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	<id>https://be.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jimblefredberry</id>
	<title>Board Game Arena - Уклад удзельніка [be]</title>
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	<updated>2026-10-16T00:32:28Z</updated>
	<subtitle>Уклад удзельніка</subtitle>
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	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5948</id>
		<title>Gamehelpphat</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5948"/>
		<updated>2020-10-22T09:05:34Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Phat is a trick taking game for four players, played in fixed partnerships. A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The aim is to be the first to win 181 points as a team. Points are awarded for winning tricks containing valuable cards, known as the &#039;&#039;&#039;phat&#039;&#039;&#039;. Winning a trick containing valuable cards causes the team who won the trick to immediately score the relevant points. There are a total of 80 poins in the phat. Once all tricks are played, there is an extra bonus of 8 points for winning at least half of the &#039;&#039;&#039;muck&#039;&#039;&#039;. The valuable cards are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ The scoring cards&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Phat&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Muck&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039; || &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ace of trumps || 4 points || Each Ace || 4 points&lt;br /&gt;
|-&lt;br /&gt;
| King of trumps || 3 points || Each King || 3 points&lt;br /&gt;
|-&lt;br /&gt;
| Queen of trumps || 2 points || Each Queen || 2 points&lt;br /&gt;
|-&lt;br /&gt;
| Jack of trumps || 1 point || Each Jack || 1 point&lt;br /&gt;
|-&lt;br /&gt;
| Nine of trumps || 18 points || Each Ten || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Five of trumps || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump nines || 9 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump fives || 5 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The most valuable cards are the &#039;&#039;Big Phat&#039;&#039;, i.e. the 9 of trumps, and the &#039;&#039;Little Phat&#039;&#039;, i.e. the 5 of trumps. In total, there are 80 points to be won in the phat, and an extra 8 from the muck.&lt;br /&gt;
&lt;br /&gt;
== Deal and play ==&lt;br /&gt;
&lt;br /&gt;
On each deal, the first player to play will be the &#039;&#039;&#039;pitcher&#039;&#039;&#039;. The suit of the first card that they play will determine the trump suit for that deal. The initial pitcher is selected randomly from the four players, and from then on, the responsibility passes clockwise.&lt;br /&gt;
&lt;br /&gt;
Players play to tricks as in whist; they must follow suit if possible, or otherwise discard any card. The trick is won by the highest trump in it, or otherwise by the highest card of the suit led. The winner of a trick leads to the next.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring for the 80 points in the phat occurs as tricks are won. Thus it is perfectly possible for a team to reach 181 points before a whole deal is played out. After all tricks are played out, 8 points for the muck is scored to the team that won more than 40 of the muck points. If the muck is tied 40-40, the 8 points are carried over to the next deal, in which the muck will be worth 16 points.&lt;br /&gt;
&lt;br /&gt;
== Match format ==&lt;br /&gt;
&lt;br /&gt;
If you are playing a match of more than one game, the right to pitch will simply continue to rotate to the right after each hand is played.&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5947</id>
		<title>Gamehelpphat</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5947"/>
		<updated>2020-10-22T09:04:51Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Phat is a trick taking game for four players, played in fixed partnerships. A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The aim is to be the first to win 181 points as a team. Points are awarded for winning tricks containing valuable cards, known as the &#039;&#039;&#039;phat&#039;&#039;&#039;. Winning a trick containing a valuable cards causes the team who won the trick to immediately score the relevant points. Once all tricks are played, there is an extra bonus of 8 points for winning at least half of the &#039;&#039;&#039;muck&#039;&#039;&#039;. The valuable cards are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ The scoring cards&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Phat&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Muck&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039; || &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ace of trumps || 4 points || Each Ace || 4 points&lt;br /&gt;
