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	<id>https://be.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fromir2</id>
	<title>Board Game Arena - Уклад удзельніка [be]</title>
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	<updated>2026-10-14T16:03:23Z</updated>
	<subtitle>Уклад удзельніка</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_toeshambo&amp;diff=4825</id>
		<title>Tips toeshambo</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_toeshambo&amp;diff=4825"/>
		<updated>2020-06-30T15:33:07Z</updated>

		<summary type="html">&lt;p&gt;Fromir2: Created page with &amp;quot;The goal of this game is to get 3 in a row of your colour and it also has to be 3 in a row of paper rock or scissors. Rock beats scissors. Scissors beats paper. Paper beats ro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of this game is to get 3 in a row of your colour and it also has to be 3 in a row of paper rock or scissors.&lt;br /&gt;
Rock beats scissors. Scissors beats paper. Paper beats rock. There is also a bomb and an undo card The undo card can undo any card  except another undo card. The bomb card can not be beaten by anything other than another bomb. what the Bomb card does is you put it on a card than only a bomb can go there until it&#039;s the turn of whoever played the bomb card the bomb &lt;br /&gt;
(And all the cards under it) go away than the player who played the bomb card can put there card because the bomb will not be there anymore.&lt;br /&gt;
Here is a helpful tip with the bomb. Say you have 2 papers in a row but the spot you need to put that other paper card there is a scissor card you can&#039;t play paper on it, but you can play a bomb card there. Than the other player need to choose a spot to put there card if it&#039;s not a bomb nothing goes on the bomb card. When it&#039;s your turn the spot where the  bomb card was will go away leaving it open than since it&#039;s open any card can go there so put the paper card there and than you win the game!&lt;/div&gt;</summary>
		<author><name>Fromir2</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_sushigo&amp;diff=4547</id>
		<title>Tips sushigo</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_sushigo&amp;diff=4547"/>
		<updated>2020-05-31T01:29:23Z</updated>

		<summary type="html">&lt;p&gt;Fromir2: /* Do’s */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Do’s==&lt;br /&gt;
&lt;br /&gt;
;Look at what your opponents are drafting: In particular, look to see if they need to have sets completed, whether it’s a set of the 10-point Sashimi or a full collection of Dumplings. When you pay attention to the cards they’ve drafted, you might be able to find opportunities to deny them the cards they need to maximize their points from sets.&lt;br /&gt;
&lt;br /&gt;
;Aim for a card to point ratio above 2 if possible: In Sushi Go!, the name of the game is efficiency. Every card you pick needs to either give you a strong advantage or deny your opponents from scoring a boatload of points. As you play Sushi Go!, try to score at least 2 points for every card you draft. If you can hit this goal, you’ll give yourself a very good chance at winning.&lt;br /&gt;
&lt;br /&gt;
;Balance your priorities between point scoring and denial: Remember that when you play Sushi Go!, winning by 5 points is the same thing as winning by 1 point. If you’re in the lead, your goal should be to protect that lead, whether that’s by making sure you don’t come in last in the Pudding race or making sure that no one gets away with collecting oodles of points from Maki rolls or Sashimi cards.&lt;br /&gt;
Another tip is to get lots of puddings during the first round, than get a bunch of points the other 2 rounds.&lt;br /&gt;
But when you are playing the pudding cards you still want points right? That&#039;s where wasabi&#039;s come in handy because play one then a nigiri that nigiri will triple!&lt;br /&gt;
&lt;br /&gt;
==Don’ts==&lt;br /&gt;
&lt;br /&gt;
;Don’t get tunnel vision over your own board: Focusing on just you is the biggest pitfall you can make in this game. If you’re just looking at your board and trying to maximize your own point values, you might let slip through a card or set of cards that can net your opponents more points than you. For example, that Sashimi might be worth 0 points to you, but 10 points to your opponent. Giving your opponent a 10-point card is like you losing 10 points. You’re not gonna win that way.&lt;br /&gt;
;Don&#039;t get into fights that you can’t win: It can be tempting to get into fights for collecting Dumplings or a high quantity of cards like Maki Rolls cards. However, doing so can be a double-edged sword. Remember that Maki Rolls are worth 6 points. If you feel like you can grab first place with 3 Maki roll cards, do it because you’re still average 2 points per card. Or if you’re the only one collecting Dumplings, then go ahead. Any more than that and you may just be over-investing on those cards and miss out on other point opportunities.&lt;br /&gt;
;Don&#039;t neglect the puddings: As you collect those Dumplings, the Tempura, and even the occasional Wasabi/Squid nigiri combo, you might be tempted to pass over the Puddings, those cards that really don’t have an impact until the end of the game. Forget about them at your peril, because if you suddenly find yourself having the fewest Puddings, you’ll be seeing a 12 point swing in someone else’s favor, which can cause you to lose the lead entirely.&lt;br /&gt;
&lt;br /&gt;
Hopefully these tips will help you to build your strategy foundation for Sushi Go! and help you play better (they were found at www.myboardgameguides.com). If you have any other suggestions, feel free to leave your own tips so that other players can learn and get better at the game!&lt;br /&gt;
Get a lot of puddings on the first turn and score many points on the others!&lt;/div&gt;</summary>
		<author><name>Fromir2</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_sushigo&amp;diff=4546</id>
		<title>Tips sushigo</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_sushigo&amp;diff=4546"/>
		<updated>2020-05-31T01:28:48Z</updated>

