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	<id>https://be.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Draasill</id>
	<title>Board Game Arena - Уклад удзельніка [be]</title>
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	<updated>2026-10-16T07:55:09Z</updated>
	<subtitle>Уклад удзельніка</subtitle>
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	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpindianchief&amp;diff=5569</id>
		<title>Gamehelpindianchief</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpindianchief&amp;diff=5569"/>
		<updated>2020-09-12T13:18:57Z</updated>

		<summary type="html">&lt;p&gt;Draasill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Play: ==&lt;br /&gt;
&lt;br /&gt;
The game lasts just 7 rounds. Over the course of the game each player will make 7 different melds. Each meld requires a different number of cards and has different rules for scoring points.&lt;br /&gt;
&lt;br /&gt;
The 7 melds take their names from a Mother Goose rhyme:&lt;br /&gt;
&lt;br /&gt;
* 5 cards - Rich Man&lt;br /&gt;
* 3 cards - Poor Man&lt;br /&gt;
* 2 cards - Beggar Man&lt;br /&gt;
* 1 card - Thief&lt;br /&gt;
* 6 cards - Doctor&lt;br /&gt;
* 4 cards - Lawyer&lt;br /&gt;
* 7 cards - Indian Chief&lt;br /&gt;
&lt;br /&gt;
During the 7 rounds, a player makes each meld once and once only, but they can be made in any order. After each round the hands refill to 8 cards. The game is over at the end of the seventh round, i.e., once everyone has made all 7 melds.&lt;br /&gt;
&lt;br /&gt;
== The 7 Melds ==&lt;br /&gt;
&lt;br /&gt;
Here are the 7 different melds in order of number of cards required:&lt;br /&gt;
&lt;br /&gt;
1. Thief. Meld any single card and score the face value for that card. (For all &amp;quot;face values&amp;quot; in the game, aces count 1 and face cards count 10.)&lt;br /&gt;
&lt;br /&gt;
The Thief&#039;s special power is that, after everyone&#039;s scores for the hand have been recorded, the player who played the Thief may elect, instead of being dealt a new card from the deck, to &amp;quot;steal&amp;quot; a card someone else has melded on that hand.&lt;br /&gt;
&lt;br /&gt;
Once a Thief decides to steal a card, the player takes it into hand and replaces it in the other player&#039;s meld with the card melded as Thief. Thus it is available to be stolen by another Thief, if any.&lt;br /&gt;
&lt;br /&gt;
If more than one Thief is in play, the honor of the first steal goes to the lower or lowest number. If there is a tie and they cannot agree to take different cards, neither Thief gets to steal.&lt;br /&gt;
&lt;br /&gt;
2. Beggar Man. Meld 2 cards and hope for sympathy. This symbolizes two outstretched supplicating hands.&lt;br /&gt;
&lt;br /&gt;
For each card someone else melds on the same round that matches the rank of one of your two cards, score 2 points.&lt;br /&gt;
&lt;br /&gt;
3. Poor Man. Melding 3 cards, here is your chance to profit by the sweat of your brow. The spade is the symbol of your toil. Meld any 3 cards, but score the face values only of the spades you play.&lt;br /&gt;
&lt;br /&gt;
4. Lawyer. The Law is exact. Meld 4 cards, and if their face values add up to exactly 25, score 25 points. Otherwise score nothing.&lt;br /&gt;
&lt;br /&gt;
5. Rich Man. Even a Rich Man has to pay taxes! Meld any 5 cards, add their face values together and score the total as a negative number.&lt;br /&gt;
&lt;br /&gt;
6. Doctor. The 6 cards melded as the Doctor must meet very stringent requirements, or they will score nothing. All 3 of these conditions must be met:&lt;br /&gt;
&lt;br /&gt;
(a) No two cards can be of the same rank. (Because a Doctor needs wide and varied knowledge.)&lt;br /&gt;
&lt;br /&gt;