|-&lt;br /&gt;
| King of trumps || 3 points || Each King || 3 points&lt;br /&gt;
|-&lt;br /&gt;
| Queen of trumps || 2 points || Each Queen || 2 points&lt;br /&gt;
|-&lt;br /&gt;
| Jack of trumps || 1 point || Each Jack || 1 point&lt;br /&gt;
|-&lt;br /&gt;
| Nine of trumps || 18 points || Each Ten || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Five of trumps || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump nines || 9 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump fives || 5 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The most valuable cards are the &#039;&#039;Big Phat&#039;&#039;, i.e. the 9 of trumps, and the &#039;&#039;Little Phat&#039;&#039;, i.e. the 5 of trumps. In total, there are 80 points to be won in the phat, and an extra 8 from the muck.&lt;br /&gt;
&lt;br /&gt;
== Deal and play ==&lt;br /&gt;
&lt;br /&gt;
On each deal, the first player to play will be the &#039;&#039;&#039;pitcher&#039;&#039;&#039;. The suit of the first card that they play will determine the trump suit for that deal. The initial pitcher is selected randomly from the four players, and from then on, the responsibility passes clockwise.&lt;br /&gt;
&lt;br /&gt;
Players play to tricks as in whist; they must follow suit if possible, or otherwise discard any card. The trick is won by the highest trump in it, or otherwise by the highest card of the suit led. The winner of a trick leads to the next.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring for the 80 points in the phat occurs as tricks are won. Thus it is perfectly possible for a team to reach 181 points before a whole deal is played out. After all tricks are played out, 8 points for the muck is scored to the team that won more than 40 of the muck points. If the muck is tied 40-40, the 8 points are carried over to the next deal, in which the muck will be worth 16 points.&lt;br /&gt;
&lt;br /&gt;
== Match format ==&lt;br /&gt;
&lt;br /&gt;
If you are playing a match of more than one game, the right to pitch will simply continue to rotate to the right after each hand is played.&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5946</id>
		<title>Gamehelpphat</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5946"/>
		<updated>2020-10-22T08:57:26Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Phat is a trick taking game for four players, played in fixed partnerships. A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The aim is to win tricks containing valuable cards, known as the &#039;&#039;&#039;phat&#039;&#039;&#039;. Winning a trick containing a valuable cards causes the team who won the trick to immediately score the relevant points. Once all tricks are played, there is an extra bonus of 8 points for winning at least half of the &#039;&#039;&#039;muck&#039;&#039;&#039;. The valuable cards are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ The scoring cards&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Phat&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Muck&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039; || &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ace of trumps || 4 points || Each Ace || 4 points&lt;br /&gt;
|-&lt;br /&gt;
| King of trumps || 3 points || Each King || 3 points&lt;br /&gt;
|-&lt;br /&gt;
| Queen of trumps || 2 points || Each Queen || 2 points&lt;br /&gt;
|-&lt;br /&gt;
| Jack of trumps || 1 point || Each Jack || 1 point&lt;br /&gt;
|-&lt;br /&gt;
| Nine of trumps || 18 points || Each Ten || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Five of trumps || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump nines || 9 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump fives || 5 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The most valuable cards are the &#039;&#039;Big Phat&#039;&#039;, i.e. the 9 of trumps, and the &#039;&#039;Little Phat&#039;&#039;, i.e. the 5 of trumps. In total, there are 80 points to be won in the phat, and an extra 8 from the muck.&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5945</id>
		<title>Gamehelpphat</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5945"/>
		<updated>2020-10-22T08:57:08Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Phat is a trick taking game for four players, played in fixed partnerships. A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The aim is to win tricks containing valuable cards, known as the &#039;&#039;&#039;phat&#039;&#039;&#039;. Winning a trick containing a valuable cards causes the team who won the trick to immediately score the relevant points. Once all tricks are played, there is an extra bonus of 8 points for winning at least half of the &#039;&#039;&#039;muck&#039;&#039;&#039;. The valuable cards are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ The scoring cards&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Phat&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Muck&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039; || &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ace of trumps || 4 points || Each Ace || 4 points&lt;br /&gt;