		<summary type="html">&lt;p&gt;Fromir2: /* Don’ts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Do’s==&lt;br /&gt;
&lt;br /&gt;
;Look at what your opponents are drafting: In particular, look to see if they need to have sets completed, whether it’s a set of the 10-point Sashimi or a full collection of Dumplings. When you pay attention to the cards they’ve drafted, you might be able to find opportunities to deny them the cards they need to maximize their points from sets.&lt;br /&gt;
&lt;br /&gt;
;Aim for a card to point ratio above 2 if possible: In Sushi Go!, the name of the game is efficiency. Every card you pick needs to either give you a strong advantage or deny your opponents from scoring a boatload of points. As you play Sushi Go!, try to score at least 2 points for every card you draft. If you can hit this goal, you’ll give yourself a very good chance at winning.&lt;br /&gt;
&lt;br /&gt;
;Balance your priorities between point scoring and denial: Remember that when you play Sushi Go!, winning by 5 points is the same thing as winning by 1 point. If you’re in the lead, your goal should be to protect that lead, whether that’s by making sure you don’t come in last in the Pudding race or making sure that no one gets away with collecting oodles of points from Maki rolls or Sashimi cards.&lt;br /&gt;
Another tip is to get lots of puddings during the first round, than get a bunch of points the other 2 rounds.&lt;br /&gt;
&lt;br /&gt;
==Don’ts==&lt;br /&gt;
&lt;br /&gt;
;Don’t get tunnel vision over your own board: Focusing on just you is the biggest pitfall you can make in this game. If you’re just looking at your board and trying to maximize your own point values, you might let slip through a card or set of cards that can net your opponents more points than you. For example, that Sashimi might be worth 0 points to you, but 10 points to your opponent. Giving your opponent a 10-point card is like you losing 10 points. You’re not gonna win that way.&lt;br /&gt;
;Don&#039;t get into fights that you can’t win: It can be tempting to get into fights for collecting Dumplings or a high quantity of cards like Maki Rolls cards. However, doing so can be a double-edged sword. Remember that Maki Rolls are worth 6 points. If you feel like you can grab first place with 3 Maki roll cards, do it because you’re still average 2 points per card. Or if you’re the only one collecting Dumplings, then go ahead. Any more than that and you may just be over-investing on those cards and miss out on other point opportunities.&lt;br /&gt;
;Don&#039;t neglect the puddings: As you collect those Dumplings, the Tempura, and even the occasional Wasabi/Squid nigiri combo, you might be tempted to pass over the Puddings, those cards that really don’t have an impact until the end of the game. Forget about them at your peril, because if you suddenly find yourself having the fewest Puddings, you’ll be seeing a 12 point swing in someone else’s favor, which can cause you to lose the lead entirely.&lt;br /&gt;
&lt;br /&gt;
Hopefully these tips will help you to build your strategy foundation for Sushi Go! and help you play better (they were found at www.myboardgameguides.com). If you have any other suggestions, feel free to leave your own tips so that other players can learn and get better at the game!&lt;br /&gt;
Get a lot of puddings on the first turn and score many points on the others!&lt;/div&gt;</summary>
		<author><name>Fromir2</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_sushigo&amp;diff=4544</id>
		<title>Tips sushigo</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_sushigo&amp;diff=4544"/>
		<updated>2020-05-30T21:55:29Z</updated>