(b) At least one of the 6 cards must be a heart. (Because a Doctor needs to have a heart!)&lt;br /&gt;
&lt;br /&gt;
(c) One of the 6 cards must be an ace. (Because a Doctor should be an ace!)&lt;br /&gt;
&lt;br /&gt;
If these three conditions are met, then the player picks one suit and scores 10 points for each card in that suit among his 6 cards. (Because a Doctor needs to be good at his specialty.)&lt;br /&gt;
&lt;br /&gt;
7. Indian Chief. The Indian Chief is a compound meld, being comprised of two discrete parts: A five-card poker hand and a two-card chemin-de-fer hand.&lt;br /&gt;
&lt;br /&gt;
(a) To score the chemin-de-fer hand, add the face value of the two cards together and count just the last digit of the total. (For example, a 7 and an 8 added together make 15, so are worth 5.)&lt;br /&gt;
&lt;br /&gt;
(b) To score the remaining 5 cards in the meld, find the best poker hand that can be made and score as follows:&lt;br /&gt;
&lt;br /&gt;
* 50 for five of a kind (if two decks are in play)&lt;br /&gt;
* 45 for a straight flush&lt;br /&gt;
* 40 for four of a kind&lt;br /&gt;
* 35 for a full house&lt;br /&gt;
* 30 for a flush&lt;br /&gt;
* 25 for a straight&lt;br /&gt;
* 20 for three of a kind&lt;br /&gt;
* 15 for two pairs&lt;br /&gt;
* 10 for one pair&lt;br /&gt;
* 5 for no pair&lt;br /&gt;
&lt;br /&gt;
Remember: The 7 melds can be played in any order. After the 7 rounds are played and scored, the winner is the player with the most points.&lt;br /&gt;
&lt;br /&gt;
== Refilling to 8 cards: ==&lt;br /&gt;
&lt;br /&gt;
The players leave their melds face-up until the cards for the new round have been dealt from the remainder of the deck. Then the remainder of the deck is shuffled together with the face-up cards to form the supply for the next hand.&lt;/div&gt;</summary>
		<author><name>Draasill</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=Gamehelpindianchief&amp;diff=5565</id>
		<title>Gamehelpindianchief</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=Gamehelpindianchief&amp;diff=5565"/>
		<updated>2020-09-11T20:52:13Z</updated>

		<summary type="html">&lt;p&gt;Draasill: /* How to Play: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Play: ==&lt;br /&gt;
&lt;br /&gt;
The game lasts just 7 rounds. Over the course of the game each player will make 7 different melds. Each meld requires a different number of cards and has different rules for scoring points.&lt;br /&gt;
&lt;br /&gt;
The 7 melds take their names from a Mother Goose rhyme:&lt;br /&gt;
&lt;br /&gt;
* 5 cards - Rich Man&lt;br /&gt;
* 3 cards - Poor Man&lt;br /&gt;
* 2 cards - Beggar Man&lt;br /&gt;
* 1 card - Thief&lt;br /&gt;
* 6 cards - Doctor&lt;br /&gt;
* 4 cards - Lawyer&lt;br /&gt;
* 7 cards - Indian Chief&lt;br /&gt;
&lt;br /&gt;
During the 7 rounds, a player makes each meld once and once only, but they can be made in any order. After each round the hands refill to 8 cards. The game is over at the end of the seventh round, i.e., once everyone has made all 7 melds.&lt;br /&gt;
&lt;br /&gt;
== The 7 Melds ==&lt;br /&gt;
&lt;br /&gt;
Here are the 7 different melds in order of number of cards required:&lt;br /&gt;
&lt;br /&gt;
1. Thief. Meld any single card and score the face value for that card. (For all &amp;quot;face values&amp;quot; in the game, aces count 1 and face cards count 10.)&lt;br /&gt;
&lt;br /&gt;
The Thief&#039;s special power is that, after everyone&#039;s scores for the hand have been recorded, the player who played the Thief may elect, instead of being dealt a new card from the deck, to &amp;quot;steal&amp;quot; a card someone else has melded on that hand.&lt;br /&gt;
&lt;br /&gt;