|-&lt;br /&gt;
| King of trumps || 3 points || Each King || 3 points&lt;br /&gt;
|-&lt;br /&gt;
| Queen of trumps || 2 points || Each Queen || 2 points&lt;br /&gt;
|-&lt;br /&gt;
| Jack of trumps || 1 point || Each Jack || 1 point&lt;br /&gt;
|-&lt;br /&gt;
| Nine of trumps || 18 points || Each Ten || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Five of trumps || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump nines || 9 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump fives || 5 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The most valuable cards are the &amp;quot;Big Phat&amp;quot;, i.e. the 9 of trumps, and the &amp;quot;Little Phat&amp;quot;, i.e. the 5 of trumps. In total, there are 80 points to be won in the phat, and an extra 8 from the muck.&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5944</id>
		<title>Gamehelpphat</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5944"/>
		<updated>2020-10-22T08:56:21Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Phat is a trick taking game for four players, played in fixed partnerships. A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The aim is to win tricks containing valuable cards, known as the &#039;&#039;&#039;phat&#039;&#039;&#039;. Winning a trick containing a valuable cards causes the team who won the trick to immediately score the relevant points. Once all tricks are played, there is an extra bonus of 8 points for winning at least half of the &#039;&#039;&#039;muck&#039;&#039;&#039;. The valuable cards are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ The scoring cards&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Phat&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Muck&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039; || &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ace of trumps || 4 points || Each Ace || 4 points&lt;br /&gt;
|-&lt;br /&gt;
| King of trumps || 3 points || Each King || 3 points&lt;br /&gt;
|-&lt;br /&gt;
| Queen of trumps || 2 points || Each Queen || 2 points&lt;br /&gt;
|-&lt;br /&gt;
| Jack of trumps || 1 point || Each Jack || 1 point&lt;br /&gt;
|-&lt;br /&gt;
| Nine of trumps || 18 points || Each Ten || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Five of trumps || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump nines || 9 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump fives || 5 points&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5943</id>
		<title>Gamehelpphat</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5943"/>
		<updated>2020-10-22T08:54:23Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: Created page with &amp;quot;Phat is a trick taking game for four players, played in fixed partnerships. A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Phat is a trick taking game for four players, played in fixed partnerships. A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The aim is to win tricks containing valuable cards, known as the &#039;&#039;&#039;phat&#039;&#039;&#039;. Winning a trick containing a valuable cards causes the team who won the trick to immediately score the relevant points. Once all tricks are played, there is an extra bonus for winning the most of the &#039;&#039;&#039;muck&#039;&#039;&#039;. The valuable cards are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ The scoring cards&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Phat&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Muck&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039; || &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ace of trumps || 4 points || Each Ace || 4 points&lt;br /&gt;
|-&lt;br /&gt;
| King of trumps || 3 points || Each King || 3 points&lt;br /&gt;
|-&lt;br /&gt;
| Queen of trumps || 2 points || Each Queen || 2 points&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpsolowhist&amp;diff=5759</id>
		<title>Gamehelpsolowhist</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpsolowhist&amp;diff=5759"/>
		<updated>2020-09-29T09:59:11Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solo Whist is a trick taking game for four players. Each player is ultimately playing for themselves, but the alliances will shift from deal to deal.&lt;br /&gt;
A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
== The Deal ==&lt;br /&gt;