		<summary type="html">&lt;p&gt;Fromir2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Do’s==&lt;br /&gt;
&lt;br /&gt;
;Look at what your opponents are drafting: In particular, look to see if they need to have sets completed, whether it’s a set of the 10-point Sashimi or a full collection of Dumplings. When you pay attention to the cards they’ve drafted, you might be able to find opportunities to deny them the cards they need to maximize their points from sets.&lt;br /&gt;
&lt;br /&gt;
;Aim for a card to point ratio above 2 if possible: In Sushi Go!, the name of the game is efficiency. Every card you pick needs to either give you a strong advantage or deny your opponents from scoring a boatload of points. As you play Sushi Go!, try to score at least 2 points for every card you draft. If you can hit this goal, you’ll give yourself a very good chance at winning.&lt;br /&gt;
&lt;br /&gt;
;Balance your priorities between point scoring and denial: Remember that when you play Sushi Go!, winning by 5 points is the same thing as winning by 1 point. If you’re in the lead, your goal should be to protect that lead, whether that’s by making sure you don’t come in last in the Pudding race or making sure that no one gets away with collecting oodles of points from Maki rolls or Sashimi cards.&lt;br /&gt;
Another tip is to get lots of puddings during the first round, than get a bunch of points the other 2 rounds.&lt;br /&gt;
&lt;br /&gt;
==Don’ts==&lt;br /&gt;
&lt;br /&gt;
;Don’t get tunnel vision over your own board: Focusing on just you is the biggest pitfall you can make in this game. If you’re just looking at your board and trying to maximize your own point values, you might let slip through a card or set of cards that can net your opponents more points than you. For example, that Sashimi might be worth 0 points to you, but 10 points to your opponent. Giving your opponent a 10-point card is like you losing 10 points. You’re not gonna win that way.&lt;br /&gt;
;Don&#039;t get into fights that you can’t win: It can be tempting to get into fights for collecting Dumplings or a high quantity of cards like Maki Rolls cards. However, doing so can be a double-edged sword. Remember that Maki Rolls are worth 6 points. If you feel like you can grab first place with 3 Maki roll cards, do it because you’re still average 2 points per card. Or if you’re the only one collecting Dumplings, then go ahead. Any more than that and you may just be over-investing on those cards and miss out on other point opportunities.&lt;br /&gt;
;Don&#039;t neglect the puddings: As you collect those Dumplings, the Tempura, and even the occasional Wasabi/Squid nigiri combo, you might be tempted to pass over the Puddings, those cards that really don’t have an impact until the end of the game. Forget about them at your peril, because if you suddenly find yourself having the fewest Puddings, you’ll be seeing a 12 point swing in someone else’s favor, which can cause you to lose the lead entirely.&lt;br /&gt;
&lt;br /&gt;
Hopefully these tips will help you to build your strategy foundation for Sushi Go! and help you play better (they were found at www.myboardgameguides.com). If you have any other suggestions, feel free to leave your own tips so that other players can learn and get better at the game!&lt;br /&gt;
Get a lot of puddings on the first turn and score many points on the others!&lt;br /&gt;
But when you are playing the pudding cards you still want points right? That&#039;s where wasabi&#039;s come in handy because play one then a nigiri that nigiri will tripple!&lt;/div&gt;</summary>
		<author><name>Fromir2</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_sushigo&amp;diff=4543</id>
		<title>Tips sushigo</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_sushigo&amp;diff=4543"/>
		<updated>2020-05-30T19:24:17Z</updated>

		<summary type="html">&lt;p&gt;Fromir2: /* Do’s */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Do’s==&lt;br /&gt;
&lt;br /&gt;
;Look at what your opponents are drafting: In particular, look to see if they need to have sets completed, whether it’s a set of the 10-point Sashimi or a full collection of Dumplings. When you pay attention to the cards they’ve drafted, you might be able to find opportunities to deny them the cards they need to maximize their points from sets.&lt;br /&gt;
&lt;br /&gt;
;Aim for a card to point ratio above 2 if possible: In Sushi Go!, the name of the game is efficiency. Every card you pick needs to either give you a strong advantage or deny your opponents from scoring a boatload of points. As you play Sushi Go!, try to score at least 2 points for every card you draft. If you can hit this goal, you’ll give yourself a very good chance at winning.&lt;br /&gt;
&lt;br /&gt;
;Balance your priorities between point scoring and denial: Remember that when you play Sushi Go!, winning by 5 points is the same thing as winning by 1 point. If you’re in the lead, your goal should be to protect that lead, whether that’s by making sure you don’t come in last in the Pudding race or making sure that no one gets away with collecting oodles of points from Maki rolls or Sashimi cards.&lt;br /&gt;
Another tip is to get lots of puddings during the first round, than get a bunch of points the other 2 rounds.&lt;br /&gt;
&lt;br /&gt;
==Don’ts==&lt;br /&gt;
&lt;br /&gt;
;Don’t get tunnel vision over your own board: Focusing on just you is the biggest pitfall you can make in this game. If you’re just looking at your board and trying to maximize your own point values, you might let slip through a card or set of cards that can net your opponents more points than you. For example, that Sashimi might be worth 0 points to you, but 10 points to your opponent. Giving your opponent a 10-point card is like you losing 10 points. You’re not gonna win that way.&lt;br /&gt;
;Don&#039;t get into fights that you can’t win: It can be tempting to get into fights for collecting Dumplings or a high quantity of cards like Maki Rolls cards. However, doing so can be a double-edged sword. Remember that Maki Rolls are worth 6 points. If you feel like you can grab first place with 3 Maki roll cards, do it because you’re still average 2 points per card. Or if you’re the only one collecting Dumplings, then go ahead. Any more than that and you may just be over-investing on those cards and miss out on other point opportunities.&lt;br /&gt;
;Don&#039;t neglect the puddings: As you collect those Dumplings, the Tempura, and even the occasional Wasabi/Squid nigiri combo, you might be tempted to pass over the Puddings, those cards that really don’t have an impact until the end of the game. Forget about them at your peril, because if you suddenly find yourself having the fewest Puddings, you’ll be seeing a 12 point swing in someone else’s favor, which can cause you to lose the lead entirely.&lt;br /&gt;
&lt;br /&gt;
Hopefully these tips will help you to build your strategy foundation for Sushi Go! and help you play better (they were found at www.myboardgameguides.com). If you have any other suggestions, feel free to leave your own tips so that other players can learn and get better at the game!&lt;br /&gt;
Get a lot of puddings on the first turn and score many points on the others!&lt;/div&gt;</summary>
		<author><name>Fromir2</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_sushigo&amp;diff=4536</id>
		<title>Tips sushigo</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_sushigo&amp;diff=4536"/>
		<updated>2020-05-29T18:39:43Z</updated>