Once a Thief decides to steal a card, the player takes it into hand and replaces it in the other player&#039;s meld with the card melded as Thief. Thus it is available to be stolen by another Thief, if any.&lt;br /&gt;
&lt;br /&gt;
If more than one Thief is in play, the honor of the first steal goes to the lower or lowest number. If there is a tie and they cannot agree to take different cards, neither Thief gets to steal.&lt;br /&gt;
&lt;br /&gt;
2. Beggar Man. Meld 2 cards and hope for sympathy. This symbolizes two outstretched supplicating hands.&lt;br /&gt;
&lt;br /&gt;
For each card someone else melds on the same round that matches the rank of one of your two cards, score 2 points.&lt;br /&gt;
&lt;br /&gt;
3. Poor Man. Melding 3 cards, here is your chance to profit by the sweat of your brow. The spade is the symbol of your toil. Meld any 3 cards, but score the face values only of the spades you play.&lt;br /&gt;
&lt;br /&gt;
4. Lawyer. The Law is exact. Meld 4 cards, and if their face values add up to exactly 25, score 25 points. Otherwise score nothing.&lt;br /&gt;
&lt;br /&gt;
5. Rich Man. Even a Rich Man has to pay taxes! Meld any 5 cards, add their face values together and score the total as a negative number.&lt;br /&gt;
&lt;br /&gt;
6. Doctor. The 6 cards melded as the Doctor must meet very stringent requirements, or they will score nothing. All 3 of these conditions must be met:&lt;br /&gt;
&lt;br /&gt;
(a) No two cards can be of the same rank. (Because a Doctor needs wide and varied knowledge.)&lt;br /&gt;
&lt;br /&gt;
(b) At least one of the 6 cards must be a heart. (Because a Doctor needs to have a heart!)&lt;br /&gt;
&lt;br /&gt;
(c) One of the 6 cards must be an ace. (Because a Doctor should be an ace!)&lt;br /&gt;
&lt;br /&gt;
If these three conditions are met, then the player picks one suit and scores 10 points for each card in that suit among his 6 cards. (Because a Doctor needs to be good at his specialty.)&lt;br /&gt;
&lt;br /&gt;
7. Indian Chief. The Indian Chief is a compound meld, being comprised of two discrete parts: A five-card poker hand and a two-card chemin-de-fer hand.&lt;br /&gt;
&lt;br /&gt;
(a) To score the chemin-de-fer hand, add the face value of the two cards together and count just the last digit of the total. (For example, a 7 and an 8 added together make 15, so are worth 5.)&lt;br /&gt;
&lt;br /&gt;
(b) To score the remaining 5 cards in the meld, find the best poker hand that can be made and score as follows:&lt;br /&gt;
&lt;br /&gt;
50 for five of a kind (if two decks are in play)&lt;br /&gt;
45 for a straight flush&lt;br /&gt;
40 for four of a kind&lt;br /&gt;
35 for a full house&lt;br /&gt;
30 for a flush&lt;br /&gt;
25 for a straight&lt;br /&gt;
20 for three of a kind&lt;br /&gt;
15 for two pairs&lt;br /&gt;
10 for one pair&lt;br /&gt;
5 for no pair&lt;br /&gt;
&lt;br /&gt;
Remember: The 7 melds can be played in any order. After the 7 rounds are played and scored, the winner is the player with the most points.&lt;br /&gt;
&lt;br /&gt;
== Refilling to 8 cards: ==&lt;br /&gt;
&lt;br /&gt;
The players leave their melds face-up until the cards for the new round have been dealt from the remainder of the deck. Then the remainder of the deck is shuffled together with the face-up cards to form the supply for the next hand.&lt;/div&gt;</summary>
		<author><name>Draasill</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=BGA_Code_Sharing&amp;diff=4494</id>
		<title>BGA Code Sharing</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=BGA_Code_Sharing&amp;diff=4494"/>
		<updated>2020-05-25T14:21:49Z</updated>

		<summary type="html">&lt;p&gt;Draasill: /* Projects hosted not in studio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Studio_Framework_Navigation}}&lt;br /&gt;