At the beginning of the game, the cards are shuffled by the dealer and then cut. The cards are dealt in packets of three, followed by a single card, so that everybody has 13. The final card to be dealt to the dealer is turned face up to determine the trump suit.&lt;br /&gt;
&lt;br /&gt;
In subsequent deals, the cards are only shuffled if the last bid was an &#039;&#039;&#039;Abundance&#039;&#039;&#039; or higher. If not, the cards are simply gathered up, cut, and dealt.&lt;br /&gt;
&lt;br /&gt;
== The Bidding ==&lt;br /&gt;
Beginning with the player to the dealer&#039;s left, each player may bid a contract or pass. Once a player has passed they are out, except for one case: the player to the dealer&#039;s left can bid &#039;&#039;&#039;Cop&#039;&#039;&#039; if the only other bid has been &#039;&#039;&#039;Prop&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ The bids&lt;br /&gt;
|-&lt;br /&gt;
! Contract !! Score !! Overtricks/Undertricks score !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prop&#039;&#039;&#039; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | 1 unit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | 1 point&lt;br /&gt;
|| The bidder &#039;&#039;proposes&#039;&#039; to &#039;&#039;&#039;win at least 8 tricks&#039;&#039;&#039; with another player who must bid &#039;&#039;&#039;Cop&#039;&#039;&#039;, with the turned up card as trump.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Cop&#039;&#039;&#039; || The bidder &#039;&#039;accepts&#039;&#039; a &#039;&#039;&#039;Prop&#039;&#039;&#039; to &#039;&#039;&#039;win at least 8 tricks&#039;&#039;&#039;, with the turned up card as trump.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Solo&#039;&#039;&#039; || 1 unit || 1 point || The bidder aims to &#039;&#039;&#039;win at least 5 tricks&#039;&#039;&#039;, playing alone with the turned up card as trump.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Misère&#039;&#039;&#039; || 2 units || N/A || The bidder aims to &#039;&#039;&#039;lose every trick&#039;&#039;&#039;, playing alone with no trump suit.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Abundance&#039;&#039;&#039; || 3 units || 2 points || The bidder aims to &#039;&#039;&#039;win at least 9 tricks&#039;&#039;&#039;, playing alone with a trump suit of their choice.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Abundance in Trumps&#039;&#039;&#039; || 3 units || 2 points || The bidder aims to &#039;&#039;&#039;win at least 9 tricks&#039;&#039;&#039;, playing alone with the turned up card as trump.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Misère Ouverte&#039;&#039;&#039; || 4 units || N/A || The bidder aims to &#039;&#039;&#039;lose every trick&#039;&#039;&#039;, playing alone with no trump suit. After the first trick, the bidder&#039;s hand is placed face up on the table.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Abundance Declared&#039;&#039;&#039; || 6 units || N/A || The bidder aims to &#039;&#039;&#039;win all 13 tricks&#039;&#039;&#039;, playing alone with no trump suit. The bidder will lead to the first trick.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If all players pass, the cards are gathered together, cut, and dealt by the next dealer.&lt;br /&gt;
&lt;br /&gt;
If one player bids &#039;&#039;&#039;Prop&#039;&#039;&#039; and all others pass, that player may either change their bid to a &#039;&#039;&#039;Solo&#039;&#039;&#039; or higher, or pass and redeal as above.&lt;br /&gt;
&lt;br /&gt;
A bid of &#039;&#039;&#039;Abundance in Trumps&#039;&#039;&#039; is used only to overcall a bid of &#039;&#039;&#039;Abundance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The play ==&lt;br /&gt;
The player to the dealer&#039;s left leads to the first trick (except possibly in &#039;&#039;&#039;Abundance Declared&#039;&#039;&#039;, where the declarer leads).&lt;br /&gt;
&lt;br /&gt;
A player must follow suit if they can, but can play any other card if not.&lt;br /&gt;
&lt;br /&gt;
A trick is won either by the highest trump card played to the trick if any, or if there are none, by the highest card of the suit led.&lt;br /&gt;
&lt;br /&gt;
== The scoring ==&lt;br /&gt;
After each deal, the scoring is settled as per the bidding table above. In a bid of &#039;&#039;&#039;Prop &amp;amp; Cop&#039;&#039;&#039;, the payment is made between a defender and a declarer, e.g. if the bid is made, each defender pays 1 unit to a declarer (plus any extra points for overtricks). In any other bid, the declarer is paid by all three opponents if they win, or they pay all three opponents if they lose. E.g. if the bid is &#039;&#039;&#039;Solo&#039;&#039;&#039; and the declarer wins, they are paid 1 unit by each defender (plus 1 point per overtrick). If they lose, they pay 1 unit to each defender (plus 1 point per undertrick).&lt;br /&gt;
