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	<id>https://be.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MGoulet</id>
	<title>Board Game Arena - Уклад удзельніка [be]</title>
	<link rel="self" type="application/atom+xml" href="https://be.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MGoulet"/>
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	<updated>2026-10-16T18:56:14Z</updated>
	<subtitle>Уклад удзельніка</subtitle>
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	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=5688</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=5688"/>
		<updated>2020-09-21T10:22:02Z</updated>

		<summary type="html">&lt;p&gt;MGoulet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to fight different monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer roll all 7 party dices to determine his companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dices equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party dices and dungeon dices.&lt;br /&gt;
* The adventurer uses his companions to fight monsters. After using, they are moved to the graveyard.&lt;br /&gt;
* The adventurer can use his hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience.&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companions can only open a chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face choosed by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* If there are 3 or more dragons in the lair, the dragon arrives.&lt;br /&gt;
* A dragon needs 3 different types of companions to be defeated.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience.&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure and 1 experience.&lt;br /&gt;
 &lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire and seek glory.&lt;br /&gt;
* If the adventurer chooses to retires, he collects the number of experiences as the level. The delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, he moves on to the next level with all his remaining active dices. The number of dungeon dices also increases by 1.&lt;br /&gt;
* If the level dice is at 10, the adventurer has cleared the dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
* A cleric can defeat a skeleton, an ooze or any number of goblins.&lt;br /&gt;
* A fighter can defeat a goblin, an ooze or any number of skeletons.&lt;br /&gt;
* A mage can defeat a goblin, a skeleton or any number of oozes.&lt;br /&gt;
* A thief can defeat a monster or used to open any number of chests.&lt;br /&gt;
* A champion can defeat any number of a type of monsters or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Return all dungeon dices to the active supply, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair is worth 2 additional experience tokens.&lt;br /&gt;
* Potion: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (Use as many times as you like) and ultimate ability (Use once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heros===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice + 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice + champions defeat extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dices in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dices and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dices to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monsters of each type (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dices (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dices (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
==Ranking==&lt;br /&gt;
This is used when playing with solo mode. Play three rounds with the normal rules and go for the best score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MGoulet</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=5687</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=5687"/>
		<updated>2020-09-21T10:19:44Z</updated>

		<summary type="html">&lt;p&gt;MGoulet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to fight different monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer roll all 7 party dices to determine his companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dices equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party dices and dungeon dices.&lt;br /&gt;
* The adventurer uses his companions to fight monsters. After using, they are moved to the graveyard.&lt;br /&gt;
* The adventurer can use his hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience.&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companions can only open a chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face choosed by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* If there are 3 or more dragons in the lair, the dragon arrives.&lt;br /&gt;
* A dragon needs 3 different types of companions to be defeated.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience.&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure and 1 experience.&lt;br /&gt;
 &lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire and seek glory.&lt;br /&gt;
* If the adventurer chooses to retires, he collects the number of experiences as the level. The delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, he moves on to the next level with all his remaining active dices. The number of dungeon dices also increases by 1.&lt;br /&gt;
* If the level dice is at 10, the adventurer has cleared the dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
* A cleric can defeat a skeleton, an ooze or any number of goblins.&lt;br /&gt;
* A fighter can defeat a goblin, an ooze or any number of skeletons.&lt;br /&gt;
* A mage can defeat a goblin, a skeleton or any number of oozes.&lt;br /&gt;
* A thief can defeat a monster or used to open any number of chests.&lt;br /&gt;
* A champion can defeat any number of a type of monsters or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Return all dungeon dices to the active supply, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair is worth 2 additional experience tokens.&lt;br /&gt;
* Potion: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (Use as many times as you like) and ultimate ability (Use once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heros===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice + 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice + champions defeat extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dices in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dices and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dices (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dices to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monsters of each type (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dices (ultimate)&lt;br /&gt;
&lt;br /&gt;
==Ranking==&lt;br /&gt;
This is used when playing with solo mode. Play three rounds with the normal rules and go for the best score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MGoulet</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=5686</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=5686"/>
		<updated>2020-09-21T10:18:54Z</updated>