&lt;br /&gt;
This page is for listing of externally hosted bga projects, tools and resources, as well as internal project&lt;br /&gt;
intended for sharing&lt;br /&gt;
&lt;br /&gt;
== Projects hosted not in studio ==&lt;br /&gt;
&lt;br /&gt;
See the table a link and nickname of the developer on bga (same as used for dev forum), and short description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important notice about artwork on BGA Open Source projects: original hi-resolution images from publishers must not be published on the repositories. In addition, it is better to specify that the images derivated from publishers artwork are copyrighted and cannot be licensed under a free license like Creative Commons.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NON-GAME PROJECTS&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
|-&lt;br /&gt;
| Shared Code (not a game)&lt;br /&gt;
| https://github.com/elaskavaia/bga-sharedcode&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| BoardGameArena Workbench (not a game)&lt;br /&gt;
| https://github.com/danielholmes/bga-workbench&lt;br /&gt;
| Daniel Holmes (dhau)&lt;br /&gt;
|-&lt;br /&gt;
! GAME&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
|-&lt;br /&gt;
| Assyria &lt;br /&gt;
| https://github.com/sebastien-prudhomme/bga-assyria&lt;br /&gt;
| daikinee &lt;br /&gt;
|-&lt;br /&gt;
| The Battle for Hill 218&lt;br /&gt;
| https://github.com/danielholmes/battle-for-hill-218&lt;br /&gt;
| Daniel Holmes (dhau)&lt;br /&gt;
|-&lt;br /&gt;
| Bonbons&lt;br /&gt;
| https://github.com/AntonioSoler/bga-bonbons&lt;br /&gt;
| Morgalad &lt;br /&gt;
|-&lt;br /&gt;
| Coinche&lt;br /&gt;
| https://github.com/drasill/bga-coinche&lt;br /&gt;
| Draasill&lt;br /&gt;
|-&lt;br /&gt;
| Coup: City State&lt;br /&gt;
| https://github.com/quietmint/bga-coupcitystate&lt;br /&gt;
| quietmint&lt;br /&gt;
|-&lt;br /&gt;
| Egyptian Ratscrew&lt;br /&gt;
| https://github.com/0BuRner/bga-egyptianratscrew&lt;br /&gt;
| 0BuRner&lt;br /&gt;
|-&lt;br /&gt;
| Eruption&lt;br /&gt;
| https://github.com/AndyKerrison/bga-eruption&lt;br /&gt;
| Andy_K&lt;br /&gt;
|-&lt;br /&gt;
| Florenza: The Card Game&lt;br /&gt;
| https://github.com/alberto-bottarini/bga-florenza&lt;br /&gt;
| tarini &lt;br /&gt;
|-&lt;br /&gt;
| Hearts &#039;&#039;&#039;(Tutorial)&#039;&#039;&#039;&lt;br /&gt;
| https://github.com/elaskavaia/bga-heartsla&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| Incan Gold&lt;br /&gt;
| https://github.com/AntonioSoler/bga-incangold&lt;br /&gt;
| Morgalad &lt;br /&gt;
|-&lt;br /&gt;
| Marco Polo&lt;br /&gt;
| https://github.com/rcitaliano/MarcoPolo&lt;br /&gt;
| rcitaliano&lt;br /&gt;
|-&lt;br /&gt;
| Nile&lt;br /&gt;
| https://github.com/AndyKerrison/bga-nile&lt;br /&gt;
| Andy_K&lt;br /&gt;
|-&lt;br /&gt;
| Noir: Killer vs Inspector&lt;br /&gt;
| https://bitbucket.org/chhuang76/bga_noirkvi&lt;br /&gt;
| ch huang&lt;br /&gt;
|-&lt;br /&gt;
| Penny Press&lt;br /&gt;
| https://github.com/AdamNovotny/bga-blooms&lt;br /&gt;
| A-dam&lt;br /&gt;
|-&lt;br /&gt;
| P.I.&lt;br /&gt;
| https://gitlab.com/fa81/bga-pi, https://github.com/hellp/bga-pi (mirror)&lt;br /&gt;
| Fabian Neumann (fa81)&lt;br /&gt;
|-&lt;br /&gt;
| Tablut&lt;br /&gt;
| https://github.com/Lucas-C/tablut&lt;br /&gt;
| Lucas-C &amp;amp; ntaffore&lt;br /&gt;
|-&lt;br /&gt;
| Takara Island&lt;br /&gt;
| https://github.com/AntonioSoler/bga-takaraisland&lt;br /&gt;
| Morgalad&lt;br /&gt;
|-&lt;br /&gt;
| Teotihuacan: City of Gods&lt;br /&gt;
| https://github.com/Trompetenhut/bga-teotihuacan&lt;br /&gt;
| Trompetenhut&lt;br /&gt;
|-&lt;br /&gt;
| The King&#039;s Guild&lt;br /&gt;
| https://github.com/AdamNovotny/BGG-KingsGuild&lt;br /&gt;