&lt;br /&gt;
Overtricks and undertricks are counted &#039;&#039;after&#039;&#039; winning or losing, e.g. in a bid of &#039;&#039;&#039;Solo&#039;&#039;&#039;, taking 5 tricks is a win with 0 overtricks, whilst taking 6 tricks is a win with 1 overtrick. Taking 4 tricks is a loss with 0 undertricks, and taking 3 tricks is a loss with 1 undertrick.&lt;br /&gt;
&lt;br /&gt;
== Main differences from other rulesets ==&lt;br /&gt;
The basic unit payment can be set in the table options. The default is 5 points. This means that each overtrick in a &#039;&#039;&#039;Solo&#039;&#039;&#039; is worth 1/5 of the contract value.&lt;br /&gt;
&lt;br /&gt;
Overtricks and undertricks in an abundance are both worth 2 points.&lt;br /&gt;
&lt;br /&gt;
If all players pass, the cards are gathered together, cut, and redealt in the same fashion (i.e. as 3-3-3-3-1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abundance Declared&#039;&#039;&#039; is played with no trump suit.&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpsolowhist&amp;diff=5758</id>
		<title>Gamehelpsolowhist</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpsolowhist&amp;diff=5758"/>
		<updated>2020-09-29T09:55:08Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Solo Whist =&lt;br /&gt;
Solo Whist is a trick taking game for four players. Each player is ultimately playing for themselves, but the alliances will shift from deal to deal.&lt;br /&gt;
A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
== The Deal ==&lt;br /&gt;
At the beginning of the game, the cards are shuffled by the dealer and then cut. The cards are dealt in packets of three, followed by a single card, so that everybody has 13. The final card to be dealt to the dealer is turned face up to determine the trump suit.&lt;br /&gt;
&lt;br /&gt;
In subsequent deals, the cards are only shuffled if the last bid was an &#039;&#039;&#039;Abundance&#039;&#039;&#039; or higher. If not, the cards are simply gathered up, cut, and dealt.&lt;br /&gt;
&lt;br /&gt;
== The Bidding ==&lt;br /&gt;
Beginning with the player to the dealer&#039;s left, each player may bid a contract or pass. Once a player has passed they are out, except for one case: the player to the dealer&#039;s left can bid &#039;&#039;&#039;Cop&#039;&#039;&#039; if the only other bid has been &#039;&#039;&#039;Prop&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ The bids&lt;br /&gt;
|-&lt;br /&gt;
! Contract !! Score !! Overtricks/Undertricks score !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prop&#039;&#039;&#039; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | 1 unit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | 1 point&lt;br /&gt;
|| The bidder &#039;&#039;proposes&#039;&#039; to &#039;&#039;&#039;win at least 8 tricks&#039;&#039;&#039; with another player who must bid &#039;&#039;&#039;Cop&#039;&#039;&#039;, with the turned up card as trump.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Cop&#039;&#039;&#039; || The bidder &#039;&#039;accepts&#039;&#039; a &#039;&#039;&#039;Prop&#039;&#039;&#039; to &#039;&#039;&#039;win at least 8 tricks&#039;&#039;&#039;, with the turned up card as trump.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Solo&#039;&#039;&#039; || 1 unit || 1 point || The bidder aims to &#039;&#039;&#039;win at least 5 tricks&#039;&#039;&#039;, playing alone with the turned up card as trump.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Misère&#039;&#039;&#039; || 2 units || N/A || The bidder aims to &#039;&#039;&#039;lose every trick&#039;&#039;&#039;, playing alone with no trump suit.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Abundance&#039;&#039;&#039; || 3 units || 2 points || The bidder aims to &#039;&#039;&#039;win at least 9 tricks&#039;&#039;&#039;, playing alone with a trump suit of their choice.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Abundance in Trumps&#039;&#039;&#039; || 3 units || 2 points || The bidder aims to &#039;&#039;&#039;win at least 9 tricks&#039;&#039;&#039;, playing alone with the turned up card as trump.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Misère Ouverte&#039;&#039;&#039; || 4 units || N/A || The bidder aims to &#039;&#039;&#039;lose every trick&#039;&#039;&#039;, playing alone with no trump suit. After the first trick, the bidder&#039;s hand is placed face up on the table.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Abundance Declared&#039;&#039;&#039; || 6 units || N/A || The bidder aims to &#039;&#039;&#039;win all 13 tricks&#039;&#039;&#039;, playing alone with no trump suit. The bidder will lead to the first trick.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If all players pass, the cards are gathered together, cut, and dealt by the next dealer.&lt;br /&gt;