		<summary type="html">&lt;p&gt;Fromir2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Do’s==&lt;br /&gt;
&lt;br /&gt;
;Look at what your opponents are drafting: In particular, look to see if they need to have sets completed, whether it’s a set of the 10-point Sashimi or a full collection of Dumplings. When you pay attention to the cards they’ve drafted, you might be able to find opportunities to deny them the cards they need to maximize their points from sets.&lt;br /&gt;
&lt;br /&gt;
;Aim for a card to point ratio above 2 if possible: In Sushi Go!, the name of the game is efficiency. Every card you pick needs to either give you a strong advantage or deny your opponents from scoring a boatload of points. As you play Sushi Go!, try to score at least 2 points for every card you draft. If you can hit this goal, you’ll give yourself a very good chance at winning.&lt;br /&gt;
&lt;br /&gt;
;Balance your priorities between point scoring and denial: Remember that when you play Sushi Go!, winning by 5 points is the same thing as winning by 1 point. If you’re in the lead, your goal should be to protect that lead, whether that’s by making sure you don’t come in last in the Pudding race or making sure that no one gets away with collecting oodles of points from Maki rolls or Sashimi cards.&lt;br /&gt;
&lt;br /&gt;
==Don’ts==&lt;br /&gt;
&lt;br /&gt;
;Don’t get tunnel vision over your own board: Focusing on just you is the biggest pitfall you can make in this game. If you’re just looking at your board and trying to maximize your own point values, you might let slip through a card or set of cards that can net your opponents more points than you. For example, that Sashimi might be worth 0 points to you, but 10 points to your opponent. Giving your opponent a 10-point card is like you losing 10 points. You’re not gonna win that way.&lt;br /&gt;
;Don&#039;t get into fights that you can’t win: It can be tempting to get into fights for collecting Dumplings or a high quantity of cards like Maki Rolls cards. However, doing so can be a double-edged sword. Remember that Maki Rolls are worth 6 points. If you feel like you can grab first place with 3 Maki roll cards, do it because you’re still average 2 points per card. Or if you’re the only one collecting Dumplings, then go ahead. Any more than that and you may just be over-investing on those cards and miss out on other point opportunities.&lt;br /&gt;
;Don&#039;t neglect the puddings: As you collect those Dumplings, the Tempura, and even the occasional Wasabi/Squid nigiri combo, you might be tempted to pass over the Puddings, those cards that really don’t have an impact until the end of the game. Forget about them at your peril, because if you suddenly find yourself having the fewest Puddings, you’ll be seeing a 12 point swing in someone else’s favor, which can cause you to lose the lead entirely.&lt;br /&gt;
&lt;br /&gt;
Hopefully these tips will help you to build your strategy foundation for Sushi Go! and help you play better (they were found at www.myboardgameguides.com). If you have any other suggestions, feel free to leave your own tips so that other players can learn and get better at the game!&lt;br /&gt;
Get a lot of puddings on the first turn and score many points on the others!&lt;/div&gt;</summary>
		<author><name>Fromir2</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Tips_connectfour&amp;diff=4510</id>
		<title>Tips connectfour</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Tips_connectfour&amp;diff=4510"/>
		<updated>2020-05-26T17:47:08Z</updated>

		<summary type="html">&lt;p&gt;Fromir2: Created page with &amp;quot;Go for the middle first&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Go for the middle first&lt;/div&gt;</summary>
		<author><name>Fromir2</name></author>
	</entry>
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