| A-dam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects on studio ==&lt;br /&gt;
&lt;br /&gt;
Links to studio project which owner wish share as read only.&lt;br /&gt;
Project owner please add you project here, dev nickname and short description if you would like to share it.&lt;br /&gt;
For the projects below any developer can add themselves to a project as read-only from http://en.studio.boardgamearena.com/#!projects page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
|-&lt;br /&gt;
| Shared Code&lt;br /&gt;
| http://en.studio.boardgamearena.com/#!studiogame?game=sharedcode&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| Original BGA template&lt;br /&gt;
| http://en.studio.boardgamearena.com/#!studiogame?game=template&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other useful resources ==&lt;br /&gt;
&lt;br /&gt;
* Archive of tutorial projects https://www.dropbox.com/s/rsd5r4v49xudpp0/Studio.zip?dl=0&lt;br /&gt;
** Note: Hearts project is corrupted there, use Hearts tutorial project above&lt;br /&gt;
* Website with bunch of textures and sounds http://www.grsites.com/archive/textures/&lt;br /&gt;
* Shrink images without loss of quality https://tinypng.com/ or http://www.iloveimg.com/ (recommended by Gregory Isabelli)&lt;br /&gt;
* CSS shapes https://css-tricks.com/examples/ShapesOfCSS/&lt;br /&gt;
* PDF Scraper - extract images - http://www.extractpdf.com/&lt;br /&gt;
* BoardGameArena Workbench - set of tools to help test and deploy BGA projects - https://github.com/danielholmes/bga-workbench&lt;/div&gt;</summary>
		<author><name>Draasill</name></author>
	</entry>
	<entry>
		<id>https://be.doc.boardgamearena.com/index.php?title=BGA_Code_Sharing&amp;diff=4493</id>
		<title>BGA Code Sharing</title>
		<link rel="alternate" type="text/html" href="https://be.doc.boardgamearena.com/index.php?title=BGA_Code_Sharing&amp;diff=4493"/>
		<updated>2020-05-25T14:19:16Z</updated>

		<summary type="html">&lt;p&gt;Draasill: /* Projects hosted not in studio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Studio_Framework_Navigation}}&lt;br /&gt;
&lt;br /&gt;
This page is for listing of externally hosted bga projects, tools and resources, as well as internal project&lt;br /&gt;
intended for sharing&lt;br /&gt;
&lt;br /&gt;
== Projects hosted not in studio ==&lt;br /&gt;
&lt;br /&gt;
See the table a link and nickname of the developer on bga (same as used for dev forum), and short description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important notice about artwork on BGA Open Source projects: original hi-resolution images from publishers must not be published on the repositories. In addition, it is better to specify that the images derivated from publishers artwork are copyrighted and cannot be licensed under a free license like Creative Commons.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NON-GAME PROJECTS&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
|-&lt;br /&gt;
| Shared Code (not a game)&lt;br /&gt;
| https://github.com/elaskavaia/bga-sharedcode&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| BoardGameArena Workbench (not a game)&lt;br /&gt;
| https://github.com/danielholmes/bga-workbench&lt;br /&gt;
| Daniel Holmes (dhau)&lt;br /&gt;
|-&lt;br /&gt;
! GAME&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
|-&lt;br /&gt;
| Assyria &lt;br /&gt;
| https://github.com/sebastien-prudhomme/bga-assyria&lt;br /&gt;
| daikinee &lt;br /&gt;
|-&lt;br /&gt;
| The Battle for Hill 218&lt;br /&gt;
| https://github.com/danielholmes/battle-for-hill-218&lt;br /&gt;
| Daniel Holmes (dhau)&lt;br /&gt;
|-&lt;br /&gt;
| Bonbons&lt;br /&gt;
| https://github.com/AntonioSoler/bga-bonbons&lt;br /&gt;
| Morgalad &lt;br /&gt;
|-&lt;br /&gt;
