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	<title>Board Game Arena - Уклад удзельніка [be]</title>
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	<updated>2026-10-16T15:41:14Z</updated>
	<subtitle>Уклад удзельніка</subtitle>
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	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_carcassonne&amp;diff=3617</id>
		<title>Tips carcassonne</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_carcassonne&amp;diff=3617"/>
		<updated>2019-10-10T17:02:37Z</updated>

		<summary type="html">&lt;p&gt;Fufumdr: Added some basic contents.  Hey, this is CARCASSONNE !  How could this page be so empty ?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
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[Base game]&lt;br /&gt;
&lt;br /&gt;
The biggest part of the game revolves around challenging your opponent&#039;s cities (or roads) and preventing him to steal yours.&lt;br /&gt;
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&lt;br /&gt;
Since the base game has a pretty restricted set of tiles, &#039;&#039;&#039;blocking enemy meeples is quite easy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A city with only one meeple is vulnerable to an opponent&#039;s takeover, but one with several meeples is vulnerable to blocking tiles.  If your city becomes impossible to complete, your meeples will be imprisoned here, which is a big handicap.&lt;br /&gt;
&lt;br /&gt;
For those reasons, avoid building giant cities, and prefer several small ones instead, so that they are not too interesting to attack for your opponent.&lt;br /&gt;
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Also, try to avoid using too much meeples at once (e.g. building 3 different cities if you could focus on one and finish it first).&lt;br /&gt;
&lt;br /&gt;
In fact, you should try to &#039;&#039;&#039;always keep at least 1 meeple&#039;&#039;&#039; in your hand until the last few tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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----&lt;br /&gt;
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[Traders &amp;amp; Builders]&lt;br /&gt;
&lt;br /&gt;
Make sure to use the builder as early and often as you can. Only avoid using it if your opponent will likely be able to trap it.&lt;br /&gt;
&lt;br /&gt;
Focus on building cities as much as you can.  Roads are already quite weak in the base game, but with extensions, and the &amp;quot;resources&amp;quot; on cities, they are even weaker.&lt;br /&gt;
&lt;br /&gt;
For the same reason, it&#039;s not always worth putting a meeple on a cloister : will you really be able to get it back ?  Is the risk worth &#039;&#039;&#039;only 7 or 8&#039;&#039;&#039; points ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t waste the big meeple&#039;&#039;&#039; on fields (except in the very end, of course).  He&#039;s particularly precious, both for attacking and defending cities.&lt;br /&gt;
&amp;lt;br&amp;gt;Also, try to avoid having him trapped, of course.  It&#039;s much more inconvenient than losing a regular one, really.&lt;/div&gt;</summary>
		<author><name>Fufumdr</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_kingdomino&amp;diff=3616</id>
		<title>Tips kingdomino</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_kingdomino&amp;diff=3616"/>
		<updated>2019-10-10T16:33:00Z</updated>

		<summary type="html">&lt;p&gt;Fufumdr: Typos &amp;amp; details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kingdomino rewards people for focusing on a few sets of tiles with multiple crowns, as opposed to multiple sets of tiles with few crowns, so aim to stock up! &lt;br /&gt;
&lt;br /&gt;
Each turn, there are three primary things I think about:&lt;br /&gt;
*&#039;&#039;&#039;1. Will this move score me points or benefit me down the line?&#039;&#039;&#039;&lt;br /&gt;
Taking a tile with a crown is usually more beneficial than taking a tile without a crown. If you don&#039;t have the option of getting a crown, can you find a tile color that matches your cluster so when a crown does appear, it&#039;ll be more beneficial to you? &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2. What position will this move put me in for the next turn?&#039;&#039;&#039;&lt;br /&gt;
A big part of the ebb and flow of the game is choosing a tile for next round. If you choose the very top tile, you get to pick first next round. This can be a useful strategy if there are no crowns/no useful tiles on the board. Alternatively, when the last round comes, if you picked last, you may be stuck with a tile that you cannot play (and forfeit points potentially). For these reasons, it&#039;s important to  be mindful of the risk/reward ratio when selecting a tile towards the bottom.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3. What can/will my opponents do if I take this tile?&#039;&#039;&#039;&lt;br /&gt;
This is something to think about especially if one or more players are focusing on a certain color. While taking a mine tile might not be the most optimal strategy for yourself, it might sometimes be better to take one and stop an opponent from getting all six.&lt;br /&gt;
This aspect is very important in 2 player games.&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
== Tips for duel games ==&lt;br /&gt;
Speaking of 1v1 games, and if you aim to be competitive, some aspects become more important :&lt;br /&gt;
&lt;br /&gt;
* • Be sure to have a decent knowledge of the &#039;&#039;&#039;[http://evilpotatoe.free.fr/Kingdomino_tiles_8x6_With_Frequency.png the tiles pool]&#039;&#039;&#039;.&lt;br /&gt;