		<summary type="html">&lt;p&gt;MGoulet: /* Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to fight different monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer roll all 7 party dices to determine his companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dices equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party dices and dungeon dices.&lt;br /&gt;
* The adventurer uses his companions to fight monsters. After using, they are moved to the graveyard.&lt;br /&gt;
* The adventurer can use his hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience.&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companions can only open a chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face choosed by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* If there are 3 or more dragons in the lair, the dragon arrives.&lt;br /&gt;
* A dragon needs 3 different types of companions to be defeated.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience.&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure and 1 experience.&lt;br /&gt;
 &lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire and seek glory.&lt;br /&gt;
* If the adventurer chooses to retires, he collects the number of experiences as the level. The delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, he moves on to the next level with all his remaining active dices. The number of dungeon dices also increases by 1.&lt;br /&gt;
* If the level dice is at 10, the adventurer has cleared the dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
* A clerc can defeat a skeleton, an ooze or any number of goblins.&lt;br /&gt;
* A fighter can defeat a goblin, an ooze or any number of skeletons.&lt;br /&gt;
* A mage can defeat a goblin, a skeleton or any number of oozes.&lt;br /&gt;
* A thief can defeat a monster or used to open any number of chests.&lt;br /&gt;
* A champion can defeat any number of a type of monsters or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Return all dungeon dices to the active supply, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair is worth 2 additional experience tokens.&lt;br /&gt;
* Potion: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (Use as many times as you like) and ultimate ability (Use once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heros===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice + 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice + champions defeat extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dices in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dices and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dices (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dices to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monsters of each type (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dices (ultimate)&lt;br /&gt;
&lt;br /&gt;
==Ranking==&lt;br /&gt;
This is used when playing with solo mode. Play three rounds with the normal rules and go for the best score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MGoulet</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=5408</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=5408"/>
		<updated>2020-09-01T11:04:08Z</updated>

		<summary type="html">&lt;p&gt;MGoulet: Created page with &amp;quot;== Ranking ==  {| class=&amp;quot;wikitable&amp;quot; ! width=30% | Points ! width=50% | Title |- |0-15 |Dragon fodder |- |16-23 |Village Hero |- |24-29 |Seasoned Explorer |- |30-34 |Champion |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranking ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MGoulet</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=BGA_Code_Sharing&amp;diff=5307</id>
		<title>BGA Code Sharing</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=BGA_Code_Sharing&amp;diff=5307"/>
		<updated>2020-08-17T18:46:57Z</updated>