| Coup: City State&lt;br /&gt;
| https://github.com/quietmint/bga-coupcitystate&lt;br /&gt;
| quietmint&lt;br /&gt;
|-&lt;br /&gt;
| Coinche&lt;br /&gt;
| https://github.com/drasill/bga-coinche&lt;br /&gt;
| Draasill&lt;br /&gt;
|-&lt;br /&gt;
| Egyptian Ratscrew&lt;br /&gt;
| https://github.com/0BuRner/bga-egyptianratscrew&lt;br /&gt;
| 0BuRner&lt;br /&gt;
|-&lt;br /&gt;
| Eruption&lt;br /&gt;
| https://github.com/AndyKerrison/bga-eruption&lt;br /&gt;
| Andy_K&lt;br /&gt;
|-&lt;br /&gt;
| Florenza: The Card Game&lt;br /&gt;
| https://github.com/alberto-bottarini/bga-florenza&lt;br /&gt;
| tarini &lt;br /&gt;
|-&lt;br /&gt;
| Hearts &#039;&#039;&#039;(Tutorial)&#039;&#039;&#039;&lt;br /&gt;
| https://github.com/elaskavaia/bga-heartsla&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| Incan Gold&lt;br /&gt;
| https://github.com/AntonioSoler/bga-incangold&lt;br /&gt;
| Morgalad &lt;br /&gt;
|-&lt;br /&gt;
| Marco Polo&lt;br /&gt;
| https://github.com/rcitaliano/MarcoPolo&lt;br /&gt;
| rcitaliano&lt;br /&gt;
|-&lt;br /&gt;
| Nile&lt;br /&gt;
| https://github.com/AndyKerrison/bga-nile&lt;br /&gt;
| Andy_K&lt;br /&gt;
|-&lt;br /&gt;
| Noir: Killer vs Inspector&lt;br /&gt;
| https://bitbucket.org/chhuang76/bga_noirkvi&lt;br /&gt;
| ch huang&lt;br /&gt;
|-&lt;br /&gt;
| Penny Press&lt;br /&gt;
| https://github.com/AdamNovotny/bga-blooms&lt;br /&gt;
| A-dam&lt;br /&gt;
|-&lt;br /&gt;
| P.I.&lt;br /&gt;
| https://gitlab.com/fa81/bga-pi, https://github.com/hellp/bga-pi (mirror)&lt;br /&gt;
| Fabian Neumann (fa81)&lt;br /&gt;
|-&lt;br /&gt;
| Tablut&lt;br /&gt;
| https://github.com/Lucas-C/tablut&lt;br /&gt;
| Lucas-C &amp;amp; ntaffore&lt;br /&gt;
|-&lt;br /&gt;
| Takara Island&lt;br /&gt;
| https://github.com/AntonioSoler/bga-takaraisland&lt;br /&gt;
| Morgalad&lt;br /&gt;
|-&lt;br /&gt;
| Teotihuacan: City of Gods&lt;br /&gt;
| https://github.com/Trompetenhut/bga-teotihuacan&lt;br /&gt;
| Trompetenhut&lt;br /&gt;
|-&lt;br /&gt;
| The King&#039;s Guild&lt;br /&gt;
| https://github.com/AdamNovotny/BGG-KingsGuild&lt;br /&gt;
| A-dam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects on studio ==&lt;br /&gt;
&lt;br /&gt;
Links to studio project which owner wish share as read only.&lt;br /&gt;
Project owner please add you project here, dev nickname and short description if you would like to share it.&lt;br /&gt;
For the projects below any developer can add themselves to a project as read-only from http://en.studio.boardgamearena.com/#!projects page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
|-&lt;br /&gt;
| Shared Code&lt;br /&gt;
| http://en.studio.boardgamearena.com/#!studiogame?game=sharedcode&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| Original BGA template&lt;br /&gt;
| http://en.studio.boardgamearena.com/#!studiogame?game=template&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other useful resources ==&lt;br /&gt;
&lt;br /&gt;
* Archive of tutorial projects https://www.dropbox.com/s/rsd5r4v49xudpp0/Studio.zip?dl=0&lt;br /&gt;
** Note: Hearts project is corrupted there, use Hearts tutorial project above&lt;br /&gt;
* Website with bunch of textures and sounds http://www.grsites.com/archive/textures/&lt;br /&gt;
* Shrink images without loss of quality https://tinypng.com/ or http://www.iloveimg.com/ (recommended by Gregory Isabelli)&lt;br /&gt;
* CSS shapes https://css-tricks.com/examples/ShapesOfCSS/&lt;br /&gt;
* PDF Scraper - extract images - http://www.extractpdf.com/&lt;br /&gt;
* BoardGameArena Workbench - set of tools to help test and deploy BGA projects - https://github.com/danielholmes/bga-workbench&lt;/div&gt;</summary>
		<author><name>Draasill</name></author>
	</entry>
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