&lt;br /&gt;
If one player bids &#039;&#039;&#039;Prop&#039;&#039;&#039; and all others pass, that player may either change their bid to a &#039;&#039;&#039;Solo&#039;&#039;&#039; or higher, or pass and redeal as above.&lt;br /&gt;
&lt;br /&gt;
A bid of &#039;&#039;&#039;Abundance in Trumps&#039;&#039;&#039; is used only to overcall a bid of &#039;&#039;&#039;Abundance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The play ==&lt;br /&gt;
The player to the dealer&#039;s left leads to the first trick (except possibly in &#039;&#039;&#039;Abundance Declared&#039;&#039;&#039;, where the declarer leads).&lt;br /&gt;
&lt;br /&gt;
A player must follow suit if they can, but can play any other card if not.&lt;br /&gt;
&lt;br /&gt;
A trick is won either by the highest trump card played to the trick if any, or if there are none, by the highest card of the suit led.&lt;br /&gt;
&lt;br /&gt;
== The scoring ==&lt;br /&gt;
After each deal, the scoring is settled as per the bidding table above. In a bid of &#039;&#039;&#039;Prop &amp;amp; Cop&#039;&#039;&#039;, the payment is made between a defender and a declarer, e.g. if the bid is made, each defender pays 1 unit to a declarer (plus any extra points for overtricks). In any other bid, the declarer is paid by all three opponents if they win, or they pay all three opponents if they lose. E.g. if the bid is &#039;&#039;&#039;Solo&#039;&#039;&#039; and the declarer wins, they are paid 1 unit by each defender (plus 1 point per overtrick). If they lose, they pay 1 unit to each defender (plus 1 point per undertrick).&lt;br /&gt;
&lt;br /&gt;
Overtricks and undertricks are counted &#039;&#039;after&#039;&#039; winning or losing, e.g. in a bid of &#039;&#039;&#039;Solo&#039;&#039;&#039;, taking 5 tricks is a win with 0 overtricks, whilst taking 6 tricks is a win with 1 overtrick. Taking 4 tricks is a loss with 0 undertricks, and taking 3 tricks is a loss with 1 undertrick.&lt;br /&gt;
&lt;br /&gt;
== Main differences from other rulesets ==&lt;br /&gt;
The basic unit payment can be set in the table options. The default is 5 points. This means that each overtrick in a &#039;&#039;&#039;Solo&#039;&#039;&#039; is worth 1/5 of the contract value.&lt;br /&gt;
&lt;br /&gt;
Overtricks and undertricks in an abundance are both worth 2 points.&lt;br /&gt;
&lt;br /&gt;
If all players pass, the cards are gathered together, cut, and redealt in the same fashion (i.e. as 3-3-3-3-1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abundance Declared&#039;&#039;&#039; is played with no trump suit.&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpsolowhist&amp;diff=5757</id>
		<title>Gamehelpsolowhist</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpsolowhist&amp;diff=5757"/>
		<updated>2020-09-29T09:25:55Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solo Whist is a trick taking game for four players. Each player is ultimately playing for themselves, but the alliances will shift from deal to deal.&lt;br /&gt;
A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
== The Deal ==&lt;br /&gt;
At the beginning of the game, the cards are shuffled by the dealer and then cut. The cards are dealt in packets of three, followed by a single card, so that everybody has 13. The final card to be dealt to the dealer is turned face up to determine the trump suit.&lt;br /&gt;
&lt;br /&gt;
== Differences from Pagat ==&lt;br /&gt;
The basic unit payment can be set in the table options. The default is 5 points.&lt;br /&gt;
&lt;br /&gt;
Overtricks and undertricks in an abundance are both worth 2 points.&lt;br /&gt;
&lt;br /&gt;
If all players pass, the cards are gathered together, cut, and redealt as 3-3-3-3-1.&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpsolowhist&amp;diff=5753</id>
		<title>Gamehelpsolowhist</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpsolowhist&amp;diff=5753"/>
		<updated>2020-09-28T09:20:12Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: Created page with &amp;quot;Solo Whist is a trick taking game for four players. Each player is ultimately playing for themselves, but the alliances will shift from deal to deal.  == Differences from Paga...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solo Whist is a trick taking game for four players. Each player is ultimately playing for themselves, but the alliances will shift from deal to deal.&lt;br /&gt;
&lt;br /&gt;
== Differences from Pagat ==&lt;br /&gt;
Overtricks and undertricks in an abundance are both worth 2 points.&lt;br /&gt;
&lt;br /&gt;
If all players pass, the cards are shuffled and then redealt.&lt;br /&gt;
&lt;br /&gt;
The cards are dealt to each player in three packets of 4 followed by a final card.&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
</feed>