		<summary type="html">&lt;p&gt;MGoulet: /* Projects hosted not in studio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Studio_Framework_Navigation}}&lt;br /&gt;
&lt;br /&gt;
This page is for listing of externally hosted bga projects, tools and resources, as well as internal project&lt;br /&gt;
intended for sharing&lt;br /&gt;
&lt;br /&gt;
== Projects hosted not in studio ==&lt;br /&gt;
&lt;br /&gt;
See the table a link and nickname of the developer on bga (same as used for dev forum), and short description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important notice about artwork on BGA Open Source projects: original hi-resolution images from publishers must not be published on the repositories. In addition, it is better to specify that the images derivated from publishers artwork are copyrighted and cannot be licensed under a free license like Creative Commons.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NON-GAME PROJECTS&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
|-&lt;br /&gt;
| Shared Code (not a game)&lt;br /&gt;
| https://github.com/elaskavaia/bga-sharedcode&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| BoardGameArena Workbench (not a game)&lt;br /&gt;
| https://github.com/danielholmes/bga-workbench&lt;br /&gt;
| Daniel Holmes (dhau)&lt;br /&gt;
|-&lt;br /&gt;
! GAME&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
|-&lt;br /&gt;
| Assyria &lt;br /&gt;
| https://github.com/sebastien-prudhomme/bga-assyria&lt;br /&gt;
| daikinee &lt;br /&gt;
|-&lt;br /&gt;
| Bandido &lt;br /&gt;
| https://github.com/opheliehb/BandidoBGA&lt;br /&gt;
| ophelopede &amp;amp; Harkle &lt;br /&gt;
|-&lt;br /&gt;
| The Battle for Hill 218&lt;br /&gt;
| https://github.com/danielholmes/battle-for-hill-218&lt;br /&gt;
| Daniel Holmes (dhau)&lt;br /&gt;
|-&lt;br /&gt;
| Bonbons&lt;br /&gt;
| https://github.com/AntonioSoler/bga-bonbons&lt;br /&gt;
| Morgalad &lt;br /&gt;
|-&lt;br /&gt;
| Coinche&lt;br /&gt;
| https://github.com/drasill/bga-coinche&lt;br /&gt;
| Draasill&lt;br /&gt;
|-&lt;br /&gt;
| Coup: City State&lt;br /&gt;
| https://github.com/quietmint/bga-coupcitystate&lt;br /&gt;
| quietmint&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Roll&lt;br /&gt;
| https://github.com/MartinGoulet/bga-dungeonroll&lt;br /&gt;
| MGoulet&lt;br /&gt;
|-&lt;br /&gt;
| Egyptian Ratscrew&lt;br /&gt;
| https://github.com/0BuRner/bga-egyptianratscrew&lt;br /&gt;
| 0BuRner&lt;br /&gt;
|-&lt;br /&gt;
| Eruption&lt;br /&gt;
| https://github.com/AndyKerrison/bga-eruption&lt;br /&gt;
| Andy_K&lt;br /&gt;
|-&lt;br /&gt;
| A Fistful Of Gold&lt;br /&gt;
| https://bitbucket.org/Joel_L/fistfulofgold&lt;br /&gt;
| Brainchild&lt;br /&gt;
|-&lt;br /&gt;
| Florenza: The Card Game&lt;br /&gt;
| https://github.com/alberto-bottarini/bga-florenza&lt;br /&gt;
| tarini &lt;br /&gt;
|-&lt;br /&gt;
| Hearts &#039;&#039;&#039;(Tutorial)&#039;&#039;&#039;&lt;br /&gt;
| https://github.com/elaskavaia/bga-heartsla&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| Incan Gold&lt;br /&gt;
| https://github.com/AntonioSoler/bga-incangold&lt;br /&gt;
| Morgalad &lt;br /&gt;
|-&lt;br /&gt;
| Marco Polo&lt;br /&gt;
| https://github.com/rcitaliano/MarcoPolo&lt;br /&gt;
| rcitaliano&lt;br /&gt;
|-&lt;br /&gt;
| Nile&lt;br /&gt;
| https://github.com/AndyKerrison/bga-nile&lt;br /&gt;
| Andy_K&lt;br /&gt;
|-&lt;br /&gt;
| Noir: Killer vs Inspector&lt;br /&gt;
| https://bitbucket.org/chhuang76/bga_noirkvi&lt;br /&gt;
| ch huang&lt;br /&gt;
|-&lt;br /&gt;
| Penny Press&lt;br /&gt;
| https://github.com/AdamNovotny/bga-blooms&lt;br /&gt;
| A-dam&lt;br /&gt;
|-&lt;br /&gt;
| P.I.&lt;br /&gt;
| https://gitlab.com/fa81/bga-pi, https://github.com/hellp/bga-pi (mirror)&lt;br /&gt;
| Fabian Neumann (fa81)&lt;br /&gt;
|-&lt;br /&gt;
| Santorini&lt;br /&gt;
| https://github.com/AntonioSoler/bga-santorini&lt;br /&gt;
| Morgalad, quietmint, Tisaac&lt;br /&gt;
|-&lt;br /&gt;
| Tablut&lt;br /&gt;
| https://github.com/Lucas-C/tablut&lt;br /&gt;
| Lucas-C &amp;amp; ntaffore&lt;br /&gt;
|-&lt;br /&gt;
| Takara Island&lt;br /&gt;
| https://github.com/AntonioSoler/bga-takaraisland&lt;br /&gt;
| Morgalad&lt;br /&gt;
|-&lt;br /&gt;
| Taluva&lt;br /&gt;
| https://github.com/quietmint/bga-taluva&lt;br /&gt;
| Morgalad &amp;amp; quietmint&lt;br /&gt;
|-&lt;br /&gt;
| Teotihuacan: City of Gods&lt;br /&gt;
| https://github.com/Trompetenhut/bga-teotihuacan&lt;br /&gt;
| Trompetenhut&lt;br /&gt;
|-&lt;br /&gt;
| The King&#039;s Guild&lt;br /&gt;
| https://github.com/AdamNovotny/BGG-KingsGuild&lt;br /&gt;
| A-dam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects on studio ==&lt;br /&gt;
&lt;br /&gt;
Links to studio project which owner wish share as read only.&lt;br /&gt;
Project owner please add you project here, dev nickname and short description if you would like to share it.&lt;br /&gt;
For the projects below any developer can add themselves to a project as read-only from http://en.studio.boardgamearena.com/#!projects page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
|-&lt;br /&gt;
| Shared Code&lt;br /&gt;
| http://en.studio.boardgamearena.com/#!studiogame?game=sharedcode&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| Original BGA template&lt;br /&gt;
| http://en.studio.boardgamearena.com/#!studiogame?game=template&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other useful resources ==&lt;br /&gt;
&lt;br /&gt;
* Archive of tutorial projects https://www.dropbox.com/s/rsd5r4v49xudpp0/Studio.zip?dl=0&lt;br /&gt;
** Note: Hearts project is corrupted there, use Hearts tutorial project above&lt;br /&gt;
* Website with bunch of textures and sounds http://www.grsites.com/archive/textures/&lt;br /&gt;
* Shrink images without loss of quality https://tinypng.com/ or http://www.iloveimg.com/ (recommended by Gregory Isabelli)&lt;br /&gt;
* CSS shapes https://css-tricks.com/examples/ShapesOfCSS/&lt;br /&gt;
* PDF Scraper - extract images - http://www.extractpdf.com/&lt;br /&gt;
* BoardGameArena Workbench - set of tools to help test and deploy BGA projects - https://github.com/danielholmes/bga-workbench&lt;/div&gt;</summary>
		<author><name>MGoulet</name></author>
	</entry>
</feed>