt;br /&gt;
* You have 6 or 7 trumps, and your opponents have announced Pagat Ultimo: Ever suit you have increases your chances of stopping them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Declarer Team Play =&lt;br /&gt;
* If your partner has declared &amp;quot;4 Kings&amp;quot;, you should lead trumps. He has length - and might be trying for a silent Pagat Ultimo.&lt;br /&gt;
&lt;br /&gt;
= Defender Team Play =&lt;br /&gt;
&lt;br /&gt;
= Catching the XXI =&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*Mayr, Wolfgang and Robert Sedlaczek (2008). &amp;quot;Die Strategie des Tarock Spiels&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Nisterius</name></author>
	</entry>
</feed>