Some minimum things are : Half of the tiles have fields, 4 of the sawmills tiles have a field as 2nd square, and 4 of the fishermen&#039;s huts have a forest as 2nd terrain.&lt;br /&gt;
&lt;br /&gt;
It is therefore important to try having your fields as &amp;quot;hub&amp;quot; among most of your terrains, your forests next to your fields and your lakes in contact with your forests.&lt;br /&gt;
&lt;br /&gt;
* • Know the &#039;&#039;&#039;&amp;quot;price&amp;quot;&#039;&#039;&#039; (&#039;&#039;currency is choice priority for next turn&#039;&#039;) and the &#039;&#039;&#039;yield&#039;&#039;&#039; of the terrains.&lt;br /&gt;
Values (read: cost) of dominoes go, from the highest to the lowest, in that order : mines &amp;gt; swamps &amp;gt; pastures &amp;gt; lakes &amp;gt; forests &amp;gt; fields   -- but most expensive terrains are not necessarly the best (&#039;&#039;in fact, it&#039;s the opposite&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
While fields only have 5 crowns and mines have 10, all the other do have 6, but the number of squares between them drastically reduces, as costs goes up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is 22 squares of forest for 18 of lakes, and 14 pastures for &#039;&#039;&#039;only&#039;&#039;&#039; 10 swamps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In other words, the more expensive terrains are, the less potential they have.  Mines are a bit particular, but only a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* • Don&#039;t focus &#039;&#039;&#039;only&#039;&#039;&#039; on a few kinds of tiles&lt;br /&gt;
** ○ Say you&#039;re filling your kingdom with forests, think of what will happen if your opponent manages to takes 3 (or more !) of the sawmills.&lt;br /&gt;
** ○ Another issue could be many crowns you expect to get, showing up at together the same time.  If you focused on forests &amp;amp; windmills, a turn with 4 of the wind/sawmills at once will probably cost you a lot.&lt;br /&gt;
** ○ In case you play duels with only 5x5 kingdoms, it is even &#039;&#039;&#039;more&#039;&#039;&#039; important to exploit the crowns you get correctly, since you never know which tiles will be drawn, and which ones won&#039;t.&lt;br /&gt;
** ○ Anyway, do your best to avoid wasting what you get.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;If you aim for forests/lakes but get several unwanted swamps or pastures, try to keep those tiles usable (i.e. avoid closing them in a place where you won&#039;t be able to put more, if any come).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;This will make a big difference if you end-up getting some other tiles of that kind, and more importantly, will force your opponent to reconsider his strategy.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;I won&#039;t care giving you those two crown on a pasture if your 7-pastures domain is closed already, but will probably act differently if it still has room to welcome more crowns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* • Your goal is not to score as many points as you can, but to score &#039;&#039;&#039;more than your opponent&#039;&#039;&#039;.&lt;br /&gt;
If you can take a forest for 18 points, but doing so leaves a windmill worth 16 points to your opponent, you&#039;re only scoring +2 points over him, and let him the next priority. Taking the only-9-points windmill and leaving him with a 4 points forest would probably be a better option.&lt;br /&gt;
&lt;br /&gt;
* • Remain as &#039;&#039;&#039;flexible&#039;&#039;&#039; as possible.&lt;br /&gt;
You should always try to plan and forsee as far as you can, but thing is : a lot of unpredictable things will happen.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t decide things like &amp;quot;I&#039;ll take all the mines&amp;quot;, which means you have to prepare yourself for situations where things don&#039;t turn out the way you expected them to.&lt;br /&gt;
&lt;br /&gt;
Personally, I try to keep &amp;quot;holes&amp;quot; in my build for as long as I can, so that I can use some of the squares for different kind of crowns. e.g. either for a windmill or sawmill, or a mine/swamp/pasture, etc.&lt;br /&gt;
&lt;br /&gt;
Also, keeping places to put any domino (and remain &amp;quot;harmony-safe&amp;quot;) in the last turns is a good habit.  Crownless dominoes 13 to 18 are perfect for that.&lt;br /&gt;
&lt;br /&gt;
* • Impede your opponent !&lt;br /&gt;
Leave him the dominoes he wouldn&#039;t want when you can.  If he wasted his fields, allowing him to get one more windmill won&#039;t harm you too much.  If he only has one or two empty spots next to his pastures or swamps and a lot of crowns are still available on it, leaving him with all those tiles will force him to waste some (and maybe this will be double crowns).  Be ruthless !&lt;br /&gt;
&lt;br /&gt;
* • Remember victory isn&#039;t before last turn&lt;br /&gt;
Counting points too early without taking in account the remaining dominoes/crowns can be a costly mistake.  What matters is to &#039;&#039;&#039;end-up&#039;&#039;&#039; with more points than your opponent.  Not to &#039;lead&#039; during most of the game.&lt;br /&gt;
&lt;br /&gt;
This means you have to do your best to maximize the efficiency of all your dominoes (&#039;&#039;and/or deny the opponent&#039;s best picks&#039;&#039;), &#039;&#039;&#039;including the last ones&#039;&#039;&#039;.&lt;br /&gt;
If several crowns are to come on one terrain type in the last turn(s), weight their importance.  Do you or your opponent &#039;&#039;&#039;need&#039;&#039;&#039; them ?&lt;br /&gt;
&lt;br /&gt;
Try to plan this : a good last turn can make the difference.&lt;/div&gt;</summary>
		<author><name>Fufumdr</name></author>
	</entry>
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